Ken Arroyo Ohori
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12967790ba
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Switched back to Polyhedron_3 for shapes. Should be checked.
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2017-03-23 19:49:15 -06:00 |
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Ken Arroyo Ohori
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4061f93560
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Export non-simple Nef too
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2017-03-20 20:57:17 -06:00 |
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Ken Arroyo Ohori
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1fb76a9749
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Switched to normals per vertex per face
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2017-03-07 12:50:06 -06:00 |
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Ken Arroyo Ohori
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b299c27473
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Switched to Nef_polyhedron_3. Some problems...
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2017-03-06 19:28:12 -06:00 |
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Ken Arroyo Ohori
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b9828b029c
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Right way to output more than one object
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2017-03-03 15:25:45 -06:00 |
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Ken Arroyo Ohori
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e47d128b18
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Brep and swept solid working now
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2017-02-20 20:14:49 -06:00 |
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Ken Arroyo Ohori
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9d4463b73a
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Check for NULL placement
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2017-02-13 15:26:06 -06:00 |
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Ken Arroyo Ohori
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44634eb42d
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Remove implemented throws, add faces and materials
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2017-02-08 17:12:56 -06:00 |
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Ken Arroyo Ohori
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1755752ab7
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IfcAxis2Placement2D
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2017-02-08 16:56:59 -06:00 |
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Ken Arroyo Ohori
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7051104bc7
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Basic code to output triangulation, something goes wrong when getting materials...
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2017-02-08 16:12:19 -06:00 |
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Thomas Krijnen
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4d12bf7e8d
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Cgal kernel skeleton (#3)
Cgal kernel skeleton
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2017-01-16 14:04:31 +01:00 |
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