A generic UI to allow editing simple entities like #6869 without creating an entire edit attributes UI inside edit attributes UI.
Still work in progress and should be connected to attributes UI.
Example - https://www.imgchest.com/p/agyv9lpq978
Previously it was asking for a name to use to save search and users might type anything they find convenient at the moment, but it was possible that this name was used already by something important (for example drawing's IfcGroup) and would change it's description and assign objects there unexpectedly.
Now it will target IfcGroups with SEARCH ObjectType by default and only if user confirms, it will target all IfcGroups available (to keep the search a powerful tool for advanced users that allows them to populate any IfcGroup they want with items).
There's also a temporary patch in place - when you load/save search Bonsai will try to find old search IfcGroups with ObjectType = None and update their ObjectType, this needed to make sure transition works seamlessly for the simple cases.
Just to avoid accidental crashes using .get() / .next() when using them from Python - in cases when iterator was initialized but there were no elements or if iterator got exhausted.
The issue happens when a wall has a "ATPATH" connection and has a
negative direction sense. It mixes the profile points in an incorrect
order. This commit seems to fix it, but maybe there is a better solution.
Moved it to `TYPE_CHECKING` since it's currently used just for typing.
Was breaking validation in Bonsai since it doesn't provide all submodules with IfcOpenShell https://github.com/IfcOpenShell/IfcOpenShell/issues/6723#issuecomment-3016223786
Also added a simple test so github workflow would catch a simple error like this.