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2021-04-20 11:36:21 +02:00

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C#

//
// (C) Copyright 2003-2014 by Autodesk, Inc. All rights reserved.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM 'AS IS' AND WITH ALL ITS FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
namespace Revit.SDK.Samples.ObjectViewer.CS
{
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Drawing2D;
using Autodesk.Revit.Structural;
using Autodesk.Revit.Geometry;
/// <summary>
/// interface as the datasource of view, include nececessary members
/// </summary>
public interface IGraphicsData
{
/// <summary>
/// 2D lines
/// </summary>
/// <returns></returns>
List<PointF[]> PointCurves();
/// <summary>
/// view data update
/// </summary>
event UpdateViewDelegate UpdateViewEvent;
/// <summary>
/// region of 3D view data
/// </summary>
RectangleF Region
{
get;
}
}
/// <summary>
/// abstrace class include general members
/// </summary>
public abstract class GraphicsDataBase : IGraphicsData
{
protected XYZ m_transferedMax; //3D max point after transfered
protected XYZ m_transferedMin; //3D min point after transfered
protected XYZ m_originMax = new XYZ(double.MinValue, double.MinValue, double.MinValue); //3D max point
protected XYZ m_originMin = new XYZ(double.MaxValue, double.MaxValue, double.MaxValue); //3d min point
protected double[,] m_origin = { { 1.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }, { 0.0, 0.0, 1.0 } }; //tranform matrix between origin matrix and view matrix
public const float MINEDGElENGTH = 1.0f; //minimum value of the region box's edge
public const double ROTATEANGLE = System.Math.PI / 90; //default angle when rotate around X,Y,Z axis
public virtual event UpdateViewDelegate UpdateViewEvent;
/// <summary>
/// constructor
/// </summary>
public GraphicsDataBase()
{
Initialize();
}
public double[,] Origin
{
get
{
return m_origin;
}
set
{
m_origin = value;
}
}
/// <summary>
/// initialize some member data
/// </summary>
protected virtual void Initialize()
{
m_transferedMax = new XYZ(double.MinValue, double.MinValue, double.MinValue);
m_transferedMin = new XYZ(double.MaxValue, double.MaxValue, double.MaxValue);
}
/// <summary>
/// trig updata view event
/// </summary>
public virtual void UpdataData()
{
UpdateViewEvent();
}
public abstract List<PointF[]> PointCurves();
/// <summary>
/// rectangular region of 3D view data
/// </summary>
public RectangleF Region
{
get
{
float width = (float)Math.Abs(m_transferedMax.X - m_transferedMin.X);
float height = (float)Math.Abs(m_transferedMax.Y - m_transferedMin.Y);
if (width < 1f)
{
width = 1f;
}
if (height < 1f)
{
height = 1f;
}
float maxX = (width / 2);
float maxY = (height / 2);
float minX = -(width / 2);
float minY = -(height / 2);
RectangleF rec = new RectangleF(minX, minY, width, height);
return rec;
}
}
/// <summary>
/// rotate around Z axis with default angle
/// </summary>
/// <param name="direction">minus or positive angle</param>
public void RotateZ(bool direction)
{
double angle = ROTATEANGLE;
if (!direction)
{
angle = -ROTATEANGLE;
}
RotateZ(ref m_origin, angle);
UpdataData();
}
/// <summary>
/// rotate 3*3 matrix around Z axis
/// </summary>
/// <param name="origin">matrix to rotate</param>
/// <param name="angle"></param>
private void RotateZ(ref double[,] origin, double angle)
{
double sin = Math.Sin(angle);
double cos = Math.Cos(angle);
double[,] rotate = { { cos, sin, 0.0 }, { -sin, cos, 0.0 }, { 0.0, 0.0, 1.0 } };
origin = MathUtil.MultiCross(m_origin, rotate);
}
/// <summary>
/// rotate around Y axis with default angle
/// </summary>
/// <param name="direction">minus or positive angle</param>
public void RotateY(bool direction)
{
double angle = ROTATEANGLE;
if (!direction)
{
angle = -ROTATEANGLE;
}
RotateY(ref m_origin, angle);
UpdataData();
}
/// <summary>
/// rotate 3*3 matrix around Y axis
/// </summary>
/// <param name="origin">matrix to rotate</param>
/// <param name="angle"></param>
private void RotateY(ref double[,] origin, double angle)
{
double sin = Math.Sin(angle);
double cos = Math.Cos(angle);
double[,] rotate = { { cos, 0.0, -sin }, { 0.0, 1.0, 0.0 }, { sin, 0.0, cos } };
origin = MathUtil.MultiCross(m_origin, rotate);
}
/// <summary>
/// rotate around X axis with default angle
/// </summary>
/// <param name="direction">minus or positive angle</param>
public void RotateX(bool direction)
{
double angle = ROTATEANGLE;
if (!direction)
{
angle = -ROTATEANGLE;
}
RotateX(ref m_origin, angle);
UpdataData();
}
/// <summary>
/// rotate 3*3 matrix around X axis
/// </summary>
/// <param name="origin">matrix to rotate</param>
/// <param name="angle"></param>
private void RotateX(ref double[,] origin, double angle)
{
double sin = Math.Sin(angle);
double cos = Math.Cos(angle);
double[,] rotate = { { 1.0, 0.0, 0.0 }, { 0.0, cos, sin }, { 0.0, -sin, cos } };
origin = MathUtil.MultiCross(m_origin, rotate);
}
}
/// <summary>
/// datasource that can bind to PictureBox3D
/// </summary>
public class GraphicsData : GraphicsDataBase
{
List<XYZArray> m_originCurves;
List<XYZArray> m_transferedCurves;
List<PointF[]> m_curves2D;
public override event UpdateViewDelegate UpdateViewEvent;
/// <summary>
/// constructor to initialize member data
/// </summary>
public GraphicsData()
: base()
{
m_originCurves = new List<XYZArray>();
m_transferedCurves = new List<XYZArray>();
m_curves2D = new List<PointF[]>();
}
/// <summary>
/// curves array
/// </summary>
/// <returns></returns>
public override List<PointF[]> PointCurves()
{
return m_curves2D;
}
/// <summary>
/// insert curves array into datasource
/// </summary>
/// <param name="points">points compose the curve</param>
public void InsertCurve(XYZArray points)
{
m_originCurves.Add(points);
foreach (XYZ point in points)
{
XYZ temp = TransferRotate(point);
UpdateRange(point, ref m_originMin, ref m_originMax);
UpdateRange(temp, ref m_transferedMin, ref m_transferedMax);
}
}
/// <summary>
/// update 3D view data
/// </summary>
public override void UpdataData()
{
m_transferedCurves.Clear();
m_curves2D.Clear();
foreach (XYZArray points in m_originCurves)
{
SynChroData(points);
}
if (null != UpdateViewEvent)
{
UpdateViewEvent();
}
}
/// <summary>
/// update 3D view curve data with origin data and transfer matrix
/// </summary>
/// <param name="points"></param>
private void SynChroData(XYZArray points)
{
int size = points.Size;
PointF[] points2D = new PointF[size];
XYZArray transferedPoints = new XYZArray();
for (int i = 0; i < size; i++)
{
XYZ point = points.get_Item(i);
XYZ temp = TransferMove(point);
XYZ transferedPoint = TransferRotate(temp);
points2D[i] = new PointF((float)transferedPoint.X, (float)transferedPoint.Y);
transferedPoints.Append(ref transferedPoint);
}
m_transferedCurves.Add(transferedPoints);
m_curves2D.Add(points2D);
}
/// <summary>
/// compare to get the max and min value
/// </summary>
/// <param name="point">point to be compared</param>
/// <param name="min"></param>
/// <param name="max"></param>
private void UpdateRange(XYZ point, ref XYZ min, ref XYZ max)
{
if (point.X > max.X)
{
max.X = point.X;
}
if (point.Y > max.Y)
{
max.Y = point.Y;
}
if (point.Z > max.Z)
{
max.Z = point.Z;
}
if (point.X < min.X)
{
min.X = point.X;
}
if (point.Y < min.Y)
{
min.Y = point.Y;
}
if (point.Z < min.Z)
{
min.Z = point.Z;
}
}
/// <summary>
/// rotate points with origion matrix
/// </summary>
/// <param name="point"></param>
/// <returns></returns>
private XYZ TransferRotate(XYZ point)
{
XYZ newPoint = new XYZ();
double x = point.X;
double y = point.Y;
double z = point.Z;
//transform the origin of the old coordinate system in the new coordinate system
newPoint.X = x * m_origin[0, 0] + y * m_origin[0, 1] + z * m_origin[0, 2];
newPoint.Y = x * m_origin[1, 0] + y * m_origin[1, 1] + z * m_origin[1, 2];
newPoint.Z = x * m_origin[2, 0] + y * m_origin[2, 1] + z * m_origin[2, 2];
return newPoint;
}
/// <summary>
/// move the point so that the center of the curves in 3D view is origin
/// </summary>
/// <param name="point">points to be moved</param>
/// <returns>moved result</returns>
private XYZ TransferMove(XYZ point)
{
XYZ newPoint = new XYZ();
//transform the origin of the old coordinate system in the new coordinate system
newPoint.X = point.X - (m_transferedMax.X + m_transferedMin.X) / 2;
newPoint.Y = point.Y - (m_transferedMax.Y + m_transferedMin.Y) / 2;
newPoint.Z = point.Z - (m_transferedMax.Z + m_transferedMin.Z) / 2;
return newPoint;
}
}
}