compile & link successful

This commit is contained in:
D4ve-R
2023-05-07 11:45:47 +02:00
parent 7e090f5709
commit 38b4a225ad
3 changed files with 45 additions and 36 deletions
+3 -2
View File
@@ -636,7 +636,8 @@ int main(int argc, char** argv) {
HDF = IfcUtil::path::from_utf8(".h5"),
XML = IfcUtil::path::from_utf8(".xml"),
CITY_JSON = IfcUtil::path::from_utf8(".cityjson"),
IFC = IfcUtil::path::from_utf8(".ifc");
IFC = IfcUtil::path::from_utf8(".ifc"),
USD = IfcUtil::path::from_utf8(".usd");
// @todo clean up serializer selection
// @todo detect program options that conflict with the chosen serializer
@@ -830,7 +831,7 @@ int main(int argc, char** argv) {
#endif
#ifdef WITH_USD
} else if (output_extension == USD) {
serializer = boost::make_shared<UsdSerializer>(IfcUtil::path::to_utf8(output_temp_filename), settings);
serializer = boost::make_shared<USDSerializer>(IfcUtil::path::to_utf8(output_temp_filename), settings);
#endif
#ifdef IFOPSH_WITH_OPENCASCADE
} else if (output_extension == STP) {
+24 -33
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@@ -2,15 +2,11 @@
#include "USDSerializer.h"
#include "../ifcparse/utils.h"
#include "pxr/usd/sdf/path.h"
#include "pxr/usd/gf/vec3f.h"
#include "pxr/usd/gf/rotation.h"
#include "pxr/usd/tf/token.h"
#include "pxr/base/tf/token.h"
#include "pxr/base/gf/vec3f.h"
#include "pxr/base/gf/rotation.h"
#include "pxr/usd/usdGeom/xform.h"
#include "pxr/usd/usdGeom/xformOp.h"
#include "pxr/usd/usdGeom/mesh.h"
#include "pxr/usd/usdGeom/tokens.h"
#include "pxr/usd/usdGeom/scope.h"
#include "pxr/usd/usdLux/distantLight.h"
@@ -20,23 +16,16 @@
#include "pxr/usd/usdShade/materialBindingAPI.h"
#include "pxr/usd/usdShade/connectableAPI.h"
#include <vector>
#include <string>
#include <sstream>
USDSerializer::USDSerializer(const std::string& filename, const SerializerSettings& settings)
: WriteOnlyGeometrySerializer(settings)
, filename_(filename)
, settings_(settings)
{
// create a new stage
stage_ = pxr::UsdStage::CreateNew(filename + ".usda");
if( !settings().get(SerializerSettings::USE_Y_UP) )
stage_->SetDefaultPrim(pxr::UsdGeomXform::Define(stage_, pxr::SdfPath("/"), pxr::UsdGeomTokens->z));
else
stage_->SetDefaultPrim(pxr::UsdGeomXform::Define(stage_, pxr::SdfPath("/"), pxr::UsdGeomTokens->y));
// create root xform prim 'World'
pxr::UsdGeomXform::Define(stage_, pxr::SdfPath("/World"));
pxr::UsdGeomScope::Define(stage_, pxr::SdfPath("/Looks"));
@@ -55,7 +44,7 @@ void USDSerializer::createLighting() {
// set the light's orientation
pxr::UsdGeomXform xform(stage_->GetPrimAtPath(pxr::SdfPath(light_path)));
pxr::GfVec3f light_direction(0.0f, 0.0f, -1.0f);
xform.AddRotateOp(pxr::UsdGeomXformOp::PrecisionFloat, pxr::UsdGeomXformOp::TypeRotateXYZ).Set(pxr::GfRotation(pxr::GfVec3f(0.0f, 1.0f, 0.0f), light_direction).GetQuaternion());
//xform.AddRotateOp(pxr::UsdGeomXformOp::PrecisionFloat, pxr::UsdGeomXformOp::TypeRotateXYZ).Set(pxr::GfRotation(pxr::GfVec3f(0.0f, 1.0f, 0.0f), light_direction).GetQuaternion());
// set the light's color
pxr::UsdLuxDistantLight light(stage_->GetPrimAtPath(pxr::SdfPath(light_path)));
light.CreateIntensityAttr().Set(1000.0f);
@@ -68,11 +57,11 @@ void USDSerializer::writeMaterial(const pxr::UsdGeomMesh& mesh,const IfcGeom::Ma
pxr::UsdShadeMaterial::Define(stage_, pxr::SdfPath(ss.str()));
pxr::UsdShadeMaterial material(stage_->GetPrimAtPath(pxr::SdfPath(ss.str())));
pxr::UsdShadeShader shader = pxr::UsdShadeShader::Define(stage_, pxr::SdfPath(ss.str() + "/Shader"));
shader.CreateIdAttr().Set(TfToken("UsdPreviewSurface"));
shader.CreateIdAttr().Set(pxr::TfToken("UsdPreviewSurface"));
float rgba[4] { 0.18f, 0.18f, 0.18f, 1.0f };
if (style.hasDiffuse())
for (int i = 0; i < 3; ++i) rgba[i] = static_cast<float> style.diffuse()[i];
for (int i = 0; i < 3; ++i) rgba[i] = static_cast<float>(style.diffuse()[i]);
shader.CreateInput(pxr::TfToken("diffuseColor"), pxr::SdfValueTypeNames->Color3f).Set(pxr::GfVec3f(rgba[0], rgba[1], rgba[2]));
if(style.hasTransparency())
@@ -80,15 +69,15 @@ void USDSerializer::writeMaterial(const pxr::UsdGeomMesh& mesh,const IfcGeom::Ma
shader.CreateInput(pxr::TfToken("opacity"), pxr::SdfValueTypeNames->Float).Set(rgba[3]);
if(style.hasSpecular()) {
for (int i = 0; i < 3; ++i) rgba[i] = static_cast<float> style.specular()[i];
for (int i = 0; i < 3; ++i) rgba[i] = static_cast<float>(style.specular()[i]);
shader.CreateInput(pxr::TfToken("useSpecularWorkflow"), pxr::SdfValueTypeNames->Int).Set(1);
} else {
shader.CreateInput(pxr::TfToken("useSpecularWorkflow"), pxr::SdfValueTypeNames->Int).Set(0);
}
shader.CreateInput(pxr::TfToken("specularColor"), pxr::SdfValueTypeNames->Color3f).Set(pxr::GfVec3f(rgba[0], rgba[1], rgba[2]));
material.CreateSurfaceOutput().ConnectToSource(shader, pxr::TfToken("surface"));
pxr::UsdShadeMaterialBindingAPI(mesh).Bind(material);
//material.CreateSurfaceOutput().ConnectToSource(shader, pxr::TfToken("surface"));
//pxr::UsdShadeMaterialBindingAPI(mesh).Bind(material);
}
bool USDSerializer::ready() {
@@ -102,23 +91,25 @@ void USDSerializer::writeHeader() {
}
void USDSerializer::write(const IfcGeom::TriangulationElement* o) {
if ( o->geometry().material_ids().empty() )
const IfcGeom::Representation::Triangulation& mesh = o->geometry();
if ( mesh.material_ids().empty() || mesh.verts().empty() || mesh.faces().empty() )
return;
std:sstringstream ss("/World/");
ss << o->geometry().id();
pxr::UsdGeomMesh::Define(stage_, pxr::SdfPath(ss.str()));
const IfcGeom::Representation::Triangulation& mesh = o->geometry();
std::stringstream ss("/World/");
ss << mesh.id();
pxr::UsdGeomMesh usd_mesh = pxr::UsdGeomMesh::Define(stage_, pxr::SdfPath(ss.str()));
const std::vector<double>& m = o->transformation().matrix().data();
const int vcount = (int)mesh.verts().size() / 3;
const int vcount = (int) mesh.verts().size() / 3;
pxr::VtVec3dArray points;
for ( std::vector<double>::const_iterator it = mesh.verts().begin(); it != mesh.verts().end(); ) {
const double x = *(it++);
const double y = *(it++);
const double z = *(it++);
}
points.push_back(pxr::GfVec3d(*(it++), *(it++), *(it++)));
}
usd_mesh.CreatePointsAttr().Set(points);
usd_mesh.CreateFaceVertexIndicesAttr().Set(usd_utils::toVtArray(mesh.faces()));
const int fcount = (int) mesh.faces().size() / 3;
usd_mesh.CreateFaceVertexCountsAttr().Set(pxr::VtArray<int>(fcount, 3));
usd_mesh.CreateNormalsAttr().Set(usd_utils::toVtArray(mesh.normals()));
}
+18 -1
View File
@@ -24,10 +24,27 @@
#include "../serializers/serializers_api.h"
#include "../ifcgeom_schema_agnostic/GeometrySerializer.h"
#include "../ifcparse/utils.h"
// undefine opencascade Handle macro, because it conflicts with USD
#undef Handle
#include "pxr/pxr.h"
#include "pxr/usd/usd/stage.h"
#include "pxr/base/vt/array.h"
#include "pxr/usd/usdGeom/mesh.h"
#include <vector>
namespace usd_utils {
template<typename T>
pxr::VtArray<T> toVtArray(const std::vector<T>& vec) {
auto array = pxr::VtArray<T>(vec.size());
for (size_t i = 0; i < vec.size(); ++i)
array[i] = vec[i];
return array;
}
}
class SERIALIZERS_API USDSerializer : public WriteOnlyGeometrySerializer {
private:
@@ -35,7 +52,7 @@ private:
bool ready_ = false;
pxr::UsdStageRefPtr stage_;
int writeMaterial(const IfcGeom::Material&);
void writeMaterial(const pxr::UsdGeomMesh&, const IfcGeom::Material&);
void createLighting();
public:
USDSerializer(const std::string&, const SerializerSettings&);