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Merge pull request #7399 from IfcOpenShell/main
fix - handle float64 checksums from files saved in previous Blender v…
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@@ -1739,13 +1739,27 @@ class CutDecorator:
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self.cache_camera_matrix()
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return True # Let's be conservative
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obj = bpy.context.scene.camera
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loc_check = np.frombuffer(eval(DecoratorData.camera_location_checksum), dtype=np.float32)
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loc_real = np.array(obj.matrix_world.translation).flatten()
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# Handle both old float64 and new float32 checksums for version compatibility
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loc_checksum_bytes = eval(DecoratorData.camera_location_checksum)
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if len(loc_checksum_bytes) == 24: # Old format: 3 * 8 bytes (float64)
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loc_check = np.frombuffer(loc_checksum_bytes, dtype=np.float64).astype(np.float32)
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else: # New format: 3 * 4 bytes (float32)
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loc_check = np.frombuffer(loc_checksum_bytes, dtype=np.float32)
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loc_real = np.array(obj.matrix_world.translation, dtype=np.float32).flatten()
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if not np.allclose(loc_check, loc_real, atol=1e-4): # 0.1 mm
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self.cache_camera_matrix()
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return True
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rot_check = np.frombuffer(eval(DecoratorData.camera_rotation_checksum), dtype=np.float32).reshape(3, 3)
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rot_real = np.array(obj.matrix_world.to_3x3())
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# Handle both old float64 and new float32 checksums for version compatibility
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rot_checksum_bytes = eval(DecoratorData.camera_rotation_checksum)
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if len(rot_checksum_bytes) == 72: # Old format: 9 * 8 bytes (float64)
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rot_check = np.frombuffer(rot_checksum_bytes, dtype=np.float64).astype(np.float32).reshape(3, 3)
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else: # New format: 9 * 4 bytes (float32)
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rot_check = np.frombuffer(rot_checksum_bytes, dtype=np.float32).reshape(3, 3)
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rot_real = np.array(obj.matrix_world.to_3x3(), dtype=np.float32)
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rot_dot = np.dot(rot_check, rot_real.T)
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angle_rad = np.arccos(np.clip((np.trace(rot_dot) - 1) / 2, -1, 1))
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if angle_rad > 0.0017453292519943296: # 0.1 degrees
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@@ -110,12 +110,26 @@ class Ifc(bonsai.core.tool.Ifc):
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oprops = tool.Blender.get_object_bim_props(obj)
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if not oprops.location_checksum:
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return True # Let's be conservative
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loc_check = np.frombuffer(eval(oprops.location_checksum), dtype=np.float32)
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loc_real = np.array(obj.matrix_world.translation).flatten()
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# Handle both old float64 and new float32 checksums for version compatibility
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loc_checksum_bytes = eval(oprops.location_checksum)
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if len(loc_checksum_bytes) == 24: # Old format: 3 * 8 bytes (float64)
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loc_check = np.frombuffer(loc_checksum_bytes, dtype=np.float64).astype(np.float32)
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else: # New format: 3 * 4 bytes (float32)
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loc_check = np.frombuffer(loc_checksum_bytes, dtype=np.float32)
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loc_real = np.array(obj.matrix_world.translation, dtype=np.float32).flatten()
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if not np.allclose(loc_check, loc_real, atol=1e-4): # 0.1 mm
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return True
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rot_check = np.frombuffer(eval(oprops.rotation_checksum), dtype=np.float32).reshape(3, 3)
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rot_real = np.array(obj.matrix_world.to_3x3())
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# Handle both old float64 and new float32 checksums for version compatibility
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rot_checksum_bytes = eval(oprops.rotation_checksum)
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if len(rot_checksum_bytes) == 72: # Old format: 9 * 8 bytes (float64)
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rot_check = np.frombuffer(rot_checksum_bytes, dtype=np.float64).astype(np.float32).reshape(3, 3)
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else: # New format: 9 * 4 bytes (float32)
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rot_check = np.frombuffer(rot_checksum_bytes, dtype=np.float32).reshape(3, 3)
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rot_real = np.array(obj.matrix_world.to_3x3(), dtype=np.float32)
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rot_dot = np.dot(rot_check, rot_real.T)
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angle_rad = np.arccos(np.clip((np.trace(rot_dot) - 1) / 2, -1, 1))
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if angle_rad > 0.0017453292519943296: # 0.1 degrees
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