Fix #4219. Update documentation for creating a new model.

This commit is contained in:
Dion Moult
2024-01-16 10:44:28 +11:00
parent 75fab58831
commit 2ef2f923d0
8 changed files with 21 additions and 17 deletions
@@ -16,19 +16,24 @@ you will need to categorise your 3D elements (such as "Wall", "Column",
Creating a single object Creating a single object
------------------------ ------------------------
In the **Properties** panel in the bottom right, activate the icon for the In the **Properties** panel on the right, ensure the icon for the **Scene
**Scene Properties** tab, and find the **IFC Project** subpanel. Click on Properties** tab is active showing the **Project Overview**. Click on **Create
**Create Project** to create a blank IFC project. Project** to create a blank IFC project.
.. image:: images/create-project.png .. image:: images/create-project.png
In the top right **Outliner** panel, you will see a hierarchy of spaces that has In the left **Outliner** panel, you will see a hierarchy of spaces that has
been automatically created for you. This hierarchy is known is the **Spatial been automatically created for you. This hierarchy is known is the **Spatial
Tree**. The Camera, Cube, and Light come with a fresh new Blender session by Tree**.
default, and are not part of your IFC project.
.. image:: images/default-spatial-tree.png .. image:: images/default-spatial-tree.png
There are many ways to create objects. In practice, you should use an element
type library, and we will see how to do this later. For now, we will only add a
single element. In the **Add** menu, add a cube.
.. image:: images/add-cube.png
Any Blender object that you want to be part of IFC project must be converted Any Blender object that you want to be part of IFC project must be converted
into a IFC object by assigning a category. This category is known as the **IFC into a IFC object by assigning a category. This category is known as the **IFC
Class**. Class**.
@@ -39,11 +44,11 @@ Class**.
<https://blenderbim.org/search-ifc-class.html>`__ to help choose an **IFC <https://blenderbim.org/search-ifc-class.html>`__ to help choose an **IFC
Class**! Class**!
Select only the default Blender Cube (selected objects are highlighted in Select the cube (selected objects are highlighted in orange, careful not to
orange, careful not to select anything else!), switch to the **Object select anything else!) and switch to the **Object Information** tab. Let's
Properties** tab, and find the **IFC Class** panel. Let's pretend our Cube is a pretend our Cube is a column, so select **IfcElement** from the **Products**
column, so select **IfcColumn** from the **Class** drop-down, and press **Assign dropdown, **IfcColumn** from the **Class** drop-down, and press **Assign IFC
IFC Class**. Class**.
.. image:: images/assign-class.png .. image:: images/assign-class.png
@@ -53,13 +58,12 @@ IFC Class**.
the shape of your object. You can have a monkey-shaped wall if you want! the shape of your object. You can have a monkey-shaped wall if you want!
All IFC objects must also belong inside the **Spatial Tree**. In the All IFC objects must also belong inside the **Spatial Tree**. In the
**Outliner** panel, you can drag and drop your newly created **IfcColumn/Cube** **Outliner** panel, you will see that your newly created **IfcColumn/Cube** has
inside the **IfcBuildingStorey/Ground Floor**. Wasn't that simple? been automatically placed in **IfcBuildingStorey/My Storey**.
.. image:: images/drag-drop-outliner-tree.png .. image:: images/outliner-cube.png
Go back to the **Scene Properties** tab and to the **IFC Project** panel and In the top left **File** menu, Save your new IFC model on your computer.
press **Save Project**. Save your new IFC model somewhere on your computer.
.. image:: images/save-project.png .. image:: images/save-project.png
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