WIP: Input panel receives x and y inputs from the keyboard

This commit is contained in:
Bruno Perdigão
2024-08-02 17:29:00 -03:00
committed by Bruno Perdigão
parent 55552770a6
commit fcfc070825
2 changed files with 22 additions and 22 deletions
@@ -332,15 +332,21 @@ class WallPolylineDecorator:
cls.input_type = input_type
@classmethod
def calculate_distance_and_angle(cls, context):
def calculate_distance_and_angle(cls, context, is_input_on):
try:
polyline_data = context.scene.BIMModelProperties.polyline_point
snap_prop = context.scene.BIMModelProperties.snap_mouse_point[0]
last_point_data = polyline_data[len(polyline_data) - 1]
except:
return
last_point = Vector((last_point_data.x, last_point_data.y, last_point_data.z))
snap_vector = Vector((snap_prop.x, snap_prop.y, 0))
if is_input_on:
print("****", cls.input_panel)
snap_vector = Vector((float(cls.input_panel['X']), float(cls.input_panel['Y']), 0))
else:
snap_vector = Vector((snap_prop.x, snap_prop.y, 0))
distance = (snap_vector - last_point).length # TODO get height from default container
x_axis_edge = (Vector((0, 0, 0,)), Vector((1, 0, 0,)))
@@ -352,7 +358,10 @@ class WallPolylineDecorator:
cls.input_panel['Y'] = str(round(snap_vector.y, 4))
cls.input_panel['D'] = str(round(distance, 4))
cls.input_panel['A'] = str(round(angle, 4))
return cls.input_panel
return cls.input_panel
def draw_batch(self, shader_type, content_pos, color, indices=None):
shader = self.line_shader if shader_type == "LINES" else self.shader
@@ -410,7 +419,7 @@ class WallPolylineDecorator:
# When a point is above the plane it projects the point
# to the plane and creates a line
if snap_prop.snap_type != "Plane" and snap_prop.z != 0:
self.line_shader.uniform_float("lineWidth", 0.5)
self.line_shader.uniform_float("lineWidth", 1.0)
projection_point = [Vector((snap_prop.x, snap_prop.y, 0))] # TODO get height from default container
self.draw_batch("POINTS", projection_point, decorator_color_unselected)
edges = [[0, 1]]
@@ -436,4 +445,7 @@ class WallPolylineDecorator:
# Line between last polyline point and mouse
edges = [[0, 1]]
self.draw_batch("LINES", [polyline_points[-1]] + mouse_point, decorator_color_unselected, edges)
if snap_prop.snap_type != "Plane" and snap_prop.z != 0:
self.draw_batch("LINES", [polyline_points[-1]] + projection_point, decorator_color_unselected, edges)
else:
self.draw_batch("LINES", [polyline_points[-1]] + mouse_point, decorator_color_unselected, edges)
@@ -535,15 +535,13 @@ class DrawPolylineWall(bpy.types.Operator):
def modal(self, context, event):
# NOTE Blender seem to have a bug where some event types are triggered twice.
# The use of self.action_count is to prevent that. However, it's necessary to
# check if this behavior happens in every OS. Reference: https://blender.stackexchange.com/questions/30985/modal-operator-double-keytrigger-release-triggered-twice-on-ubuntu
if event.type == 'MOUSEMOVE':
self.mousemove_count += 1
tool.Blender.update_viewport()
WallPolylineDecorator.set_mouse_position(context, event)
WallPolylineDecorator.calculate_distance_and_angle(context)
self.input_panel = WallPolylineDecorator.calculate_distance_and_angle(context, self.is_input_on)
self.is_input_on = False
else:
self.mousemove_count = 0
@@ -568,7 +566,6 @@ class DrawPolylineWall(bpy.types.Operator):
tool.Blender.update_viewport()
if event.value == 'PRESS' and event.type == 'I':
self.input_panel = {'X': '', 'Y': '', 'D': '', 'A': ''}
self.is_input_on = True
if self.is_input_on:
@@ -583,23 +580,15 @@ class DrawPolylineWall(bpy.types.Operator):
self.number_input.append(event.ascii)
self.number_output = ''.join(self.number_input)
self.input_panel[self.input_type] = self.number_output
print("PANEL", self.input_panel)
WallPolylineDecorator.set_input_panel(self.input_panel, self.input_type)
self.input_panel = WallPolylineDecorator.calculate_distance_and_angle(context, self.is_input_on)
tool.Blender.update_viewport()
print(self.number_output)
if event.value == 'PRESS' and event.type in {'RET', 'NUMPAD_ENTER'}:
if not None in self.input_value_xy:
tool.Snaping.insert_polyline_point(self.input_value_xy[0], self.input_value_xy[1])
tool.Blender.update_viewport()
self.is_input_on = False
if self.number_output and self.input_type == 'X':
print("-> ", float(self.number_output))
self.input_value_xy[0] = float(self.number_output)
if self.number_output and self.input_type == 'Y':
print("-> ", float(self.number_output))
self.input_value_xy[1] = float(self.number_output)
tool.Snaping.insert_polyline_point(float(self.input_panel['X']), float(self.input_panel['Y']))
tool.Blender.update_viewport()
self.is_input_on = False
if event.type in {'MIDDLEMOUSE', 'WHEELUPMOUSE', 'WHEELDOWNMOUSE'}:
return {'PASS_THROUGH'}
@@ -623,7 +612,6 @@ class DrawPolylineWall(bpy.types.Operator):
self.visible_objs = self.get_visible_objects(context)
for obj in self.visible_objs: # TODO check if matrix is needed here
self.objs_2d_bbox.append(self.get_objects_2d_bounding_boxes(context, obj))
# self.objs_bvhs.append(self.get_bvh_objects_bounding_boxes(obj))
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else: