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IfcOpenShell/src/ifcviewer-full/MainWindow.h
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/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTreeWidget>
#include <QTableWidget>
#include <QProgressBar>
#include <QLabel>
#include <QSplitter>
#include <QElapsedTimer>
#include <map>
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#include <unordered_map>
#include <vector>
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#include "ViewportWindow.h"
#include "SceneLoader.h"
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class Federation;
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class SettingsWindow;
class FederationSettingsDialog;
class ModelTransformationDialog;
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class MainWindow : public QMainWindow {
Q_OBJECT
public:
explicit MainWindow(QWidget* parent = nullptr);
~MainWindow();
void addFiles(const QStringList& paths);
bool openFederation(const QString& path);
void setPendingCamera(const QString& params);
void setPendingBenchmark(int frames);
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protected:
void closeEvent(QCloseEvent* event) override;
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private slots:
void onFileOpen();
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void onDatabaseOpen();
void onFederationNew();
void onFederationOpen();
bool onFederationSave();
bool onFederationSaveAs();
void onSetHomeView();
void onGoHomeView();
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void onFileSettings();
void onFederationSettings();
void onModelTransformations();
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void onObjectPicked(uint32_t object_id);
void onTreeSelectionChanged();
void onTreeContextMenu(const QPoint& pos);
void onLoadStarted(uint32_t mid, QString display_name);
void onLoadProgressChanged(int percent);
void onSidecarElementsReady(uint32_t mid,
std::vector<PackedElementInfo> elements,
std::string string_table);
void onLoadedFromSidecar(uint32_t mid, qint64 elapsed_ms);
void onDataSourceReady(uint32_t mid);
void onStreamedElementsReady(uint32_t mid, std::vector<ElementInfo> elements);
void onLoadedFromStream(uint32_t mid, qint64 elapsed_ms);
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void onLoadCancelled(uint32_t mid);
void onLoadError(uint32_t mid, QString message);
void onAllLoadsFinished();
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private:
void setupUi();
void setupMenus();
void loadModelsFromPaths(const QStringList& paths,
const QStringList& fed_ids);
void clearScene();
bool confirmDiscardIfDirty();
void updateWindowTitle();
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void populateProperties(uint32_t object_id);
void appendElementToTree(uint32_t model_id,
uint32_t object_id,
int ifc_id,
int parent_ifc_id,
const std::string& guid,
const std::string& name,
const std::string& type);
void writeSidecarForModel(uint32_t mid);
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void removeModelUi(uint32_t mid);
void removeModel(uint32_t mid);
// Returns the model_id whose tree root is `item`, or 0 if `item` is not
// a model root (i.e. an element row, group, or null).
uint32_t modelIdForRoot(QTreeWidgetItem* item) const;
// Returns the group_id whose tree item is `item`, or empty string when
// `item` is null or is not a group item.
QString groupIdForItem(QTreeWidgetItem* item) const;
// Place / reparent a model root under its group (or at top level when
// group_id is empty / unknown). Idempotent. No-op if there's no tree
// root yet for `mid`.
void reparentModelTreeRoot(uint32_t mid);
// Place / reparent a group item under its parent group (or at top
// level). Idempotent. No-op if there's no tree item for `group_id`.
void reparentGroupTreeItem(const QString& group_id);
// Lazily create the QTreeWidgetItem for `group_id` if not already in
// group_tree_items_. Returns the item. Sets text + flags but does
// not place it under a parent — call reparentGroupTreeItem afterwards.
QTreeWidgetItem* ensureGroupTreeItem(const QString& group_id);
// Recompute italic/grey on a group row from current effective visibility.
void refreshGroupRowAppearance(const QString& group_id);
// Walk descendants of `group_id` and re-push effective visibility to
// the viewport for every model under it. When `group_id` is empty,
// re-pushes every model in the federation.
void applyVisibilityCascadeFromGroup(const QString& group_id);
// Walk every group_id whose ancestor chain currently includes
// `group_id` (inclusive).
std::vector<QString> descendantGroupIds(const QString& group_id) const;
// Push the federation's `visible` flag for `mid` onto the viewport.
// No-op if `mid` is not in the federation map. Idempotent — safe to
// call before the model is finalised on the viewport (hideModel is a
// lookup-and-set on models_gpu_; missing entries are skipped).
void applyModelVisibilityToViewport(uint32_t mid);
void applyPendingBenchmark();
// Push a model's CoordinateOperation matrix to the viewport (or
// identity, when the AppSettings toggle is off or the model has no
// map conversion). No-op if the model isn't yet known to the loader
// or its IFC file isn't available (sidecar-hit before data-source
// load); the call retries on onDataSourceReady.
void applyCoordinateOperationToViewport(uint32_t mid);
// Push a model's ModelTransformation (stage 4) matrix to the viewport,
// composed from the federation's authoring intent + the model's units
// + the active CoordinateOperation matrix. Identity when the model is
// not in the federation.
void applyModelTransformationToViewport(uint32_t mid);
// Push the federation-wide FederatedFalseOrigin (stage 3) matrix to
// the viewport. Affects every loaded model.
void applyFederatedFalseOriginToViewport();
// For an untitled federation whose FederatedFalseOrigin is still at
// its default, derive a sensible origin from `mid`'s first instance
// placement + georef and push it via Federation. Idempotent: a
// non-default origin (user-edited, already guessed by a sibling load
// in the same batch, or loaded from a saved .ifcfed) is left
// untouched, so multi-file batches naturally anchor on whichever
// model finishes first.
void maybeGuessFederatedFalseOrigin(uint32_t mid);
QString formatElapsed(qint64 ms) const;
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ViewportWindow* viewport_ = nullptr;
SceneLoader* loader_ = nullptr;
Federation* federation_ = nullptr;
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SettingsWindow* settings_ = nullptr;
FederationSettingsDialog* federation_settings_ = nullptr;
ModelTransformationDialog* model_transformations_ = nullptr;
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QWidget* viewport_container_ = nullptr;
QTreeWidget* element_tree_ = nullptr;
QTableWidget* property_table_ = nullptr;
QProgressBar* progress_bar_ = nullptr;
QLabel* status_label_ = nullptr;
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QLabel* stats_label_ = nullptr;
// Per-model tree roots, keyed by model_id. May live at the top level
// of element_tree_ or as a child of a group tree item.
std::map<uint32_t, QTreeWidgetItem*> tree_roots_;
// Per-group tree items, keyed by Federation group id.
std::unordered_map<QString, QTreeWidgetItem*> group_tree_items_;
// Bidirectional federation_id <-> model_id map. Federation owns the
// persistent ids; SceneLoader owns the runtime model_ids.
std::unordered_map<QString, uint32_t> fed_id_to_model_id_;
std::unordered_map<uint32_t, QString> model_id_to_fed_id_;
// Display-side element registry for tree + property lookup.
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std::unordered_map<uint32_t, ElementInfo> element_map_;
std::unordered_map<uint32_t, QTreeWidgetItem*> tree_items_;
// Scoped (model_id, ifc_id) -> object_id
std::unordered_map<uint64_t, uint32_t> scoped_ifc_id_to_object_id_;
static uint64_t scopedKey(uint32_t model_id, int ifc_id) {
return (static_cast<uint64_t>(model_id) << 32) | static_cast<uint32_t>(ifc_id);
}
QString pending_camera_;
int pending_benchmark_ = 0;
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};
#endif // MAINWINDOW_H