Commit Graph

6 Commits

Author SHA1 Message Date
Dion Moult d475553cd0 ifcviewer-full: per-patch area labels + skip redundant 2-pt perpendicular
Area mode now drops a label at every connected coplanar patch — a
BFS sweep over selected_ restricted to each mesh's edge adjacency
identifies the components, then each component gets one label at
its area-weighted centroid in world space.  Two clicks on
different walls now show two distinct numbers; a single BFS-grown
wall face stays one number across all its triangles.

The 2-pt length perpendicular line is now omitted when |perp|
matches any of ΔX/ΔY/ΔZ within 1mm — the surface-aligned-with-
axis case where the perpendicular is already shown by one of the
RGB legs.  Avoids redundant double-readout on axis-aligned walls.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 08:55:26 +10:00
Dion Moult 65e40b9923 ifcviewer-full: 1-pt laser, 2-pt XYZ + perpendicular, sharper visuals
Length tool's 1-pt laser is now hybrid:
  - On any surface, a coplanar BFS finds the connected face patch
    around the click and projects its vertices into the surface
    tangent basis to get an exact bounding-box extent.  Stops at
    the face edge by construction — no overshoot into adjacent
    geometry like the previous tangent-raycast did.
  - On near-horizontal surfaces (|n.z| > 0.85, i.e. floors and
    ceilings) it additionally fires one raycast in +n to the
    opposing surface — so a single floor click reports X extent +
    Y extent + ceiling height.
  - Bars are labelled by their dominant world axis (X/Y/Z) instead
    of "vertical/horizontal", which reads cleanly on either kind
    of surface.

The 2-pt readout now draws the world-space XYZ stair-step (red ΔX,
green ΔY, blue ΔZ) with each leg labelled, and a dashed
perpendicular line whenever the two picks landed on near-parallel
surfaces — useful for measuring across walls.

To support multiple line styles per frame, OverlayRenderer's
setOverlayLines takes std::vector<LineGroup> instead of a single
inline style; each group has its own color/halo/width and an
optional dash period.  The line shader gained v_along_px +
u_dash_period uniforms (screen-space dashes), and both line and
point shaders now use a sharp step() for the inner→stroke
transition with AA only on the outer halo edge — much crisper than
the previous soft band.  Default visual style trimmed: 1.5px lines
(0.5px halo), 6px dots (1px halo), opaque black halo.

Also adds ViewportWindow::raycast(origin, dir, RaycastHit&) — CPU
ray traversal of each model's per-instance BVH followed by
Möller-Trumbore against the candidate meshes' triangles (lazily
read back, cached per call).  Used by the floor/ceiling laser path
today and reusable for any future raycast-based feature.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 08:50:02 +10:00
Dion Moult d9eb67b7a8 ifcviewer-full: length tool (2/3/4+ point distance, angle, polygon area)
ViewportWindow trades the area_tool_active_ bool for an enum ToolMode
{None, Area, Length}; the existing surfacePickedInTool signal carries
both, the app dispatches on toolMode().  Esc exits any active tool;
Backspace/Delete in length mode emits toolBackspacePressed which the
length tool uses to remove the last point.

LengthMeasurement collects clicked world-space points and adapts the
readout: 2pt → distance + axis-aligned ΔX/ΔY/ΔZ, 3pt → angle at the
middle vertex + triangle area, 4+pt → best-fit-plane PCA + shoelace
when planar (RMS plane distance / bbox diag < 1e-3) else fan
triangulation, with the chosen method labelled in the readout.  Per-
segment lengths float at each midpoint.

OverlayRenderer grows three new pipelines to support this:
  - point sprite shader: gl_PointCoord-based outlined disc with
    fwidth-smoothed inner/stroke bands, a single draw call.
  - line shader: CPU-expand each segment to 6 verts carrying both
    endpoints + (side, along) corner index; vertex shader computes
    the screen-space perpendicular and offsets accordingly.  Real
    outlined lines independent of the driver's glLineWidth clamp.
  - screen-space rect shader: HUD + label backgrounds drawn as raw
    GL quads in NDC.  QPainter::fillRect on QOpenGLPaintDevice was
    silently dropping fills across drivers; bypassing it entirely
    via this shader makes backgrounds reliable.  Cull-face is also
    explicitly disabled here — GL_TRIANGLES respects it but the
    line/point primitives don't, so this was the one path needing
    the fix.

setOverlayLines / setOverlayPoints take an inner color, an outline
color, and an extra-pixels-per-side stroke amount.  Lines + points
draw with GL_ALWAYS so measurement annotations stay visible through
geometry; highlight tris stay depth-aware (GL_LEQUAL) so area
shading still tints the surface in place.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 21:41:47 +10:00
Dion Moult ad62dd6d91 ifcviewer: viewport overlay subsystem (highlight tris + HUD text)
New OverlayRenderer module owns every client-supplied overlay primitive
drawn after the main pass: tinted, depth-aware highlight triangles via
its own GL shader, and top-left HUD text via QPainter on a
QOpenGLPaintDevice.  Public surface on ViewportWindow is just two
forwarders (setHighlightTriangles, setHudText).

ViewportWindow's MeshLocalPick now exposes the instance's composed
transform so consumers can map mesh-local geometry back to world
space without re-querying.  AreaMeasurement uses both: its selection
key is now (object_id, tri) so per-instance highlighting works for
two distinct walls sharing a mesh, and on every pick it rebuilds the
world-space tri list and the HUD readout.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 16:43:38 +10:00
Dion Moult 016c278748 ifcviewer-full: console-print accumulating coplanar-patch area tool
Adds a click-to-measure area mode triggered by Ctrl+Shift+A.  Each LMB
click expands the picked triangle into its connected coplanar patch
(BFS over shared edges, dot(normal, seed) > 0.9999); re-clicking
removes that patch; Alt+LMB skips expansion for a single triangle.
Picks across different meshes accumulate as separate patches.

ViewportWindow gains pickMeshLocalAt (screen pick → mesh-local hit
via inverse composed transform) and a tool-mode pattern mirroring
the section tool (toggleAreaTool, surfacePickedInTool signal,
areaToolToggled signal, Esc to exit).  Per-mesh adjacency is built
lazily on first pick of each mesh and dropped on tool toggle.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 12:03:22 +10:00
Dion Moult f2b655fcf6 ifcviewer-full: print object volume on click via lazy GPU readback
Adds neutral primitives on ViewportWindow (readbackMeshTriangles,
findInstance) so consumers can compute per-object geometry queries
without the library retaining a CPU triangle copy. Measurement.cpp in
ifcviewer-full uses them to sum signed-tetrahedra in mesh-local space,
weighted by |det(placement_3x3)| per instance for mapped-item scaling.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 11:25:30 +10:00