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https://github.com/IfcOpenShell/IfcOpenShell.git
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d475553cd0
Area mode now drops a label at every connected coplanar patch — a BFS sweep over selected_ restricted to each mesh's edge adjacency identifies the components, then each component gets one label at its area-weighted centroid in world space. Two clicks on different walls now show two distinct numbers; a single BFS-grown wall face stays one number across all its triangles. The 2-pt length perpendicular line is now omitted when |perp| matches any of ΔX/ΔY/ΔZ within 1mm — the surface-aligned-with- axis case where the perpendicular is already shown by one of the RGB legs. Avoids redundant double-readout on axis-aligned walls. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
1048 lines
43 KiB
C++
1048 lines
43 KiB
C++
/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#include "Measurement.h"
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#include "ViewportWindow.h"
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#include <QtGlobal>
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#include <Eigen/Dense>
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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#include <queue>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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namespace {
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double meshLocalVolume(const ViewportWindow::MeshTriangles& tris) {
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// Signed tetrahedra from the origin: V = sum( a · (b × c) ) / 6.
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// Absolute value at the end so winding convention doesn't matter.
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double sum = 0.0;
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const size_t n = tris.indices.size();
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for (size_t i = 0; i + 2 < n; i += 3) {
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const uint32_t ia = tris.indices[i + 0];
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const uint32_t ib = tris.indices[i + 1];
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const uint32_t ic = tris.indices[i + 2];
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const float* a = &tris.positions[3 * ia];
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const float* b = &tris.positions[3 * ib];
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const float* c = &tris.positions[3 * ic];
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const double cx = double(b[1]) * c[2] - double(b[2]) * c[1];
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const double cy = double(b[2]) * c[0] - double(b[0]) * c[2];
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const double cz = double(b[0]) * c[1] - double(b[1]) * c[0];
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sum += double(a[0]) * cx + double(a[1]) * cy + double(a[2]) * cz;
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}
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return std::abs(sum) / 6.0;
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}
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double det3(const float M[16]) {
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// Upper-left 3x3 of a column-major 4x4: M[col * 4 + row].
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const double m00 = M[0], m10 = M[1], m20 = M[2];
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const double m01 = M[4], m11 = M[5], m21 = M[6];
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const double m02 = M[8], m12 = M[9], m22 = M[10];
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return m00 * (m11 * m22 - m12 * m21)
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- m01 * (m10 * m22 - m12 * m20)
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+ m02 * (m10 * m21 - m11 * m20);
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}
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} // namespace
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double volumeOfObjects(ViewportWindow& vp,
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const std::vector<uint32_t>& object_ids) {
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if (object_ids.empty()) return 0.0;
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// Group selected instances by (model_id, mesh_id) so each unique mesh
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// is read back at most once per call. Each entry stores the |det| of
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// every instance of that mesh in the request.
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std::unordered_map<uint64_t, std::vector<double>> by_mesh;
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by_mesh.reserve(object_ids.size());
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for (uint32_t oid : object_ids) {
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ViewportWindow::InstanceLookup lk;
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if (!vp.findInstance(oid, lk)) continue;
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const uint64_t key = (uint64_t(lk.model_id) << 32) | lk.mesh_id;
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by_mesh[key].push_back(std::abs(det3(lk.placement_transformation)));
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}
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double total = 0.0;
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ViewportWindow::MeshTriangles tris;
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for (const auto& [key, dets] : by_mesh) {
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const uint32_t model_id = uint32_t(key >> 32);
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const uint32_t mesh_id = uint32_t(key & 0xffffffffu);
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if (!vp.readbackMeshTriangles(model_id, mesh_id, tris)) continue;
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const double v = meshLocalVolume(tris);
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for (double d : dets) total += v * d;
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}
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return total;
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}
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namespace {
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// edge_key: undirected edge between two mesh-local vertex indices.
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uint64_t edgeKey(uint32_t a, uint32_t b) {
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if (a > b) std::swap(a, b);
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return (uint64_t(a) << 32) | uint64_t(b);
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}
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// Triangle area = 0.5 * |(b - a) × (c - a)|. Also returns the unit normal
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// (zeroed for degenerate tris).
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double triAreaAndNormal(const float* a, const float* b, const float* c,
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float n_out[3]) {
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const double bax = double(b[0]) - a[0];
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const double bay = double(b[1]) - a[1];
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const double baz = double(b[2]) - a[2];
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const double cax = double(c[0]) - a[0];
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const double cay = double(c[1]) - a[1];
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const double caz = double(c[2]) - a[2];
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const double nx = bay * caz - baz * cay;
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const double ny = baz * cax - bax * caz;
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const double nz = bax * cay - bay * cax;
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const double len = std::sqrt(nx * nx + ny * ny + nz * nz);
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if (len > 0.0) {
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n_out[0] = float(nx / len);
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n_out[1] = float(ny / len);
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n_out[2] = float(nz / len);
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} else {
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n_out[0] = n_out[1] = n_out[2] = 0.0f;
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}
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return 0.5 * len;
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}
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// Squared distance from `p` to triangle (a, b, c) — clipped to the
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// triangle's interior or boundary, whichever is closest. Standard
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// implementation (Ericson, "Real-Time Collision Detection").
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double pointTriangleDistSq(const float p[3],
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const float a[3], const float b[3], const float c[3]) {
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auto sub = [](const float u[3], const float v[3], double r[3]) {
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r[0] = double(u[0]) - v[0];
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r[1] = double(u[1]) - v[1];
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r[2] = double(u[2]) - v[2];
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};
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auto dot = [](const double u[3], const double v[3]) {
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return u[0] * v[0] + u[1] * v[1] + u[2] * v[2];
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};
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double ab[3], ac[3], ap[3];
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sub(b, a, ab);
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sub(c, a, ac);
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sub(p, a, ap);
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const double d1 = dot(ab, ap);
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const double d2 = dot(ac, ap);
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if (d1 <= 0.0 && d2 <= 0.0) {
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return ap[0]*ap[0] + ap[1]*ap[1] + ap[2]*ap[2];
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}
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double bp[3];
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sub(p, b, bp);
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const double d3 = dot(ab, bp);
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const double d4 = dot(ac, bp);
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if (d3 >= 0.0 && d4 <= d3) {
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return bp[0]*bp[0] + bp[1]*bp[1] + bp[2]*bp[2];
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}
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const double vc = d1 * d4 - d3 * d2;
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if (vc <= 0.0 && d1 >= 0.0 && d3 <= 0.0) {
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const double v = d1 / (d1 - d3);
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const double qx = ap[0] - v * ab[0];
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const double qy = ap[1] - v * ab[1];
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const double qz = ap[2] - v * ab[2];
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return qx*qx + qy*qy + qz*qz;
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}
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double cp[3];
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sub(p, c, cp);
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const double d5 = dot(ab, cp);
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const double d6 = dot(ac, cp);
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if (d6 >= 0.0 && d5 <= d6) {
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return cp[0]*cp[0] + cp[1]*cp[1] + cp[2]*cp[2];
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}
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const double vb = d5 * d2 - d1 * d6;
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if (vb <= 0.0 && d2 >= 0.0 && d6 <= 0.0) {
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const double w = d2 / (d2 - d6);
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const double qx = ap[0] - w * ac[0];
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const double qy = ap[1] - w * ac[1];
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const double qz = ap[2] - w * ac[2];
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return qx*qx + qy*qy + qz*qz;
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}
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const double va = d3 * d6 - d5 * d4;
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if (va <= 0.0 && (d4 - d3) >= 0.0 && (d5 - d6) >= 0.0) {
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const double w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
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const double qx = double(b[0]) + w * (double(c[0]) - b[0]) - p[0];
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const double qy = double(b[1]) + w * (double(c[1]) - b[1]) - p[1];
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const double qz = double(b[2]) + w * (double(c[2]) - b[2]) - p[2];
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return qx*qx + qy*qy + qz*qz;
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}
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// Inside the triangle — return perpendicular distance to its plane.
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const double denom = 1.0 / (va + vb + vc);
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const double v = vb * denom;
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const double w = vc * denom;
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const double qx = double(a[0]) + v * ab[0] + w * ac[0] - p[0];
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const double qy = double(a[1]) + v * ab[1] + w * ac[1] - p[1];
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const double qz = double(a[2]) + v * ab[2] + w * ac[2] - p[2];
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return qx*qx + qy*qy + qz*qz;
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}
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constexpr double kCoplanarDot = 0.9999; // ~0.81° tolerance
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} // namespace
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AreaMeasurement::AreaMeasurement() = default;
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void AreaMeasurement::clear(ViewportWindow& vp) {
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mesh_cache_.clear();
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selected_.clear();
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total_area_m2_ = 0.0;
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vp.setHighlightTriangles({}, 0, 0, 0, 0);
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vp.setOverlayLabels({});
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}
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void AreaMeasurement::rebuildHighlight(ViewportWindow& vp) {
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// Push every selected triangle's three world-space vertices to the
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// overlay. Mesh-local positions × per-instance composed transform.
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std::vector<float> world_xyz;
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world_xyz.reserve(selected_.size() * 9);
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for (const auto& [key, sel] : selected_) {
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const uint64_t cache_key = (uint64_t(sel.model_id) << 32)
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| uint64_t(sel.mesh_id);
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auto cit = mesh_cache_.find(cache_key);
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if (cit == mesh_cache_.end()) continue;
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const MeshCache& c = cit->second;
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if (size_t(sel.tri) * 3 + 2 >= c.indices.size()) continue;
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const float* M = sel.composed_transform; // column-major
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for (int e = 0; e < 3; ++e) {
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const uint32_t vi = c.indices[3 * sel.tri + e];
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const float* p = &c.positions[3 * vi];
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// World = M * (p, 1). Column-major: M[col*4 + row].
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const float wx = M[0]*p[0] + M[4]*p[1] + M[8]*p[2] + M[12];
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const float wy = M[1]*p[0] + M[5]*p[1] + M[9]*p[2] + M[13];
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const float wz = M[2]*p[0] + M[6]*p[1] + M[10]*p[2] + M[14];
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world_xyz.push_back(wx);
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world_xyz.push_back(wy);
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world_xyz.push_back(wz);
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}
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}
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// Translucent cyan-ish tint — readable on both light and dark surfaces.
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vp.setHighlightTriangles(world_xyz, 0.20f, 0.85f, 1.00f, 0.45f);
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// Per-patch labels: connected-components sweep over the selected
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// triangles (using the mesh's full edge adjacency, restricted to
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// edges where both incident tris are in the selection). Each
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// component → one label at its area-weighted centroid in world
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// space, with the patch area in m². Two clicks on different walls
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// → two distinct components → two labels; one click that BFS-grew
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// 200 tris of one wall face → one label.
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std::unordered_map<uint32_t, std::vector<const SelectedTri*>> by_object;
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for (const auto& [key, sel] : selected_) {
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const uint32_t object_id = uint32_t(key >> 32);
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by_object[object_id].push_back(&sel);
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}
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std::vector<OverlayRenderer::Label> labels;
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for (const auto& [obj_id, sels] : by_object) {
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if (sels.empty()) continue;
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// All tris belonging to one object share its mesh + transform.
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const SelectedTri& any = *sels[0];
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const uint64_t cache_key = (uint64_t(any.model_id) << 32)
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| uint64_t(any.mesh_id);
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auto cit = mesh_cache_.find(cache_key);
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if (cit == mesh_cache_.end()) continue;
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const MeshCache& c = cit->second;
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// Selected-tri set restricted to this object.
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std::unordered_set<uint32_t> remaining;
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remaining.reserve(sels.size());
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for (const SelectedTri* s : sels) remaining.insert(s->tri);
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// Find each connected component via BFS over shared edges,
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// accepting only neighbours that are themselves selected.
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while (!remaining.empty()) {
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const uint32_t start = *remaining.begin();
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std::unordered_set<uint32_t> in_comp{start};
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std::queue<uint32_t> frontier;
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frontier.push(start);
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std::vector<uint32_t> component;
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while (!frontier.empty()) {
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const uint32_t t = frontier.front(); frontier.pop();
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component.push_back(t);
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if (size_t(t) * 3 + 2 >= c.indices.size()) continue;
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for (int e = 0; e < 3; ++e) {
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const uint32_t ia = c.indices[3 * t + e];
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const uint32_t ib = c.indices[3 * t + (e + 1) % 3];
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auto it = c.edges.find(edgeKey(ia, ib));
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if (it == c.edges.end()) continue;
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for (uint32_t nt : it->second) {
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if (in_comp.count(nt) || remaining.count(nt) == 0) continue;
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in_comp.insert(nt);
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frontier.push(nt);
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}
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}
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}
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for (uint32_t t : component) remaining.erase(t);
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// Area + area-weighted centroid (mesh-local).
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double area = 0.0, cx = 0.0, cy = 0.0, cz = 0.0;
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for (uint32_t t : component) {
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if (size_t(t) >= c.tri_areas.size()) continue;
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const double a = c.tri_areas[t];
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area += a;
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const uint32_t ia = c.indices[3 * t + 0];
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const uint32_t ib = c.indices[3 * t + 1];
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const uint32_t ic = c.indices[3 * t + 2];
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const float* va = &c.positions[3 * ia];
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const float* vb = &c.positions[3 * ib];
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const float* vc = &c.positions[3 * ic];
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cx += a * (double(va[0]) + vb[0] + vc[0]) / 3.0;
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cy += a * (double(va[1]) + vb[1] + vc[1]) / 3.0;
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cz += a * (double(va[2]) + vb[2] + vc[2]) / 3.0;
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}
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if (area <= 0.0) continue;
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cx /= area; cy /= area; cz /= area;
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// Centroid → world via the instance's composed transform.
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const float* M = any.composed_transform;
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OverlayRenderer::Label lbl;
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lbl.world_pos[0] = float(M[0]*cx + M[4]*cy + M[8]*cz + M[12]);
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lbl.world_pos[1] = float(M[1]*cx + M[5]*cy + M[9]*cz + M[13]);
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lbl.world_pos[2] = float(M[2]*cx + M[6]*cy + M[10]*cz + M[14]);
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lbl.text = QString::number(area, 'f', 4) + " m²";
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labels.push_back(std::move(lbl));
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}
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}
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vp.setOverlayLabels(labels);
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}
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AreaMeasurement::MeshCache* AreaMeasurement::meshCache(ViewportWindow& vp,
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uint32_t model_id,
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uint32_t mesh_id) {
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const uint64_t key = (uint64_t(model_id) << 32) | uint64_t(mesh_id);
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auto it = mesh_cache_.find(key);
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if (it != mesh_cache_.end()) return &it->second;
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ViewportWindow::MeshTriangles tris;
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if (!vp.readbackMeshTriangles(model_id, mesh_id, tris)) return nullptr;
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MeshCache c;
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c.positions = std::move(tris.positions);
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c.indices = std::move(tris.indices);
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const size_t n_tris = c.indices.size() / 3;
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c.tri_normals.resize(n_tris * 3);
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c.tri_areas.resize(n_tris);
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c.edges.reserve(n_tris * 3);
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for (size_t t = 0; t < n_tris; ++t) {
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const uint32_t ia = c.indices[3 * t + 0];
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const uint32_t ib = c.indices[3 * t + 1];
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const uint32_t ic = c.indices[3 * t + 2];
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const float* a = &c.positions[3 * ia];
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const float* b = &c.positions[3 * ib];
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const float* cc = &c.positions[3 * ic];
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float n[3];
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c.tri_areas[t] = triAreaAndNormal(a, b, cc, n);
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c.tri_normals[3 * t + 0] = n[0];
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c.tri_normals[3 * t + 1] = n[1];
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c.tri_normals[3 * t + 2] = n[2];
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c.edges[edgeKey(ia, ib)].push_back(uint32_t(t));
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c.edges[edgeKey(ib, ic)].push_back(uint32_t(t));
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c.edges[edgeKey(ic, ia)].push_back(uint32_t(t));
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}
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return &mesh_cache_.emplace(key, std::move(c)).first->second;
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}
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void AreaMeasurement::onPick(ViewportWindow& vp, int x, int y, bool alt) {
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ViewportWindow::MeshLocalPick pick;
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if (!vp.pickMeshLocalAt(x, y, pick)) return;
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MeshCache* cache = meshCache(vp, pick.model_id, pick.mesh_id);
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if (!cache) return;
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const size_t n_tris = cache->indices.size() / 3;
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if (n_tris == 0) return;
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|
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// Find the seed triangle: the one whose interior (or boundary) is
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// closest to the pick's mesh-local point.
|
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uint32_t seed = 0;
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double best = std::numeric_limits<double>::infinity();
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for (size_t t = 0; t < n_tris; ++t) {
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const uint32_t ia = cache->indices[3 * t + 0];
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const uint32_t ib = cache->indices[3 * t + 1];
|
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const uint32_t ic = cache->indices[3 * t + 2];
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const double d = pointTriangleDistSq(pick.mesh_local,
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&cache->positions[3 * ia],
|
||
&cache->positions[3 * ib],
|
||
&cache->positions[3 * ic]);
|
||
if (d < best) {
|
||
best = d;
|
||
seed = uint32_t(t);
|
||
}
|
||
}
|
||
|
||
// Expand to coplanar patch (BFS over shared edges). Alt skips it.
|
||
std::vector<uint32_t> patch;
|
||
if (alt) {
|
||
patch.push_back(seed);
|
||
} else {
|
||
const float* sn = &cache->tri_normals[3 * seed];
|
||
std::unordered_set<uint32_t> visited;
|
||
visited.insert(seed);
|
||
std::queue<uint32_t> frontier;
|
||
frontier.push(seed);
|
||
while (!frontier.empty()) {
|
||
const uint32_t t = frontier.front(); frontier.pop();
|
||
patch.push_back(t);
|
||
for (int e = 0; e < 3; ++e) {
|
||
const uint32_t ia = cache->indices[3 * t + e];
|
||
const uint32_t ib = cache->indices[3 * t + (e + 1) % 3];
|
||
auto it = cache->edges.find(edgeKey(ia, ib));
|
||
if (it == cache->edges.end()) continue;
|
||
for (uint32_t nt : it->second) {
|
||
if (nt == t || visited.count(nt)) continue;
|
||
const float* nn = &cache->tri_normals[3 * nt];
|
||
const double dot = double(sn[0]) * nn[0]
|
||
+ double(sn[1]) * nn[1]
|
||
+ double(sn[2]) * nn[2];
|
||
if (dot < kCoplanarDot) continue;
|
||
visited.insert(nt);
|
||
frontier.push(nt);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// Toggle: if the seed was already in the set, remove the patch;
|
||
// otherwise add it.
|
||
const uint64_t seed_key = triKey(pick.object_id, seed);
|
||
const bool removing = selected_.count(seed_key) > 0;
|
||
double delta = 0.0;
|
||
for (uint32_t t : patch) {
|
||
const uint64_t k = triKey(pick.object_id, t);
|
||
if (removing) {
|
||
auto it = selected_.find(k);
|
||
if (it != selected_.end()) {
|
||
delta -= cache->tri_areas[t];
|
||
selected_.erase(it);
|
||
}
|
||
} else {
|
||
SelectedTri sel;
|
||
sel.model_id = pick.model_id;
|
||
sel.mesh_id = pick.mesh_id;
|
||
sel.tri = t;
|
||
std::memcpy(sel.composed_transform, pick.composed_transform,
|
||
sizeof(sel.composed_transform));
|
||
if (selected_.emplace(k, sel).second) {
|
||
delta += cache->tri_areas[t];
|
||
}
|
||
}
|
||
}
|
||
total_area_m2_ += delta;
|
||
|
||
rebuildHighlight(vp);
|
||
|
||
qInfo("Area %s%.6f m^2 (total: %.6f m^2, %zu tris)",
|
||
delta >= 0.0 ? "+" : "", delta,
|
||
total_area_m2_, selected_.size());
|
||
}
|
||
|
||
// ----- LengthMeasurement -----------------------------------------------------
|
||
|
||
namespace {
|
||
|
||
double dist3(const std::array<float, 3>& a, const std::array<float, 3>& b) {
|
||
const double dx = double(b[0]) - a[0];
|
||
const double dy = double(b[1]) - a[1];
|
||
const double dz = double(b[2]) - a[2];
|
||
return std::sqrt(dx*dx + dy*dy + dz*dz);
|
||
}
|
||
|
||
double triArea3(const std::array<float, 3>& a,
|
||
const std::array<float, 3>& b,
|
||
const std::array<float, 3>& c) {
|
||
const double bax = double(b[0]) - a[0];
|
||
const double bay = double(b[1]) - a[1];
|
||
const double baz = double(b[2]) - a[2];
|
||
const double cax = double(c[0]) - a[0];
|
||
const double cay = double(c[1]) - a[1];
|
||
const double caz = double(c[2]) - a[2];
|
||
const double nx = bay * caz - baz * cay;
|
||
const double ny = baz * cax - bax * caz;
|
||
const double nz = bax * cay - bay * cax;
|
||
return 0.5 * std::sqrt(nx*nx + ny*ny + nz*nz);
|
||
}
|
||
|
||
// Polygon area via best-fit plane + shoelace, falling back to fan
|
||
// triangulation when the points stray off the plane. Returns the
|
||
// resulting area and a label naming which path was taken.
|
||
struct PolygonAreaResult {
|
||
double area_m2;
|
||
const char* method;
|
||
};
|
||
|
||
PolygonAreaResult polygonArea(const std::vector<std::array<float, 3>>& pts) {
|
||
using Vec3d = Eigen::Vector3d;
|
||
using Mat3d = Eigen::Matrix3d;
|
||
const size_t n = pts.size();
|
||
|
||
// Centroid + bounding box (for the planarity threshold).
|
||
Vec3d centroid = Vec3d::Zero();
|
||
Vec3d bbox_min = Vec3d::Constant(std::numeric_limits<double>::infinity());
|
||
Vec3d bbox_max = Vec3d::Constant(-std::numeric_limits<double>::infinity());
|
||
for (const auto& p : pts) {
|
||
const Vec3d v(p[0], p[1], p[2]);
|
||
centroid += v;
|
||
bbox_min = bbox_min.cwiseMin(v);
|
||
bbox_max = bbox_max.cwiseMax(v);
|
||
}
|
||
centroid /= double(n);
|
||
const double bbox_diag = (bbox_max - bbox_min).norm();
|
||
|
||
// 3x3 covariance. Smallest eigenvector of this is the plane normal.
|
||
Mat3d cov = Mat3d::Zero();
|
||
for (const auto& p : pts) {
|
||
const Vec3d d = Vec3d(p[0], p[1], p[2]) - centroid;
|
||
cov += d * d.transpose();
|
||
}
|
||
|
||
Eigen::SelfAdjointEigenSolver<Mat3d> es(cov);
|
||
const Vec3d normal = es.eigenvectors().col(0); // smallest eigenvalue
|
||
|
||
// RMS plane distance, normalised against the bounding-box diagonal.
|
||
double sq_sum = 0.0;
|
||
for (const auto& p : pts) {
|
||
const double d = (Vec3d(p[0], p[1], p[2]) - centroid).dot(normal);
|
||
sq_sum += d * d;
|
||
}
|
||
const double rms = std::sqrt(sq_sum / double(n));
|
||
const bool planar = bbox_diag > 0.0 && (rms / bbox_diag) < 1e-3;
|
||
|
||
if (planar) {
|
||
// Build an in-plane orthonormal basis.
|
||
Vec3d u = normal.cross(Vec3d::UnitX());
|
||
if (u.squaredNorm() < 1e-6) u = normal.cross(Vec3d::UnitY());
|
||
u.normalize();
|
||
const Vec3d v = normal.cross(u);
|
||
|
||
// Project + shoelace.
|
||
std::vector<std::array<double, 2>> uv(n);
|
||
for (size_t i = 0; i < n; ++i) {
|
||
const Vec3d d = Vec3d(pts[i][0], pts[i][1], pts[i][2]) - centroid;
|
||
uv[i][0] = d.dot(u);
|
||
uv[i][1] = d.dot(v);
|
||
}
|
||
double s = 0.0;
|
||
for (size_t i = 0; i < n; ++i) {
|
||
const auto& a = uv[i];
|
||
const auto& b = uv[(i + 1) % n];
|
||
s += a[0] * b[1] - b[0] * a[1];
|
||
}
|
||
return { 0.5 * std::abs(s), "planar" };
|
||
}
|
||
|
||
// Fan from p0. Works for star-shaped polygons; for genuinely twisted
|
||
// 3D point sets it's a heuristic — flagged in the method label.
|
||
double area = 0.0;
|
||
for (size_t i = 1; i + 1 < n; ++i) {
|
||
area += triArea3(pts[0], pts[i], pts[i + 1]);
|
||
}
|
||
return { area, "fan-triangulated (non-planar)" };
|
||
}
|
||
|
||
} // namespace
|
||
|
||
LengthMeasurement::LengthMeasurement() = default;
|
||
|
||
namespace {
|
||
|
||
// Visual style — reused across all length-tool overlay paths.
|
||
constexpr float LINE_WIDTH = 1.5f;
|
||
constexpr float LINE_HALO = 0.5f;
|
||
constexpr float DOT_SIZE = 6.0f;
|
||
constexpr float DOT_HALO = 1.0f;
|
||
constexpr float DASH_PERIOD = 9.0f; // px
|
||
constexpr float DASH_ON_RATIO = 0.55f; // 5 on, 4 off
|
||
|
||
OverlayRenderer::LineGroup makeGroup(std::vector<float> xyz,
|
||
float r, float g, float b,
|
||
bool dashed = false) {
|
||
OverlayRenderer::LineGroup gp;
|
||
gp.world_xyz = std::move(xyz);
|
||
gp.color[0] = r; gp.color[1] = g; gp.color[2] = b; gp.color[3] = 1.0f;
|
||
gp.stroke_color[0] = 0.0f; gp.stroke_color[1] = 0.0f;
|
||
gp.stroke_color[2] = 0.0f; gp.stroke_color[3] = 1.0f;
|
||
gp.line_width = LINE_WIDTH;
|
||
gp.stroke_extra = LINE_HALO;
|
||
gp.dash_period_px = dashed ? DASH_PERIOD : 0.0f;
|
||
gp.dash_on_ratio = DASH_ON_RATIO;
|
||
return gp;
|
||
}
|
||
|
||
void pushDot(std::vector<float>& xyz, const std::array<float, 3>& p) {
|
||
xyz.push_back(p[0]);
|
||
xyz.push_back(p[1]);
|
||
xyz.push_back(p[2]);
|
||
}
|
||
|
||
void pushSeg(std::vector<float>& xyz,
|
||
const std::array<float, 3>& a,
|
||
const std::array<float, 3>& b) {
|
||
xyz.insert(xyz.end(), a.begin(), a.end());
|
||
xyz.insert(xyz.end(), b.begin(), b.end());
|
||
}
|
||
|
||
OverlayRenderer::Label makeLabel(const std::array<float, 3>& a,
|
||
const std::array<float, 3>& b,
|
||
const QString& text) {
|
||
OverlayRenderer::Label lbl;
|
||
lbl.world_pos[0] = 0.5f * (a[0] + b[0]);
|
||
lbl.world_pos[1] = 0.5f * (a[1] + b[1]);
|
||
lbl.world_pos[2] = 0.5f * (a[2] + b[2]);
|
||
lbl.text = text;
|
||
return lbl;
|
||
}
|
||
|
||
void pushDots(ViewportWindow& vp, const std::vector<float>& xyz) {
|
||
vp.setOverlayPoints(xyz,
|
||
/*inner*/ 1.0f, 1.0f, 1.0f, 1.0f,
|
||
/*size*/ DOT_SIZE,
|
||
/*stroke*/ 0.0f, 0.0f, 0.0f, 1.0f,
|
||
/*extra*/ DOT_HALO);
|
||
}
|
||
|
||
} // namespace
|
||
|
||
void LengthMeasurement::clear(ViewportWindow& vp) {
|
||
points_.clear();
|
||
normals_.clear();
|
||
vp.setOverlayPoints({}, 0,0,0,0, 0, 0,0,0,0, 0);
|
||
vp.setOverlayLines({});
|
||
vp.setOverlayLabels({});
|
||
vp.setHudText(QString());
|
||
}
|
||
|
||
void LengthMeasurement::onPick(ViewportWindow& vp, int x, int y, bool /*alt*/) {
|
||
ViewportWindow::MeshLocalPick pick;
|
||
if (!vp.pickMeshLocalAt(x, y, pick)) return;
|
||
points_.push_back({pick.world_pos[0], pick.world_pos[1], pick.world_pos[2]});
|
||
normals_.push_back({pick.world_normal[0], pick.world_normal[1], pick.world_normal[2]});
|
||
if (points_.size() == 1) {
|
||
first_pick_ = pick; // record info the laser BFS needs
|
||
}
|
||
rebuildOverlay(vp);
|
||
}
|
||
|
||
void LengthMeasurement::removeLastPoint(ViewportWindow& vp) {
|
||
if (points_.empty()) return;
|
||
points_.pop_back();
|
||
if (!normals_.empty()) normals_.pop_back();
|
||
rebuildOverlay(vp);
|
||
}
|
||
|
||
void LengthMeasurement::rebuildOverlay(ViewportWindow& vp) {
|
||
if (points_.size() == 1 && normals_.size() == 1) {
|
||
rebuildLaserOverlay(vp);
|
||
return;
|
||
}
|
||
|
||
std::vector<float> pts_xyz;
|
||
pts_xyz.reserve(points_.size() * 3);
|
||
for (const auto& p : points_) pushDot(pts_xyz, p);
|
||
pushDots(vp, pts_xyz);
|
||
|
||
std::vector<OverlayRenderer::LineGroup> groups;
|
||
std::vector<OverlayRenderer::Label> labels;
|
||
const size_t n = points_.size();
|
||
|
||
if (n == 2) {
|
||
// Direct line A→B (white) + total-length label.
|
||
const auto& a = points_[0];
|
||
const auto& b = points_[1];
|
||
groups.push_back(makeGroup({a[0], a[1], a[2], b[0], b[1], b[2]},
|
||
1.0f, 1.0f, 1.0f));
|
||
labels.push_back(makeLabel(a, b,
|
||
QString::number(dist3(a, b), 'f', 3) + " m"));
|
||
|
||
// Axis-coloured stair-step A → (Bx,Ay,Az) → (Bx,By,Az) → B.
|
||
// Each leg gets its delta label (omit zero legs to keep the
|
||
// overlay clean when the points are axis-aligned).
|
||
const std::array<float, 3> kx = {b[0], a[1], a[2]};
|
||
const std::array<float, 3> ky = {b[0], b[1], a[2]};
|
||
const double dx = std::abs(double(b[0]) - a[0]);
|
||
const double dy = std::abs(double(b[1]) - a[1]);
|
||
const double dz = std::abs(double(b[2]) - a[2]);
|
||
if (dx > 1e-6) {
|
||
groups.push_back(makeGroup({a[0],a[1],a[2], kx[0],kx[1],kx[2]},
|
||
1.00f, 0.30f, 0.30f));
|
||
labels.push_back(makeLabel(a, kx,
|
||
"ΔX: " + QString::number(dx, 'f', 3) + " m"));
|
||
}
|
||
if (dy > 1e-6) {
|
||
groups.push_back(makeGroup({kx[0],kx[1],kx[2], ky[0],ky[1],ky[2]},
|
||
0.30f, 0.90f, 0.30f));
|
||
labels.push_back(makeLabel(kx, ky,
|
||
"ΔY: " + QString::number(dy, 'f', 3) + " m"));
|
||
}
|
||
if (dz > 1e-6) {
|
||
groups.push_back(makeGroup({ky[0],ky[1],ky[2], b[0],b[1],b[2]},
|
||
0.30f, 0.55f, 1.00f));
|
||
labels.push_back(makeLabel(ky, b,
|
||
"ΔZ: " + QString::number(dz, 'f', 3) + " m"));
|
||
}
|
||
|
||
// Perpendicular projection: only when both picks landed on
|
||
// surfaces with near-parallel normals (|n_a · n_b| > 0.95). We
|
||
// pick the average normal (flipped to agree with n_a if needed)
|
||
// and project AB onto it. Drawn dashed from A to A + perp·n.
|
||
if (normals_.size() == 2) {
|
||
const auto& na = normals_[0];
|
||
const auto& nb = normals_[1];
|
||
const double dot_nn = double(na[0])*nb[0]
|
||
+ double(na[1])*nb[1]
|
||
+ double(na[2])*nb[2];
|
||
if (std::abs(dot_nn) > 0.95) {
|
||
const float sign = dot_nn >= 0.0 ? 1.0f : -1.0f;
|
||
float n_avg[3] = {
|
||
0.5f * (na[0] + sign * nb[0]),
|
||
0.5f * (na[1] + sign * nb[1]),
|
||
0.5f * (na[2] + sign * nb[2]),
|
||
};
|
||
const float len = std::sqrt(n_avg[0]*n_avg[0]
|
||
+ n_avg[1]*n_avg[1]
|
||
+ n_avg[2]*n_avg[2]);
|
||
if (len > 1e-6f) {
|
||
n_avg[0] /= len; n_avg[1] /= len; n_avg[2] /= len;
|
||
}
|
||
const double abx = double(b[0]) - a[0];
|
||
const double aby = double(b[1]) - a[1];
|
||
const double abz = double(b[2]) - a[2];
|
||
const double perp = abx*n_avg[0] + aby*n_avg[1] + abz*n_avg[2];
|
||
const double abs_perp = std::abs(perp);
|
||
// Skip the perpendicular dimension when it collapses onto
|
||
// an existing axis-aligned leg — happens when the surface
|
||
// normal lines up with a world axis, in which case
|
||
// ΔX / ΔY / ΔZ already shows the same number.
|
||
constexpr double kAxisCollapseTol = 1e-3; // 1mm
|
||
const bool redundant =
|
||
std::abs(abs_perp - dx) < kAxisCollapseTol
|
||
|| std::abs(abs_perp - dy) < kAxisCollapseTol
|
||
|| std::abs(abs_perp - dz) < kAxisCollapseTol;
|
||
if (abs_perp > 1e-6 && !redundant) {
|
||
const std::array<float, 3> tip = {
|
||
float(a[0] + perp * n_avg[0]),
|
||
float(a[1] + perp * n_avg[1]),
|
||
float(a[2] + perp * n_avg[2]),
|
||
};
|
||
auto perp_grp = makeGroup(
|
||
{a[0],a[1],a[2], tip[0],tip[1],tip[2]},
|
||
1.0f, 1.0f, 1.0f, /*dashed*/ true);
|
||
groups.push_back(perp_grp);
|
||
labels.push_back(makeLabel(a, tip,
|
||
"perp: " + QString::number(abs_perp, 'f', 3) + " m"));
|
||
}
|
||
}
|
||
}
|
||
} else if (n >= 3) {
|
||
// 3-pt and 4+pt: white connecting polyline (closed for 4+) with
|
||
// per-segment length labels. HUD carries the angle/area readout.
|
||
std::vector<float> seg_xyz;
|
||
seg_xyz.reserve(n * 6);
|
||
labels.reserve(n);
|
||
auto addSeg = [&](const std::array<float, 3>& a,
|
||
const std::array<float, 3>& b) {
|
||
pushSeg(seg_xyz, a, b);
|
||
labels.push_back(makeLabel(a, b,
|
||
QString::number(dist3(a, b), 'f', 3) + " m"));
|
||
};
|
||
for (size_t i = 0; i + 1 < n; ++i) addSeg(points_[i], points_[i + 1]);
|
||
if (n >= 4) addSeg(points_[n - 1], points_[0]);
|
||
groups.push_back(makeGroup(std::move(seg_xyz), 1.0f, 1.0f, 1.0f));
|
||
}
|
||
|
||
vp.setOverlayLines(groups);
|
||
vp.setOverlayLabels(labels);
|
||
vp.setHudText(formatReadout());
|
||
}
|
||
|
||
namespace {
|
||
|
||
// Which world axis is `v` closest to? Used to label the BFS extent
|
||
// bars (X/Y/Z) without hard-coding wall vs floor convention.
|
||
const char* dominantAxisLabel(const float v[3]) {
|
||
const float ax = std::abs(v[0]);
|
||
const float ay = std::abs(v[1]);
|
||
const float az = std::abs(v[2]);
|
||
if (az >= ax && az >= ay) return "Z";
|
||
if (ax >= ay) return "X";
|
||
return "Y";
|
||
}
|
||
|
||
} // namespace
|
||
|
||
void LengthMeasurement::rebuildLaserOverlay(ViewportWindow& vp) {
|
||
const auto& wp = first_pick_.world_pos; // float[3] world click
|
||
const auto& n = first_pick_.world_normal; // float[3] world normal
|
||
|
||
// ---------- Tangent basis in world ----------
|
||
// t1 = world-up Gram-Schmidt'd against n; fall back to world-X for
|
||
// near-horizontal surfaces so the basis never degenerates.
|
||
constexpr float WORLD_UP[3] = {0.0f, 0.0f, 1.0f};
|
||
const float dot_un = WORLD_UP[0]*n[0] + WORLD_UP[1]*n[1] + WORLD_UP[2]*n[2];
|
||
float t1[3] = {
|
||
WORLD_UP[0] - dot_un * n[0],
|
||
WORLD_UP[1] - dot_un * n[1],
|
||
WORLD_UP[2] - dot_un * n[2],
|
||
};
|
||
float t1_len = std::sqrt(t1[0]*t1[0] + t1[1]*t1[1] + t1[2]*t1[2]);
|
||
if (t1_len < 0.1f) {
|
||
constexpr float WORLD_X[3] = {1.0f, 0.0f, 0.0f};
|
||
const float dot_xn = WORLD_X[0]*n[0] + WORLD_X[1]*n[1] + WORLD_X[2]*n[2];
|
||
t1[0] = WORLD_X[0] - dot_xn * n[0];
|
||
t1[1] = WORLD_X[1] - dot_xn * n[1];
|
||
t1[2] = WORLD_X[2] - dot_xn * n[2];
|
||
t1_len = std::sqrt(t1[0]*t1[0] + t1[1]*t1[1] + t1[2]*t1[2]);
|
||
}
|
||
if (t1_len > 1e-6f) {
|
||
t1[0] /= t1_len; t1[1] /= t1_len; t1[2] /= t1_len;
|
||
}
|
||
const float t2[3] = {
|
||
n[1]*t1[2] - n[2]*t1[1],
|
||
n[2]*t1[0] - n[0]*t1[2],
|
||
n[0]*t1[1] - n[1]*t1[0],
|
||
};
|
||
|
||
std::vector<OverlayRenderer::LineGroup> groups;
|
||
std::vector<OverlayRenderer::Label> labels;
|
||
QStringList hud_lines;
|
||
hud_lines << QStringLiteral("Laser measure (click another point for distance)");
|
||
|
||
// ---------- Coplanar-patch BFS for face extent ----------
|
||
// Read back the seed mesh, transform every vertex into world space,
|
||
// build edge adjacency, BFS from the seed triangle keeping only
|
||
// co-normal neighbours, then project each patch vertex into the
|
||
// (t1, t2) basis to get the bounding extent of the face. Stops
|
||
// exactly at the face edge (no overshoot into adjacent geometry).
|
||
ViewportWindow::MeshTriangles tris;
|
||
bool have_extent = false;
|
||
double min_t1 = 0.0, max_t1 = 0.0, min_t2 = 0.0, max_t2 = 0.0;
|
||
if (vp.readbackMeshTriangles(first_pick_.model_id, first_pick_.mesh_id, tris)) {
|
||
const size_t n_verts = tris.positions.size() / 3;
|
||
const size_t n_tris = tris.indices.size() / 3;
|
||
if (n_tris > 0) {
|
||
// Vertices → world.
|
||
std::vector<float> wv(n_verts * 3);
|
||
const float* M = first_pick_.composed_transform;
|
||
for (size_t i = 0; i < n_verts; ++i) {
|
||
const float* p = &tris.positions[i * 3];
|
||
wv[i*3 + 0] = M[0]*p[0] + M[4]*p[1] + M[8]*p[2] + M[12];
|
||
wv[i*3 + 1] = M[1]*p[0] + M[5]*p[1] + M[9]*p[2] + M[13];
|
||
wv[i*3 + 2] = M[2]*p[0] + M[6]*p[1] + M[10]*p[2] + M[14];
|
||
}
|
||
// Per-tri world normals + edge adjacency.
|
||
std::vector<std::array<float, 3>> tri_n(n_tris);
|
||
std::unordered_map<uint64_t, std::vector<uint32_t>> edges;
|
||
edges.reserve(n_tris * 3);
|
||
for (size_t t = 0; t < n_tris; ++t) {
|
||
const uint32_t ia = tris.indices[3*t + 0];
|
||
const uint32_t ib = tris.indices[3*t + 1];
|
||
const uint32_t ic = tris.indices[3*t + 2];
|
||
const float* a = &wv[3*ia];
|
||
const float* b = &wv[3*ib];
|
||
const float* c = &wv[3*ic];
|
||
const float bax = b[0]-a[0], bay = b[1]-a[1], baz = b[2]-a[2];
|
||
const float cax = c[0]-a[0], cay = c[1]-a[1], caz = c[2]-a[2];
|
||
float nx = bay*caz - baz*cay;
|
||
float ny = baz*cax - bax*caz;
|
||
float nz = bax*cay - bay*cax;
|
||
const float nl = std::sqrt(nx*nx + ny*ny + nz*nz);
|
||
if (nl > 0.0f) { nx /= nl; ny /= nl; nz /= nl; }
|
||
tri_n[t] = {nx, ny, nz};
|
||
edges[edgeKey(ia, ib)].push_back(uint32_t(t));
|
||
edges[edgeKey(ib, ic)].push_back(uint32_t(t));
|
||
edges[edgeKey(ic, ia)].push_back(uint32_t(t));
|
||
}
|
||
// Seed = nearest triangle to world click.
|
||
uint32_t seed = 0;
|
||
double best = std::numeric_limits<double>::infinity();
|
||
for (size_t t = 0; t < n_tris; ++t) {
|
||
const uint32_t ia = tris.indices[3*t + 0];
|
||
const uint32_t ib = tris.indices[3*t + 1];
|
||
const uint32_t ic = tris.indices[3*t + 2];
|
||
const double d = pointTriangleDistSq(
|
||
wp, &wv[3*ia], &wv[3*ib], &wv[3*ic]);
|
||
if (d < best) { best = d; seed = uint32_t(t); }
|
||
}
|
||
// BFS coplanar.
|
||
const auto& sn = tri_n[seed];
|
||
std::unordered_set<uint32_t> in_patch;
|
||
in_patch.insert(seed);
|
||
std::queue<uint32_t> frontier;
|
||
frontier.push(seed);
|
||
while (!frontier.empty()) {
|
||
const uint32_t t = frontier.front(); frontier.pop();
|
||
for (int e = 0; e < 3; ++e) {
|
||
const uint32_t ia = tris.indices[3*t + e];
|
||
const uint32_t ib = tris.indices[3*t + (e + 1) % 3];
|
||
auto it = edges.find(edgeKey(ia, ib));
|
||
if (it == edges.end()) continue;
|
||
for (uint32_t nt : it->second) {
|
||
if (nt == t || in_patch.count(nt)) continue;
|
||
const auto& nn = tri_n[nt];
|
||
const double dot = double(sn[0])*nn[0]
|
||
+ double(sn[1])*nn[1]
|
||
+ double(sn[2])*nn[2];
|
||
if (dot < kCoplanarDot) continue;
|
||
in_patch.insert(nt);
|
||
frontier.push(nt);
|
||
}
|
||
}
|
||
}
|
||
// Project unique patch vertices → tangent coords.
|
||
std::unordered_set<uint32_t> patch_verts;
|
||
for (uint32_t t : in_patch) {
|
||
patch_verts.insert(tris.indices[3*t + 0]);
|
||
patch_verts.insert(tris.indices[3*t + 1]);
|
||
patch_verts.insert(tris.indices[3*t + 2]);
|
||
}
|
||
for (uint32_t vi : patch_verts) {
|
||
const float* v = &wv[3 * vi];
|
||
const double dx = double(v[0]) - wp[0];
|
||
const double dy = double(v[1]) - wp[1];
|
||
const double dz = double(v[2]) - wp[2];
|
||
const double a1 = dx*t1[0] + dy*t1[1] + dz*t1[2];
|
||
const double a2 = dx*t2[0] + dy*t2[1] + dz*t2[2];
|
||
if (!have_extent) {
|
||
min_t1 = max_t1 = a1;
|
||
min_t2 = max_t2 = a2;
|
||
have_extent = true;
|
||
} else {
|
||
min_t1 = std::min(min_t1, a1); max_t1 = std::max(max_t1, a1);
|
||
min_t2 = std::min(min_t2, a2); max_t2 = std::max(max_t2, a2);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
auto pushBar = [&](const float t[3], double mn, double mx) {
|
||
const std::array<float, 3> a = {
|
||
float(wp[0] + mn * t[0]),
|
||
float(wp[1] + mn * t[1]),
|
||
float(wp[2] + mn * t[2]),
|
||
};
|
||
const std::array<float, 3> b = {
|
||
float(wp[0] + mx * t[0]),
|
||
float(wp[1] + mx * t[1]),
|
||
float(wp[2] + mx * t[2]),
|
||
};
|
||
const double extent = mx - mn;
|
||
const QString axis = QString::fromLatin1(dominantAxisLabel(t));
|
||
groups.push_back(makeGroup({a[0],a[1],a[2], b[0],b[1],b[2]},
|
||
1.0f, 1.0f, 1.0f, /*dashed*/ true));
|
||
labels.push_back(makeLabel(a, b,
|
||
QString("%1 extent: %2 m").arg(axis).arg(extent, 0, 'f', 3)));
|
||
hud_lines << QString("%1 extent: %2 m").arg(axis).arg(extent, 0, 'f', 3);
|
||
};
|
||
if (have_extent && (max_t1 - min_t1) > 1e-6) pushBar(t1, min_t1, max_t1);
|
||
if (have_extent && (max_t2 - min_t2) > 1e-6) pushBar(t2, min_t2, max_t2);
|
||
|
||
// ---------- Hybrid: vertical raycast for horizontal surfaces ----------
|
||
// For floors / ceilings (|n.z| close to 1) the BFS extents give the
|
||
// floor footprint; the *useful* extra dimension is the room height,
|
||
// which a single raycast in +n finds. Skip on walls (|n.z| < 0.85)
|
||
// — there the BFS already covers the user's intent.
|
||
if (std::abs(n[2]) > 0.85f) {
|
||
constexpr float NUDGE = 1e-3f;
|
||
const float ro[3] = {
|
||
wp[0] + NUDGE * n[0],
|
||
wp[1] + NUDGE * n[1],
|
||
wp[2] + NUDGE * n[2],
|
||
};
|
||
ViewportWindow::RaycastHit hit;
|
||
if (vp.raycast(ro, n, hit)) {
|
||
const double dist = double(hit.distance) + double(NUDGE);
|
||
const std::array<float, 3> a = {wp[0], wp[1], wp[2]};
|
||
const std::array<float, 3> b = {hit.world_pos[0],
|
||
hit.world_pos[1],
|
||
hit.world_pos[2]};
|
||
const QString tag = (n[2] > 0.0f)
|
||
? QStringLiteral("ceiling height")
|
||
: QStringLiteral("floor distance");
|
||
groups.push_back(makeGroup({a[0],a[1],a[2], b[0],b[1],b[2]},
|
||
1.0f, 1.0f, 1.0f, /*dashed*/ true));
|
||
labels.push_back(makeLabel(a, b,
|
||
QString("%1: %2 m").arg(tag).arg(dist, 0, 'f', 3)));
|
||
hud_lines << QString("%1: %2 m").arg(tag).arg(dist, 0, 'f', 3);
|
||
}
|
||
}
|
||
|
||
pushDots(vp, std::vector<float>(wp, wp + 3));
|
||
vp.setOverlayLines(groups);
|
||
vp.setOverlayLabels(labels);
|
||
vp.setHudText(hud_lines.join('\n'));
|
||
}
|
||
|
||
QString LengthMeasurement::formatReadout() const {
|
||
const size_t n = points_.size();
|
||
if (n == 0) return QStringLiteral("Length tool: click first point");
|
||
if (n == 1) return QStringLiteral("1 point (click another)");
|
||
|
||
if (n == 2) {
|
||
const auto& a = points_[0];
|
||
const auto& b = points_[1];
|
||
const double d = dist3(a, b);
|
||
const double dx = std::abs(double(b[0]) - a[0]);
|
||
const double dy = std::abs(double(b[1]) - a[1]);
|
||
const double dz = std::abs(double(b[2]) - a[2]);
|
||
return QString("Length: %1 m\nΔX: %2 ΔY: %3 ΔZ: %4 m")
|
||
.arg(d, 0, 'f', 4)
|
||
.arg(dx, 0, 'f', 4)
|
||
.arg(dy, 0, 'f', 4)
|
||
.arg(dz, 0, 'f', 4);
|
||
}
|
||
|
||
if (n == 3) {
|
||
const auto& a = points_[0];
|
||
const auto& b = points_[1];
|
||
const auto& c = points_[2];
|
||
// Angle at b (the middle-clicked vertex).
|
||
const double bax = double(a[0]) - b[0];
|
||
const double bay = double(a[1]) - b[1];
|
||
const double baz = double(a[2]) - b[2];
|
||
const double bcx = double(c[0]) - b[0];
|
||
const double bcy = double(c[1]) - b[1];
|
||
const double bcz = double(c[2]) - b[2];
|
||
const double la = std::sqrt(bax*bax + bay*bay + baz*baz);
|
||
const double lc = std::sqrt(bcx*bcx + bcy*bcy + bcz*bcz);
|
||
double angle_deg = 0.0;
|
||
if (la > 0.0 && lc > 0.0) {
|
||
const double cosang = std::clamp(
|
||
(bax*bcx + bay*bcy + baz*bcz) / (la * lc), -1.0, 1.0);
|
||
angle_deg = std::acos(cosang) * 180.0 / M_PI;
|
||
}
|
||
return QString("Angle at pt 2: %1°\nTriangle area: %2 m²\nPerimeter: %3 m")
|
||
.arg(angle_deg, 0, 'f', 2)
|
||
.arg(triArea3(a, b, c), 0, 'f', 4)
|
||
.arg(dist3(a, b) + dist3(b, c) + dist3(c, a), 0, 'f', 4);
|
||
}
|
||
|
||
// 4+ points: polygon area.
|
||
const PolygonAreaResult r = polygonArea(points_);
|
||
double perimeter = 0.0;
|
||
for (size_t i = 0; i < n; ++i) {
|
||
perimeter += dist3(points_[i], points_[(i + 1) % n]);
|
||
}
|
||
return QString("Polygon (%1 pts, %2)\nArea: %3 m²\nPerimeter: %4 m")
|
||
.arg(n)
|
||
.arg(r.method)
|
||
.arg(r.area_m2, 0, 'f', 4)
|
||
.arg(perimeter, 0, 'f', 4);
|
||
}
|