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MSYS2 Mingw64 compilation (#84)
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@@ -184,7 +184,7 @@ IF(UNICODE_SUPPORT)
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MESSAGE(STATUS "ICU libraries found")
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# NOTE icudata appears to be icudt on Windows/MSVC and icudata on others
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# dl is included to resolve dlopen and friends symbols
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IF(MSVC)
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IF(MSVC OR MINGW)
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SET(ICU_LIBRARIES icuuc icudt)
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ADD_DEBUG_VARIANTS(ICU_LIBRARIES "${ICU_LIBRARIES}" "d")
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ADD_DEFINITIONS(-DU_STATIC_IMPLEMENTATION) # required for static ICU
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@@ -316,7 +316,12 @@ IF(MSVC)
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ENDIF()
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ENDFOREACH()
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ElSE()
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ADD_DEFINITIONS(-fPIC -Wno-non-virtual-dtor)
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IF(WIN32)
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# -fPIC is not relevant on Windows and create pointless warnings
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ADD_DEFINITIONS(-Wno-non-virtual-dtor)
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ELSE()
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ADD_DEFINITIONS(-fPIC -Wno-non-virtual-dtor)
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ENDIF()
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ENDIF()
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INCLUDE_DIRECTORIES(${INCLUDE_DIRECTORIES} ${OCC_INCLUDE_DIR} ${OPENCOLLADA_INCLUDE_DIRS}
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@@ -27,9 +27,12 @@
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#include <iostream>
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#include <boost/cstdint.hpp>
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#if defined(_WIN32) && !defined(__CYGWIN__)
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// NB: Streams are only re-opened as binary when compiled with MSVC currently.
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// It is unclear what the correct behaviour would be compiled with e.g MinGW
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#if defined(_MSC_VER)
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#define SET_BINARY_STREAMS
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#endif
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#ifdef SET_BINARY_STREAMS
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#include <io.h>
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#include <fcntl.h>
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@@ -47,23 +47,53 @@ using namespace IfcParse;
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// strtod_l() is used and a reference to the "C" locale is obtained here. The alternative is
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// to use std::istringstream::imbue(std::locale::classic()), but there are subtleties in
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// parsing in MSVC2010 and it appears to be much slower.
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#ifdef _MSC_VER
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#if defined(_MSC_VER)
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static _locale_t locale = (_locale_t) 0;
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void init_locale() {
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if (locale == (_locale_t) 0) {
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locale = _create_locale(LC_NUMERIC, "C");
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}
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}
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#else
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#if defined(__MINGW64__) || defined(__MINGW32__)
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#include <locale>
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#include <sstream>
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typedef void* locale_t;
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static locale_t locale = (locale_t)0;
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void init_locale() {}
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double strtod_l(const char* start, char** end, locale_t loc) {
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double d;
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std::stringstream ss;
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ss.imbue(std::locale::classic());
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ss << start;
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ss >> d;
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size_t nread = ss.tellg();
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*end = const_cast<char*>(start) + nread;
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return d;
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}
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#else
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#ifdef __APPLE__
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#include <xlocale.h>
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#endif
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static locale_t locale = (locale_t) 0;
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#include <locale.h>
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static locale_t locale = (locale_t)0;
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void init_locale() {
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if (locale == (locale_t) 0) {
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locale = newlocale(LC_NUMERIC_MASK, "C", (locale_t) 0);
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if (locale == (locale_t)0) {
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locale = newlocale(LC_NUMERIC_MASK, "C", (locale_t)0);
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}
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}
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#endif
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#endif
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//
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