Commit Graph

4041 Commits

Author SHA1 Message Date
Petru Conduraru 43fb8c5baa Bonsai: add Hour zoom level to the interactive Gantt chart
The jsGantt-improved library that renders Bonsai's Gantt chart already
ships full support for an "Hour" granularity (column width, header
labels in every bundled language, hour-aware rendering math). Bonsai's
config only exposed Day/Week/Month/Quarter, with a comment claiming
Hour caused browser issues even with vUseSingleCell enabled.

Headless Chrome testing against the same library version shows that
claim no longer holds once vUseSingleCell is active (as Bonsai already
configures it at 10000): Hour-format charts render without errors from
typical schedules up through fairly extreme ones (5000 tasks across a
3 year span rendered in about 2.4s). The failure mode the old comment
described only reproduces with vUseSingleCell disabled, which is not
how Bonsai runs it.

Task start/finish times already flow through to the chart unmodified
as raw ISO datetimes (tool/sequence.py create_new_task_json), so any
schedule authored with real hour-level timestamps, for example an
imported MS Project/P6/Excel schedule or one written directly through
ifcopenshell-python, can now be viewed at hour granularity. Verified
live with a night shift schedule crossing midnight, rendered correctly
with no console errors.

Note: Bonsai's own "Edit Task Time" UI currently always snaps
ScheduleStart/ScheduleFinish to 09:00/17:00 regardless of the hour
entered (ifcopenshell/api/sequence/edit_task_time.py), and work
calendars only encode working days, not working hours. So authoring a
genuine hour-precision schedule through that UI is still not possible;
this change only unlocks viewing hour-level data that already exists
in the model. Fixing the editor and calendar model is a separate,
larger design decision for a maintainer.

Addresses #2772.

Generated with the assistance of an AI coding tool.

(cherry picked from commit 727b5f3475)
2026-07-25 23:18:32 +10:00
Petru Conduraru 75d1c29ff6 Bonsai: add one click copy of annotations to another drawing (#8719)
* Bonsai: move annotations between drawings when reassigning their group

Assigning an IfcAnnotation to a group that represents another drawing
previously left the annotation in both drawings at once: it stayed in
its old drawing group, its Blender object stayed in the old drawing
collection, and it kept the old camera depth, so the reassignment
appeared to do nothing useful. Issue #2966 documents the seven step
manual workaround users needed instead.

The assign group operator now detects when the target group represents
a drawing (via the new tool.Drawing.get_group_drawing, the inverse of
get_drawing_group), unassigns the annotation from its previous drawing
group, moves its object into the new drawing collection, and places it
on the new drawing camera plane. The target camera is imported on
demand when it has not been loaded yet, matching the pattern used by
the activate drawing operator.

Generated with the assistance of an AI coding tool.

* Bonsai: add one click copy of annotations to another drawing (#2966)

Duplicating an annotation into a different drawing used to require a
seven step manual process: loading groups in scene properties, copying
the object, fixing its group assignment by hand, and repositioning it
onto the target camera plane. A plain Blender duplicate is not enough
because the copy keeps pointing at the same IFC entity, and the Shift D
override, while it does create a genuine new entity through
root.copy_class, leaves the duplicate in the source drawing group,
collection, and camera depth.

The new copy annotation to drawing operator packages the proven recipe
already used by duplicate drawing into one action: duplicate through
tool.Geometry.duplicate_ifc_objects, unassign the copy from the source
drawing group, assign it to the chosen target group, place it on the
target camera plane at the same world XY, and file it into the target
drawing collection. The originals are left untouched and the user's
selection is restored. The target camera is imported on demand when it
has not been loaded yet.

The operator shows a target drawing dropdown and is reachable from the
annotation tool sidebar when an annotation is selected, and from the
drawings panel. Annotations already in the target drawing are skipped
and reported.

The orchestration lives in core.drawing.copy_annotations_to_drawing
with prophecy tests covering the copy, the skip, and the camera import
branches. Verified live in headless Blender 5.1: the copy is a new
IfcAnnotation with its own GlobalId and IfcTextLiteral, both texts are
editable independently, and everything survives save and reload with
each annotation loading in its own drawing.

Generated with the assistance of an AI coding tool.

(cherry picked from commit bc1fb2a88d)
2026-07-25 23:18:32 +10:00
Petru Conduraru 540e4c9cee bonsai: allow overriding which classes join in section linework (#4395) (#8617)
Fixes #4395.

Root cause: the SVG cut-linework merge step that fuses adjacent
elements' cut polygons together (per the pset-driven JoinCriteria
setting) was hardcoded to only IfcWall and IfcSlab. IfcCovering cut
shapes were skipped unconditionally, so adjacent coverings never
joined, leaving a visible seam/broken corner in section drawings
regardless of JoinCriteria.

Fix: added an EPset_Drawing.JoinClasses property, following the
exact same user-overridable pattern already used by
EPset_Drawing.BringToFront - a comma-separated list of IFC classes
to join, defaulting to "IfcWall,IfcSlab" (unchanged behavior) when
unset. Users can override per-drawing to add IfcCovering (or any
other class) when they want it joined too. Kept this opt-in rather
than hardcoding IfcCovering into the default list, since joining a
thin finish layer the same way as a thick wall/slab could produce
unwanted mitring in some cases - the user decides per drawing.

Verified live against the reporter's own attached file
(ifcovering joining.ifc) and its cached section linework: with
JoinClasses unset, two separate closed paths reproduce the reported
seam exactly. With JoinClasses = "IfcWall,IfcSlab,IfcCovering", the
two coverings merge into a single closed polygon with the internal
seam removed. Confirmed IfcSlab join behavior is unchanged in both
runs.

Generated with the assistance of an AI coding tool.

Co-authored-by: Dion Moult <dionmoult@gmail.com>
(cherry picked from commit c55a79b8b5)
2026-07-25 23:18:32 +10:00
sboddy d9b7450f37 Propagate deflection settings on reload (#8484)
reimport_element_representations() built a fresh
ifcopenshell.geom.settings() without copying deflection_tolerance /
angular_tolerance from the IfcImportSettings it had just
constructed, and never passed geometry_library to either the
iterator() or create_shape() calls it makes. As a result, exiting
Item/edit mode (which reaches this function via
switch_representation) silently fell back to IfcOpenShell's
hard-coded mesher defaults (0.001 linear deflection, ~50x finer than
the project's default of 0.05) and the default geometry kernel,
instead of the project's configured tolerance and Geometry Library.

This made geometry visibly change quality after a no-op Tab into and
back out of edit mode, since the reload path was unintentionally far
more precise (and used a different kernel) than the initial import.
Both settings, and geometry_library, are now taken from the
IfcImportSettings instance already built at the top of the function,
so a reload matches the original import.

Refs #5685.

Generated with the assistance of an AI coding tool.

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
(cherry picked from commit b669baf793)
2026-07-25 23:18:32 +10:00
Petru Conduraru c9c78f6127 Bonsai: refresh the arc/circle decorator immediately after duplicating a loop
theoryshaw's follow-up on #6944: after the profile/curve reconstruction fix
(previous commit), the arc/circle marker for a freshly Shift+D-duplicated
loop wouldn't appear until leaving and re-entering Edit Mode.

Root cause: ProfileDecorator groups arc/circle vertices purely by
IFCARCINDEX/IFCCIRCLE vertex-group index every draw call (it has no cache
to go stale, it fully recomputes from the live edit-mesh bmesh each frame).
Duplicating a loop copies its vertex-group weights onto the new geometry,
since Blender allocates no new group for a duplicate, so the source loop
and its live duplicate land in the same dict entry. That entry then fails
the "exactly 2 verts per circle / 3 per arc" check and is skipped entirely,
so BOTH the original and the duplicate stop being drawn until the mesh is
reimported and gets fresh, distinct groups.

Verified live in headless Blender: built a bmesh with an IFCCIRCLE loop and
an IFCARCINDEX loop, then ran bmesh.ops.duplicate on each (the same
bmesh-level operation underlying Shift+D) and called ProfileDecorator's
draw method directly. Before this change, duplicating either loop dropped
both the original and the duplicate from the decorator (0 circle/arc
batches drawn instead of 2). After, both draw immediately, with no change
to the non-duplicated case (still 1) or to genuinely distinct loops (5
independent circles still resolve to 5, not merged). 500-circle timing is
unchanged (~14.3ms/draw before and after), so the added connectivity split
is not a hot-path regression.

Added test/bim/module/model/test_profile_decorator_duplicate_loop.py
pinning the new _connected_components helper's behavior for single and
duplicated circle/arc loops.

This contribution was produced with the assistance of an AI coding tool.

(cherry picked from commit 32ac20e8e3)
2026-07-25 23:18:32 +10:00
Petru Conduraru 946b6dd6b1 Bonsai: fix the same duplicate-loop vertex-group bug in auto_detect_curves
auto_detect_profiles had the identical defect fixed in the previous
commit: duplicating a circle/arc loop in Edit Mode reuses the same
IFCCIRCLE/IFCARCINDEX vertex group index for the new geometry, and this
sibling function (used for curve/annotation editing rather than profile
voids) tallied group membership across the whole mesh instead of per
loop, so it also rejected a legitimately duplicated loop as malformed.

Applied the identical fix: scope the group-count sanity check to each
connected edge loop, computed after the loops are built rather than in
the initial whole-mesh vertex pass. Kept the existing forked-loop check
(more than 2 edges per vertex) in the first pass since it is unrelated
to group counting.

Verified live in headless Blender: constructed two 2-vertex IFCCIRCLE
loops sharing one vertex group index (the exact state Blender's Edit
Mode duplicate produces) and called auto_detect_curves directly.
Before this change it returned (False, "CIRCLE"); after, it returns two
valid IfcCircle curves.

Generated with the assistance of an AI coding tool.

(cherry picked from commit 0d5ea02169)
2026-07-25 23:18:32 +10:00
Petru Conduraru f0f4e0d4ca Bonsai: fix profile reconstruction after duplicating a circle/arc in Edit Mode
Duplicating a circular or filleted-arc void in the profile CAD editor
(Shift+D on the loop's vertices) reused the same IFCCIRCLE/IFCARCINDEX
vertex group index for the new geometry, since Blender's mesh duplicate
copies vertex group weights but does not allocate a new group. On exit
from Edit Mode, auto_detect_profiles tallied group membership across the
whole mesh rather than per loop, so a group meant to hold exactly 2 (circle)
or 3 (arc) vertices ended up with double that, failing its sanity check
and blocking the edit with an "INVALID PROFILE" popup. Fixes #6944.

Scope the sanity check to each connected edge loop instead, matching how
the loops are actually converted into IfcCircle/arc segments below. Also
explicitly reject an arc/circle vertex tagged onto an isolated vertex with
no edges at all, which the old whole-mesh count also caught.

Verified live in headless Blender against the issue's repro file
(IfcFurniture "Slab.004", IfcArbitraryProfileDefWithVoids with three
IfcCircle voids): entering the profile editor, duplicating one void's
2-vertex loop and moving it produced an "INVALID PROFILE" popup before
this change, and now produces a valid profile (the original 3 voids
intact, plus the duplicate as a 4th void or a separate solid profile
depending on whether it still falls inside the outer boundary).
test/tool/test_model.py passes unchanged (32 passed, 1 pre-existing
unrelated failure present on both before and after).

Generated with the assistance of an AI coding tool.

(cherry picked from commit 0a027d47a3)
2026-07-25 23:18:32 +10:00
Petru Conduraru a8ae234039 ci-lint: black-format two files that drifted on v0.8.0
Both files were merged unformatted and fail the Black formatter step
on every branch, keeping ci-lint red repo-wide.

Generated with the assistance of an AI coding tool.

(cherry picked from commit 6014bbd877)
2026-07-25 23:18:32 +10:00
Petru Conduraru 070b7793f4 Fix all remaining ty type-check failures on ci-lint
The ci-lint workflow's ty steps fail on every branch because base
v0.8.0 has four diagnostics.

ty check (bonsai):

- root/operator.py: bpy.data.objects.get() can return None, so
  UnlinkObject._execute could put None in its objects list and crash
  on the first attribute access when an unknown object name is passed.
  Handle the miss explicitly, which also satisfies the declared
  list[bpy.types.Object] type.
- tool/sequence.py: ty does not narrow Literal types through
  membership tests on list literals, so the assert_never() exhaustive
  check was flagged. Use tuple literals, which ty narrows, keeping the
  exhaustiveness check intact.

ty check (ios):

- draw.py: arrange_polygons was called through conditional argument
  splats that let the same call site work against pre-April-2026
  wrappers lacking arrange_polygon_settings and the logger parameter.
  No runtime bug for current builds, but the dynamic splats cannot be
  typed against the fixed 3-parameter signature. Drop the old-build
  workaround and call the current signature directly, following the
  precedent of 3d8115ebc5 which dropped similar old-build workarounds
  in ifcopenshell.file. Verified against a current wrapper build that
  the direct call arranges polygons and serializes to SVG, with and
  without a logger.
- Optimise.py: igraph is an optional dependency with a guarded import
  and a toposort fallback, but it was missing from the ios type-check
  venv so ty could not resolve it. Add it to type-check-requirements
  next to the toposort fallback that is already listed.

After this, poe ty-bonsai and poe ty-ios both pass cleanly.

Generated with the assistance of an AI coding tool.

(cherry picked from commit 6d6d92b849)
2026-07-25 23:18:32 +10:00
Petru Conduraru 5d13791a01 Bonsai: make dxf2ifc.py example script skip unsupported DXF entities
The script called Polyline.get_mode() on every modelspace entity, but
that method only exists on POLYLINE entities, so any typical DXF
containing lines, circles or text crashed with AttributeError before
converting anything. Test for POLYLINE polyface meshes with
dxftype()/is_poly_face_mesh instead and skip other entities with a
message, only create the spatial containment relation when products
exist, and take the input/output paths from the command line (matching
obj2ifc.py) instead of a hardcoded input.dxf/test.ifc.

Fixes #2151

This change was written with the assistance of an AI coding tool.

(cherry picked from commit bb49822f2e)
2026-07-25 23:18:32 +10:00
Bruno Postle 68765828f8 Fix Bonsai polyline not enough values to unpack error
Typo was introduced in b35f99e

(cherry picked from commit 21ea58b0e6)
2026-07-25 23:18:32 +10:00
Ryan Schultz 5678fe4888 Fix #6652: Extend grab selection to include BBIM_Array members (#7968)
When grabbing an array child, the selection now expands to include
the array parent and all sibling children before the move operator
runs. Mirrors existing behavior for aggregates and nests.

Generated with the assistance of an AI coding tool.

(cherry picked from commit b66d8b2c4d)
2026-07-25 23:16:38 +10:00
carlopav b5fa31d762 drawing: compute cut/fill intersection once per CutDecorator object
recalculate_cut() and recalculate_fill() each ran is_intersecting_camera(),
which builds a bmesh and scans every vertex. When a redraw recalculated both
(camera moved, cache miss, or the object selected) that was two full
intersection tests per object per frame for the same answer.

Compute it once in decorate() and pass it to both, and skip the test
entirely when neither recalculation is needed. Never more tests than before,
identical result since the camera can't move within a frame.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
(cherry picked from commit 705af7ba3a)
2026-07-25 23:16:38 +10:00
carlopav 7de625b3d3 drawing: evaluate camera movement once per CutDecorator redraw
is_camera_moved() runs eval()/numpy over the camera matrix and, as a side
effect, refreshes the stored checksum the first time it returns True. It was
called up to twice per object inside decorate(), so on a frame where the
camera actually moved the first call updated the checksum and every later
call - the fill check on the same object, and both checks on all remaining
objects - then saw an already-current checksum and returned False. Only the
first object's cut got recalculated; its fill and every other element stayed
stale until something else invalidated the cache.

Evaluate it once at the top of __call__ and reuse the flag. This halves the
per-object eval overhead on the common path (viewport navigation with the
camera object stationary) and, when the camera does move, correctly
recalculates the cut and fill for every intersecting element instead of just
the first.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
(cherry picked from commit 074fc26e8f)
2026-07-25 23:16:38 +10:00
Ryan Schultz c07f9e2c45 Bonsai: preserve occurrence geometry/material/styles when deleting a type
Deleting a type used to strip its occurrences: any that displayed the
type's mapped representation lost their geometry, and inherited material
and presentation styles were dropped too.

The no-SHIFT "Delete Type" path now bakes each occurrence's geometry,
styles, and inherited material onto the occurrence before the type is
removed:
- Refactor UnassignType's unmap logic into a reusable
  UnassignType.unassign_and_unmap(), and extend it to re-attach styled
  items (copy_deep only follows forward refs, so IfcStyledItem is lost)
  and bake down any inherited (non-owned) material.
- Add RemoveType._detach_type_material_set(): unhook the type's
  IfcMaterialLayerSet/ProfileSet association cascade-free before deletion,
  so remove_product's aggressive unassign_material never fires and the
  occurrences' layer/profile-set usages survive intact.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
(cherry picked from commit a90064929b)
2026-07-25 23:16:38 +10:00
Ryan Schultz a45acf65e5 Bonsai: add Delete Type button to Type Attributes panel
Adds a trash button in BIM_PT_type_attributes that deletes the relating
type via bim.remove_type. SHIFT+Click also deletes every occurrence of
the type in the project, behind a confirmation dialog showing the count.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
(cherry picked from commit 397f13e71c)
2026-07-25 23:16:38 +10:00
Dion Moult a341ad29f3 port: SVG edge classification (#3668) onto wgpu [worklist #114-120]
Ports the 7-commit v0.8.0 SVG edge-classification feature (f0970b90b +
6 follow-ups) onto wgpu's heavily-diverged serializer. Reconstructed
block-by-block rather than merged, because both sides rewrote
SvgSerializer (v0.8.0 +419, wgpu +778) and git's conflict alignment was
misleading.

Key wgpu adaptations reasoned per block:
- IfcUtil::IfcBaseEntity* (pointer identity) -> express::Base (value),
  incl. as a std::map key in draw_hlr (express::Base has operator<);
  nullptr fallback -> express::Base{}
- boost::optional -> std::optional (css_class, dash_array)
- hlr_calc::result_type pair -> 3-tuple (adds per-edge class label)
- draw_hlr restructured with a group_by_product map: ONE path_object per
  product so multiple class buckets share a group and per-path classes
  survive Bonsai's merge (NOT naive per-item threading, which fragments
  groups -- caught during visual verification)
- settings wired into wgpu's apply_settings() (ctor-called), NOT the
  feature's added ready() call which wgpu already solved differently
- logger_.Warning -> logger().warning in write(geometry_data)

Verified end-to-end via IfcConvert on a curved-geometry stress scene
(Suzanne/Torus/Sphere/Cube/Cone/...): edges classify into outline/sharp/
crease/boundary/flush with correct per-product grouping and CSS styling.
Requires the model's storey to carry an Elevation and --svg-project to
trigger the HLR projection.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-25 23:16:38 +10:00
Ryan Schultz 43fc405b58 Bonsai: allow cross-family class reassignment for spatial elements with geometry (#8665)
The Reassign Class operator refused to reassign an element to a different
IFC product family unless it was an IfcElement <-> IfcElementType swap, so a
piece of geometry mistakenly hosted on IfcSite could not be turned into
IfcFurniture even though root.reassign_class handles it fine.

Loosen the guard: only block the case that actually matters - a spatial
element (IfcSpatialElement / IfcSpatialStructureElement for IFC2X3) with no
geometry, which would be a real containment-hierarchy container rather than
a stray modelled object. Everything else reassigns freely.

Closes #8664

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
(cherry picked from commit b5a0f1fc74)
2026-07-25 23:16:38 +10:00
Petru Conduraru dbbbc54f19 Bonsai: make 'has openings' representation error actionable (#8108)
When converting a wall representation to a parametric extrusion via the
Representation Utilities buttons, an element that has openings would report
"has openings - representation cannot be updated" and stop, without telling
the user there is an ALT+click path that bakes the openings into the new
representation. Point the message at that path so the error is actionable.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
(cherry picked from commit 25441bd816)
2026-07-25 23:16:38 +10:00
Petru Conduraru f76ee61812 Bonsai: place auto-generated opening boundaries at their real position (#8237) (#8311)
* Bonsai: place auto-generated opening boundaries at their real position #8237

auto_generate_boundaries (single-space mode) built each opening/filling boundary
from the opening's LOCAL geometry (get_vertices) but first did
mat.translation = (0, 0, 0) on its placement matrix. Because the vertices are
local, that placement translation is exactly what carries the opening to its
real location, so zeroing it collapsed every window/door boundary onto the
origin. This is why the auto path misplaced window boundaries while the
single-element path (create_element_boundary) placed them correctly, as
@MDHering observed with the two modes. Keep the full placement matrix.

Verified on the reporter's file: the opening's real placement is (0.1, 1.5, 1.0);
a vertex went from (0.6, 0, 0) under the old code to (0.7, 1.5, 1.0) with the fix,
i.e. moved by exactly the (0.1, 1.5, 1.0) that was being discarded.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Remove superfluous comment from #8237 fix

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: CyrilWaechter <cyril@biminsight.ch>
(cherry picked from commit 65811ac7c9)
2026-07-25 23:16:38 +10:00
Andrej730 39d6459511 misc: more readable poll error for import_quick_favorites
(cherry picked from commit 78712ead98)
2026-07-25 23:15:23 +10:00
Andrej730 8f12a15678 surveyor: drop never used dead code
Surveyor test was failing because `get_z_rotation` and `set_z_rotation` were not implemented.
The code was added in 230cbe1fd8, but it was never used.

(cherry picked from commit 9e25c12b16)
2026-07-25 23:15:23 +10:00
Andrej730 c30c1d3f69 Deduplicate code by reusing tool.document
(cherry picked from commit 0968d06780)
2026-07-25 23:15:23 +10:00
Andrej730 94b95527ea maintenance.rst: move pyver matrix to bundled Python version section
(cherry picked from commit 3e9ef82448)
2026-07-25 23:15:23 +10:00
Andrej730 a6a6c20a18 dev_environment.py: add shebang and make executable
(cherry picked from commit 97d1a6e488)
2026-07-25 23:15:23 +10:00
Petru Conduraru 73687e041e Bonsai docs: fix version switcher scheme mismatch (http vs https)
versionURLs in brand.html used http:// while the docs sites are
served over https://, so currentURL.includes(url) never matched and
the <select> never reflected/switched to Unstable. Fixes #8023.

Generated with the assistance of an AI coding tool.

(cherry picked from commit 780739719f)
2026-07-25 23:15:23 +10:00
Petru Conduraru ff244cc2db Fix ci-bonsai-daily: reconnect Cost/IfcGit tool interfaces (TestImplementsTool)
Two TestImplementsTool failures on v0.8.0:

- test_cost.py: Cost could not be instantiated because
  core.tool.Cost declared abstract get_direct_cost_item_products, which
  tool.cost.Cost never implements. The method is dead (zero call sites;
  get_cost_item_products(is_deep=False) already covers the 'direct'
  case), so remove the abstract declaration.
- test_ifcgit.py: tool.ifcgit.IfcGit was not declared as a subclass of
  its core.tool.IfcGit interface (unlike every sibling tool class), so
  the isinstance check failed. Add the base class (and the
  bonsai.core.tool import it needs). All 50 interface methods are
  already implemented on the concrete class.

No behaviour change. Verified in headless Blender: isinstance(Cost(), core.tool.Cost) and isinstance(IfcGit(), core.tool.IfcGit) both True (were TypeError / False); repo abstract-vs-impl diff confirms all IfcGit abstracts are implemented.

This change was made with the assistance of an AI tool.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
(cherry picked from commit 4a717ca7ff)
2026-07-25 23:15:23 +10:00
Petru Conduraru c2b168b45b Bonsai: deterministic annotation order in generated drawing SVGs (#6608)
generate_annotation built the annotation list from a set union and sorted it by
ZIndex and TEXT-ness only. Annotations that tied on that key kept set iteration
order, which follows entity hash (step id plus the process memory address), so
the order of tied annotations (for example a label and its background fill)
shuffled between Blender restarts and flipped their draw order.

Add the stable IFC step id as a final tiebreaker so the order is total and
session independent. Behavior preserving, no z-layer semantics changed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
(cherry picked from commit d30286225c)
2026-07-25 23:15:23 +10:00
Petru Conduraru af762ca810 Fix ci-bonsai-daily: renumber stale STEP ids in BDD feature fixtures
Several BDD scenarios hardcode absolute representation-item object names
whose trailing number is the IFC STEP line id
(f"Item/{item.is_a()}/{item.id()}"). Those ids drift when file-creation
order changes; a recent shift moved all of them by a uniform -4, so the
scenarios failed with "Item/.../NN does not exist".

The failing step (the_object_name_exists in test_feature.py) dumps the
full bpy.data.objects listing on failure, so the correct current ids are
recoverable directly from the CI log (run 29208793599, tested commit
36e21e882f, an ancestor of HEAD with only a .gitignore commit between).
Renumber to match:
  IfcExtrudedAreaSolid/77->73, IfcPolygonalFaceSet/76->72,
  IfcVertexPoint/69->65, IfcEdge/72->68, IfcFace/74->70.

Verified against the CI failure dump (a local build produces different
ids, so this is validated by CI's own object listing rather than a local
run). boolean.feature also hardcodes IfcHalfSpaceSolid/90 and panel text
[91] downstream of the failing assertion, which CI never reached and so
never dumped; left as-is to avoid guessing - they will print a fresh dump
next run for a follow-up if still stale.

This change was made with the assistance of an AI tool.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
(cherry picked from commit 6f90badda8)
2026-07-25 23:15:23 +10:00
Stephen Boddy 02aa60b135 Fix segfault closing autosave recovery dialog
Reported: Blender segfaults when clicking Cancel on the "newer
autosave found" recovery popup shown by LoadProject at startup.

Root cause: LoadProject.execute()/invoke() triggered the recovery
popup via bpy.ops.bim.load_autosaved_recovery_popup("INVOKE_DEFAULT",
...) and returned that call's result ({'RUNNING_MODAL'}) as their own
return value, without LoadProject itself ever calling
modal_handler_add(). Blender's window manager takes a RUNNING_MODAL
return as a promise the operator registered its own modal handler;
since it hadn't, the WM's operator bookkeeping was left corrupted -
silently, since this is heap/state corruption rather than an
immediate crash. It only surfaced later, when the real modal operator
(the popup) closed and the WM reconciled its modal stack, which lines
up with the crash occurring specifically on dialog close regardless
of which button was pressed. check_autosave_recovery() now returns a
plain bool and fires the popup fire-and-forget; LoadProject reports
its own honest {"FINISHED"}.

Also hardened, as defense in depth: LoadAutosavedRecoveryPopup's
execute()/cancel() call back into bim.load_project(...), which (with
should_start_fresh_session) calls wm.read_homefile() and tears down
the window manager/screens. Doing that synchronously from inside this
popup's own execute()/cancel() - itself invoked from deep inside
Blender's modal handling for the popup's button click - risks the
same class of use-after-free as the timer bug fixed in the previous
commit. The reload is now deferred by one timer tick so it runs after
the popup's modal handling has fully unwound, and the deferred
callback closes over plain values rather than `self`, since the
operator instance may not survive past cancel()/execute() returning.

This defer-only change was tried and tested first, on the (incorrect)
assumption it was the root cause: it produced a byte-for-byte
identical crash backtrace on retest, which is what pointed at the
RUNNING_MODAL bug above as the actual cause - the defer change alone
was insufficient because the corruption happens when the popup is
first shown, not when it's closed.

Generated with the assistance of an AI coding tool.

(cherry picked from commit d0eca6fa90)
2026-07-25 23:15:23 +10:00
Stephen Boddy f24e637dc9 Fix autosave timer self-unregister crash risk
The periodic autosave timer called reset_timer() at the end of its
own callback, which unregistered the timer that was still executing
(itself). Blender frees the timer's internal registry entry on that
manual unregister, then frees it again when the callback returns
None - a double free that corrupts the heap and can crash Blender
later, once the corrupted memory is reused.

Reschedule by returning the next interval from the callback instead,
which is the safe, documented way to repeat a bpy.app.timers
callback. External reset_timer() calls (from SaveProject,
LoadProject, AutosavePrompt) are unaffected since they run from a
separate call stack (UI events), not from inside the timer.

Found while investigating a segfault reported when cancelling the
autosave recovery popup; not itself the cause of that crash (see the
following commit), but the same reentrant-unregister pattern and a
real, independent latent bug in the periodic reminder path.

Generated with the assistance of an AI coding tool.

(cherry picked from commit 6306ce0f80)
2026-07-25 23:15:23 +10:00
Petru Conduraru bda66c9ec2 Bonsai: fix KeyError in format_distance for kilometre and mile units #8255
The project-unit to Blender-unit mapping in format_distance only knew
FOOT/INCH/METRE/DECIMETRE/CENTIMETRE/MILLIMETRE, so creating a project
with Kilometers or Miles in the New Project Wizard crashed with
KeyError: 'KILOMETRE' (or 'MILE') as soon as the spatial tree formatted
an elevation. Add the missing Blender-supported units (kilometre, mile,
micrometre) and fall through gracefully for anything else (for example
HECTOMETRE) so unknown units use the adaptive formatting branch instead
of raising.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
(cherry picked from commit 980988f208)
2026-07-25 23:15:23 +10:00
Petru Conduraru 21b5fa6b15 Bonsai: fall back to adaptive units for unsupported SI prefixes #8074
Project loading set scene length_unit to f"{Prefix}METERS", but Blender's
enum only defines KILOMETERS, CENTIMETERS, MILLIMETERS and MICROMETERS.
A model with a DECIMETRE (or HECTO/DECA/etc.) length unit therefore raised
on the enum assignment and the file failed to open. Guard with the set of
supported values and fall back to ADAPTIVE display for the rest.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
(cherry picked from commit 69a4be68e8)
2026-07-25 23:15:23 +10:00
Petru Conduraru bc363e6739 docs: remove TODO placeholder sections from the create-model quickstart #8208
The quickstart ended with three empty sections whose bodies were only
"TODO" (placing occurrences, changing locations, modeling a building),
which read as a dead end on docs.bonsaibim.org. The page now ends on the
completed save-and-view flow.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
(cherry picked from commit 06da416b8f)
2026-07-25 23:15:23 +10:00
Ryan Schultz 2737854372 Add bulk-load of selected drawings' annotations (#8525)
SHIFT+CTRL+CLICK on Activate Drawing now imports the
annotations of all selected drawings without switching
the active view or camera, then selects their cameras with
the first as active. SHIFT+CTRL+ALT+CLICK also selects the
loaded annotation objects. The drawing camera is imported
when missing so annotations land in the correct collection.
Loading is idempotent.

Generated with the assistance of an AI coding tool.

(cherry picked from commit d16c283aef)
2026-07-25 23:15:23 +10:00
Stephen Boddy c2133e324c Fix upstream ci-lint failures on this branch
- autosave.py: black formatting (blank line) and ruff's
  collections.abc.Callable import fix.
- project/__init__.py, tool/__init__.py: ruff import-sort fixes. The
  autosave import in tool/__init__.py is deliberately kept last (must
  come after tool.drawing, per its existing comment) via `# isort: skip`
  rather than letting ruff move it, which would reintroduce that bug.

Generated with the assistance of an AI coding tool.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
(cherry picked from commit c0d2c2ea24)
2026-07-25 23:15:22 +10:00
Stephen Boddy 9100b327bf Make autosave recovery prompt properly modal
The recovery popup used invoke_popup, which is dismissed the instant
the mouse leaves its bounds - closing the prompt without loading
either file, and with no visible feedback that anything happened.

Switches to invoke_props_dialog, which blocks the rest of the UI and
is only dismissed by an explicit action. Since Blender always renders
both a fixed "Cancel" button and one labelled by confirm_text on that
dialog type, the prompt is reframed as a direct Yes/Cancel question
("Do you want to load the autosaved version instead?") instead of
adding separate Load Original/Load Autosave buttons on top of those.

Folds the load logic directly into the popup's execute()/cancel(), so
the now-redundant LoadAutosavedRecovery operator is removed.

Generated with the assistance of an AI coding tool.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
(cherry picked from commit 0ce6e94352)
2026-07-25 23:15:22 +10:00
Stephen Boddy 9237fe0072 Remove stale autosave file on clean Blender quit
Previously the autosaved copy was only ever overwritten, never removed,
so a deliberate quit (whether the user saved or chose "don't save")
still nagged with a recovery prompt on next startup.

Registers an atexit cleanup that removes the active IFC's autosave
file(s) on a graceful interpreter shutdown. atexit never runs on an
actual crash, so a genuine crash still leaves the recovery file in
place as before.

The cleanup reads a cached plain-string path kept up to date by
reset_timer(), rather than looking it up live via bpy.context - by
the time atexit fires, Blender's C++ side is torn down far enough
that even a read-only bpy.context.scene access aborts the process
(std::bad_optional_access) instead of raising a catchable exception.

Generated with the assistance of an AI coding tool.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
(cherry picked from commit be55400ec6)
2026-07-25 23:15:22 +10:00
Stephen Boddy 8b5933b67b Feature #5753 - Autosave for ifc files
Implemented as described in #5753, with two options:
- A nag dialog with save or cancel options.
- An autosaved file.

Settings are in preference to activate the feature (default: off), the period before prompting/saving,
and choosing between the two methods.

Prevent the autosave file being added to the recent files list when the user opens the original, but selects to open the autosaved version.

black/ruff

This commit was created using AI assistance. Cursor for the initial code, then Grok and I fixing all the errors
that Cursor made. Finally Copilot did a code review.

I have reviewed and tested the code, and I understand it, and it works and does not introduce any obvious bugs.

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Grok
Co-authored-by: Cursor
(cherry picked from commit 6f1737bb58)
2026-07-25 23:15:22 +10:00
Stephen Boddy 17177d5f1c Fix remaining ty type-check errors in tool.py, product.py, railing.py
- tool.py: drop the `-> int` annotation on the Parametric interface's
  get_geom_generation stub; its `pass` body implicitly returns None, which
  ty can't reconcile with the runtime @interface/@abstractmethod rewriting
  it never sees statically. Matches the file's other stubs (-> None).
- railing.py: qualify the "BIMRailingProperties" string annotations as
  "prop.BIMRailingProperties" on the two functions using it, since the bare
  name was never imported into this module's namespace.
- product.py: suppress ty's missing-argument errors on
  copy_z_rotation_to_selected's Surveyor.get_z_rotation/set_z_rotation
  calls with targeted ty: ignore comments. The function is unused and its
  two dependencies were never implemented on the concrete Surveyor tool;
  left as-is rather than deleted or implemented.

(cherry picked from commit 9f848a73e1)
2026-07-25 23:15:22 +10:00
Stephen Boddy a941c664e1 Fix ty type-check errors: missing imports and unresolved names
- gizmos.py: TYPE_CHECKING-guard `import bmesh` for the string-literal
  annotation in build_schematic_mesh; suppress the still-unresolved
  gizmo_textures import in TexturedQuadGizmoMixin (WIP dependency, not dead
  code).
- model/__init__.py: register the `decorator` submodule, which unregister()
  already calls (would have raised NameError on addon disable).
- mep.py / tool/model.py: add explicit imports for bonsai.core.geometry and
  bonsai.core.model, previously only reachable by accident of import order.
- Test files: add explicit ifcopenshell.api.pset / ifcopenshell.util.element
  submodule imports used but not imported.

(cherry picked from commit 4fb8af2278)
2026-07-25 23:15:22 +10:00
Andrej730 4cd9d4b53a drawing: update use of settings after introduction of plugins 2026-07-22 19:01:51 +05:00
Andrej730 3536bcf46d entity_instance: switch to use of declaration as a property
Fixes most of the bonsai tests.
2026-07-22 19:01:51 +05:00
Andrej730 037908f08e dev_environment.py: add --skip-binaries flag 2026-07-22 19:01:50 +05:00
Andrej730 872efac4d2 parse_ifcxml: drop the use of the removed method 2026-07-22 19:01:50 +05:00
Andrej730 c4e411c735 Drop use of removed entity_instance.wrapped_data 2026-07-22 19:01:50 +05:00
Andrej730 f733502757 Replace removed get_info_2 2026-07-22 19:01:50 +05:00
Andrej730 3efb2c2d5f Fix ruff complaints 2026-07-22 19:01:49 +05:00
Andrej730 ba3801718f downstream: surveyor: drop never used dead code
Surveyor test was failing because `get_z_rotation` and `set_z_rotation` were not implemented.
The code was added in 230cbe1fd8, but it was never used.
2026-07-22 19:01:49 +05:00
Andrej730 9296fd8d1f downstream: misc: add Blender 5.2 offset for Quick Favorites user_menus 2026-07-22 18:49:38 +05:00