Create dumb door feature

This commit is contained in:
Dion Moult
2020-08-11 20:54:54 +10:00
parent 0d221fa759
commit f6e8d5e281
2 changed files with 111 additions and 0 deletions
@@ -13,6 +13,7 @@ if bpy is not None:
from .module.model import wall as model_wall
from .module.model import stair as model_stair
from .module.model import door as model_door
classes = (
operator.AssignClass,
@@ -271,6 +272,7 @@ if bpy is not None:
covetool_operator.RunAnalysis,
model_wall.BIM_OT_add_object,
model_stair.BIM_OT_add_object,
model_door.BIM_OT_add_object,
)
def menu_func_export(self, context):
@@ -308,6 +310,7 @@ if bpy is not None:
bpy.types.SCENE_PT_unit.append(ui.ifc_units)
bpy.types.VIEW3D_MT_mesh_add.append(model_wall.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(model_stair.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(model_door.add_object_button)
def unregister():
for cls in reversed(classes):
@@ -329,3 +332,4 @@ if bpy is not None:
bpy.types.SCENE_PT_unit.remove(ui.ifc_units)
bpy.types.VIEW3D_MT_mesh_add.remove(model_wall.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(model_stair.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(model_door.add_object_button)
@@ -0,0 +1,107 @@
import bpy
import math
from bpy.types import Operator
from bpy.props import FloatVectorProperty, FloatProperty, IntProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
def add_object(self, context):
# Door lining profile
verts = [
Vector((0, 0, 0)),
Vector((0, -self.depth, 0)),
Vector((.04, -self.depth, 0)),
Vector((.04, -self.depth+.04, 0)),
Vector((.065, -self.depth+.04, 0)),
Vector((.065, 0, 0)),
]
edges = []
faces = [[0, 1, 2, 3, 4, 5]]
mesh = bpy.data.meshes.new(name="New Dumb Door Profile")
mesh.from_pydata(verts, edges, faces)
obj = object_data_add(context, mesh, operator=self)
bpy.ops.object.convert(target='CURVE')
# Door lining sweep
verts = [
Vector((0, 0, 0)),
Vector((0, self.overall_height, 0)),
Vector((self.overall_width, self.overall_height, 0)),
Vector((self.overall_width, 0, 0)),
]
edges = [[0, 1], [1, 2], [2, 3]]
faces = []
mesh = bpy.data.meshes.new(name="New Dumb Door")
mesh.from_pydata(verts, edges, faces)
obj2 = object_data_add(context, mesh, operator=self)
bpy.ops.object.convert(target='CURVE')
obj2.data.dimensions = '2D'
obj2.data.bevel_object = obj
obj2.rotation_euler[0] = math.pi/2
bpy.ops.object.convert(target='MESH')
bpy.ops.object.transform_apply(location=False)
bpy.data.objects.remove(obj, do_unlink=True)
# Door panel
verts = [
Vector((.045, self.depth, 0)),
Vector((.045, self.depth-.035, 0)),
Vector((self.overall_width-.045, self.depth-.035, 0)),
Vector((self.overall_width-.045, self.depth, 0)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="New Dumb Door Panel")
mesh.from_pydata(verts, edges, faces)
obj3 = object_data_add(context, mesh, operator=self)
modifier = obj3.modifiers.new('Panel Height', 'SOLIDIFY')
modifier.offset = 1
modifier.thickness = self.overall_height-.045
bpy.ops.object.convert(target='MESH')
ctx = bpy.context.copy()
ctx['active_object'] = obj2
ctx['selected_editable_objects'] = [obj2, obj3]
bpy.ops.object.join(ctx)
# Door Opening
verts = [
Vector((0, -.1, -.1)),
Vector((0, self.depth+.1, -.1)),
Vector((self.overall_width, self.depth+.1, -.1)),
Vector((self.overall_width, -.1, -.1)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="New Dumb Door Opening")
mesh.from_pydata(verts, edges, faces)
obj4 = object_data_add(context, mesh, operator=self)
modifier = obj4.modifiers.new('Panel Height', 'SOLIDIFY')
modifier.offset = -1
modifier.thickness = self.overall_height+.1
bpy.ops.object.convert(target='MESH')
obj4.display_type = 'WIRE'
obj4.parent = obj2
obj4.matrix_parent_inverse = obj2.matrix_world.inverted()
class BIM_OT_add_object(Operator, AddObjectHelper):
bl_idname = "mesh.add_door"
bl_label = "Dumb Door"
bl_options = {'REGISTER', 'UNDO'}
overall_width: FloatProperty(name='Overall Width', default=.85)
overall_height: FloatProperty(name='Overall Height', default=2.1)
depth: FloatProperty(name='Depth', default=.2)
def execute(self, context):
add_object(self, context)
return {'FINISHED'}
def add_object_button(self, context):
self.layout.operator(
BIM_OT_add_object.bl_idname,
icon='PLUGIN')