Compare commits

...

21 Commits

Author SHA1 Message Date
Ryan Schultz 85ae25cd3c Import BoxAlignment into alignment props on edit enable
When enabling text editing, align_vertical and
align_horizontal were not populated from the existing
IFC BoxAlignment value, causing them to revert to
their Blender property defaults.

Generated with the assistance of an AI coding tool.
2026-02-24 11:04:14 -06:00
Ryan Schultz 742debb8f1 Fix #7712: Fix text annotation alignment not saved on edit
edit_text was missing a call to edit_text_alignment,
so align_vertical/align_horizontal prop changes were
never exported to IFC.

Additionally, edit_text_alignment was called before
edit_text_literals, which deletes and recreates the
IFC literal entities — discarding the alignment change
immediately. Moved the call to after edit_text_literals.

EditText operator was also being replayed by Blender's
undo/register stack with stale prop values, overwriting
the correct alignment. Guarded _execute with is_editing
to make replayed calls no-ops.

Also fixed a ValueError in is_camera_moved where
np_frombuffer_legacy returns a flat (9,) array but the
rotation dot product requires (3,3). Fixed with reshape.

Generated with the assistance of an AI coding tool.
2026-02-24 07:51:32 -06:00
Dion Moult dcc25038f9 Fix #7646. Bug with layer thumbnail orientation. 2026-02-24 10:03:33 +11:00
Dion Moult 0d382119dd Fix docs table for selector syntax 2026-02-24 09:53:57 +11:00
Dion Moult 41afaaec0d Revert "Fix #7681: Fix isolate_objects ignoring hide_select/hide_viewport (#7710)"
This reverts commit 7d8c7a2c3d.
2026-02-24 09:53:28 +11:00
Dion Moult f69ea82789 Revert "Fix #7646: Fix layer thumbnail orientation for IFC types"
This reverts commit 514cbb49cc.
2026-02-24 09:53:27 +11:00
Dion Moult 2f5c71588e Revert "Table was not rendering correctly."
This reverts commit 9ff4a7f0e0.
2026-02-24 09:53:24 +11:00
Ryan Schultz 7d8c7a2c3d Fix #7681: Fix isolate_objects ignoring hide_select/hide_viewport (#7710)
Objects with hide_select=True could not be selected during
isolation, causing hide_view_set to incorrectly hide them.
Objects with hide_viewport=True had their H-key hide state
modified as a side effect of hide_view_clear/hide_view_set.
Both are now left unaffected by bim.activate_drawing.

Generated with the assistance of an AI coding tool.
2026-02-23 07:09:18 -06:00
Ryan Schultz 514cbb49cc Fix #7646: Fix layer thumbnail orientation for IFC types
Use EPset_Parametric.LayerSetDirection exclusively to
determine horizontal vs vertical layer rendering in type
thumbnails, rather than hardcoding IfcSlabType checks.
Also fix line drawing to use the is_horizontal flag
consistently.

Generated with the assistance of an AI coding tool.
2026-02-22 17:46:10 -06:00
Ryan Schultz 9ff4a7f0e0 Table was not rendering correctly.
Fix Sphinx docs: replace csv-table with list-table for formatting functions

The documentation table of formatting/query functions was not rendering
because `.. csv-table::` requires strict RFC4180 CSV escaping. The table
contains nested quotes, inch marks (e.g. `3' - 0"`), backticks, and code
examples, which cause the CSV parser in docutils to treat rows as malformed
and drop the entire directive.

Replaced the directive with `.. list-table::`, which parses reStructuredText
instead of CSV and safely supports inline code, quotes, and multi-line cells.

Also moved the examples text outside the directive block and ensured a blank
line after the table so Sphinx does not interpret following paragraphs as
table rows.

No content changes — documentation now renders correctly.

Generated with the assistance of an AI coding tool.
2026-02-22 15:10:29 -06:00
dependabot[bot] 8afe05601e Bump tar from 7.5.7 to 7.5.9 in /src/ifctester/webapp
Bumps [tar](https://github.com/isaacs/node-tar) from 7.5.7 to 7.5.9.
- [Release notes](https://github.com/isaacs/node-tar/releases)
- [Changelog](https://github.com/isaacs/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/isaacs/node-tar/compare/v7.5.7...v7.5.9)

---
updated-dependencies:
- dependency-name: tar
  dependency-version: 7.5.9
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-02-20 08:56:50 +11:00
falken10vdl 1751c36c67 AddReferenceImage: implement option to show texture in solid mode (#7689) 2026-02-19 21:02:57 +11:00
falken10vdl d4388ec76d AddReferenceImage: fix regression with IFC2X3 support, refactor to no longer depend on add_representation or update_representation, remove legacy style updating functionality
* Enhance AddReferenceImage operator to use file browser instead of independent popup dialogue

* Fix dimensions assertion in TestAddReferenceImage

* Remove error in return in _execute (it is not execute)

* Add  IFC2X3 support to AddReferenceImage

* Adde unit="LENGTH" to the x/y properties (every length dimension everywhere in the UI is in project length units. No need to say it explicitly)

* Manually create the texture always, not just for IFC2X3

* Add poll method to AddReferenceImage operator to check for loaded IFC project

* Refactor AddReferenceImage to add representation manually following pattern in root/operator.py's bim.add_element

* Improve File explorer options between new and select from existing project Ifc Reference Images

* Refactor get_existing_reference_images to use selector for filtering image annotations

* No extra args needed after should_add_representation is False

* Doing clean=True deletes everything

* Don't manually add geometry and materials, don't call bpy.ops. Only create IFC data, then use preexisting loading functions to create geometry.

* Black formatting, also now we can start to remove this operator as it becomes obsolete

* Consolidate duplicate UV generation into Loader.load_generated_uv_map

Replace 3 identical XY-UV baking blocks (create_object IMAGE,
bm_add_image_plane, ImageScalingTool) with a single reusable
classmethod in tool.Loader.

* Fix IFC4 texture display in Solid viewport Texture mode

IFC4 IfcTextureCoordinateGenerator Mode=COORD is used, load_texture_maps
falls back to load_generated_uv_map to bake XY-UV data onto the mesh.

* Fix IFC2X3 texture display

* This looks wrong

* Remove legacy override image feature, because we now have a proper styles and texture manager

* Remove legacy override existing image element, because we now have a dedicated styles texture manager

* Remove unnecessary roundtrip to bmesh and mesh

---------

Co-authored-by: Dion Moult <dion@thinkmoult.com>
2026-02-19 11:56:10 +11:00
falken10vdl 7141f2cf90 Fixes to PR7607 (Linked IFC Projects): Wireframe toggle. More permisive to get has_transformation = False. Show enable_editing_link if link is loaded 2026-02-19 10:53:01 +11:00
Sebastian Schilling 418d410b5c moved change of bsdd baseurl change to addon settings 2026-02-18 09:11:25 +11:00
Sebastian Schilling a5461c0748 buildingSMART Data Dictionary module: added textfield to change data dictionary url 2026-02-18 09:11:25 +11:00
Bruno Postle 291e815770 Add AGENTS.md contributor guide
Guidelines for external contributors using AI coding tools,
covering licensing, AI disclosure requirements, PR scope,
commit style, code formatting, and testing expectations.

Generated with the assistance of an AI coding tool.
2026-02-18 09:09:46 +11:00
Dion Moult ed500d58ba For consistency, maxfail=1 for module tool tests 2026-02-17 18:16:33 +11:00
Dion Moult 8023a992da Fix tests where panel name and tab panel name is identical
For now probably just easier to skip tabs. They are just containers and
not worth testing. Famous last words :)
2026-02-17 18:16:20 +11:00
Dion Moult fcc80ad14a Simplify add reference image size implementation and fix segfaulting tests
Previously, there was a dance between invoke, execute, and draw. This
can probably be resolved, but is a high-risk for undo bugs. This
simplifies the logic flow to just a traditional _invoke -> _execute.

I add a new feature test to at least make sure it does something, and
this also fixes the segfault in tool tests as it no longer requires the
launching of the file browser.
2026-02-17 18:11:13 +11:00
José Aliste c6b14d1474 Fixes snap angle.
In my previous commit, I mistakenly believed that there was an API change from
snap_angle_increment to snap_angle_increment_3d
But since the feature was introduced in blender 4.2 the setting is called
snap_angle_increment_3d.
2026-02-17 13:39:03 +11:00
22 changed files with 348 additions and 284 deletions
+153
View File
@@ -0,0 +1,153 @@
<!-- This file was generated with the assistance of an AI coding tool. -->
# AGENTS.md
Guidelines for AI coding agents contributing to IfcOpenShell. This file is
intended to be read by all AI agents regardless of platform (Claude Code,
Copilot, Cursor, etc.) in addition to any tool-specific configuration files.
Human contributors using AI tools should also read this document carefully,
as they are responsible for ensuring their contributions comply with these
guidelines.
## Project Overview
IfcOpenShell is an open source library for working with Industry Foundation
Classes (IFC). It provides C++ and Python APIs, geometry processing, and an
ecosystem of tools including IfcConvert and the Bonsai Blender add-on.
## Licensing
All contributions must be compatible with the project's licensing:
- **Library code** (everything except Bonsai): **LGPL-3.0-or-later**
- **Bonsai** (`src/bonsai/`): **GPL-3.0-or-later**
There is no Contributor License Agreement (CLA). By submitting a pull request,
you agree that your contribution is licensed under the applicable license above.
## Indicating AI-Generated Code
Contributors must clearly indicate when code has been generated or
substantially written by an AI tool.
### Commits
Commits that modify existing code must include a note in the **body** of the
commit message (not the subject line) indicating that the change was
AI-generated. For example:
```
Fix off-by-one error in element iteration
The loop termination condition was incorrect when processing
IfcRelAggregates relationships.
Generated with the assistance of an AI coding tool.
```
### New Files
New files that are AI-generated must include a comment near the top of the
file indicating this. Use the appropriate comment syntax for the language:
```python
# This file was generated with the assistance of an AI coding tool.
```
```cpp
// This file was generated with the assistance of an AI coding tool.
```
### Pull Requests
Pull requests containing AI-generated code must indicate in the PR description
which parts of the contribution are AI-generated. If the entire PR is
AI-generated, state that clearly. If only specific commits or files are
AI-generated, identify them.
## Pull Request Guidelines
### Scope and Size
- Each pull request should address a **single issue or feature**.
- Do not mix unrelated changes (e.g., bug fixes with refactoring or style
changes) in the same PR.
- Large pull requests should be broken down into **multiple small, standalone
commits** that are each easy to review independently. Rewrite commit history
for this purpose if necessary.
- PRs that are minimal, focused solutions to a specific problem are much more
likely to be accepted.
### What to Avoid
- **Over-engineering**: Do not add features, abstractions, or configurability
beyond what is needed to solve the immediate problem.
- **Scope creep**: Do not make changes to files or code that are not directly
related to the task at hand.
- **Unnecessary additions**: Do not add docstrings, comments, type annotations,
or error handling to code you did not otherwise need to change.
- **Cosmetic changes**: Do not reformat, rename, or reorganize code that is
unrelated to your change.
## Commit Messages
- The **subject line** must be **50 characters or less**.
- Use the **imperative mood** (e.g., "Fix crash in geometry kernel", not
"Fixed crash" or "Fixes crash").
- A commit message can be a single line if the purpose is obvious from the
subject alone.
- Otherwise, add a blank line after the subject followed by a short explanation
of a few lines in the body.
## Code Style
### Python
- **Line length**: 120 characters
- **Formatter**: black
- **Linter**: ruff
- Configuration is in `pyproject.toml`
### C++
- **Standard**: C++17 minimum
- **Formatter**: clang-format (configuration in `.clang-format`)
- **Linter**: clang-tidy (configuration in `.clang-tidy`)
Run linters and formatters **before submitting** your pull request. Do not rely
on CI to catch formatting issues.
## Testing
- Pull requests with test coverage are **much more likely to be merged**.
- If tests are appropriate and feasible for your change, they should be
included.
- Tests are not required for every change (e.g., documentation-only changes),
but the expectation is that testable code changes come with tests.
- Python tests use **pytest** and are located in `test/` or `tests/` directories
within each package under `src/`.
- Run the existing test suite for the package you modified before submitting.
## Architecture Quick Reference
### Directory Structure
- `src/ifcparse/` — C++ IFC file parsing
- `src/ifcgeom/` — C++ geometry processing (OpenCASCADE and CGAL kernels)
- `src/serializers/` — Output format serializers (glTF, Collada, SVG, etc.)
- `src/ifcwrap/` — SWIG Python bindings
- `src/ifcconvert/` — CLI conversion tool
- `src/ifcopenshell-python/` — Python API (`ifcopenshell` package)
- `src/bonsai/` — Blender add-on (GPL-3.0-or-later)
- `src/ifctester/` — IDS model auditing
- `src/ifcpatch/` — IFC file manipulation scripts
- `src/ifcdiff/` — IFC model comparison
- `src/ifcclash/` — Clash detection
- `src/ifccsv/` — Schedule import/export
### IFC Schema Versions
The library supports IFC2x3 TC1, IFC4 Add2 TC1, IFC4x1, IFC4x2, and
IFC4x3 Add2. Schema-specific code is compiled conditionally. Be aware of
which schema versions your change affects.
+1 -1
View File
@@ -371,7 +371,7 @@ test-tool:
ifndef MODULE
pytest test/tool
else
pytest test/tool/test_$(MODULE).py
pytest test/tool/test_$(MODULE).py --maxfail=1
endif
# Reregistering test is not added to the standard test suite because during unregister
+5 -44
View File
@@ -85,7 +85,7 @@ class MaterialCreator:
if element.is_a("IfcTypeProduct"):
self.parse_element_type_material_styles(element)
self.parsed_meshes.add(self.mesh.name)
if not self.ifc_import_settings.load_indexed_maps:
if self.ifc_import_settings.load_indexed_maps:
self.load_texture_maps(shape_has_openings)
self.assign_material_slots_to_faces()
tool.Geometry.record_object_materials(obj)
@@ -117,7 +117,6 @@ class MaterialCreator:
for texture in texture_style.Textures or []:
if coords := getattr(texture, "IsMappedBy", None):
coords = coords[0]
# IfcTextureCoordinateGenerator handled in the style shader graph
if coords.is_a("IfcIndexedTextureMap"):
return coords
# TODO: support IfcTextureMap
@@ -135,6 +134,10 @@ class MaterialCreator:
if shape_has_openings and coords.is_a("IfcIndexedTextureMap"):
continue
tool.Loader.load_indexed_map(coords, self.mesh)
elif tool.Style.get_texture_style(material):
# No explicit coordinate mapping (e.g. IFC2X3 has no IsMappedBy,
# and IFC4 COORD uses generated UVs). Bake XY→UV as fallback.
tool.Loader.load_generated_uv_map(self.mesh)
def assign_material_slots_to_faces(self) -> None:
if not self.mesh["ios_materials"]:
@@ -892,48 +895,6 @@ class IfcImporter:
obj, tool.Loader.apply_blender_offset_to_matrix_world(obj, self.get_element_matrix(element))
)
if element.is_a("IfcAnnotation") and getattr(element, "ObjectType", None) == "IMAGE":
image = None
if obj.data and obj.data.materials and obj.data.materials[0]:
material = obj.data.materials[0]
if material.use_nodes and material.node_tree:
for node in material.node_tree.nodes:
if node.type == "TEX_IMAGE" and node.image:
image = node.image
break
if image:
import bmesh
bm = bmesh.new()
bm.from_mesh(obj.data)
if not bm.loops.layers.uv:
uv_layer = bm.loops.layers.uv.new()
else:
uv_layer = bm.loops.layers.uv.active
if bm.verts:
min_x = min(v.co.x for v in bm.verts)
max_x = max(v.co.x for v in bm.verts)
min_y = min(v.co.y for v in bm.verts)
max_y = max(v.co.y for v in bm.verts)
width = max_x - min_x
height = max_y - min_y
for face in bm.faces:
for loop in face.loops:
vert = loop.vert
u = (vert.co.x - min_x) / width if width > 0 else 0.5
v = (vert.co.y - min_y) / height if height > 0 else 0.5
u = max(0.0, min(1.0, u))
v = max(0.0, min(1.0, v))
loop[uv_layer].uv = (u, v)
bm.to_mesh(obj.data)
bm.free()
obj.data.update()
return obj
def load_existing_meshes(self) -> None:
+2 -2
View File
@@ -163,7 +163,7 @@ class BIMBSDDProperties(PropertyGroup):
default=False,
)
classification_psets: CollectionProperty(name="Classification Psets", type=BSDDPset)
if TYPE_CHECKING:
active_dictionary: str
active_dictionary: str
@@ -182,7 +182,7 @@ class BIMBSDDProperties(PropertyGroup):
should_filter_ifc_class: bool
use_only_ifc_properties: bool
classification_psets: bpy.types.bpy_prop_collection_idprop[BSDDPset]
@property
def active_class(self) -> Union[BSDDClassification, None]:
return tool.Blender.get_active_uilist_element(self.classes, self.active_class_index)
+1 -1
View File
@@ -24,6 +24,7 @@ import bpy
from bpy.types import Panel, UIList
import bonsai.tool as tool
import bsdd
from bonsai.bim.module.bsdd.data import BSDDData
if TYPE_CHECKING:
@@ -83,7 +84,6 @@ class BIM_PT_bsdd(Panel):
row = self.layout.row()
row.operator("bim.load_bsdd_dictionaries")
class BIM_UL_bsdd_dictionaries(UIList):
def draw_item(
self,
@@ -1788,7 +1788,7 @@ class CutDecorator:
# Handle both old float64 and new float32 checksums for version compatibility
rot_checksum_bytes: bytes = eval(DecoratorData.camera_rotation_checksum)
rot_check = tool.Blender.np_frombuffer_legacy(rot_checksum_bytes, 9)
rot_check = tool.Blender.np_frombuffer_legacy(rot_checksum_bytes, 9).reshape(3, 3)
rot_real = tool.Blender.np_array_legacy(obj.matrix_world.to_3x3())
rot_dot = np.dot(rot_check, rot_real.T)
angle_rad = np.arccos(np.clip((np.trace(rot_dot) - 1) / 2, -1, 1))
+93 -167
View File
@@ -40,6 +40,7 @@ from typing import (
import bmesh
import bpy
import logging
import ifcopenshell
import ifcopenshell.api
import ifcopenshell.api.document
@@ -50,6 +51,7 @@ import ifcopenshell.ifcopenshell_wrapper
import ifcopenshell.util.element
import ifcopenshell.util.representation
import ifcopenshell.util.selector
import ifcopenshell.util.shape_builder
import ifcopenshell.util.unit
import numpy as np
import shapely
@@ -59,6 +61,7 @@ from bpy_extras.io_utils import ImportHelper
from lxml import etree
from mathutils import Color, Matrix, Vector
import bonsai.bim.import_ifc
import bonsai.bim.export_ifc
import bonsai.bim.handler
import bonsai.bim.helper
@@ -138,7 +141,7 @@ class AddAnnotationType(bpy.types.Operator, tool.Ifc.Operator):
element.ApplicableOccurrence = f"IfcAnnotation/{object_type}"
if props.create_representation_for_type and object_type == "IMAGE":
bpy.ops.bim.add_reference_image("INVOKE_DEFAULT", use_existing_object_by_name=obj.name)
bpy.ops.bim.add_reference_image("INVOKE_DEFAULT", existing_object_by_name=obj.name)
class EnableAddAnnotationType(bpy.types.Operator):
@@ -1759,7 +1762,7 @@ class AddAnnotation(bpy.types.Operator, tool.Ifc.Operator):
enable_editing=True,
)
if props.object_type == "IMAGE":
bpy.ops.bim.add_reference_image("INVOKE_DEFAULT", use_existing_object_by_name=obj.name)
bpy.ops.bim.add_reference_image("INVOKE_DEFAULT", existing_object_by_name=obj.name)
class AddSheet(bpy.types.Operator, tool.Ifc.Operator):
@@ -3182,7 +3185,10 @@ class EditText(bpy.types.Operator, tool.Ifc.Operator):
bl_options = {"REGISTER", "UNDO"}
def _execute(self, context):
core.edit_text(tool.Drawing, obj=tool.Blender.get_active_object())
obj = tool.Blender.get_active_object()
if not tool.Drawing.get_text_props(obj).is_editing:
return
core.edit_text(tool.Drawing, obj=obj)
tool.Blender.update_viewport()
@@ -3802,83 +3808,51 @@ class AddReferenceImage(bpy.types.Operator, tool.Ifc.Operator, ImportHelper):
use_relative_path: bpy.props.BoolProperty(name="Use Relative Path", default=True)
filter_image: bpy.props.BoolProperty(default=True, options={"HIDDEN", "SKIP_SAVE"})
filter_folder: bpy.props.BoolProperty(default=True, options={"HIDDEN", "SKIP_SAVE"})
override_existing_image: bpy.props.BoolProperty(
name="Override Existing Image",
default=True,
description=(
"Override image if it was previously loaded to Blender. If disabled, will always create a new image"
),
)
use_existing_object_by_name: bpy.props.StringProperty(
name="Use Existing Object By Name",
description="Existing object name to add a style with reference image to. If not provided will create a new object.",
options={"SKIP_SAVE"},
)
x_length: bpy.props.FloatProperty(
name="X Length",
description="Width of the reference image in project units",
description="Width of the reference image",
default=1.0,
min=0.001,
soft_min=0.01,
precision=3,
unit="LENGTH",
)
y_length: bpy.props.FloatProperty(
name="Y Length",
description="Height of the reference image in project units",
description="Height of the reference image",
default=1.0,
min=0.001,
soft_min=0.01,
precision=3,
unit="LENGTH",
)
show_texture_solid_mode: bpy.props.BoolProperty(
name="Show Texture in Solid mode (slow)",
description="Show Texture in Solid mode (slow)",
default=False,
)
show_dimensions_dialog: bpy.props.BoolProperty(default=False, options={"HIDDEN", "SKIP_SAVE"})
def draw(self, context):
layout = self.layout
if getattr(self, "show_dimensions_dialog", False):
if tool.Ifc.get():
length_unit = ifcopenshell.util.unit.get_project_unit(tool.Ifc.get(), "LENGTHUNIT")
if length_unit:
unit_name = ifcopenshell.util.unit.get_full_unit_name(length_unit).lower()
else:
unit_name = "project units"
layout.label(text=f"Set Reference Image Dimensions (in {unit_name}):")
else:
layout.label(text="Set Reference Image Dimensions (in project units):")
layout.separator()
layout.prop(self, "x_length")
layout.prop(self, "y_length")
else:
if Path(tool.Ifc.get_path()).is_file():
layout.prop(self, "use_relative_path")
else:
self.use_relative_path = False
layout.label(text="Save the .ifc file first ")
layout.label(text="to use relative paths.")
layout.prop(self, "override_existing_image")
layout.prop(self, "use_existing_object_by_name")
@classmethod
def poll(cls, context):
if not tool.Ifc.get():
cls.poll_message_set("No IFC project is loaded.")
return False
return True
def invoke(self, context, event):
if not getattr(self, "show_dimensions_dialog", False):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
else:
return context.window_manager.invoke_props_dialog(self)
self._last_filepath = ""
return super().invoke(context, event)
def check(self, context):
if not hasattr(self, "_last_filepath"):
self._last_filepath = ""
if self.filepath and self.filepath != self._last_filepath:
self._last_filepath = self.filepath
def execute(self, context):
if not getattr(self, "show_dimensions_dialog", False):
abs_path = Path(self.filepath).absolute().resolve()
if self.override_existing_image:
params = {"check_existing": True, "force_reload": True}
else:
params = {"check_existing": False}
try:
image = load_image(abs_path.name, str(abs_path.parent), **params)
if abs_path.exists() and abs_path.is_file():
image = load_image(abs_path.name, str(abs_path.parent), check_existing=False)
image_width_px = image.size[0]
image_height_px = image.size[1]
aspect_ratio = image_width_px / image_height_px
@@ -3891,17 +3865,24 @@ class AddReferenceImage(bpy.types.Operator, tool.Ifc.Operator, ImportHelper):
self.y_length = 1.0
bpy.data.images.remove(image)
return True
except Exception as e:
self.report({"ERROR"}, f"Failed to load image: {str(e)}")
return {"CANCELLED"}
return False
self.show_dimensions_dialog = True
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
if Path(tool.Ifc.get_path()).is_file():
layout.prop(self, "use_relative_path")
else:
self.use_relative_path = False
layout.prop(self, "show_texture_solid_mode")
layout.prop(self, "x_length")
layout.prop(self, "y_length")
return self._execute(context)
def _execute(self, context):
project_props = tool.Project.get_project_props()
project_props.load_indexed_maps = self.show_texture_solid_mode
space = tool.Blender.get_view3d_space()
if space.shading.color_type != "TEXTURE":
space.shading.color_type = "TEXTURE"
@@ -3914,121 +3895,66 @@ class AddReferenceImage(bpy.types.Operator, tool.Ifc.Operator, ImportHelper):
image_filepath = Path(tool.Ifc.get_uri(self.filepath, use_relative_path=self.use_relative_path))
ifc_file = tool.Ifc.get()
if self.override_existing_image:
params = {"check_existing": True, "force_reload": True}
else:
params = {"check_existing": False}
params = {"check_existing": False}
image = load_image(abs_path.name, str(abs_path.parent), **params)
def bm_add_image_plane(mesh):
bm = tool.Blender.get_bmesh_for_mesh(mesh, clean=True)
mesh = bpy.data.meshes.new(image_filepath.stem)
obj = bpy.data.objects.new(image_filepath.stem, mesh)
element = tool.Drawing.run_root_assign_class(
obj=obj, ifc_class="IfcAnnotation", predefined_type="IMAGE", should_add_representation=False
)
unit_scale = ifcopenshell.util.unit.calculate_unit_scale(ifc_file)
plane_scale = Vector((self.x_length * unit_scale / 2.0, self.y_length * unit_scale / 2.0, 1.0))
matrix = Matrix.LocRotScale(None, None, plane_scale)
bmesh.ops.create_grid(bm, x_segments=1, y_segments=1, size=1, matrix=matrix, calc_uvs=False)
builder = ifcopenshell.util.shape_builder.ShapeBuilder(ifc_file)
unit_scale = ifcopenshell.util.unit.calculate_unit_scale(ifc_file)
hx = self.x_length * 0.5 / unit_scale
hy = self.y_length * 0.5 / unit_scale
verts = [(-hx, -hy, 0.0), ( hx, -hy, 0.0), ( hx, hy, 0.0), (-hx, hy, 0.0)]
item = builder.mesh(verts, [[0, 1, 2, 3]])
if not bm.loops.layers.uv:
uv_layer = bm.loops.layers.uv.new()
else:
uv_layer = bm.loops.layers.uv.active
ifc_context = ifcopenshell.util.representation.get_context(ifc_file, "Model", "Body", "MODEL_VIEW")
representation = builder.get_representation(ifc_context, [item])
ifcopenshell.api.geometry.assign_representation(ifc_file, element, representation)
min_x = min(v.co.x for v in bm.verts)
max_x = max(v.co.x for v in bm.verts)
min_y = min(v.co.y for v in bm.verts)
max_y = max(v.co.y for v in bm.verts)
width = max_x - min_x
height = max_y - min_y
for face in bm.faces:
for loop in face.loops:
vert = loop.vert
u = (vert.co.x - min_x) / width if width > 0 else 0.5
v = (vert.co.y - min_y) / height if height > 0 else 0.5
u = max(0.0, min(1.0, u))
v = max(0.0, min(1.0, v))
loop[uv_layer].uv = (u, v)
tool.Blender.apply_bmesh(mesh, bm)
if self.use_existing_object_by_name:
obj = bpy.data.objects[self.use_existing_object_by_name]
bm_add_image_plane(obj.data)
bpy.ops.bim.update_representation(obj=obj.name, ifc_representation_class="")
else:
temp_mesh = bpy.data.meshes.new("temp_mesh")
bm_add_image_plane(temp_mesh)
obj = bpy.data.objects.new(image_filepath.stem, temp_mesh)
tool.Drawing.run_root_assign_class(
obj=obj,
ifc_class="IfcAnnotation",
predefined_type="IMAGE",
should_add_representation=True,
context=ifcopenshell.util.representation.get_context(ifc_file, "Model", "Body", "MODEL_VIEW"),
ifc_representation_class=None,
)
tool.Blender.remove_data_block(temp_mesh)
element = tool.Ifc.get_entity(obj)
if element and isinstance(obj.data, bpy.types.Mesh):
representation = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
if representation and representation.Items:
item_id = representation.Items[0].id()
num_faces = len(obj.data.polygons)
obj.data["ios_item_ids"] = [item_id] * num_faces
tool.Blender.Attribute.fill_attribute(obj.data, "ios_item_ids", "FACE", "INT", [item_id] * num_faces)
for item in representation.Items:
if item.is_a("IfcPolygonalFaceSet") and item.Coordinates:
new_coords = []
for vertex in obj.data.vertices:
co = obj.matrix_world @ vertex.co
new_coords.append([co.x, co.y, co.z])
item.Coordinates.CoordList = new_coords
tool.Blender.set_active_object(obj)
material = bpy.data.materials.new(name=image_filepath.stem)
obj.data.materials.append(None) # new slot
obj.material_slots[0].material = material
bpy.ops.bim.add_style()
style = tool.Ifc.get_entity(material)
assert style
tool.Style.assign_style_to_object(style, obj)
style = ifcopenshell.api.style.add_style(tool.Ifc.get(), name=image_filepath.stem)
ifcopenshell.api.style.assign_representation_styles(
ifc_file, shape_representation=representation, styles=[style]
)
# TODO: IfcSurfaceStyleRendering is unnecessary here, added it only because
# we don't support IfcSurfaceStyleWithTextures without Rendering yet
shading_attributes = {
"SurfaceColour": {
"Red": 1.0,
"Green": 1.0,
"Blue": 1.0,
},
"SurfaceColour": {"Red": 1.0, "Green": 1.0, "Blue": 1.0},
"Transparency": 0.0,
"ReflectanceMethod": "NOTDEFINED",
}
ifcopenshell.api.style.add_surface_style(
tool.Ifc.get(),
style=style,
ifc_class="IfcSurfaceStyleRendering",
attributes=shading_attributes,
tool.Ifc.get(), style=style, ifc_class="IfcSurfaceStyleRendering", attributes=shading_attributes
)
texture = ifc_file.create_entity("IfcImageTexture", Mode="DIFFUSE", URLReference=image_filepath.as_posix())
textures = [texture]
ifc_file.create_entity("IfcTextureCoordinateGenerator", Maps=textures, Mode="COORD") # UV map
ifcopenshell.api.style.add_surface_style(
ifc_file,
style=style,
ifc_class="IfcSurfaceStyleWithTextures",
attributes={"Textures": textures},
)
tool.Style.reload_material_from_ifc(material)
tool.Geometry.record_object_materials(obj)
return {"FINISHED"}
if tool.Ifc.get_schema() == "IFC2X3":
texture = ifc_file.create_entity(
"IfcImageTexture",
RepeatS=True,
RepeatT=True,
TextureType="TEXTURE",
UrlReference=image_filepath.as_posix(),
)
else:
texture = ifc_file.create_entity("IfcImageTexture", Mode="DIFFUSE", URLReference=image_filepath.as_posix())
ifc_file.create_entity("IfcTextureCoordinateGenerator", Maps=[texture], Mode="COORD")
textures = [texture]
ifcopenshell.api.style.add_surface_style(
ifc_file, style=style, ifc_class="IfcSurfaceStyleWithTextures", attributes={"Textures": textures}
)
logger = logging.getLogger("ImportIFC")
ifc_import_settings = bonsai.bim.import_ifc.IfcImportSettings.factory(bpy.context, None, logger)
ifc_importer = bonsai.bim.import_ifc.IfcImporter(ifc_import_settings)
ifc_importer.file = tool.Ifc.get()
ifc_importer.create_style(style)
bonsai.core.geometry.switch_representation(tool.Ifc, tool.Geometry, obj=obj, representation=representation)
class ConvertSVGToDXF(bpy.types.Operator):
@@ -1664,12 +1664,16 @@ class ToggleLinkVisibility(bpy.types.Operator):
return {"FINISHED"}
def toggle_wireframe(self, link: "Link") -> None:
linked_collections = self.get_linked_collections()
link.is_wireframe = not link.is_wireframe
display_type = "WIRE" if link.is_wireframe else "TEXTURED"
for collection in self.get_linked_collections():
for collection in linked_collections:
objs = filter(lambda obj: "IfcOpeningElement" not in obj.name, collection.all_objects)
for obj in objs:
obj.display_type = display_type
if handle := tool.Project.get_link_empty_handle(link):
handle.display_type = display_type
def toggle_visibility(self, link: "Link") -> None:
linked_collections = self.get_linked_collections()
@@ -1746,15 +1750,14 @@ class EditLink(bpy.types.Operator, tool.Ifc.Operator):
# obj_matrix is typically calculated as:
# obj_matrix = np.linalg.inv(local_matrix) @ transformation @ global_matrix
# So let's calculate the transformation
transformed_global_matrix = local_matrix @ np.array(new_obj_matrix)
transformation = transformed_global_matrix @ np.linalg.inv(global_matrix)
if np.allclose(transformation, np.eye(4)):
link.has_transformation = True
identity_blender_matrix = np.linalg.inv(local_matrix) @ global_matrix
if np.allclose(np.array(new_obj_matrix), identity_blender_matrix, atol=1e-5):
link.has_transformation = False
transformation = ",".join(map(str, np.eye(4).reshape(-1)))
else:
link.has_transformation = False
transformed_global_matrix = local_matrix @ np.array(new_obj_matrix)
transformation = transformed_global_matrix @ np.linalg.inv(global_matrix)
link.has_transformation = True
transformation = ",".join(map(str, transformation.reshape(-1)))
if tool.Ifc.get():
@@ -3245,29 +3248,9 @@ class ImageScalingTool(bpy.types.Operator, PolylineOperator):
bmesh.ops.scale(bm, vec=(scale_factor, scale_factor, 1.0), verts=bm.verts)
if bm.loops.layers.uv:
uv_layer = bm.loops.layers.uv.active
min_x = min(v.co.x for v in bm.verts)
max_x = max(v.co.x for v in bm.verts)
min_y = min(v.co.y for v in bm.verts)
max_y = max(v.co.y for v in bm.verts)
width = max_x - min_x
height = max_y - min_y
for face in bm.faces:
for loop in face.loops:
vert = loop.vert
u = (vert.co.x - min_x) / width if width > 0 else 0.5
v = (vert.co.y - min_y) / height if height > 0 else 0.5
u = max(0.0, min(1.0, u))
v = max(0.0, min(1.0, v))
loop[uv_layer].uv = (u, v)
bm.to_mesh(mesh)
bm.free()
tool.Loader.load_generated_uv_map(mesh)
mesh.update()
element = tool.Ifc.get_entity(self.target_object)
+5 -5
View File
@@ -487,12 +487,12 @@ class BIM_PT_links(Panel):
row = self.layout.row(align=True)
row.alignment = "RIGHT"
index = self.props.active_link_index
if self.props.active_link.is_editing:
row.operator("bim.edit_link", text="", icon="CHECKMARK")
row.operator("bim.disable_editing_link", text="", icon="CANCEL")
else:
row.operator("bim.enable_editing_link", text="", icon="GREASEPENCIL")
if self.props.active_link.is_loaded:
if self.props.active_link.is_editing:
row.operator("bim.edit_link", text="", icon="CHECKMARK")
row.operator("bim.disable_editing_link", text="", icon="CANCEL")
else:
row.operator("bim.enable_editing_link", text="", icon="GREASEPENCIL")
row.operator("bim.select_link_handle", text="", icon="OBJECT_DATA").link_index = index
row.operator("bim.unload_link", text="", icon="UNLINKED").link_index = index
row.operator("bim.reload_link", text="", icon="FILE_REFRESH").link_index = index
@@ -87,6 +87,7 @@ class RemoveStyle(bpy.types.Operator, tool.Ifc.Operator):
core.remove_style(tool.Ifc, tool.Style, style=tool.Ifc.get().by_id(self.style), reload_styles_ui=True)
# TODO: remove completely
class AddStyle(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.add_style"
bl_label = "Add Style"
+5
View File
@@ -660,6 +660,10 @@ class BIM_ADDON_preferences(bpy.types.AddonPreferences):
bsdd_load_test_dictionaries: BoolProperty(
name="Load Test Dictionaries", description="Load dictionaries that are for testing only", default=False
)
bsdd_baseurl: StringProperty(
name="bSDD API Base URL", description="Base URL for data dictionary API requests, e.g. https://api.bsdd.buildingsmart.org/api/",
default="https://api.bsdd.buildingsmart.org/api/",
)
should_disable_undo_on_save: BoolProperty(
name="Disable Undo When Saving (Faster saves, no undo for you!)", default=False
)
@@ -972,6 +976,7 @@ class BIM_ADDON_preferences(bpy.types.AddonPreferences):
layout.prop(self, "bsdd_load_preview_dictionaries")
layout.prop(self, "bsdd_load_inactive_dictionaries")
layout.prop(self, "bsdd_load_test_dictionaries")
layout.prop(self, "bsdd_baseurl")
def draw_extras_settings(self, layout: bpy.types.UILayout, context: bpy.types.Context) -> None:
layout.prop(self, "container_hide_show_isolate")
+1
View File
@@ -44,6 +44,7 @@ def edit_text(drawing: type[tool.Drawing], obj: bpy.types.Object) -> None:
drawing.edit_text_wrap_length(obj, drawing.export_wrap_length(obj))
drawing.edit_text_symbol(obj, drawing.export_symbol(obj))
drawing.edit_text_literals(obj, literal_attributes)
drawing.edit_text_alignment(obj, drawing.export_alignment(obj))
drawing.disable_editing_text(obj)
+4
View File
@@ -123,6 +123,10 @@ class Bsdd(bonsai.core.tool.Bsdd):
@classmethod
def get_dictionaries(cls) -> list[bsdd.DictionaryContractV1]:
prefs = tool.Blender.get_addon_preferences()
baseurl = getattr(prefs, "bsdd_baseurl", "https://api.bsdd.buildingsmart.org/api/")
cls.client = bsdd.Client()
if hasattr(cls.client, "baseurl"):
cls.client.baseurl = baseurl
response = cls.client.get_dictionary(include_test_dictionaries=prefs.bsdd_load_test_dictionaries)
dicts = response.get("dictionaries") or []
statuses = ["Active"]
+11 -1
View File
@@ -1185,7 +1185,7 @@ class Drawing(bonsai.core.tool.Drawing):
ifc_literals = cls.get_text_literal(obj, return_list=True)
assert isinstance(ifc_literals, list)
for ifc_literal in ifc_literals:
for i, ifc_literal in enumerate(ifc_literals):
literal_props = props.literals.add()
bonsai.bim.helper.import_attributes(ifc_literal, literal_props.attributes)
@@ -1196,6 +1196,16 @@ class Drawing(bonsai.core.tool.Drawing):
literal_props.box_alignment = box_alignment_mask # pyright: ignore[reportAttributeAccessIssue]
literal_props.ifc_definition_id = ifc_literal.id()
if i == 0:
if position_string == "center":
props.align_vertical = "middle"
props.align_horizontal = "middle"
else:
parts = position_string.split("-")
if len(parts) == 2:
props.align_vertical = parts[0]
props.align_horizontal = parts[1]
from bonsai.bim.module.drawing.data import DecoratorData
text_data = DecoratorData.get_text_data(obj)
+35 -3
View File
@@ -179,7 +179,8 @@ class Loader(bonsai.core.tool.Loader):
def surface_texture_to_dict(cls, surface_texture):
if isinstance(surface_texture, dict):
return surface_texture
mappings = surface_texture.IsMappedBy or []
# IsMappedBy is an IFC4+ inverse attribute, not available in IFC2X3.
mappings = getattr(surface_texture, "IsMappedBy", None) or []
surface_texture = surface_texture.get_info()
uv_mode = None
if mappings:
@@ -188,7 +189,7 @@ class Loader(bonsai.core.tool.Loader):
uv_mode = "Generated"
elif coordinates.is_a("IfcTextureCoordinateGenerator") and coordinates.Mode == "COORD-EYE":
uv_mode = "Camera"
surface_texture["uv_mode"] = uv_mode or "UV"
surface_texture["uv_mode"] = uv_mode or "Generated"
return surface_texture
@classmethod
@@ -286,6 +287,9 @@ class Loader(bonsai.core.tool.Loader):
for texture in textures:
mode = texture.get("Mode", None)
# IFC2X3 IfcImageTexture has no Mode attribute; default to DIFFUSE.
if mode is None and texture["type"] == "IfcImageTexture":
mode = "DIFFUSE"
node = None
image_url = None
@@ -293,7 +297,8 @@ class Loader(bonsai.core.tool.Loader):
def get_image() -> Union[bpy.types.Image, None]:
# TODO: orphaned textures after shader recreated?
if texture["type"] == "IfcImageTexture":
original_image_url = texture["URLReference"]
# IFC2X3 uses UrlReference, IFC4+ uses URLReference.
original_image_url = texture.get("URLReference") or texture.get("UrlReference", "")
is_relative = not os.path.isabs(original_image_url)
nonlocal image_url
image_url = Path(original_image_url)
@@ -539,6 +544,33 @@ class Loader(bonsai.core.tool.Loader):
for colour in colours:
cls.load_indexed_map(colour, mesh)
@classmethod
def load_generated_uv_map(cls, mesh: bpy.types.Mesh) -> None:
bm = bmesh.new()
bm.from_mesh(mesh)
uv_layer = bm.loops.layers.uv.active or bm.loops.layers.uv.new("UVMap")
all_verts = [v.co for v in bm.verts]
if not all_verts:
bm.free()
return
min_x = min(v.x for v in all_verts)
max_x = max(v.x for v in all_verts)
min_y = min(v.y for v in all_verts)
max_y = max(v.y for v in all_verts)
width = max_x - min_x
height = max_y - min_y
for face in bm.faces:
for loop in face.loops:
u = (loop.vert.co.x - min_x) / width if width > 0 else 0.5
v = (loop.vert.co.y - min_y) / height if height > 0 else 0.5
loop[uv_layer].uv = (max(0.0, min(1.0, u)), max(0.0, min(1.0, v)))
bm.to_mesh(mesh)
bm.free()
@classmethod
def load_indexed_map(cls, index_map: ifcopenshell.entity_instance, mesh: bpy.types.Mesh) -> None:
"""Add data from index map as blender mesh attribute.
+2 -13
View File
@@ -1244,18 +1244,7 @@ class Model(bonsai.core.tool.Model):
height = 100
is_horizontal = False
if element.is_a("IfcSlabType"):
is_horizontal = True
parametric = ifcopenshell.util.element.get_psets(element).get("EPset_Parametric")
if parametric:
layer_set_direction = parametric.get("LayerSetDirection", None)
if layer_set_direction == "AXIS2":
is_horizontal = False
elif layer_set_direction == "AXIS3":
is_horizontal = True
is_horizontal = cls.get_usage_type(element) == "LAYER3"
if is_horizontal:
width, height = height, width
@@ -1266,7 +1255,7 @@ class Model(bonsai.core.tool.Model):
del thicknesses[-1]
for thickness in thicknesses:
current_thickness += thickness
if element.is_a("IfcSlabType"):
if is_horizontal:
y = (current_thickness / total_thickness) * height
line = [x_offset, y_offset + y, x_offset + width, y_offset + y]
else:
+1 -5
View File
@@ -118,14 +118,10 @@ class Snap(bonsai.core.tool.Snap):
def get_angle_snap_value(cls, context: bpy.types.Context) -> float:
"""Get the angle snap increment from Blender's tool settings.
Uses snap_angle_increment_3d (Blender 5.0+) or snap_angle_increment (Blender 4.x).
:param context: Blender context
:return: Angle snap increment in degrees
"""
if bpy.app.version >= (5, 0, 0):
return math.degrees(context.scene.tool_settings.snap_angle_increment_3d)
return math.degrees(context.scene.tool_settings.snap_angle_increment)
return math.degrees(context.scene.tool_settings.snap_angle_increment_3d)
@classmethod
def get_snap_points_on_raycasted_face(cls, context, event, obj, face_index):
+7 -6
View File
@@ -3,12 +3,6 @@ Feature: Drawing
Scenario: Duplicate drawing
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I look at the "Class" panel
And I set the "Products" property to "IfcElement"
And I set the "Class" property to "IfcWall"
And I click "Assign IFC Class"
And I save IFC project
And I look at the "Drawings" panel
And I click "IMPORT"
@@ -315,3 +309,10 @@ Scenario: Create sheet - with a drawing added to it
And I click "IMAGE_PLANE"
When I click "OUTPUT"
Then the file "{ifc_dir}/sheets/A01 - UNTITLED.svg" should contain "IfcWall"
Scenario: Add reference image
Given an empty IFC project
And I save IFC project
When I press "bim.add_reference_image(filepath='{cwd}/test/files/image.jpg')"
Then the object "IfcAnnotation/image" exists
And the object "IfcAnnotation/image" dimensions are "1.0,0.565,0."
+2
View File
@@ -280,6 +280,8 @@ def create_ui_name_cache():
try:
panel_type = getattr(bpy.types, bl_idname)
if panel_type.bl_rna.base.name == "Panel":
if "_tab_" in panel_type.bl_idname:
continue # Tab panels are just groups and not relevant in testing
ui_name_cache[panel_type.bl_label] = panel_type.bl_idname
elif panel_type.bl_rna.base.name == "Operator":
ui_name_cache[panel_type.bl_label] = bl_idname
+2 -2
View File
@@ -934,7 +934,7 @@ class TestAddReferenceImage(NewFile):
bpy.ops.bim.save_project(filepath=str(ifc_path), should_save_as=True)
filepath = Path("test/files/image.jpg").absolute()
bpy.ops.bim.add_reference_image(filepath=str(filepath))
bpy.ops.bim.add_reference_image(filepath=str(filepath), x_length=3.53982, y_length=2.0)
obj = bpy.data.objects["IfcAnnotation/image"]
assert obj is not None
@@ -957,4 +957,4 @@ class TestAddReferenceImage(NewFile):
assert texture_filepath == filepath
uv_node = material_nodes["Texture Coordinate"]
assert len(uv_node.outputs["Generated"].links[:]) == 1
assert len(uv_node.outputs["UV"].links[:]) == 1
@@ -254,7 +254,7 @@ nest formulas, for example ``concat(title("foo"), lower("Bar"))`` will produce
"``imperial_length({{value}}, {{precision}}, {{input_unit}}, {{output_unit}}, {{suppress_zero_inches}})``", "``imperial_length(3.0, 4, ""foot"", ""foot"", true)`` OR ``imperial_length(3.0, 4, ""foot"", ""foot"", false)``", "``3'`` OR ``3' - 0""``", "The ``{{value}}`` may be specified either as ``foot`` or ``inch`` depending on ``{{input_unit}}``. The ``{{value}}`` is then rounded to the nearest ``1/{{precision}}`` inch, then formatted using fractional feet and inches if ``{{output_unit}}`` is set to ``foot``, or just inches if ``{{output_unit}}`` is set to ``inch``. When ``{{suppress_zero_inches}}`` is ``true`` (default), measurements with zero inches will omit the inch portion (e.g., ``3'`` instead of ``3' - 0""``)."
"``sort({{values}})``", "``sort({{mats.Name}})``", "``Name1, Name2``", "Sorts a list of items."
"``reverse({{values}})``", "``reverse({{mats.Name}})``", "``Name2, Name1``", "Reverses a list of items."
"``join({{separator}}, {{values}})``", "``join("-", {{mats.Name}})``", "``Name1-Name2``", "Joins a list of items with a custom separator. By default, all lists a rendered as comma separated."
"``join({{separator}}, {{values}})``", "``join(""-"", {{mats.Name}})``", "``Name1-Name2``", "Joins a list of items with a custom separator. By default, all lists a rendered as comma separated."
"``{{value1}}[+-*/]{{value2}}``", "``{{z}}+3``", "``5``", "Does arithmetic. Typical operators such as +, -, \*, and / are allowed and can be mixed with other variables and formatting functions."
When using queries in an IfcAnnotation tag surround with backticks.
+3 -3
View File
@@ -2851,9 +2851,9 @@
}
},
"node_modules/tar": {
"version": "7.5.7",
"resolved": "https://registry.npmjs.org/tar/-/tar-7.5.7.tgz",
"integrity": "sha512-fov56fJiRuThVFXD6o6/Q354S7pnWMJIVlDBYijsTNx6jKSE4pvrDTs6lUnmGvNyfJwFQQwWy3owKz1ucIhveQ==",
"version": "7.5.9",
"resolved": "https://registry.npmjs.org/tar/-/tar-7.5.9.tgz",
"integrity": "sha512-BTLcK0xsDh2+PUe9F6c2TlRp4zOOBMTkoQHQIWSIzI0R7KG46uEwq4OPk2W7bZcprBMsuaeFsqwYr7pjh6CuHg==",
"dev": true,
"license": "BlueOak-1.0.0",
"dependencies": {