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fall back to a Windows system font if the font isn’t found in addon folder
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@@ -19,6 +19,7 @@
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import gpu
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import bpy
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import blf
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import os
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import math
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import bmesh
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import shapely
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@@ -1980,13 +1981,38 @@ class DecorationsHandler:
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for object_type in ("SLOPE_ANGLE", "SLOPE_FRACTION", "SLOPE_PERCENT"):
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self.decorators[object_type] = self.decorators["FALL"]
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self.decorators["MULTI_SYMBOL"] = self.decorators["SYMBOL"]
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prefs = tool.Blender.get_addon_preferences()
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if drawing_font := prefs.doc.drawing_font:
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# Try Blender addon font folder
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drawing_font_path = tool.Blender.get_data_dir_path(Path("fonts") / drawing_font)
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if drawing_font_path.is_file():
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font_id = blf.load(drawing_font_path.__str__())
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for decorator in self.decorators.values():
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decorator.font_id = font_id
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if not drawing_font_path.is_file():
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# 2 — Fallback search: Windows font directories
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# TODO - Linux
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win_font_dirs = [
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Path(os.environ.get("WINDIR", "C:\\Windows")) / "Fonts",
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# Add any custom enterprise paths here if needed
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]
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found_font = None
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for font_dir in win_font_dirs:
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candidate = font_dir / drawing_font
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if candidate.is_file():
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found_font = candidate
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break
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if found_font:
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drawing_font_path = found_font
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else:
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print(f"[BIM] Font '{drawing_font}' not found in addon or Windows fonts.")
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return # Bail out without assigning fonts
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font_id = blf.load(str(drawing_font_path))
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for decorator in self.decorators.values():
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decorator.font_id = font_id
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def __call__(self, context):
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# Check if any viewport is in local view - skip decorations if so
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