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WIP: Input panel receives x and y inputs from the keyboard
This commit is contained in:
committed by
Bruno Perdigão
parent
55552770a6
commit
fcfc070825
@@ -332,15 +332,21 @@ class WallPolylineDecorator:
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cls.input_type = input_type
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@classmethod
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def calculate_distance_and_angle(cls, context):
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def calculate_distance_and_angle(cls, context, is_input_on):
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try:
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polyline_data = context.scene.BIMModelProperties.polyline_point
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snap_prop = context.scene.BIMModelProperties.snap_mouse_point[0]
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last_point_data = polyline_data[len(polyline_data) - 1]
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except:
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return
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last_point = Vector((last_point_data.x, last_point_data.y, last_point_data.z))
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snap_vector = Vector((snap_prop.x, snap_prop.y, 0))
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if is_input_on:
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print("****", cls.input_panel)
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snap_vector = Vector((float(cls.input_panel['X']), float(cls.input_panel['Y']), 0))
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else:
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snap_vector = Vector((snap_prop.x, snap_prop.y, 0))
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distance = (snap_vector - last_point).length # TODO get height from default container
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x_axis_edge = (Vector((0, 0, 0,)), Vector((1, 0, 0,)))
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@@ -352,7 +358,10 @@ class WallPolylineDecorator:
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cls.input_panel['Y'] = str(round(snap_vector.y, 4))
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cls.input_panel['D'] = str(round(distance, 4))
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cls.input_panel['A'] = str(round(angle, 4))
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return cls.input_panel
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return cls.input_panel
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def draw_batch(self, shader_type, content_pos, color, indices=None):
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shader = self.line_shader if shader_type == "LINES" else self.shader
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@@ -410,7 +419,7 @@ class WallPolylineDecorator:
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# When a point is above the plane it projects the point
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# to the plane and creates a line
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if snap_prop.snap_type != "Plane" and snap_prop.z != 0:
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self.line_shader.uniform_float("lineWidth", 0.5)
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self.line_shader.uniform_float("lineWidth", 1.0)
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projection_point = [Vector((snap_prop.x, snap_prop.y, 0))] # TODO get height from default container
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self.draw_batch("POINTS", projection_point, decorator_color_unselected)
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edges = [[0, 1]]
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@@ -436,4 +445,7 @@ class WallPolylineDecorator:
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# Line between last polyline point and mouse
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edges = [[0, 1]]
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self.draw_batch("LINES", [polyline_points[-1]] + mouse_point, decorator_color_unselected, edges)
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if snap_prop.snap_type != "Plane" and snap_prop.z != 0:
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self.draw_batch("LINES", [polyline_points[-1]] + projection_point, decorator_color_unselected, edges)
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else:
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self.draw_batch("LINES", [polyline_points[-1]] + mouse_point, decorator_color_unselected, edges)
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@@ -535,15 +535,13 @@ class DrawPolylineWall(bpy.types.Operator):
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def modal(self, context, event):
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# NOTE Blender seem to have a bug where some event types are triggered twice.
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# The use of self.action_count is to prevent that. However, it's necessary to
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# check if this behavior happens in every OS. Reference: https://blender.stackexchange.com/questions/30985/modal-operator-double-keytrigger-release-triggered-twice-on-ubuntu
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if event.type == 'MOUSEMOVE':
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self.mousemove_count += 1
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tool.Blender.update_viewport()
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WallPolylineDecorator.set_mouse_position(context, event)
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WallPolylineDecorator.calculate_distance_and_angle(context)
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self.input_panel = WallPolylineDecorator.calculate_distance_and_angle(context, self.is_input_on)
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self.is_input_on = False
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else:
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self.mousemove_count = 0
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@@ -568,7 +566,6 @@ class DrawPolylineWall(bpy.types.Operator):
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tool.Blender.update_viewport()
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if event.value == 'PRESS' and event.type == 'I':
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self.input_panel = {'X': '', 'Y': '', 'D': '', 'A': ''}
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self.is_input_on = True
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if self.is_input_on:
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@@ -583,23 +580,15 @@ class DrawPolylineWall(bpy.types.Operator):
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self.number_input.append(event.ascii)
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self.number_output = ''.join(self.number_input)
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self.input_panel[self.input_type] = self.number_output
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print("PANEL", self.input_panel)
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WallPolylineDecorator.set_input_panel(self.input_panel, self.input_type)
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self.input_panel = WallPolylineDecorator.calculate_distance_and_angle(context, self.is_input_on)
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tool.Blender.update_viewport()
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print(self.number_output)
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if event.value == 'PRESS' and event.type in {'RET', 'NUMPAD_ENTER'}:
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if not None in self.input_value_xy:
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tool.Snaping.insert_polyline_point(self.input_value_xy[0], self.input_value_xy[1])
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tool.Blender.update_viewport()
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self.is_input_on = False
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if self.number_output and self.input_type == 'X':
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print("-> ", float(self.number_output))
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self.input_value_xy[0] = float(self.number_output)
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if self.number_output and self.input_type == 'Y':
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print("-> ", float(self.number_output))
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self.input_value_xy[1] = float(self.number_output)
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tool.Snaping.insert_polyline_point(float(self.input_panel['X']), float(self.input_panel['Y']))
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tool.Blender.update_viewport()
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self.is_input_on = False
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if event.type in {'MIDDLEMOUSE', 'WHEELUPMOUSE', 'WHEELDOWNMOUSE'}:
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return {'PASS_THROUGH'}
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@@ -623,7 +612,6 @@ class DrawPolylineWall(bpy.types.Operator):
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self.visible_objs = self.get_visible_objects(context)
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for obj in self.visible_objs: # TODO check if matrix is needed here
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self.objs_2d_bbox.append(self.get_objects_2d_bounding_boxes(context, obj))
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# self.objs_bvhs.append(self.get_bvh_objects_bounding_boxes(obj))
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context.window_manager.modal_handler_add(self)
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return {'RUNNING_MODAL'}
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else:
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