Fix #4219. Update documentation for creating a new model.

This commit is contained in:
Dion Moult
2024-01-16 10:44:28 +11:00
parent 75fab58831
commit 2ef2f923d0
8 changed files with 21 additions and 17 deletions
@@ -16,19 +16,24 @@ you will need to categorise your 3D elements (such as "Wall", "Column",
Creating a single object
------------------------
In the **Properties** panel in the bottom right, activate the icon for the
**Scene Properties** tab, and find the **IFC Project** subpanel. Click on
**Create Project** to create a blank IFC project.
In the **Properties** panel on the right, ensure the icon for the **Scene
Properties** tab is active showing the **Project Overview**. Click on **Create
Project** to create a blank IFC project.
.. image:: images/create-project.png
In the top right **Outliner** panel, you will see a hierarchy of spaces that has
been automatically created for you. This hierarchy is known is the **Spatial
Tree**. The Camera, Cube, and Light come with a fresh new Blender session by
default, and are not part of your IFC project.
In the left **Outliner** panel, you will see a hierarchy of spaces that has
been automatically created for you. This hierarchy is known is the **Spatial
Tree**.
.. image:: images/default-spatial-tree.png
There are many ways to create objects. In practice, you should use an element
type library, and we will see how to do this later. For now, we will only add a
single element. In the **Add** menu, add a cube.
.. image:: images/add-cube.png
Any Blender object that you want to be part of IFC project must be converted
into a IFC object by assigning a category. This category is known as the **IFC
Class**.
@@ -39,11 +44,11 @@ Class**.
<https://blenderbim.org/search-ifc-class.html>`__ to help choose an **IFC
Class**!
Select only the default Blender Cube (selected objects are highlighted in
orange, careful not to select anything else!), switch to the **Object
Properties** tab, and find the **IFC Class** panel. Let's pretend our Cube is a
column, so select **IfcColumn** from the **Class** drop-down, and press **Assign
IFC Class**.
Select the cube (selected objects are highlighted in orange, careful not to
select anything else!) and switch to the **Object Information** tab. Let's
pretend our Cube is a column, so select **IfcElement** from the **Products**
dropdown, **IfcColumn** from the **Class** drop-down, and press **Assign IFC
Class**.
.. image:: images/assign-class.png
@@ -53,13 +58,12 @@ IFC Class**.
the shape of your object. You can have a monkey-shaped wall if you want!
All IFC objects must also belong inside the **Spatial Tree**. In the
**Outliner** panel, you can drag and drop your newly created **IfcColumn/Cube**
inside the **IfcBuildingStorey/Ground Floor**. Wasn't that simple?
**Outliner** panel, you will see that your newly created **IfcColumn/Cube** has
been automatically placed in **IfcBuildingStorey/My Storey**.
.. image:: images/drag-drop-outliner-tree.png
.. image:: images/outliner-cube.png
Go back to the **Scene Properties** tab and to the **IFC Project** panel and
press **Save Project**. Save your new IFC model somewhere on your computer.
In the top left **File** menu, Save your new IFC model on your computer.
.. image:: images/save-project.png
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