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Fix bug where duplication outside IFC projects didn't use native Blender operators.
Historically we overrode the operator, so we had to reinvent native functionality. Now we only override the hotkey, so we can reuse native functionality. This also means that things we failed to reinvent like duplicating unlinked animation data now works properly. This bit me when I was doing animation work and Bonsai's duplicate messed things up.
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@@ -969,19 +969,10 @@ class OverrideDuplicateMove(bpy.types.Operator):
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context.view_layer.objects.active = self.new_active_obj
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return {"FINISHED"}
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new_active_obj = None
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for obj in context.selected_objects:
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new_obj = obj.copy()
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if obj.data and not linked:
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new_obj.data = obj.data.copy()
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if obj == context.active_object:
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new_active_obj = new_obj
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for collection in obj.users_collection:
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collection.objects.link(new_obj)
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obj.select_set(False)
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new_obj.select_set(True)
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if new_active_obj:
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context.view_layer.objects.active = new_active_obj
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if linked:
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bpy.ops.object.duplicate_move_linked()
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else:
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bpy.ops.object.duplicate_move()
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return {"FINISHED"}
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@staticmethod
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