Fixes typo introduced in b4740b6 where `element in MATERIAL_SETS` should
have been `element.is_a() in MATERIAL_SETS`. This resulted in
deduplication of layersets, but not of the layers themselves.
Enable multiple CSS files in stylesheet_path using comma separation.
Files are loaded in order with natural CSS cascading behavior.
Example: "base.css, overrides.css"
"In some versions of Python, instances of classes may have an
__annotations__ attribute. However, this is not supported functionality.
If you need the annotations of an instance, you can use type() to access
its class" https://docs.python.org/3/howto/annotations.html
When editing representation items for elements with IfcMaterialLayerSetUsage
(LAYER2/LAYER3), the depth attribute is now hidden from the UI as it should
not be modified at the item level for these parametric elements.
The check is performed by accessing the parent element through the
representation_obj property in geometry props and checking its material
usage type.
The copy_node_graph() method checks for a "window" key in the context
override, but get_shader_editor_context() wasn't providing it. This
caused the function to return early, preventing external styles from
loading.
Updated get_shader_editor_context() to include the window when the
screen differs from the current context, following the same pattern
used in get_viewport_context().
Changed tolerance from 1e-5 to 1e-4 to account for floating-point errors
introduced by matrix transformations. Fixes section annotations being
incorrectly excluded from drawings when they should be visible.
Moves IfcSpace hiding from collection assignment to after scene
addition, allowing hide_set() to work properly once objects are
in the view layer. Fixes RuntimeError during IFC import.
When duplicating elements, skip assign_body_styles if the element's
constituent materials already have style representations. This prevents
creating redundant IfcStyledItem entities on the geometry when styles
should be inherited from the material definition.
To speed up the process. Previously we were using `/m` which build different targets in parallel, but not .cpp files. So rocksdb could have been building for 30 mins because of this.
sync_references was syncing spatial element placements FROM Blender TO IFC,
corrupting their correct positions. Spatial elements (storeys, spaces,
buildings) often have Blender objects at Z=0 for modeling convenience, but
their IFC placements store absolute positions.
Solution: Skip syncing placements for IfcSpatialElement and IfcGrid types,
as their IFC placement is the source of truth.
Fixes storey elevation corruption during SECTION_LEVEL annotation generation.