A face whose inner boundary crosses the outer boundary (or another inner
boundary) is invalid per the schema. Open Cascade silently heals or drops
such a face, so the intended hole is lost or the face is corrupted with no
diagnostic at all (the 2018 report saw a dropped face; on the current line
the face survives as wrong geometry, still silently).
After the wires are collected, if a face has inner boundaries, measure the
BRepExtrema distance between each inner wire and every earlier wire. Two
non intersecting loops have strictly positive distance, so a distance at
or below the modelling precision means the boundaries touch or cross; emit
a warning (GEO 402) naming the offending face. This is diagnostic only, no
geometry change.
The message is emitted via the kernel logger() rather than Logger::Root():
IfcConvert configures a local Logger and worker logs merge into it, while
Logger::Root() is a separate unconfigured singleton whose messages are
discarded (a latent issue affecting some existing GEO messages too).
Verified on OCC 7.9.2 with synthesized IFC4 faces: an inner triangle
crossing the outer edge, and one straddling the bottom edge, each emit one
GEO 402; a valid 4x4 hole emits none and triangulates identically (area
84.0), in both sequential and multithreaded runs. Pure inner self
intersection and full containment are distinct classes and intentionally
left untouched.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Comply with AGENTS.md: new AI-generated files must carry a top-of-file
comment indicating AI assistance.
Generated with the assistance of an AI coding tool.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
In IFC2X3 IfcAsymmetricIShapeProfileDef is a subtype of
IfcIShapeProfileDef, so the IfcIShapeProfileDef mapping dispatched it by
inheritance. From IFC4 onwards it is a standalone subtype of
IfcParameterizedProfileDef, so nothing mapped it and the extruded solid
came out empty (GEO326, 0 verts).
Add a dedicated map_impl that builds the twelve-point asymmetric section
(independent bottom/top flange widths, thicknesses, fillet/edge radii and
flange slopes), plus a guarded BIND. Both are wrapped in
SCHEMA_IfcAsymmetricIShapeProfileDef_HAS_BottomFlangeWidth, which is only
defined where the type is standalone, so IFC2X3 keeps its existing
subtype route unchanged.
Verified on OCC 7.9.2: an IFC4 asymmetric extrusion goes from 0 verts to
a correct 72-vert solid (bottom flange wider than top); IFC2X3 output is
unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- autosave.py: black formatting (blank line) and ruff's
collections.abc.Callable import fix.
- project/__init__.py, tool/__init__.py: ruff import-sort fixes. The
autosave import in tool/__init__.py is deliberately kept last (must
come after tool.drawing, per its existing comment) via `# isort: skip`
rather than letting ruff move it, which would reintroduce that bug.
Generated with the assistance of an AI coding tool.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The recovery popup used invoke_popup, which is dismissed the instant
the mouse leaves its bounds - closing the prompt without loading
either file, and with no visible feedback that anything happened.
Switches to invoke_props_dialog, which blocks the rest of the UI and
is only dismissed by an explicit action. Since Blender always renders
both a fixed "Cancel" button and one labelled by confirm_text on that
dialog type, the prompt is reframed as a direct Yes/Cancel question
("Do you want to load the autosaved version instead?") instead of
adding separate Load Original/Load Autosave buttons on top of those.
Folds the load logic directly into the popup's execute()/cancel(), so
the now-redundant LoadAutosavedRecovery operator is removed.
Generated with the assistance of an AI coding tool.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Previously the autosaved copy was only ever overwritten, never removed,
so a deliberate quit (whether the user saved or chose "don't save")
still nagged with a recovery prompt on next startup.
Registers an atexit cleanup that removes the active IFC's autosave
file(s) on a graceful interpreter shutdown. atexit never runs on an
actual crash, so a genuine crash still leaves the recovery file in
place as before.
The cleanup reads a cached plain-string path kept up to date by
reset_timer(), rather than looking it up live via bpy.context - by
the time atexit fires, Blender's C++ side is torn down far enough
that even a read-only bpy.context.scene access aborts the process
(std::bad_optional_access) instead of raising a catchable exception.
Generated with the assistance of an AI coding tool.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Implemented as described in #5753, with two options:
- A nag dialog with save or cancel options.
- An autosaved file.
Settings are in preference to activate the feature (default: off), the period before prompting/saving,
and choosing between the two methods.
Prevent the autosave file being added to the recent files list when the user opens the original, but selects to open the autosaved version.
black/ruff
This commit was created using AI assistance. Cursor for the initial code, then Grok and I fixing all the errors
that Cursor made. Finally Copilot did a code review.
I have reviewed and tested the code, and I understand it, and it works and does not introduce any obvious bugs.
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Grok
Co-authored-by: Cursor
- add_stationing_referent.py: black reformat (new drift from v0.8.0).
- update_fallback_position.py: v0.8.0's changes to this file made the
ifcopenshell.util.unit import (added in an earlier commit here) unused;
removed per ruff.
poe ty's sequence only reaches ty-ios once ty-bonsai passes, so these
never surfaced until now:
- util/alignment.py: drop the stale `include_referent=False` kwarg from
add_zero_length_segment() - that parameter was removed from the function's
signature in 45ea5eb07 but this caller in a different file was missed,
leaving a latent TypeError if this code path is ever exercised.
- ifcopenshell_wrapper.pyi: add the optional trailing `logger` parameter to
parse_ifcxml/open/construct_iterator*, matching the real SWIG signatures
in src/ifcwrap/*.i (all declare `Logger& logger = Logger::Root()`) that
the hand-maintained stub never picked up.
- ifcopenshell/__init__.py: remove a stale `ty: ignore[unknown-argument]`
comment that ty confirms is no longer suppressing anything.
- assign_cost_item_quantity.py: OPERATORS mixes 2-arg binary operators with
the 1-arg `operator.neg` (for ast.USub), but FormulaEvaluator has no
visit_UnaryOp so USub can never reach this lookup via visit_BinOp.
Suppressed at the call site rather than touching the dict, since this
looks like scaffolding for unary-minus support rather than dead code.
- Explicit submodule imports (ifcopenshell.geom / api.alignment / util.unit
/ api.aggregate / api.context / api.spatial) added where accessed but
only reachable by accident of import order.
- tool.py: drop the `-> int` annotation on the Parametric interface's
get_geom_generation stub; its `pass` body implicitly returns None, which
ty can't reconcile with the runtime @interface/@abstractmethod rewriting
it never sees statically. Matches the file's other stubs (-> None).
- railing.py: qualify the "BIMRailingProperties" string annotations as
"prop.BIMRailingProperties" on the two functions using it, since the bare
name was never imported into this module's namespace.
- product.py: suppress ty's missing-argument errors on
copy_z_rotation_to_selected's Surveyor.get_z_rotation/set_z_rotation
calls with targeted ty: ignore comments. The function is unused and its
two dependencies were never implemented on the concrete Surveyor tool;
left as-is rather than deleted or implemented.
- gizmos.py: TYPE_CHECKING-guard `import bmesh` for the string-literal
annotation in build_schematic_mesh; suppress the still-unresolved
gizmo_textures import in TexturedQuadGizmoMixin (WIP dependency, not dead
code).
- model/__init__.py: register the `decorator` submodule, which unregister()
already calls (would have raised NameError on addon disable).
- mep.py / tool/model.py: add explicit imports for bonsai.core.geometry and
bonsai.core.model, previously only reachable by accident of import order.
- Test files: add explicit ifcopenshell.api.pset / ifcopenshell.util.element
submodule imports used but not imported.
Adds a 'Rename' action to the model (non-group) context menu, mirroring
renameGroup: prompts via QInputDialog, trims, and calls
setModelDisplayName + notifyFederationChanged. The Federation already emits
modelChanged, so the panel item text updates in place.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
createWgpuSurface() calls wgpu_macos_attach_metal_layer() in the Q_OS_MAC
branch at the top of the file, but the only #include of MetalSurface_mac.h
sat ~450 lines below the call site, so macOS builds failed with 'use of
undeclared identifier'. The header self-guards on __APPLE__, so move the
include up into the early platform block next to <Windows.h>; the lone
call site is the sole consumer, so the late include was dead.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The data-model branch's spf_header::set_file_description/name/schema take a
const shared_pointer_type& (an internal instance_data* storage handle). SWIG
wraps them and emits the alias unqualified into the global-scope wrapper,
which MSVC rejects (C2065 'shared_pointer_type': undeclared identifier). The
matching getters are already %ignore'd and re-exposed via %extend; the raw
setters are not a usable Python API, so ignore them the same way.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Iterator::next() now returns express::Base (data-model branch). Comparing
it against 0 is ambiguous: 0 converts to Base via the pointer ctor while
Base converts to int via operator bool, so both operator!=(int,int) and
Base::operator!= are candidates. Use an explicit truthiness test — an
empty Base signals end-of-iteration.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
parse_num_ used std::from_chars for both integers and doubles, but the
floating-point from_chars overload is =deleted in Apple clang's libc++, so
the macOS build failed to compile (parse.cpp:136, instantiated for double).
Split parse_num_ with `if constexpr`: integers keep std::from_chars
everywhere; on macOS, doubles parse via strtod_l with a cached "C" locale
(locale-independent, restoring the pre-charconv Apple path). libstdc++ and
the MSVC STL have working float from_chars and are left unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A .rdbview is a zip of model.rdb/ (the lossy IFC data DB — the rdb
serializer skips IfcRepresentationItem) + model.ifcview (baked geometry).
The viewer could produce them but not open them.
- extractRdbview(): unzip a .rdbview (QZipReader) into a session temp dir
keyed by a hash of path+mtime+size (reused on re-open), returning the
extracted model.rdb. The producer's layout means sidecarPath(model.rdb)
resolves the sibling model.ifcview automatically, so it then loads exactly
like any pure .rdb: geometry from the sidecar, data from the .rdb via
ifcopenshell::file(FT_AUTODETECT). No SceneLoader/engine changes.
- detail::loadModels() resolves each source path through it before
queueModels (both fresh-open and project reload go through here), so the
Federation persists the .rdbview while the loader gets the extracted .rdb.
- cleanupRdbviewCache() clears stale extractions at startup.
- .rdbview is offered under "Add Geometry" (the file picker; "Add IFC
Database" is a directory picker), not "Add IFC File" — it's a lossy viewer
bundle, not a source IFC.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Opening a fresh .ifc streams geometry to the GPU, then bakes the .ifcview
cache. That bake — reorder + per-chunk zstd (level 19) — ran synchronously
in SceneLoader::onStreamerFinished, which is a QueuedConnection slot on the
main thread, so it froze the UI right as the progress bar hit 100% (≈15s of
zstd for a 130 MB-geometry model).
- Move the compress + writeSidecar onto a background thread. The geometry is
already resident and the sidecar is only a cache for the next open, so the
viewport is interactive the instant streaming finishes; the write is joined
before the next write and in the destructor.
- Parallelise the per-chunk zstd across hardware_concurrency threads (compress
all chunks, then write serially to keep contiguous offsets) so the
background write also finishes quickly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The "Backface Culling" checkbox persisted a value and reflected it, but
nothing consumed AppSettings::backfaceCulling — the opaque pipeline
hardcoded cullMode = Back, so toggling had no effect.
Build a second opaque pipeline (cullMode None) alongside the culled one and
pick between them per-frame from a backface_culling_ flag; setBackfaceCulling
flips the flag and requests a redraw (no rebuild). ViewportWindow forwards
it, and MainWindow applies the persisted value at startup and re-applies on
change — same wiring as the nav preset.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Restructure the web viewer so the wasm is a reusable module and add a
second example that drives it from ordinary page DOM.
Build:
- Emit IfcViewerWeb.js (a `createIfcViewer` factory, MODULARIZE) + .wasm
instead of a single baked page (dropped --shell-file); copy the static
example pages next to it at build time.
- Unbreak the web build: CameraMath.h / ViewportCore.cpp used
boost::math::constants::pi just for pi, pulling all of boost/math into a
header shared with the Emscripten build (no Boost in its sysroot). Replace
with a constexpr kPiF — identical value, no dependency, desktop unaffected.
JS integration (web/ifcviewer.js):
- A small helper wraps the factory: boots the viewer on a canvas, runs the
RAF loop from onRuntimeInitialized (NOT a post-await .then, which stalls
Dawn-web's device callback and leaves the device half-initialised), and
exposes addFile/addUrl, clearScene, model list/progress, and onSelect(...).
- ViewportCore/main_web emit each pick to JS via Module.__ifcvOnSelect
(object id + IFC GlobalId + model index; empty on deselect); onSelect also
dispatches an 'ifcviewer:select' DOM event.
- Fix input coords for a non-fullscreen canvas: mousemove/mouseup are
window-targeted, so convert their coords to canvas-relative via the canvas
client-rect origin (marquee + box-pick were offset when embedded).
Examples:
- IfcViewerWeb.html: the fullscreen viewer (same DOM/behaviour as before,
now loading the module) — the Playwright smoke suite still targets it.
- embedded.html: a sized viewer with DOM outside it to add models (file or
URL), list loaded models with streaming progress, and show the model +
GlobalId of the clicked object. Starts empty (drops the wasm's embedded
sample, which the fullscreen page/tests still use).
- index.html links both.
Federation note: the web viewer already streams multiple models into one
scene (a byte-source per file/URL); it doesn't need the desktop Federation
document for this. Verified: 11/11 web smoke tests pass; embedded example
loads models, reports the picked model + GUID, and the marquee aligns.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Theme QInputDialog (the New Group / Rename Group popup) so it follows
the dark theme instead of rendering light.
- Theme the generic QTabBar that QMainWindow creates for tabbed docks
(previously bright white). The app's own #appTabBar keeps its look via
more specific selectors.
- Reduce QHeaderView::section vertical padding (7px -> 4px) so table/tree
header rows match the body row height throughout the UI.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
initWgpu() runs on the first exposeEvent, after MainWindow has already
applied the nav preset saved in Settings. It then unconditionally
re-applied "blender" whenever WGPU_NAV_PRESET was unset, silently
overriding the user's saved choice — so the applied navigation didn't
match what Settings showed.
Only apply the preset from WGPU_NAV_PRESET when that env override is
actually set; otherwise leave the current preset (MainWindow's persisted
choice, or the blender default). The startup log now reports the effective
orbit/pan bindings rather than a hardcoded name.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Previously Del always removed the most recently added section plane. Now a
plane can be picked and deleted individually:
- ViewportCore tracks a selected plane index, kept valid as planes are
added (the new one becomes selected), removed, or cleared.
- Clicking a gizmo with the section tool active selects that plane.
- The section gizmo geometry is baked white and coloured via its per-plane
tint, so the selected plane draws in a bright amber highlight while the
rest stay red (unchanged look).
- Del/Backspace removes the selected plane, falling back to the most recent
one when nothing is selected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The filter field now actually filters. Typing shows only the sets whose
name matches, or that contain a matching property name/value — and when
it's a property/value match, only the matching rows are kept (neighbouring
rows are dropped). Matching is case-insensitive.
Set widgets live in a per-section container that's rebuilt from the raw
data on each keystroke, so filtering never recreates the filter field (its
focus and cursor are preserved). Placeholder reads "No properties/
quantities" with no data, "No matching properties/quantities" when the
filter excludes everything.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Convert bare Mock() to Mock(spec=bpy.types.Object) for Blender-object
stand-ins in TestRecalculateWallsWithNewConnections, TestMEPActionGuards,
and TestRecreateAggregateIteratesAllNew so typos on the Blender API
fail loudly instead of silently returning a MagicMock.
Replace the ad-hoc Mock() ConnectionRecord stand-in in
TestRecreateConnectionsZipsPairs with a real ConnectionRecord instance,
which pins field names at construction and catches drift if the
dataclass fields ever get renamed.
IFC entity mocks remain bare Mock() intentionally: entity_instance
attributes are schema-driven at runtime rather than defined statically
on the class, so spec= would refuse the .GlobalId / .HasFillings /
.ConnectedTo attribute writes the tests need.
Relates to #8088.
Generated with the assistance of an AI coding tool.
Rewrite tool.Array.select_only_parent as a thin call to
tool.Blender.select_and_activate_single_object; drop the ad-hoc
per-child deselect loop and the unused parent_element parameter.
Replace the tail parent_obj.select_set(True) in _regenerate_array_body
with tool.Blender.set_object_selection, which wraps select_set in the
hidden-object try/except the utility already owns.
Relates to #8088.
Generated with the assistance of an AI coding tool.
Add tool.Array.is_array_child helper. Port decorator and MEP
action gizmos (lock, pen, join) hide on array children — writes
on children get wiped by the next regen, and the port topology
is inherited from the parent.
Introduce tool.Array.select_only_parent and wire it into both
bim.regenerate_array and bim.finish_editing_array so post-regen
state converges on parent-only-selected + active. Grow and shrink
paths otherwise diverge (grow left new children selected alongside
the parent; shrink left only the parent).
Relates to #8088.
Generated with the assistance of an AI coding tool.
Sweep [0]-indexing in recreate_aggregate, recreate_connections,
and recreate_port_connections so batched N-child duplicates
recreate relationships on every new child, not just the first.
Single-source callers unaffected (loop collapses to one iteration
on 1-element lists).
Relates to #8088.
Generated with the assistance of an AI coding tool.
Replace N sequential duplicate_ifc_objects([parent]) calls in
_regenerate_array_body with one duplicate_ifc_object_n_times call
per layer, batching the fixed per-call overhead (snapshot gather,
UI refresh, decorator reload).
Guard batch_host_recut drain against dead StructRNA refs and prune
orphan array-child GUIDs at regen so outliner-delete of a
Bonsai-managed child cannot crash subsequent regenerate_array.
Recalculate walls after recreate_connections so Shift+D of
connected walls produces correct junction geometry without a
manual regen step.
Relates to #8088.
Generated with the assistance of an AI coding tool.
- Replace the mock IfcWall placeholder with a "No item selected" empty
state; the panel only fills in class/attributes/relationships/psets from
a resolved object, and safely stays empty otherwise.
- Show "No properties" / "No quantities" placeholders (muted, themed via
secondary_text) when those sets are empty.
- Drop the base application font 10pt -> 9pt to fit more data. Panel titles
keep their own explicit size and are unaffected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- helpers/placement: port get_storey_elevation (placement Z, falling back
to the Elevation attribute), matching ifcopenshell.util.placement.
- Add a secondary column: the storey elevation for IfcBuildingStorey,
otherwise the LongName when filled. Elevations are right-aligned.
- Columns: Name is drag-resizable (interactive) and defaults to 20% of the
width, Long Name stretches to fill the rest, and the eye is pinned to the
right at a fixed width. Header shown so the divider can be grabbed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The streaming settle burst re-armed the render loop whenever a
non-resident chunk was frustum-visible, but the enqueue only fetches
chunks that are contribution-visible (big enough on screen) and not in a
blocked cooldown. A chunk that is in the frustum but sub-pixel is never
loaded, so visible_pending stayed true forever and the loop spun at full
frame rate with no input.
Match visible_pending to the enqueue's eligibility test: a non-resident
chunk keeps the loop alive only if it's actively loading, or is
contribution-visible and past its cooldown. Sub-pixel / cooldown-blocked
chunks no longer prevent idle; they still stream in when a camera move or
eviction requests a frame.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
IfcSurfaceFeature (e.g. road markings) adheres to a host element through
IfcRelAdheresToElement, a [1:1] cardinality hierarchical relationship in the
same family as aggregation, containment and nesting since IFC4.3. The spatial
traversal never followed it, so surface features had no resolvable parent or
container: on import they landed in the Unsorted collection instead of the
host's spatial collection, and were dropped entirely in DECOMPOSITION filter
mode.
Add get_adhered_element (feature to host) to the get_parent resolver chain and
walk HasSurfaceFeatures in get_decomposition, plus a get_surface_features helper
mirroring get_parts/get_contained. With get_parent resolving adherence,
get_container now returns the host's spatial container, so tool.Collector places
surface features under the host. Also follow HasSurfaceFeatures in the Bonsai
DECOMPOSITION filter path so they load in that mode.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>