Linked IFC files were included in SVG output but without their
world transform, causing geometry to appear at wrong coordinates.
Falls back to no transform if the link cache is unavailable.
Generated with the assistance of an AI coding tool.
Link empty handles were missing from visible_objects, so linked
models were always hidden when activating a drawing.
Generated with the assistance of an AI coding tool.
Rewrite the BonsaiViewer viewport architecture page to match the current
renderer (updated type names, streaming/sidecar flow). Add a dedicated
.ifcview sidecar format reference page and link it from the ifcopenshell
formats toctree, and polish the Bonsai intro copy.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rename the streamer/sidecar transfer and record types to describe what
they are rather than how they move:
MeshChunk -> StreamedMesh
InstanceChunk -> StreamedInstance
InstanceCpu -> InstanceInfo
PackedElementInfo -> ElementTableRecord
uploadMeshChunk -> uploadStreamedMesh
uploadInstanceChunk -> uploadStreamedInstance
buildMeshChunk -> buildStreamedMesh
and the two post-index sidecar metadata blocks:
"critical" metadata -> "geometry" metadata (meshes/instances/georef/TOC)
"deferred" metadata -> "element" metadata (elements + string table)
parseSidecarCritical -> parseSidecarGeometryMetadata
parseSidecarDeferred -> parseSidecarElementMetadata
The one behavioural change: the element hierarchy (parent_id) was
carried through ElementInfo, ElementTableRecord, and the sidecar element
table but never consumed, so drop it and bump SIDECAR_VERSION 16 -> 17.
No back-compat: regenerate sidecars. sample.ifcview is regenerated at v17.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Full section tool for the web viewport, with the gizmo + interaction shared with
desktop from one codebase.
- True-face surface pick. pickSurfaceAt had always ray-cast the instance AABB (to
skip a depth readback), so cuts sat in front of the real surface. The pick
fragment already computes the exact world_pos (it clips sections with it); now
it OUTPUTS it to a 3rd pick MRT (RGBA32F) that every pick path renders, and
pickSurfaceAt / pickSurfaceAtAsync read it back (decodeMappedPickPosition;
ray-AABB kept only as a fallback). The web async pick chains id -> normal ->
position spontaneous staging maps.
- Web tool: LMB drops a cut at the picked surface (LMB drag still orbits), K
toggles, Shift+K clears; oriented to the real MRT surface normal. Exports + a
Section / Clear cuts toolbar pair.
- Shared gizmo: lifted the section-gizmo renderer (SECTION_WGSL + thick-line AA +
quad+arrow VBO + pack + screen-space hit-test) out of the Qt-coupled
OverlayRenderer into a Qt-free SectionGizmoRenderer that ViewportCore::render
draws for BOTH desktop and web (both already render via render()). One identical
gizmo; OverlayRenderer's now-dead section code removed. Fixed 1 m size (matches
the desktop constant).
- Interaction (shared): hitTestSectionGizmo (SectionGizmoRenderer::hitTest) +
beginSectionDrag / updateSectionDrag / endSectionDrag live in ViewportCore.
Drag a gizmo arrow to slide the plane along its normal; Del/Backspace removes
the most recent cut. Desktop's ViewportWindow dropped its duplicate hit-test /
drag math + state and delegates to the core; web wires the same calls.
Tests: sectionPlaneCount add/clear/cap (Catch2, 125); web smoke "click a surface
cuts geometry, clear restores" exercises the shared gizmo + 3-MRT pick (11/11).
Desktop object-pick / marquee unaffected; BonsaiViewer builds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add IfcOpenShell-Python and IfcViewer test-running documentation, including desktop CTest targets and web Playwright smoke tests. Move the web test README content into the Sphinx docs.\n\nGenerated with the assistance of an AI coding tool.
Update Bonsai viewer headers to identify Bonsai and GPL licensing, add Bonsai Viewer documentation, and document debug output capture.
Generated with the assistance of an AI coding tool.
Bring rubber-band box-select to the web on the Web preset's select button (RMB).
- Core: factor the pick-pass encode + rect copy out of picksInRect into
encodeBoxPickToStaging (mirroring how single-pick shares
encodePickReadbackToStaging), shared by the sync picksInRect (desktop) and a
new async picksInRectAsync (web) — the latter maps the staging buffer via a
spontaneous callback because the sync spin-map hangs the JS loop. New
applyMarqueeToSelection (plain replace / Shift add / Ctrl remove).
- Web main_web: a select-button drag past the click threshold draws a marquee
rubber-band (a plain DOM <div> positioned in CSS px — no GPU overlay pass,
which the web lib lacks) and on release box-picks the rect (device px) and
applies it to the selection. A click (no drag) still single-picks.
- Web shell.html: the #marquee div + styling, and — the reported bug — a
contextmenu preventDefault on the canvas so RMB (now the select button) doesn't
pop the browser menu. (Firefox still forces its native menu on Shift+RightClick;
that's a browser escape hatch pages can't override.)
Tests: applyMarqueeToSelection replace/add/remove + id-0 (Catch2, 124 total);
web smoke marquee drag → rubber-band shown → selection changes → hidden (10/10).
Desktop picksInRect unchanged in behaviour; BonsaiViewer builds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Drop the obsolete diagnostic macOS WGPU workflow that referenced removed standalone viewer paths and targets.\n\nGenerated with the assistance of an AI coding tool.
Rename short local variables and parameters in the viewer loading, sidecar, and BonsaiViewer command paths to make their responsibilities clearer.\n\nGenerated with the assistance of an AI coding tool.
Make orbit/pan/select mouse bindings pure data owned by ViewportCore so both
hosts and every preset share one source of truth, and add a "Web" preset. This
rounds out the matrix: the desktop gains a web-style scheme and the web inherits
all presets, with no per-platform hardcoding.
- Core: NavBindings { orbit, pan, select button + modifier } + setNavPreset
("blender" default | "rhino" | "revit" | "web") + navBindings(). Select is
preset-driven too (was hardcoded LMB) so "web" moves it to RMB. web = orbit
LMB, pan MMB, select RMB (LMB drag orbits with no click/drag ambiguity; RMB
click-selects / drag-marquees). NavMod uses "Plain" not "None" (X11 #defines
None to 0L).
- Desktop ViewportWindow: applyNavPreset sources the core table (mapped to Qt);
marquee-arm / single-pick dispatch keys off select_button_. Default stays
blender → no behaviour change.
- Desktop config: AppSettings::NavPreset gains Web + navPresetName(); the
Settings dialog lists it. This also FIXES a pre-existing gap — the preset combo
was persisted but never applied (only WGPU_NAV_PRESET env worked). MainWindow
now applies the persisted preset at startup (env override still wins) and live
on navPresetChanged, so all four presets actually work from the dialog.
- Web main_web: classifyPress routes the pressed button through navBindings()
(orbit/pan/select), defaulting to the "web" preset; context menu already
suppressed so RMB is free.
Tests: setNavPreset table (Catch2, 123 total); web smoke select tests use RMB.
BonsaiViewer builds; 9/9 web smoke.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
bpy.ops.bim.reload_link(link_index=...) from a script skips invoke(),
so self.query stayed at its empty default and execute() overwrote the
link's stored query, reloading everything. Only update link.query when
the property was explicitly set (dialog or script argument), and reload
using the stored query.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Store the selector query used at Link IFC time on the Link
PropertyGroup, restore it from the sidecar cache JSON on host
IFC reopen, and forward it through LoadLink and ReloadLink so
subsequent reloads replay the original filter instead of loading
every element. ReloadLink now opens a small dialog pre-populated
with the current query, allowing the user to edit it in place
without unlink-and-relink.
Also swap TestCalculateLinkMatrix off NamedTemporaryFile(delete=True)
which held an exclusive Windows handle and blocked the
code-under-test from reopening the sidecar path.
Closes#8219
Generated with the assistance of an AI coding tool.
Fold two related cleanups from post-PR review into one commit:
Shared filling predicate — the gizmo poll and AddOpening._add_openings
both need to decide whether an IFC entity is a Bonsai-supported filling
(IfcDoor / IfcWindow, the classes the opening generator can derive
geometry from). Centralise the check in bim.module.model.opening as
is_filling_supported so a schema-broadening tomorrow only edits one
predicate. The gizmo's own predicate is renamed
is_supported_filling_or_opening to reflect its wider domain (also
accepts None for raw meshes and IfcOpeningElement for reassignment).
Aggregate-host guard — regenerate_filling_opening_body returns the
voided host Blender object so callers can recut it. Aggregates have
no mesh data; returning them made callers hit switch_representation
against a None data-block. Guard on voided_obj.data is None and
return None so callers can skip cleanly.
Adds a direct position_gizmos test asserting host-at-index-1 (filling
active) still anchors on the slab — pins the class-based dispatch's
selection-order independence.
Generated with the assistance of an AI coding tool.
Both files interleaved bpy.types imports with ifcopenshell.util
imports, which ruff's I001 rejects for standard-library / third-party
ordering. Running ruff check --fix on the two files reorders them into
the isort-canonical shape with no behaviour change.
Generated with the assistance of an AI coding tool.
EditOpenings.edit_openings unconditionally walked sibling wall sets
twice on every processed opening — once by mapped source id via
get_similar_openings_building_objs, once by filling type via
get_all_building_objects_of_similar_openings — and unioned both into
the building_objs recut set. reload_body_representation then hit every
one of those walls with a switch_representation call, even for the
show/hide toggle path where nothing about the opening changed.
Move both sibling-wall unions inside the is_edited / is_moved branch.
Pure show/hide (no shape edit, no move) now touches only the wall(s)
directly hosting the toggled openings. The edit and move paths still
refresh siblings the same as before, since a mapped-source rewrite
propagates the new shape to every sharing wall and each one needs a
recut.
Generated with the assistance of an AI coding tool.
recalculate_walls commits the wall's own placement to IFC before
recreating its geometry but did not touch its fillings. A door moved
along the wall's reference line therefore stayed cut at its old
position when the user pressed SHIFT+G on the wall, because the wall
recut ran against the still-stale opening placement in IFC.
Walk each wall's HasOpenings and, for every filling whose Blender
matrix_world differs from its committed IFC placement (tool.Ifc.is_moved),
commit the filling's placement and propagate the new matrix to the
enclosing opening via ifcopenshell.api.geometry.edit_object_placement.
The subsequent recreate_wall pass then sees the fresh opening positions
and cuts at the right spot.
Generated with the assistance of an AI coding tool.
Commit 82dd1d94d switched RecalculateFill from
bonsai.core.geometry.switch_representation to the surgical
tool.Geometry.recut_host to speed up batched host recuts. The trade-off
was intentional for that scope but dropped the implicit opening body
refresh that switch_representation used to provide: SHIFT+G on a door
whose parametric dimensions had drifted from its opening no longer
resized the opening, so the wall recut still hit a stale mapped source.
Extract a targeted single-source helper on tool.Model
(regenerate_filling_opening_body) that regenerates one filling's
mapped opening body via the existing FilledOpeningGenerator and
inverse-substitutes the new representation across every filling that
shares the mapped source. Refactor the family-wide caller
(update_simple_openings, used by the parametric-edit finish path) to
delegate to the same helper, deduped by source id so fragmented type
families where multiple mapped sources coexist all get refreshed.
Call the targeted helper at the top of RecalculateFill._recalculate_fills
for each distinct source among the selected fillings. All body-
representation lookups go through tool.Geometry.get_body_representation
rather than inlining the ("Model", "Body", "MODEL_VIEW") triple. An AST
forward-compat guard pins the call site.
Generated with the assistance of an AI coding tool.
The + gizmo previously appeared whenever a fillable host and any
non-host object were selected, so clicking it against an IfcCovering
crashed the geometry kernel when the opening generator tried to derive
a shape it couldn't build (AttributeError on 'NoneType.wrapped_data').
Tighten the gizmo poll to require the secondary selection to be a
class the operator can dispatch on: IfcDoor, IfcWindow,
IfcOpeningElement, or a non-IFC mesh. Make the poll selection-order-
independent so either click order activates it. Validate the same
class set at the operator boundary so keymap or scripted invocations
report a clear warning instead of crashing.
The narrower Door/Window support in the opening generator is a Bonsai
implementation limit, not an IFC schema restriction —
IfcRelFillsElement.RelatedBuildingElement is typed as IfcElement and
the schema permits any subtype. The tooltip and inline comment on the
validation branch note this so a future reader knows the gate is
future-work, not schema-mandated.
Rewrite the operator's bl_description to end-user-friendly wording that
drops the internal terms matrix_world and rl1/rl2.
Fixes#8215.
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