That way there will be a workaround if the wall is 0.6m+ meters thick but won't have an issue when you first added a window to a thin wall and it's opening later won't work for the thicker walls.
Mentioned in #4710
1) also consider active object as selected when assigning / unassigning cost item to product types. Typically types are hidden and if you select some type in outliner it will become active but still not selected. Now it will be possible to add this active object without unhiding the entire Types collection.
2) info messages to make UI more responsive
Before - https://i.imgur.com/CYwSGxY.png
After - https://i.imgur.com/Wbe6Ij6.png
I'll attach example .csv and .ifc in #4704
What changed:
1) If query was provided but it didn't found any elements, then it will still autoassign quantity = 0 instead of cost item end up without quantities at all (which has a different meaning in ifc). Works both with Property provided and without it.
2) If provided quantity = 0, it will now load as quantity = 0 instead of not creating any quantities at all.
3) You can provide both Query and Quantity and they all will be added to the cost item. E.g. if Quantity = 15, Query = "IfcWall", Property="Prop" and there are 3 walls in the model each having Prop = 25 then final quantity will be 15+25*3=90. Previously Quantity would take the priority and the result would be just = 15.
Though this is still doesn't work with counting quantities due behaviour in cost.assign_cost_item_quantity.
E.g. if Quantity = 7, Query = "IfcWall", Property="" (to make sure it will just count them) and there are 3 walls in the model then final quantity will be not 7+3=10 but just = 3, as query will take the priority here.
Strictly speaking, the only properties that should exist in a pset should be those in a pset template. However, there are situations where this is not the case, such as when the pset template has since been modified, or if there is invalid data coming from other software, or migrating between schemas. In this case, we should still load the property, and give the user the option to edit it (or null it).
a bit related to #4704
1) fixed util.cost.get_total_quantity
2) fixed similar issue in cost.data that calculates the final value that user will see in UI
3) changed UI, "-" is shown when there are no quantities and "0" is when quantities are there but they just equal to zero.
Before - https://i.imgur.com/EO53DhM.png
After - https://i.imgur.com/H6rK4sP.png
fyi @myoualid
order of objects in .RelatedObjects is important (e.g. for cost items, it's the order of their appearance), so we should maintain it and cannot use sets for .RelatedObjects