Fix #4219. Update documentation for creating a new model.
@@ -16,19 +16,24 @@ you will need to categorise your 3D elements (such as "Wall", "Column",
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Creating a single object
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------------------------
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In the **Properties** panel in the bottom right, activate the icon for the
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**Scene Properties** tab, and find the **IFC Project** subpanel. Click on
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**Create Project** to create a blank IFC project.
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In the **Properties** panel on the right, ensure the icon for the **Scene
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Properties** tab is active showing the **Project Overview**. Click on **Create
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Project** to create a blank IFC project.
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.. image:: images/create-project.png
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In the top right **Outliner** panel, you will see a hierarchy of spaces that has
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been automatically created for you. This hierarchy is known is the **Spatial
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Tree**. The Camera, Cube, and Light come with a fresh new Blender session by
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default, and are not part of your IFC project.
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In the left **Outliner** panel, you will see a hierarchy of spaces that has
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been automatically created for you. This hierarchy is known is the **Spatial
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Tree**.
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.. image:: images/default-spatial-tree.png
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There are many ways to create objects. In practice, you should use an element
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type library, and we will see how to do this later. For now, we will only add a
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single element. In the **Add** menu, add a cube.
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.. image:: images/add-cube.png
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Any Blender object that you want to be part of IFC project must be converted
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into a IFC object by assigning a category. This category is known as the **IFC
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Class**.
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@@ -39,11 +44,11 @@ Class**.
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<https://blenderbim.org/search-ifc-class.html>`__ to help choose an **IFC
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Class**!
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Select only the default Blender Cube (selected objects are highlighted in
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orange, careful not to select anything else!), switch to the **Object
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Properties** tab, and find the **IFC Class** panel. Let's pretend our Cube is a
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column, so select **IfcColumn** from the **Class** drop-down, and press **Assign
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IFC Class**.
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Select the cube (selected objects are highlighted in orange, careful not to
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select anything else!) and switch to the **Object Information** tab. Let's
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pretend our Cube is a column, so select **IfcElement** from the **Products**
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dropdown, **IfcColumn** from the **Class** drop-down, and press **Assign IFC
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Class**.
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.. image:: images/assign-class.png
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@@ -53,13 +58,12 @@ IFC Class**.
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the shape of your object. You can have a monkey-shaped wall if you want!
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All IFC objects must also belong inside the **Spatial Tree**. In the
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**Outliner** panel, you can drag and drop your newly created **IfcColumn/Cube**
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inside the **IfcBuildingStorey/Ground Floor**. Wasn't that simple?
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**Outliner** panel, you will see that your newly created **IfcColumn/Cube** has
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been automatically placed in **IfcBuildingStorey/My Storey**.
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.. image:: images/drag-drop-outliner-tree.png
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.. image:: images/outliner-cube.png
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Go back to the **Scene Properties** tab and to the **IFC Project** panel and
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press **Save Project**. Save your new IFC model somewhere on your computer.
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In the top left **File** menu, Save your new IFC model on your computer.
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.. image:: images/save-project.png
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