Commit Graph

21303 Commits

Author SHA1 Message Date
Dion Moult d08c53d756 Remove stale WGPU mac workflow
Drop the obsolete diagnostic macOS WGPU workflow that referenced removed standalone viewer paths and targets.\n\nGenerated with the assistance of an AI coding tool.
2026-07-03 19:20:50 +10:00
Dion Moult cb1ab9cbfb Remove wgpu memory probe
Drop the standalone WGPU memory-allocation diagnostic and its conditional CMake target.\n\nGenerated with the assistance of an AI coding tool.
2026-07-03 19:20:50 +10:00
Dion Moult 8dfe00cdf8 Improve viewer variable names
Rename short local variables and parameters in the viewer loading, sidecar, and BonsaiViewer command paths to make their responsibilities clearer.\n\nGenerated with the assistance of an AI coding tool.
2026-07-03 19:20:50 +10:00
Dion Moult f1d97ac5aa ifcviewer: preset-driven nav mouse bindings + a "Web" preset (desktop + web)
Make orbit/pan/select mouse bindings pure data owned by ViewportCore so both
hosts and every preset share one source of truth, and add a "Web" preset. This
rounds out the matrix: the desktop gains a web-style scheme and the web inherits
all presets, with no per-platform hardcoding.

- Core: NavBindings { orbit, pan, select button + modifier } + setNavPreset
  ("blender" default | "rhino" | "revit" | "web") + navBindings(). Select is
  preset-driven too (was hardcoded LMB) so "web" moves it to RMB. web = orbit
  LMB, pan MMB, select RMB (LMB drag orbits with no click/drag ambiguity; RMB
  click-selects / drag-marquees). NavMod uses "Plain" not "None" (X11 #defines
  None to 0L).
- Desktop ViewportWindow: applyNavPreset sources the core table (mapped to Qt);
  marquee-arm / single-pick dispatch keys off select_button_. Default stays
  blender → no behaviour change.
- Desktop config: AppSettings::NavPreset gains Web + navPresetName(); the
  Settings dialog lists it. This also FIXES a pre-existing gap — the preset combo
  was persisted but never applied (only WGPU_NAV_PRESET env worked). MainWindow
  now applies the persisted preset at startup (env override still wins) and live
  on navPresetChanged, so all four presets actually work from the dialog.
- Web main_web: classifyPress routes the pressed button through navBindings()
  (orbit/pan/select), defaulting to the "web" preset; context menu already
  suppressed so RMB is free.

Tests: setNavPreset table (Catch2, 123 total); web smoke select tests use RMB.
BonsaiViewer builds; 9/9 web smoke.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 19:20:50 +10:00
Thomas Krijnen cf05bbd1bb Merge branch 'datamodel-v1.0' into ifcviewer-wgpu 2026-07-03 10:30:16 +02:00
Dion Moult 4faae025b4 ifcviewer: tests for the new viewing features (fly, x-ray, visibility)
Coverage had lagged the recent feature work. Add both layers:

- test_viewport_camera (Catch2, headless): constructs ViewportCore with a mock
  ViewportHost — construction/teardown touch no GPU (the wgpu teardown lives in
  releaseWgpuModelGpuData, only reached with models loaded), and the camera ops
  are pure — so it unit-tests the SHARED fly math fast and deterministically:
  flyMove (forward step, 5x boost, opposing-key cancel, dt clamp, QE along +Z,
  degenerate-pitch stays finite), flyLook (turn-in-place pins the eye, pitch
  clamp), flyAdjustSpeed (x1.25/notch, [0.05,1000] clamp), toggleXray, and
  hideSelected/showAll. Links the built IfcViewerCore (ViewportCore.cpp is the
  monster TU that can't compile standalone). +9 cases → 122 desktop.

- smoke.spec.mjs (Playwright): fly (enter → W moves the camera → Esc exits),
  x-ray (toggle translucency on/off), and hide-after-pick, driving the exported
  C hooks end-to-end. +3 cases → 9 web.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 16:23:30 +10:00
Dion Moult 68d6280c93 ifcviewer: visibility (hide/isolate/show-all) + X-ray — desktop parity on web
Lift the visibility + X-ray ops into ViewportCore so desktop and web share them.
The cull already reads visibility_ (hidden objects skipped) and the frame uniform
reads xray_alpha_cap_, both per frame, so each op just mutates state + schedules
a frame — no GPU buffers to rebuild, no rendering work:
- hideSelected (hide the selection, then deselect), isolateSelected (hide every
  non-selected object in a visible model), showAll (clear the hidden set),
  toggleXray (flip the alpha cap 1.0<->0.3; cull routes all to the transparent
  pass), xrayActive().
- Desktop ViewportWindow: the H / Shift+H / Alt+H / Alt+X keys and the menu-action
  wrappers now call the core; the four inline/duplicated implementations are gone.
- Web main_web: same keys (H hide · Shift+H isolate · Alt+H show all · Alt+X
  x-ray) + toolbar buttons (Hide / Isolate / Show all / X-ray, the last reflecting
  active state).

Verified on web: x-ray toggles and visibly translucent-izes the scene, hide after
a pick removes geometry, 0 GPU errors. 113/113 desktop + 6/6 web smoke; desktop
app builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 15:47:03 +10:00
Dion Moult bdfa70468e ifcviewer-web: frame the first model only on load, matching desktop
applyCachedModel already does a one-time viewAll gated by initial_view_applied_
(desktop + web) — it frames the FIRST model loaded and never re-frames as more
arrive. Two web-only divergences from the desktop viewer, fixed here:

- loadSidecarMetadataWeb called viewAll() AGAIN, unconditionally, per model, so
  every federated model that streamed in yanked the camera back to fit the whole
  scene. Drop the redundant call; the shared gate handles first-model framing.

- Nothing ever cleared initial_view_applied_. On web the embedded sample sets it
  at startup, so after clear_scene_c (a ?model= federation load) the gate was
  already tripped and the loaded models never got framed — the camera stayed on
  the prior view. (The redundant per-model viewAll above masked this until it was
  removed.) Clear the flag in resetScene: a fresh scene should auto-frame its
  first model — correct for desktop fresh-opens too.

113/113 desktop + 6/6 web smoke pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 14:58:51 +10:00
Dion Moult f9acf8be3a ifcviewer: first-person / fly view — share the desktop fly camera with web
DRY the fly camera into ViewportCore so desktop and web share identical math:
- flyMove(fwd,back,right,left,up,down,boost,dt): WASD in the view plane, QE
  along world +Z, forward = eye→target (no snap after orbiting), Shift = 5x,
  dt clamped to 0.1s. flyLook(dx,dy): turn in place (yaw/pitch, eye pinned,
  0.2 deg/px, pitch ±89.9). flyAdjustSpeed(notches): wheel scales speed x1.25.
  fly_move_speed_ + orbitEye now live in the core (orbitEye's duplicate removed
  from ViewportWindow).
- Desktop ViewportWindow: fpsIntegrate / mouse-look / wheel-speed call the core
  methods; behaviour unchanged, BonsaiViewer builds clean.
- Web main_web: Shift+F (or the Fly toolbar button) enters and pointer-locks the
  canvas; W/A/S/D/Q/E + Shift are held-tracked (keydown/keyup) and integrated
  each RAF frame with wall-clock dt; pointer-lock mouse deltas drive flyLook;
  wheel tunes speed. Exit on Esc OR a canvas click (matches desktop) — a
  pointerlockchange handler catches the browser eating the first Esc to release
  the lock (so a single Esc exits), guarded by fly_locked so a denied lock on
  entry doesn't insta-exit. Fly button reflects/ syncs active state.

Verified: web enter→WASD moves→click/Esc exits, 0 GPU errors; 113/113 desktop
core + 6/6 web smoke; desktop app builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 14:04:35 +10:00
Dion Moult 0b8c787ac0 ifcviewer: v16 zstd-compressed sidecars (~10x smaller over the wire)
The .ifcview data is hugely redundant (repeated double instance matrices,
patterned indices) — measured 12x zstd whole-file. Server Content-Encoding
can't be used (it breaks HTTP Range), so compress PER-CHUNK into the format.

Format (v16): geometry becomes per-chunk zstd(vertices)+zstd(indices) frames —
each independently Range-fetchable, so streaming is intact — and the critical +
deferred metadata blocks are single zstd frames. SidecarChunk carries the
compressed blob offsets/sizes; applyStreamedChunk (render/upload) is UNCHANGED —
decompression slots into the fetch. Full readSidecar (test/tooling) reconstructs
by decompress+scatter. zstd: desktop links libzstd (also compresses at bake);
the web build (Emscripten has no zstd port) FetchContent's the pinned zstd
source and compiles its decompress-only subset for wasm — no vendored blob,
same version as desktop. New SidecarCompress wraps it (compress guarded off
under Emscripten). Both stream paths — desktop StreamingThread worker + sync
fallback (readChunkGeometryCompressed) and web beginWebChunkLoad — decompress;
readSidecarMetadataOnly / the web bootstrap / loadDeferredMetadataWeb decompress
the metadata blocks. streamingByteProgress reports COMPRESSED bytes. MEASURED: a
752 MB v15 federation → 75 MB v16 (10x; per-file 6.7-15.3x); PP-PLP 118→15 MB,
loads 13/13 chunks on web, 0 errors.

Three fixes found while testing big federations on a real server:
- Web-streamed race: streaming_from_web was set in the deferred-header callback
  (a round-trip after the model+chunks exist), so driveStreamingLoads could take
  the sync fopen path meanwhile → "failed to read/decompress chunk 0". Now set
  immediately after applyCachedModel.
- OOM abort on 18 models: the pool grew unbounded until an alloc failed, but on
  web that's an uncatchable bad_alloc abort. Cap total pool capacity
  (setMaxTotalCapacity, 3 GB) so it stops before the heap ceiling, and raise
  MAXIMUM_MEMORY 2→4 GB (wasm32 max) for headroom.
- Web never evicted (grow-or-block only). At the hard budget, fall through to the
  LRU/priority evictor so a big federation stays navigable (highest-contribution
  chunks win) instead of freezing with holes.

113/113 desktop + 6/6 web smoke pass. No back-compat: regenerate sidecars
(desktop bakes v16; scratch conv tool migrates v15→v16).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 12:03:19 +10:00
Dion Moult 5299f6c13c ifcviewer-web: contribution-cull streaming + combined loaded/needed/total bar
Streaming picked candidates on raw frustum visibility, so viewAll over a big
federation (all models in-frustum) fetched every chunk — even fine chunks that
project to sub-pixel and the renderer never draws. Gate streaming on the SAME
contribution decision the render path already makes.

- New per-chunk contribution_visible_count: instances that passed frustum AND
  the contribution cull (projected radius >= min_radius_px), counted BEFORE HiZ
  — so it's stable while the camera is still (unlike the HiZ-post counters,
  which flip frame-to-frame and would thrash the loader) and shifts only on
  navigation, when the working set should. The candidate gate skips chunks with
  count 0: the network pulls only what's resolvable now; the rest stream in as
  you approach. Verified: fit view needs the geometry, zoomed-out needs 0.

- Loading UI reworked from per-model segments to a combined bar over the whole
  federation: dark track = not needed for this view, dim = needed-but-unloaded,
  bright = loaded. "loaded / needed" = how done THIS view is; "needed / total" =
  how much of the model the view requires — "Loading 45 / 90 MB for this view ·
  12% of 718 MB total". Driven by ViewportCore::streamingByteProgress + ifcv_bytes_*.
  Two fixes from testing: (1) show a distinct overhead phase while total==0
  ("Loading model data — X MB · Y/N models ready") so the metadata download
  isn't a dead-looking bar; (2) re-assert display:block every active frame so the
  bar REAPPEARS when navigation reveals new chunks (was only set in
  beginLoadProgress → stayed hidden after the first catch-up). Per-model exports
  kept for a future detailed view.

111/111 unit + 6/6 web smoke pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 16:28:44 +10:00
Dion Moult 001476c5a9 ifcviewer-web: navigation parity — view all, XYZ views, ortho, zoom-to-selected
The camera math already lived in the shared ViewportCore; the desktop just
bound keys to it. The web build had no keyboard handler and no camera UI, so
none of it was reachable. Wire it up (Tier 1 + 2 of nav parity; fly mode is a
separate follow-up).

Shared core:
- setStandardView(StandardView) — named Front/Back/Left/Right/Top/Bottom wrapper
  over setStandardView(yaw,pitch), so the axis→angle mapping lives in one place.
- frameSelection() — lifts the desktop's "union selected AABBs → frameAabb(1.30)"
  focus logic out of ViewportWindow into the core. Desktop's focusOnSelectedObject
  and the X/Y/Z hotkeys now call these (DRY, behaviour unchanged).

Web:
- main_web gains a keydown handler matching the desktop bindings — Home=view all,
  F=zoom to selected, P=ortho toggle, X/Y/Z (+Shift=negative)=standard views —
  plus exported entry points (view_all_c / frame_selection_c / toggle_projection_c
  / projection_is_ortho_c / standard_view_c) for the toolbar.
- shell.html adds a bottom nav toolbar (Fit / Focus / Persp-Ortho / the six views)
  with the hotkeys in tooltips; the ortho button reflects state.

Verified: Z key and Front button both move the camera, ortho toggles render +
label, zero GPU errors; 111/111 unit + 6/6 web smoke pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 14:42:45 +10:00
Dion Moult 10ab982032 ifcviewer-web: load many models from the URL + per-model loading panel
Query string: auto-load a whole federation, not one model. Accepts repeated
params (?model=a&model=b&…) and/or a comma list (?models=a,b,c); each becomes
its own streamed byte-source, clearing the embedded sample once then streaming
concurrently into one scene. A failed URL is reported without aborting the rest.

Loading UI: the bare aggregate chunk count didn't reveal the federation state,
so surface per-model progress. ViewportCore::streamingModelCount() +
streamingModelProgress(idx,…) (ordered by model_id = load order) feed
main_web's ifcv_model_count_c / ifcv_model_{resident,total}_c. shell.html draws
a panel: "Loading N models — X done · Y streaming · Z waiting · N MB" plus one
segment per model (blue fill while streaming, green when resident, grey while
its metadata is still pending) — so parallel loading and how many remain are
visible at a glance.

Verified: 10 models from a 10x ?model= query stream in parallel; the panel
steps 10 waiting → streaming → all done. 111/111 unit + 6/6 web smoke pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 14:11:02 +10:00
Dion Moult 4c38e52741 ifcviewer-web: multi-file loading (federation) via a per-model byte-source
The scene core is already multi-model — models_gpu_ is a map, applyCachedModel
APPENDS, and per-model model_id / object_id rebasing / georef+transformation
are how the desktop federates today. The only web-specific gap was the byte
source: web had ONE global source (__ifcvFile/__ifcvUrl) and reset the scene on
every load, so it could show one file at a time. Desktop meanwhile carries a
per-model source (streaming_file_path).

Mirror that on web: give each model its own web_source_id into a JS source
registry (Module.__ifcvSources[id] = a picked File or a sized remote URL).
beginWebChunkLoad, the metadata bootstrap, and the on-demand deferred fetch all
read from the owning model's source, so several files stream concurrently into
one federated scene — reusing all the shared machinery (viewAll, picking, the
GUID fetch) untouched.

- webReadRangesAsync / ifcvReadRangeInto / ifcvSourceSize take a source id.
- loadSidecarMetadataWeb(source_id, …) appends (no resetScene); main_web
  exposes load_sidecar_from_source_c(id) + clear_scene_c().
- URL size resolution moved to JS (shell.html registers + sizes sources via
  HEAD/Range), retiring the C-side ifcvBeginUrlSource / ifcv_source_ready dance.
- shell.html: source registry + "Open" (replace) / "Add" (append) buttons,
  multi-file selection; ?model= registers a URL source then loads.

Verified: two sidecars from two sources stream into one scene, both fully
resident, zero GPU errors. 111/111 unit + 6/6 web smoke pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:03:24 +10:00
Dion Moult 681de6f817 ifcviewer-web: pick logs the object's IFC GUID via the on-demand deferred fetch
First real consumer of the v15 deferred property block, and an end-to-end
demonstration that on-demand property loading works. On a left-click pick,
logSelectedObjectGuidWeb ensures the owning model's deferred block is loaded
(loadDeferredMetadataWeb — a network fetch the FIRST time, cached after) and
logs the picked object's GUID to the console.

Fix uncovered while wiring it: applyCachedModel rebases instance object_ids to
a per-model global base (object_id_base) to keep them unique across models,
but the deferred elements carry the sidecar's original local ids — so a lookup
by the picked (global) id missed. Store object_id_base on the model and rebase
the elements by it when the deferred block loads.

Verified: with a streamed model, the deferred block is fetched ONLY after the
first pick (not at load), and the pick logs a valid 22-char IFC GUID. 111/111
unit + 6/6 web smoke pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 09:21:33 +10:00
Dion Moult 13ec2be807 ifcviewer-web: streaming loading bar (metadata → geometry progress)
Users had no feedback during the seconds before/while a model streams. Add a
top progress strip + caption driven by the streaming state:
- "Loading model… N MB" while the critical metadata downloads (no chunks yet),
- "Loading geometry — R / T chunks · N MB" as chunks go resident,
- "Loaded — T chunks · N MB", then it hides.

ViewportCore::streamingProgress(resident, total) sums chunk residency across
models; main_web exports ifcv_chunks_resident_c / ifcv_chunks_total_c for
shell.html to poll each RAF. The EM_JS range reader accumulates
Module.__ifcvBytesLoaded so the caption can show MB downloaded. Shown only for
streamed loads (?model= URL / picked file), not the embedded sample.

6/6 web smoke pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 08:54:42 +10:00
Dion Moult 41a85a70ba ifcviewer: v15 — defer property metadata off the first-paint path
First-paint over a network is metadata-bound: the whole post-index metadata
(~10 MB on a 118 MB model) had to download before any geometry. But ~25% of
it — elements + string_table, the IFC element tree (names/GUIDs/hierarchy) —
is used only for UI/picking, never for rendering (ViewportCore never touches
it).

v15 splits the post-index metadata into a render-CRITICAL block (meshes,
instances, georef, chunk TOC) preceded by its byte length, then a DEFERRED
block (elements + string_table). The web loader reads only the critical block
before painting; the deferred block sits at a known, self-describing offset
([critical end, EOF)) and is fetched on demand. Desktop reads both (local).

Web on-demand path is wired and complete (not yet called — no UI consumer):
loadDeferredMetadataWeb(model_id) range-fetches + parses the deferred block
into ModelGpuData.elements/string_table, at most once; the first consumer
will be "show the selected object's name" on pick. No background prefetch —
view-only sessions never download the property data (saves 2.64 MB on this
model).

parseSidecarTail split into parseSidecarCritical + parseSidecarDeferred (pure,
unit-tested); StreamingSidecar gains the critical-block locator. Measured
(118 MB model): critical metadata 10.35 -> 7.71 MB, deferred 2.64 MB off the
path; first paint 10.5 -> 9.6 s @ 24 Mbps. (Instances still dominate the
critical block — the next metadata lever.) Format -> v15, no back-compat;
regenerate sidecars. 111/111 unit + 6/6 web smoke pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 08:01:15 +10:00
Dion Moult e1be2f208c ifcviewer: v14 chunk-contiguous sidecar + progressive network streaming
Makes large-model streaming over a network actually good — fixing read
amplification, then first-paint latency — building on the byte-range work.

v14 layout + TOC (SidecarLayout, pure + unit-tested)
  The loader chunks meshes by spatial Morton order, but the sidecar stored
  geometry in mesh-id order, so a chunk's meshes were scattered through the
  file: streaming one chunk meant either hundreds of tiny range requests or
  reading (and discarding) everything between them — a 113 MB model fetched
  ~340 MB, a 531 MB model 2.25 GB (4.2x). Fix: at bake, reorder meshes into
  the loader's chunk order and rebuild vertex/index(LOD0+LOD1)/instance
  sections so each chunk is one CONTIGUOUS byte range, and bake a chunk TOC
  ({first_mesh, mesh_count}). The loader builds chunks straight from the TOC
  rather than re-deriving the plan — the float Morton quantisation isn't
  bit-identical across toolchains (x86 baker vs wasm loader), so a re-derived
  plan scatters the chunks. Format bumped to v14 (regenerate sidecars). The
  reorder buckets instances by per-instance mesh_id (the baker never sets
  MeshInfo.first_instance — trusting it scrambled every transform → geometry
  at the origin). Multiset-verified on a 28,900-instance model: every
  instance's placement + geometry preserved. Result: 531 MB fetches 531 MB
  (1.0x) in 72 requests (was 2036).

Progressive streaming (concurrency cap + small chunks)
  Even at 1x, geometry appeared only after ~the whole model arrived: the
  browser multiplexes every in-flight Range request over one HTTP/2 conn, so
  unbounded concurrency (9 in flight) split the bandwidth and nothing finished
  until the end (measured: first paint after 113 of 118 MB / 35 s @ 24 Mbps).
  Cap concurrent chunk loads (kMaxWebInflightChunks=2): the priority-sorted
  top chunks finish and paint first, then the next → first paint 9 s. Chunk
  size dropped 16->4 MB (cheap now that each chunk is one read; matches Cesium
  3D Tiles / xeokit / SVF2) for smoother progression. First-paint is now
  metadata-bound (~10 MB tail) — the next lever.

111/111 unit (new test_sidecar_layout: geometry preserved, contiguous layout,
Morton-identity) + 6/6 web smoke pass; desktop bake (SceneLoader) reorders
before writeSidecar; embedded web sample regenerated to v14.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 21:22:47 +10:00
Dion Moult 46a695266a ifcviewer-web: export HEAPU8 for heap-size diagnostics
Lets tooling read the wasm heap size (e.g. to verify a large sidecar
streams by byte range instead of loading whole, and to watch memory while
battle-testing big models over the network). Standard emscripten runtime
method, zero size cost.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 14:26:12 +10:00
Dion Moult 9db42df81c ifcviewer-web: stop large-model network streaming thrash (grow before fetch)
Battle-testing real sidecars over HTTP Range exposed severe thrash: a
531 MB model re-fetched 2.25 GB (4×) and never converged — viewAll puts
the whole model in frustum, so every chunk wants to be resident, and the
web async path made it worse two ways:

  - A web load only consumes pool space when it COMPLETES (async), so the
    per-frame issuance over-committed the pool; completions then failed
    applyStreamedChunk on a full pool, the chunk re-candidated with no
    cooldown, and re-fetched every frame.
  - Pool growth is itself async on web (provisional sub-buffers validated
    off the JS event loop), so even fetched chunks failed to alloc until
    the pool caught up, and re-fetched.

Fix: gate web chunk issuance on VALIDATED free space + in-flight
reservation, and grow the pool BEFORE fetching:

  - streaming_web_inflight_bytes_ reserves each in-flight load's footprint
    so we never have more bytes in flight than the pool can place.
  - When a visible chunk doesn't fit validated free, don't fetch — call
    pool_.requestGrowth() (BufferPool: drives the async provisional grow
    without allocating) and short-back-off; the chunk is fetched once,
    after space exists. When the pool is saturated (model > GPU memory),
    long-cooldown so a never-fitting chunk isn't re-fetched. Gating before
    the evictor also kills phase-2 visible↔visible swap thrash.
  - On async load failure, cool down (short if the pool can still grow,
    long if saturated) instead of re-candidating next frame.

Result (manual battle tool, host.mjs + real files): 531 MB now loads
23/23 chunks, 322 MB loads 14/14 — resident climbs monotonically with
ZERO thrash warnings and a stable resident set, vs the old re-fetch loop.
The whole model resides on the GPU and stays. (Remaining ~3× ramp
over-fetch — per-chunk re-loads during the async-growth ramp + read
amplification from chunk byte-locality — is a separate efficiency
follow-up, not thrash.) 6/6 web smoke + 107/107 unit pass; desktop
unaffected (the gate is web-only; requestGrowth is a no-op wrapper there).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 14:26:12 +10:00
Dion Moult 2c5e2d1685 ifcviewer-web: fetch a chunk's vertex + index ranges concurrently
beginWebChunkLoad read the vertex ranges, then in the completion callback
read the index ranges, then applied — two serial round trips per chunk.
On a network that's the dominant per-chunk latency. Now both reads fire
at once and a small shared join (payloads + per-read done/ok flags) runs
the apply when the second lands, halving per-chunk RTT. Model re-lookup
still happens at apply time, so a resetScene mid-flight is dropped safely.

Per-chunk concurrency stacks with the existing across-chunk concurrency
(driveStreamingLoads issues several loads per frame); the browser caps
simultaneous connections per origin, so no explicit in-flight cap is
needed. 6/6 web smoke + 107/107 unit pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 13:50:37 +10:00
Dion Moult 23dc5dac48 ifcviewer-web: stream remote sidecars over HTTP Range (?model=URL)
Adds a network byte-source alongside the local Blob one. The async-chunk
infra is source-agnostic — only the two JS primitives knew it was a Blob —
so this generalises them and reuses everything else:

  - ifcvReadRangeInto: local → Blob.slice; remote → fetch() with a Range
    header (206). If a server ignores Range and returns 200, the requested
    window is sliced out so it still works (without the bandwidth saving).
  - ifcvFileSize: Blob size, or the URL's total length resolved up front.
  - ifcvBeginUrlSource: resolves total size (HEAD Content-Length, else a
    0-0 ranged GET's Content-Range) then fires _ifcv_source_ready.
  - The metadata bootstrap is extracted into a source-agnostic
    loadSidecarMetadataWeb(label); loadSidecarFromBlobWeb / FromUrlWeb are
    thin entries. streaming_from_blob → streaming_from_web (now covers both).

main_web exports load_sidecar_from_url_c(url); shell.html reads a
?model=URL query param and ccalls it once the app is live (same-origin
needs no CORS; cross-origin hosts must send CORS + Accept-Ranges).

Test: serve.mjs now answers HEAD + Range (206) and falls back to the
ifcviewer-web source dir for sample.ifcview (embedded in the wasm, not in
build-web). New smoke case loads ?model=/sample.ifcview and asserts it
renders via the Range path. 6/6 web smoke + 107/107 unit pass; desktop
unaffected (web-guarded; only the shared field rename touches it).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 12:44:37 +10:00
Dion Moult bc31e91e35 ifcviewer-web: handle device loss so GPU pressure can't freeze the tab
Reported: open a model in the web viewer, then launch the desktop
BonsaiViewer and open another model — the browser tab freezes, and a
fresh web tab then fails with "RequestDevice failed: Not enough memory
left". Root cause is GPU-memory contention: two heavy GPU clients on one
GPU, and the desktop app's allocations starve the browser's WebGPU
process, which reclaims our device.

We can't conjure GPU memory, but we were amplifying the symptom: with no
device-lost handler, render() kept driving a dead device —
wgpuSurfaceGetCurrentTexture returns Lost every frame and the
reconfigure + requestFrame retry becomes a tight per-RAF loop that hangs
the tab. Now the web device descriptor wires a device-lost callback that
latches device_lost_ (ignoring the intentional Destroyed reason from our
own shutdown); render() bails while set, so the loop goes idle instead of
spinning, and the console logs guidance to reload. The fresh-tab
RequestDevice OOM is genuine GPU exhaustion — surfaced as before, now with
a clearer message.

Verified the lost callback doesn't disturb Dawn-web's RequestDevice (all
5 web smoke tests still init + pass); desktop unaffected (device_lost_
stays false). The real contention path can't be reproduced in the headless
harness, so the loss handler itself is covered by review, not a test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 11:24:56 +10:00
Dion Moult a6cfb2651a ifcviewer-web: render through an sRGB surface view (fix dark colors)
The fragment shader pre-decodes sRGB→linear to cancel the surface's
automatic linear→sRGB write encoding, so the final bytes match the GL
backend. That only holds when the render target is an sRGB format. On
desktop the surface's preferred format already is (e.g. BGRA8UnormSrgb),
but the browser canvas only offers plain BGRA8Unorm — so nothing
re-encoded and the whole image (background + models) rendered ~3× too
dark (authored bg 0.125,0.137,0.161 → ~32,35,41 collapsed to ~3,4,6).

Fix: when the surface format isn't sRGB, render through an sRGB *view* of
it — the standard WebGPU canvas pattern. surface_view_format_ is the sRGB
sibling of surface_format_ (unchanged when already sRGB, so desktop is a
no-op); configureSurface advertises it via viewFormats, the colour
pipelines (main, MSAA target, edge) target it, and render() creates the
surface view with it. The screenshot path still reads the base texture, so
its BGRA byte-order check stays on surface_format_.

Regression test: sample a 1x1 background pixel and assert it isn't crushed
dark (R,B > 20). Verified visually too — bg is now the correct dark
blue-gray and the cube is properly lit. 5/5 web smoke + 107/107 unit pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 11:08:30 +10:00
Dion Moult 3cc759d72b ifcviewer: fix blank-until-interaction stall on web (streaming settle burst)
On first web load the sample stayed blank until a click/drag, then popped
in. Root cause: the main draw + cull run before driveStreamingLoads in
render(), so a chunk that becomes resident there is only painted a frame
later. On desktop the streaming thread keeps inFlightApprox() > 0 during a
load, so the render loop keeps ticking and the next frame paints it. On web
the sync MEMFS / Blob load finishes instantly (inFlightApprox stays 0), so
the single post-load requestFrame fired once and the on-demand loop went
idle before the geometry was ever drawn — until some input re-armed it.

Fix: arm a bounded settle burst (kStreamingSettleFrames) whenever there's
streaming activity — a load this frame, work still queued, or a visible
chunk not yet resident — and bleed it down over the next few frames, each
requesting one more. Covers the cull→display latency under an on-demand
loop and still quiesces at idle (no busy-rendering). General, not web-only.

Regression test: the sample must render with NO pointer input — a centred
patch (the framed cube) differs from a corner patch (background); a blank
stall leaves both as background. Verified empirically with a no-interaction
probe (canvas went from a static blank hash to a stable rendered one).
107/107 unit tests pass; 4/4 web smoke tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 10:11:58 +10:00
Dion Moult 2b58d7be74 ifcviewer-web: smoke-test click-to-select highlight
Third Playwright case: click dead-centre on the framed sample, assert the
canvas changes (selection highlight rendered) with zero WebGPU errors. A
broken async pick would hang init or leave the canvas unchanged. All three
cases pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 09:06:28 +10:00
Dion Moult 094575fc19 ifcviewer-web: async object pick → click-to-select on web
Desktop pick reads the pick staging buffer back with a blocking
`while(!done) waitTickInstance()` spin. On web that spin is a no-op
(Asyncify is off) and hangs the JS event loop, so click-to-select was
dead on web. This adds an async sibling that uses the spontaneous
map-callback pattern (AllowSpontaneous + the browser microtask loop)
already proven by the HiZ readback — no blocking.

  - encodePickReadbackToStaging(x,y,want_normal): the pick-pass render +
    copy-texel-to-staging, extracted from pickObjectAt verbatim and shared
    by both readbacks (desktop sync path unchanged).
  - pickObjectAtAsync(x,y,cb) [web]: encode, then map the staging buffer
    with a spontaneous callback that delivers object_id to cb. One pick in
    flight at a time (a pick issued mid-map is dropped → cb(0)).
  - applyPickToSelection(id, add, remove): routes a pick result through the
    selection state machine (replace / Shift-add / Ctrl-remove / empty-click
    clear), mirroring the desktop ViewportWindow click semantics. selection_
    marks dirty so the next render's uploadSelectionFlagsIfDirty flushes the
    highlight.

main_web wires it: a left release under a 4px drag threshold (no orbit) is
a pick at down-position * devicePixelRatio, with Shift/Ctrl modifiers;
the result callback applies selection and requests a frame. Web + desktop
build clean; 107/107 unit tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 09:06:28 +10:00
Dion Moult e70c58fe99 ifcviewer-web: smoke-test the Blob.slice byte-range load path
Adds a second Playwright case that picks the sample sidecar through the
file input, waits for the C side to confirm the blob load (console),
then asserts an orbit drag changes the canvas with zero WebGPU errors.
This exercises the #88 path distinctly from the embedded MEMFS sample —
a broken metadata-head/tail or chunk range read renders blank and fails
the orbit-changed-canvas check. Both cases pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 17:44:02 +10:00
Dion Moult 584504dcdc ifcviewer-web: stream user sidecars via Blob.slice byte ranges (#88)
Picked files are no longer copied whole into the wasm heap. The browser
File object stays in JS (Module.__ifcvFile) and is read lazily through
Blob.slice byte ranges, so a 200-500 MB sidecar never enters wasm linear
memory — only chunk-sized slices do.

Mechanism (web-only, #if __EMSCRIPTEN__):

  - JS glue (EM_JS): ifcvFileSize + ifcvReadRangeInto — slice [off,off+n)
    of the File and copy it into a caller-provided heap pointer, then call
    back _ifcv_on_range_done. No malloc across the boundary; C pre-sizes
    the destination from the read plan.
  - webReadRangesAsync: reuses planSidecarReadRanges to coalesce a range
    set into Blob.slice reads (1 MB gap — each slice is an async hop),
    scatters them into a destination laid out in input order, and fires a
    continuation when the whole set lands. An in-flight map keyed by id
    survives unordered_map rehash (scratch buffers are heap-owned).
  - loadSidecarFromBlobWeb: async metadata load — head (16 B) -> index
    count -> tail-to-EOF -> parseSidecarHead/Tail -> applyCachedModel, then
    tags the model streaming_from_blob and frames it.
  - driveStreamingLoads: blob-sourced models route to beginWebChunkLoad
    (async vertex+index range reads -> applyStreamedChunk in the callback),
    holding is_loading until the bytes arrive. The embedded MEMFS sample
    keeps the synchronous fopen path.

shell.html stashes the File and calls _load_sidecar_from_blob_c instead of
FS.writeFile'ing the whole thing; EXPORTED_RUNTIME_METHODS=['FS'] dropped.
Desktop is untouched (the new members + driveStreamingLoads branch are all
emscripten-guarded). Web links clean; desktop rebuilds; 107/107 unit tests
pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 17:43:53 +10:00
Dion Moult a0ba3c0b98 ifcviewer: extract pure buffer-based sidecar parse + read-plan helpers
Splits the v13 metadata wire-format knowledge out of the FILE*-bound
streaming reader into pure, buffer-based functions so the web byte-range
path (#88) can reuse it without loading the whole sidecar into the wasm
heap:

  - parseSidecarHead  — validates the 16-byte head, yields num_vertex_bytes
  - parseSidecarTail  — parses meshes/instances/georef/elements/strings
                        from an in-memory tail buffer, bounds-checked
  - planSidecarReadRanges + SidecarReadPlan — the range-coalescing /
    scatter planner, promoted out of the anonymous namespace

readSidecarMetadataOnly and the range readers now call these; desktop
behaviour is unchanged (head + tail are small, the bulk is still skipped
via seek). The metadata tail is split from the head around the bulk
sections, so a blob-backed loader just slices those two regions and
hands the bytes to the same parsers.

Closes a coverage gap: StreamingLoader had no unit tests. Adds
test_streaming_loader.cpp (7 cases: metadata round-trip, corrupt/truncated
rejection, vertex+index range scatter, head validation, tail truncation,
read-plan coalescing). 107/107 unit tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 15:26:29 +10:00
Dion Moult fcf3a645db ifcviewer-web: add a headless-browser smoke test
Drives the built web page in a real Chrome (channel:'chrome', so no
`playwright install`): waits for wgpu init, then asserts an orbit drag
changes the composited canvas — one check that simultaneously proves the
scene rendered, mouse input is wired, and the log overlay isn't eating
events — and that zero uncaptured WebGPU errors were logged. Every web
bring-up bug so far (blank render, error-buffer cascade, overlay
swallowing input) is this shape; this would have caught them.

serve.mjs statically serves build-web; the config launches headed
against the real GPU (--use-angle=vulkan + --ignore-gpu-blocklist are
load-bearing for a non-null adapter on Linux Chrome). node_modules and
results are gitignored. See README.md to run.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 12:14:27 +10:00
Dion Moult 89beee6514 ifcviewer: detect web pool-grow OOM via provisional sub-buffers
On web we skip the desktop error-scope spin-wait (it blocks the JS event
loop and hangs the page). The old web addSubBuffer then judged success by
`buf != nullptr` — but Dawn-web returns a NON-NULL error buffer on OOM,
so the pool committed an invalid sub-buffer, alloc handed out slices in
it, and every chunk_bind_group built against it failed ("BindGroup is
invalid" spam + a wgpuQueueSubmit panic). Loading a model larger than the
browser's WebGPU budget triggered exactly this.

Add the grown sub-buffer as *provisional* (alloc and the capacity/free
tallies skip it) and validate it through a non-blocking AllowSpontaneous
PopErrorScope. resolveProvisionalGrowth() clears the flag when it's good,
or drops the sub-buffer and latches growth_disabled_ on a real OOM — at
which point the streaming evictor bounds the working set to what fits
instead of cascading. Only one provisional grow is in flight at a time
(growth_pending_). Desktop keeps its synchronous halve-retry path
unchanged. All 100 unit tests still pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 12:13:34 +10:00
Dion Moult 2237b4acdd ifcviewer-web: stop the log overlay from covering + blocking the canvas
The status overlay was position:fixed top/left/right with max-height
80vh and pointer-events:auto — a near-fullscreen div that both hid the
model and swallowed mouse events, so orbit drags over most of the canvas
did nothing. Move it to a small bottom-left box, set pointer-events:none
so it never intercepts navigation, and collapse it to a few dimmed lines
once the app goes live (errors re-expand it). It still auto-scrolls to
the newest line.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 11:33:14 +10:00
Dion Moult e3722cf243 ifcviewer-web: load user sidecars via a file-browse button (#46)
Adds an "Open .ifcview…" button that opens the browser's native file
chooser. The picked file's bytes are written into MEMFS and a new
exported entry point, load_uploaded_model_c, reads them back via the
existing loadSidecarFromPath: it resetScene()s the current model
(replace, not append), loads the sidecar, and viewAll()s it. Geometry
becomes resident over subsequent frames through render()'s inline
driveStreamingLoads, same as the embedded sample.

Deliberately a file picker, not drag-drop: browser file drag-drop needs
an X11 drag source (a file manager) to drag *from*, which a minimal WM
(ratpoison) doesn't provide. The native chooser is WM-independent.

Exports _load_uploaded_model_c and the FS runtime method; URL/byte-range
fetch of remote models stays for #88.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 11:19:49 +10:00
Dion Moult d36d241da2 ifcviewer: size streaming pool to demand instead of probing for the max
The desktop pool walked down from 4 GB looking for the largest single
buffer the runtime would grant, then used that as the pool's first
sub-buffer and growth increment. On a stack that advertises an
effectively unbounded maxBufferSize (1 TB observed on wgpu-native here)
the walk lands on 2 GB, so loading even a 1.2 MB model allocated a 2 GB
sub-buffer. That plus the depth/MSAA/HiZ/pick attachments exhausted
VRAM, and the next tiny allocation — the ~4 KB selection_flags buffer —
failed with "Not enough memory left", invalidating its bind group and
panicking wgpuQueueSubmit.

Drop the probe and size the pool to demand, mirroring the web path:
configure a modest initial sub-buffer and let BufferPool::addSubBuffer
grow it lazily (halve-retrying to its 64 MB floor on constrained
devices). A single chunk is capped at 16 MB, so the initial sub-buffer
only has to clear that. Web keeps its 64 MB initial (Chrome contends on
large first allocations); desktop uses 256 MB to keep sub-buffer count
low for big models. The two platforms now share one createPool() (was
probeAndCreatePool — it no longer probes).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 11:09:12 +10:00
Dion Moult c0c0c987c4 ifcviewer-web: wire mouse + wheel navigation (#85)
Register emscripten HTML5 pointer/wheel handlers that translate raw
events into ViewportCore::orbitBy / panBy / dollyBy: left-drag orbits,
middle/right-drag pans, wheel zooms. mousedown binds to the canvas;
mousemove/up bind to the window so a drag keeps tracking off-canvas. A
contextmenu suppressor lets right-drag pan without the browser menu.

Pure callbacks — no Asyncify, no sync spin — so none of the web init
gotchas apply. Pick stays deferred until the async buffer-readback
rewrite. The embedded sample is now navigable on Chrome + Firefox.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 10:50:11 +10:00
Dion Moult d92f6e6226 ifcviewer: route desktop orbit/pan/zoom through ViewportCore (#85)
Replace the inline orbit/pan/wheel math in ViewportWindow's mouse
handlers with calls to ViewportCore::orbitBy / panBy / dollyBy. The core
methods request the frame (via the host), so the now-redundant
requestUpdate() calls drop out; the pivot-indicator afterglow and 3px
drag-promotion stay in the Qt layer where they belong. Behaviour is
unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 10:50:11 +10:00
Dion Moult 1d13b05acf ifcviewer: add incremental orbit/pan/zoom to ViewportCore (#85)
The orbit navigation math lived in the Qt ViewportWindow, operating on
ViewportCore's camera fields through references. That left the web host
with no way to drive the camera — orbit/pan/zoom were Qt-only.

Lift the three pixel-delta moves into ViewportCore as orbitBy / panBy /
dollyBy so every host (Qt desktop + web) shares one implementation and
the math can't drift between platforms. panBy takes the viewport height
as a parameter (the one Qt coupling: pan's world-units-per-pixel needs
it) so the core stays toolkit-free.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 10:49:54 +10:00
Thomas Krijnen df59c888fd Fixes after merge 2026-06-11 21:02:03 +02:00
Gorgious56 964fb045f7 Guard HasShapeAspects access on IFC2X3 representation iteration
IFC2X3 representations have no HasShapeAspects inverse; opening the
Geometry & Materials subpanel on an IFC2X3 object raised AttributeError
and left the items list empty. Wrap the access with a getattr default
so pre-IFC4 schemas return an empty iterable, and pin the contract with
an AST forward-compat guard that scans bim/, tool/, and core/ for any
future direct .HasShapeAspects access.

Closes #8157

Generated with the assistance of an AI coding tool.
2026-06-11 18:49:50 +02:00
Gorgious56 08a3a3864b Fix np_frombuffer_legacy length-vs-dtype check
The check `len(bytedata) == n * 2` was wrong: float64 is 8 bytes per
element, not 2. Legacy float64 checksums fell through to the float32
reader and produced a (2n,)-shaped array, breaking is_moved() and
is_camera_moved() with `ValueError: operands could not be broadcast`
on .blend files saved by Blender <5.0.

Adds a parametrized regression test covering both n=3 (translation)
and n=9 (rotation) for both dtypes.

Generated with the assistance of an AI coding tool.
2026-06-11 18:46:21 +02:00
Gorgious56 37e080c6de Read wall extent from bbox in cursor gizmo layout
GizmoWallEdition.position_gizmos used props.anchor_x / props.length
for the in-range check (split icon visibility) and perpendicular
gizmo placement. Those props mirror IFC and are re-primed by
_maybe_resync_wall_props_from_ifc — any operator path that skips
the re-sync leaves the perpendicular gizmo clamped to the previous
wall extent, so the icon parks at the old wall end instead of the
cursor's orthogonal projection. Visible after a wall mutation as
the perpendicular icon landing way off the cursor in top-down view.

Switch to the mesh bbox along local X. recreate_wall rebuilds the
mesh to match the current IFC body on every wall mutation, so
bound_box is authoritative without an explicit props sync.

Generated with the assistance of an AI coding tool.
2026-06-11 18:46:21 +02:00
Gorgious56 903baa9e5c Hide MEP gizmos on non-parametric elements
MEP elements imported as tessellation / brep (no IfcExtrudedAreaSolid
or IfcSweptDiskSolid in their body representation) can't be
parametrically edited — the gizmos offer affordances the geometry
kernel has no path to honour. tool.System.has_parametric_body
inspects the Model/Body/MODEL_VIEW representation and returns True
only when at least one item resolves to one of the two
profile-sweep primitives.

The gate is wired into:
- GizmoMEPActions.is_eligible_object (the action icon group)
- _active_is_flow_segment / _active_is_bend_fitting visibility
  predicates the icon row consults per-icon
- GizmoPipeSegmentEdition / GizmoDuctSegmentEdition is_element_type

tool.Parametric.is_pipe_segment / is_duct_segment stay IFC-class-only
so their truth-table contract test keeps reading a single concern.

Generated with the assistance of an AI coding tool.
2026-06-11 18:46:21 +02:00
Gorgious56 0b95688dd1 Move _is_multiple_of_pi to tool.Cad
Pure-math parallelism check (value ≡ 0 mod π within VTX_PRECISION)
that lived as a module-private helper in mep.py belongs next to
tool.Cad.is_x — same comparator family, no MEP-specific knowledge.
Other features with rotation-difference checks (wall fillet, roof
slope, railing terminus) now have a sanctioned spelling.

Generated with the assistance of an AI coding tool.
2026-06-11 18:46:21 +02:00
Gorgious56 da95be801c Add MEP cache + smoke + cancel-ops forward-compat tests
Four standalone test files pinning contracts the production code
already honours:

- test_mep_actions_cache.py: GizmoMEPActions visibility-predicate
  cache evicts on selection or generation change.
- test_mep_bend_preview_cache.py: bend decorator polyline cache
  re-uses within a generation and rebuilds on generation bump.
- test_mep_distribution_fit_smoke.py: bim.fit_flow_segments
  round-trips a 3-segment polyline without raising.
- test_preview_cancel_ops_forward_compat.py: AST scan ensures every
  preview Enable* operator has a paired Cancel* operator with the
  matching prop reset.

Generated with the assistance of an AI coding tool.
2026-06-11 18:46:21 +02:00
Gorgious56 b6e03574d2 DRY transform-modal draw gate + polyline helper
Two small refactors:

- apply_transform_modal_draw_gate(group, context) replaces the
  three-line _is_transform_modal_active + _hide_all_non_modal_gizmos
  pair that BillboardingGizmoGroupMixin, BaseParametricGizmoGroup
  and BaseSchematicGizmoGroup all repeat in draw_prepare.
- decorator.py renames _stroke_lines_alpha to a public-scope
  draw_polyline_segments and drops the no-longer-private companion
  docstring reference; the function is now usable by sibling
  decorators that draw polyline overlays.

Plus a few one-liner tweaks in tool/model.py and opening.py
following the helper rename.

Generated with the assistance of an AI coding tool.
2026-06-11 18:46:21 +02:00
Gorgious56 083022dea3 Cache array-child + wall topology by IFC generation
Two hot paths the gizmo polls fire every viewport event memoise
their result against tool.Parametric.get_geom_generation():

- tool.Blender.Modifier.any_selected_array_child caches the
  per-selection scan against the selection identity-set + the
  IFC generation token so a stable selection during a drag
  doesn't re-walk every selected object's BBIM_Array pset every
  frame.
- bim/module/model/wall.py grows a pair-predicate + connection
  cache that the wall topology gizmos hit; both keyed on
  (pair_uids, predicate_kind, generation) so a wall split or
  axis edit invalidates correctly via the generation bump.

Behavioural contract is unchanged — stale entries are evicted
on generation bump; cache miss returns the same value the
un-cached path returned.

Generated with the assistance of an AI coding tool.
2026-06-11 18:46:21 +02:00
Gorgious56 a9512492f0 Centralise model test fixtures via conftest
bim/module/model/conftest.py exposes the autouse _require_real_bpy
skip-guard, four make_* factories (obj / element / context /
ifc_file), and a patched_tool context-manager factory that wires
the half-dozen tool.* boundary patches every gizmo + decorator
test was repeating.

Existing test files in the directory drop their local copies of
_require_real_bpy and adopt the patched_tool / make_* fixtures
where the call site simplifies — test_mep_port_operators.py is
the biggest beneficiary (−89 LOC).

No production behaviour change.

Generated with the assistance of an AI coding tool.
2026-06-11 18:46:21 +02:00
Gorgious56 9e35db593e Extract MEP bend preview + refine port operators
Three concerns bundled by file boundary (all in mep.py):

- Extract bend preview operators + GizmoBendPreview into a focused
  mep_bend_preview.py module; preview_base.py grows the shared helper
  set both bend and other previews now consume; classes tuple in
  model/__init__.py updated to register the new module.
- Surface ERROR reports on five silent CANCELLED returns in
  MEPUnjoinAtPort / MEPRemoveTerminalFitting / MEPUnjoinPair so a
  degenerate IFC file ("fitting has no Blender object", "connected
  port leads nowhere") shows up in the popup instead of looking like
  a no-op.
- DRY: _resolve_active_mep_segment + _require_port_state factor the
  segment-id-or-active-object resolve + port-state guard out of every
  port operator's prologue; _wire_anchored_icon_targets pulls the
  GizmoMEPActions setup() body into an exercise-without-MRO helper so
  the wiring-contract tests can hit it without instantiating the
  GizmoGroup.

Drops the now-unused preview_base import that the extraction left
behind.

Generated with the assistance of an AI coding tool.
2026-06-11 18:46:21 +02:00
Gorgious56 38ea9c0ac3 Brighten and dash opening occlusion outline
The opening preview's outline used a single-batch two-pass scheme that
dimmed the occluded back pass via alpha=0.25. The visible front pass also
inherited the source decorator color's modest alpha, so the outline read
as subtle on both sides.

Replace with a CAD hidden-line convention: solid full-alpha front pass on
the visible side, world-space dashed back pass on the occluded side. Both
passes use POLYLINE_UNIFORM_COLOR so depth and line-weight paths match.
The dashed batch is built once per object epoch by a new pure helper
tool.Blender.build_dashed_line_segments (pre-segments edges into world-
space dash chunks), then cached via the existing batch-cache mechanism
under "<uid>_dashed".

The solid front pass is rendered at a slightly wider line width than the
dashed back pass so its halo overpowers Blender's WIRE-display overlay
bias at outline pixels — without the asymmetry the wire's anti-z-fight
forward bias makes the LESS_EQUAL comparison narrowly fail and the
dashed pass wins on visible edges too.

Generated with the assistance of an AI coding tool.
2026-06-11 18:46:21 +02:00