Commit Graph

486 Commits

Author SHA1 Message Date
Andrej730 46bee8aed9 fix errors in tests
they were failing because import_reference_attributes were failing to get docs for unset schema version since ifc file wasn't attached to Blender
2024-02-28 16:54:11 +05:00
Bruno Perdigão 1c1035e251 Linked aggregate preserve names (#4135)
* added simples linked aggregate test

* small fix in remove_old_connections function

* added test for refresh linked aggregate

* refresh linked aggregates now preserves the objects original name

* small fix in recreate_connections function

* tests for Refresh Linked Aggregate

* test for Refresh Linked Aggregate after copying an object

* small deletion

* added custom incremental naming

* small fix in tests

* small fix on the number for renaming
2024-02-23 14:55:18 -06:00
Andrej730 573e2626ad Fix test Model.get_manual_booleans after we added pset to store them 2024-01-30 14:36:35 +05:00
Andrej730 9de59afd49 Fix #4267 and add tests
Crash was caused by unmark_manual_booleans accessing boolean element after they were deleted from IFC
2024-01-30 14:36:35 +05:00
Andrej730 2663c079f4 test for removing representation items 2024-01-29 16:47:17 +05:00
Andrej730 6ece295be4 tests for creating shape aspects and adding items 2024-01-29 15:52:40 +05:00
Andrej730 b7a3dd4164 black format 2024-01-26 14:54:50 +05:00
Andrej730 8e792ebb50 UI for changing styles for representation items
Example - https://imgur.com/a/SQh6rR2
2024-01-25 15:17:44 +05:00
Andrej730 ab828b1a8b ifcpixeltexture tests to reflect actual order of data 2023-12-25 16:22:08 +05:00
Andrej730 8ddd349f8b Fixed issue with flipped ifcblobtexture loaded to blender 2023-12-25 16:21:05 +05:00
Andrej730 78fd999c53 Fix a few uses of assigning/unassigning agregation after 165262933 2023-12-25 10:38:51 +05:00
Andrej730 8a1dee532b Support loading styles with IfcPixelTexture 2023-12-22 19:22:14 +05:00
Andrej730 7c438b6b9b Purge IfcWindow/DoorStyle/IfcTypeProduct #4137 2023-12-21 14:26:43 +05:00
Andrej730 1652629332 prefix bim.assign/unassign_object to avoid operator override #4099
Co-Authored-By: Bruno Perdigão <57102715+brunoperdigao@users.noreply.github.com>
2023-12-20 13:51:26 +05:00
Andrej730 491c9203b0 test for loading ifc with blob textures 2023-12-15 18:19:59 +05:00
Andrej730 7f2b996d23 test for loading ifc style to blender material 2023-12-15 18:19:59 +05:00
Andrej730 cabc06821f test for tool.Blender.copy_node_graph #3876 2023-12-08 16:58:11 +05:00
Andrej730 a5aa608240 Fix reference images import after styles ui change 2023-12-07 18:09:17 +05:00
Andrej730 89f9cd0403 Styles UI - moved UI from shader graph N-panel to Styles UI #3912
Moved all shading style and textures parameters from shader-graph N-panel to general Styles UI. Shader graph now also update in real time on any prop changes in Styles UI.

Now there is practically no need to switch to shader graph to edit styles shaders - all parameters are available from the Styles UI. That also allows you to edit styles and see the results in viewport even if the edited style is not the one that's currently active.

small demo - https://imgur.com/a/i2suoZw
2023-12-07 18:09:16 +05:00
Dion Moult 1b35ea122e Implement support for managing nest hosts and components. 2023-12-07 13:19:29 +11:00
Ryan Schultz f1deefbcb3 Merge pull request #3969 from brunoperdigao/refactor-duplicate-aggregate
Refactor duplicate aggregate
2023-12-06 14:39:43 -06:00
Andrej730 818bb9c823 Fix normals for generic parametric stairs #4020
Also made concrete stair normals defined more explicitly.
2023-12-04 16:42:30 +05:00
Andrej730 da306c6141 Reference images attached to the drawings #3447
You can also save them as annotation types.
Example - https://imgur.com/a/6trT7SZ
2023-12-01 17:05:02 +05:00
Andrej730 93ef2d0349 Fixed issues applying arrays
because pset wasn't removed BBIM was recognizing those elements as parts of an array resulting in issues during deletion and duplication. This issue is a regression after ec4f0e5, the root problem was that `keep_objs` wasn't working with `sync_children`.

Since `keep_objs` was used only for applying array layers I've replaced it with `array_layers_to_apply` that works for both `sync_children` = True and False.

https://community.osarch.org/discussion/1831/duplicating-failed-for-array-items-after-apply-array
2023-11-30 16:24:39 +05:00
Andrej730 18c93a13ec moved load_texture_map to tool.Loader, added a test 2023-11-28 15:53:40 +05:00
Andrej730 795a372ac9 test creating surface style without IFC entities 2023-11-24 16:49:02 +05:00
Bruno Perdigão 5399767898 Merge branch 'improvements-on-override-duplicate' into refactor-duplicate-aggregate 2023-11-20 16:24:16 -03:00
Andrej730 d5f3991d06 Fixed more overlooked context overrides... #3876 2023-11-20 15:13:54 +05:00
Andrej730 9fb1986cad minor fix - clean up after debug 2023-11-16 19:26:12 +05:00
Andrej730 60f8d30fc1 Tests for connecting mep elements and regenerating them
Also:
- fixed bug with bim.mep_connect_elements not considering actual blender blender object's position
- moved syncing ifc position with blender object position to tools (sync_object_ifc_position)
- fixed a bug in adding a bend that occured if either any of the start/end points of the start/end segments matched - in that case one of the segments end up not connected to the bend
2023-11-16 19:15:56 +05:00
Andrej730 c6454803ee fixed issue adding bend between segments located at the same point
also added some tests
2023-11-14 17:18:57 +05:00
Andrej730 325c3665d9 UI for assigning controls to flow elements #3981
Example - https://imgur.com/a/CZQIoHp
2023-11-10 11:18:52 +05:00
Andrej730 912b01587b tool.System.add_ports tests 2023-11-08 18:01:30 +05:00
Bruno Perdigão 4bf0d9ccff added more tests 2023-11-07 18:19:42 -03:00
Bruno Perdigão af864e8556 added test scenario for duplicating an aggregate 2023-11-06 12:15:31 -03:00
Andrej730 8cd9fb9015 test stairs calculated params 2023-11-06 15:56:33 +05:00
Andrej730 d9fdc0908a Nosing Lengths / Tread Gap for parametric stairs #3422
Example - https://imgur.com/d8PxLV4
2023-11-06 15:35:14 +05:00
Andrej730 1e0dc7749d add force depsgraph update method 2023-11-03 16:32:14 +05:00
Andrej730 9933cc1b20 stair profile generation code refactor
hopefully it's now a bit more readable
2023-11-03 16:32:14 +05:00
Andrej730 bfd4559da8 move generate_stair_2d_profile to tool, add tests 2023-11-03 16:32:14 +05:00
Andrej730 2ecd11d71f fixing test after 0d0b91e 2023-10-31 15:18:33 +05:00
Andrej730 be5d291bd9 test creating mep transition 2023-10-26 17:21:42 +05:00
Andrej730 5cf1dd4249 fixed core tests after switch_representation changes 2023-10-23 17:25:07 +05:00
Dion Moult 0d0b91ee9b You can now specify a name when adding materials 2023-10-21 15:23:55 +11:00
Andrej730 0d43ef0736 option to set active system
Now it's possible to set in UI active system (currently it's done "select" button next to the system).

Also changed the elements that are going to be decorated with system decorator. Previously it was decorating all the mep elements in the projects which was very performance heavy on large projects.
2023-10-20 15:59:24 +05:00
Andrej730 4f64dcdbd4 Fixed tests after selector syntax update 2023-10-20 11:06:10 +05:00
Andrej730 078a7eb290 Fix tests after 808ff54 2023-10-19 16:42:20 +05:00
Andrej730 d414de450b Fixed test after c34a9c5
Also fixed bug in the sheeter
2023-10-19 16:11:56 +05:00
Andrej730 9e89bb5044 Fixed test after 418444a 2023-10-19 13:22:06 +05:00
Andrej730 aa0c42e1ec Fixed test after 90b40ff 2023-10-19 13:05:25 +05:00