Files
RevitSdkSamples/SDK/Structural Analysis SDK/Examples/Concrete/CodeCheckingConcreteExample/Properties/Resources.Designer.cs
T
2019-09-11 14:43:53 +02:00

1864 lines
64 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.17929
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CodeCheckingConcreteExample.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CodeCheckingConcreteExample.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Bottom.
/// </summary>
internal static string Abottom {
get {
return ResourceManager.GetString("Abottom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Left.
/// </summary>
internal static string Aleft {
get {
return ResourceManager.GetString("Aleft", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to all sections.
/// </summary>
internal static string AllSections {
get {
return ResourceManager.GetString("AllSections", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Applies to the following sections: .
/// </summary>
internal static string AppliesToSections {
get {
return ResourceManager.GetString("AppliesToSections", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Right.
/// </summary>
internal static string Aright {
get {
return ResourceManager.GetString("Aright", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Top.
/// </summary>
internal static string Atop {
get {
return ResourceManager.GetString("Atop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Area.
/// </summary>
internal static string AxisArea {
get {
return ResourceManager.GetString("AxisArea", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dencity.
/// </summary>
internal static string AxisDencity {
get {
return ResourceManager.GetString("AxisDencity", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Displacment/Deflection.
/// </summary>
internal static string AxisDisplacmentDeflection {
get {
return ResourceManager.GetString("AxisDisplacmentDeflection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Force.
/// </summary>
internal static string AxisForce {
get {
return ResourceManager.GetString("AxisForce", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Height.
/// </summary>
internal static string AxisHeight {
get {
return ResourceManager.GetString("AxisHeight", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Length.
/// </summary>
internal static string AxisLength {
get {
return ResourceManager.GetString("AxisLength", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Moment.
/// </summary>
internal static string AxisMoment {
get {
return ResourceManager.GetString("AxisMoment", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Spacing.
/// </summary>
internal static string AxisSpacing {
get {
return ResourceManager.GetString("AxisSpacing", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Primary bottom.
/// </summary>
internal static string AxxBottom {
get {
return ResourceManager.GetString("AxxBottom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Primary top.
/// </summary>
internal static string AxxTop {
get {
return ResourceManager.GetString("AxxTop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Secondary bottom.
/// </summary>
internal static string AyyBottom {
get {
return ResourceManager.GetString("AyyBottom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Secondary top.
/// </summary>
internal static string AyyTop {
get {
return ResourceManager.GetString("AyyTop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bar diameter.
/// </summary>
internal static string BarDiameter {
get {
return ResourceManager.GetString("BarDiameter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Axial load.
/// </summary>
internal static string BeamFX {
get {
return ResourceManager.GetString("BeamFX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Axial load (Fx).
/// </summary>
internal static string BeamFX_Note {
get {
return ResourceManager.GetString("BeamFX_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lateral shear force.
/// </summary>
internal static string BeamFY {
get {
return ResourceManager.GetString("BeamFY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lateral shear force (Fy).
/// </summary>
internal static string BeamFY_Note {
get {
return ResourceManager.GetString("BeamFY_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shear force.
/// </summary>
internal static string BeamFZ {
get {
return ResourceManager.GetString("BeamFZ", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shear force (Fz).
/// </summary>
internal static string BeamFZ_Note {
get {
return ResourceManager.GetString("BeamFZ_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Torsional moment.
/// </summary>
internal static string BeamMX {
get {
return ResourceManager.GetString("BeamMX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Torsional moment (Mx).
/// </summary>
internal static string BeamMX_Note {
get {
return ResourceManager.GetString("BeamMX_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bending moment.
/// </summary>
internal static string BeamMY {
get {
return ResourceManager.GetString("BeamMY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bending moment (My).
/// </summary>
internal static string BeamMY_Note {
get {
return ResourceManager.GetString("BeamMY_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lateral bending moment.
/// </summary>
internal static string BeamMZ {
get {
return ResourceManager.GetString("BeamMZ", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lateral bending moment (Mz).
/// </summary>
internal static string BeamMZ_Note {
get {
return ResourceManager.GetString("BeamMZ_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Buckling.
/// </summary>
internal static string Buckling {
get {
return ResourceManager.GetString("Buckling", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Buckling in Y direction.
/// </summary>
internal static string BucklingDirectionY {
get {
return ResourceManager.GetString("BucklingDirectionY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Buckling in Z direction.
/// </summary>
internal static string BucklingDirectionZ {
get {
return ResourceManager.GetString("BucklingDirectionZ", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Calculation points for linear elements.
/// </summary>
internal static string CalcPointSelector {
get {
return ResourceManager.GetString("CalcPointSelector", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Calculating.
/// </summary>
internal static string Calculation {
get {
return ResourceManager.GetString("Calculation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Calculation parameters.
/// </summary>
internal static string CalculationOptions {
get {
return ResourceManager.GetString("CalculationOptions", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Axial load.
/// </summary>
internal static string ColumnFX {
get {
return ResourceManager.GetString("ColumnFX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Axial load (Fx).
/// </summary>
internal static string ColumnFX_Note {
get {
return ResourceManager.GetString("ColumnFX_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shear force.
/// </summary>
internal static string ColumnFY {
get {
return ResourceManager.GetString("ColumnFY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shear force (Fy).
/// </summary>
internal static string ColumnFY_Note {
get {
return ResourceManager.GetString("ColumnFY_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shear force.
/// </summary>
internal static string ColumnFZ {
get {
return ResourceManager.GetString("ColumnFZ", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shear force (Fz).
/// </summary>
internal static string ColumnFZ_Note {
get {
return ResourceManager.GetString("ColumnFZ_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Torsional moment.
/// </summary>
internal static string ColumnMX {
get {
return ResourceManager.GetString("ColumnMX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Torsional moment (Mx).
/// </summary>
internal static string ColumnMX_Note {
get {
return ResourceManager.GetString("ColumnMX_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bending moment.
/// </summary>
internal static string ColumnMY {
get {
return ResourceManager.GetString("ColumnMY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bending moment (My).
/// </summary>
internal static string ColumnMY_Note {
get {
return ResourceManager.GetString("ColumnMY_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bending moment.
/// </summary>
internal static string ColumnMZ {
get {
return ResourceManager.GetString("ColumnMZ", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bending moment (Mz).
/// </summary>
internal static string ColumnMZ_Note {
get {
return ResourceManager.GetString("ColumnMZ_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Structure.
/// </summary>
internal static string ColumnStructureType {
get {
return ResourceManager.GetString("ColumnStructureType", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Creep coefficient.
/// </summary>
internal static string CreepCoefficient {
get {
return ResourceManager.GetString("CreepCoefficient", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Result package.
/// </summary>
internal static string CurrentPackageName {
get {
return ResourceManager.GetString("CurrentPackageName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Preparing data.
/// </summary>
internal static string DataPreparation {
get {
return ResourceManager.GetString("DataPreparation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Saving data.
/// </summary>
internal static string DataSaving {
get {
return ResourceManager.GetString("DataSaving", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Deflection.
/// </summary>
internal static string Deflection {
get {
return ResourceManager.GetString("Deflection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Deflection envelope.
/// </summary>
internal static string DeflectionEnvelope {
get {
return ResourceManager.GetString("DeflectionEnvelope", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Deformation.
/// </summary>
internal static string DeformationType {
get {
return ResourceManager.GetString("DeformationType", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Main direction.
/// </summary>
internal static string DimensioningDirectionXFloor {
get {
return ResourceManager.GetString("DimensioningDirectionXFloor", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Vertical direction.
/// </summary>
internal static string DimensioningDirectionXWall {
get {
return ResourceManager.GetString("DimensioningDirectionXWall", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Secondary direction.
/// </summary>
internal static string DimensioningDirectionYFloor {
get {
return ResourceManager.GetString("DimensioningDirectionYFloor", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Horizontal direction.
/// </summary>
internal static string DimensioningDirectionYWall {
get {
return ResourceManager.GetString("DimensioningDirectionYWall", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Displacement.
/// </summary>
internal static string Displacement {
get {
return ResourceManager.GetString("Displacement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Displacement envelope.
/// </summary>
internal static string DisplacementEnvelope {
get {
return ResourceManager.GetString("DisplacementEnvelope", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Division type.
/// </summary>
internal static string ElementDivisionType {
get {
return ResourceManager.GetString("ElementDivisionType", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Calculation for.
/// </summary>
internal static string EnabledInternalForces {
get {
return ResourceManager.GetString("EnabledInternalForces", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Envelope of axial forces.
/// </summary>
internal static string EnvelopeF {
get {
return ResourceManager.GetString("EnvelopeF", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Envelope of bending moments.
/// </summary>
internal static string EnvelopeM {
get {
return ResourceManager.GetString("EnvelopeM", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Materials: Concrete compression is not properly defined..
/// </summary>
internal static string ErrConcreteCompression {
get {
return ResourceManager.GetString("ErrConcreteCompression", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rebar Cover: Cover is not properly defined..
/// </summary>
internal static string ErrCover {
get {
return ResourceManager.GetString("ErrCover", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Element Settings: No internal forces are selected..
/// </summary>
internal static string ErrNoChosenInternalForces {
get {
return ResourceManager.GetString("ErrNoChosenInternalForces", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Element Settings: No bars are selected for longitudinal rebar..
/// </summary>
internal static string ErrRebarL {
get {
return ResourceManager.GetString("ErrRebarL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Element Settings: No bars are selected for transverse rebar..
/// </summary>
internal static string ErrRebarT {
get {
return ResourceManager.GetString("ErrRebarT", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Element Settings: Incorrect material type is selected for longitudinal rebar..
/// </summary>
internal static string ErrReinforcementMaterialL {
get {
return ResourceManager.GetString("ErrReinforcementMaterialL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Element Settings: Incorrect material type is selected for transverse rebar..
/// </summary>
internal static string ErrReinforcementMaterialT {
get {
return ResourceManager.GetString("ErrReinforcementMaterialT", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Element Settings: Minimum yield stress is not properly defined for longitudinal rebar..
/// </summary>
internal static string ErrReinforcementYieldStressL {
get {
return ResourceManager.GetString("ErrReinforcementYieldStressL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Element Settings: Minimum yield stress is not properly defined for transverse rebar..
/// </summary>
internal static string ErrReinforcementYieldStressT {
get {
return ResourceManager.GetString("ErrReinforcementYieldStressT", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Types: Element cross section is not supported by this code..
/// </summary>
internal static string ErrSectionNotSupported {
get {
return ResourceManager.GetString("ErrSectionNotSupported", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Code Settings: Input package does not contain static results for the element..
/// </summary>
internal static string ErrStaticResults {
get {
return ResourceManager.GetString("ErrStaticResults", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Materials: Youngs Modulus is not properly defined..
/// </summary>
internal static string ErrYoungModulus {
get {
return ResourceManager.GetString("ErrYoungModulus", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Extreme values of axial forces.
/// </summary>
internal static string ExtremeAxialForces {
get {
return ResourceManager.GetString("ExtremeAxialForces", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Extreme values of bending moments.
/// </summary>
internal static string ExtremeBendingMoments {
get {
return ResourceManager.GetString("ExtremeBendingMoments", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Extreme values of reinforcement.
/// </summary>
internal static string ExtremeValuesOfReinforcement {
get {
return ResourceManager.GetString("ExtremeValuesOfReinforcement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Primary bottom.
/// </summary>
internal static string FloorAxxBottom {
get {
return ResourceManager.GetString("FloorAxxBottom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Primary top.
/// </summary>
internal static string FloorAxxTop {
get {
return ResourceManager.GetString("FloorAxxTop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Secondary bottom.
/// </summary>
internal static string FloorAyyBottom {
get {
return ResourceManager.GetString("FloorAyyBottom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Secondary top.
/// </summary>
internal static string FloorAyyTop {
get {
return ResourceManager.GetString("FloorAyyTop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Axial load (Fxx/Fyy).
/// </summary>
internal static string FloorF {
get {
return ResourceManager.GetString("FloorF", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Axial load (Fxx/Fyy).
/// </summary>
internal static string FloorF_Note {
get {
return ResourceManager.GetString("FloorF_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bending moment (Mxx/Myy).
/// </summary>
internal static string FloorM {
get {
return ResourceManager.GetString("FloorM", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bending moment (Mxx/Myy).
/// </summary>
internal static string FloorM_Note {
get {
return ResourceManager.GetString("FloorM_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shear force (Fzz).
/// </summary>
internal static string FloorQ {
get {
return ResourceManager.GetString("FloorQ", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shear force (Fzz).
/// </summary>
internal static string FloorQ_Note {
get {
return ResourceManager.GetString("FloorQ_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fx envelope (Max).
/// </summary>
internal static string FxMax {
get {
return ResourceManager.GetString("FxMax", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fx envelope (Min).
/// </summary>
internal static string FxMin {
get {
return ResourceManager.GetString("FxMin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fxx (Max).
/// </summary>
internal static string FxxMax {
get {
return ResourceManager.GetString("FxxMax", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fxx (Min).
/// </summary>
internal static string FxxMin {
get {
return ResourceManager.GetString("FxxMin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fy envelope (Max).
/// </summary>
internal static string FyMax {
get {
return ResourceManager.GetString("FyMax", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fy envelope (Min).
/// </summary>
internal static string FyMin {
get {
return ResourceManager.GetString("FyMin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fyy (Max).
/// </summary>
internal static string FyyMax {
get {
return ResourceManager.GetString("FyyMax", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fyy (Min).
/// </summary>
internal static string FyyMin {
get {
return ResourceManager.GetString("FyyMin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fz envelope (Max).
/// </summary>
internal static string FzMax {
get {
return ResourceManager.GetString("FzMax", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fz envelope (Min).
/// </summary>
internal static string FzMin {
get {
return ResourceManager.GetString("FzMin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Horizontal reinforcement.
/// </summary>
internal static string HorizontalReinforcement {
get {
return ResourceManager.GetString("HorizontalReinforcement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Horizontal reinforcement.
/// </summary>
internal static string HorizontalRnfSteelParameters {
get {
return ResourceManager.GetString("HorizontalRnfSteelParameters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Internal force envelopes.
/// </summary>
internal static string Internal_Forces {
get {
return ResourceManager.GetString("Internal_Forces", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Internal moment envelopes.
/// </summary>
internal static string Internal_Moments {
get {
return ResourceManager.GetString("Internal_Moments", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Internal forces.
/// </summary>
internal static string InternalForces {
get {
return ResourceManager.GetString("InternalForces", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add points at maximum calculated forces.
/// </summary>
internal static string IsPointsOfExtremeValues {
get {
return ResourceManager.GetString("IsPointsOfExtremeValues", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Layers.
/// </summary>
internal static string Layers {
get {
return ResourceManager.GetString("Layers", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Element consist with more then one layer. The Layer taken into consideration in the calculation:.
/// </summary>
internal static string LayerTakenIntoConsideration {
get {
return ResourceManager.GetString("LayerTakenIntoConsideration", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Length coefficient Y.
/// </summary>
internal static string LengthCoefficientY {
get {
return ResourceManager.GetString("LengthCoefficientY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Length coefficient Z.
/// </summary>
internal static string LengthCoefficientZ {
get {
return ResourceManager.GetString("LengthCoefficientZ", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Load cases.
/// </summary>
internal static string LoadCases {
get {
return ResourceManager.GetString("LoadCases", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Load combinations.
/// </summary>
internal static string LoadCombinations {
get {
return ResourceManager.GetString("LoadCombinations", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loads cases and combinations.
/// </summary>
internal static string LoadsAndCombinations {
get {
return ResourceManager.GetString("LoadsAndCombinations", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Longitudinal reinforcement charts.
/// </summary>
internal static string Long_Reinforcement {
get {
return ResourceManager.GetString("Long_Reinforcement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Longitudinal reinforcement.
/// </summary>
internal static string LongitudinalReinforcement {
get {
return ResourceManager.GetString("LongitudinalReinforcement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bottom longitudinal reinforcement.
/// </summary>
internal static string LongReinforcementBottom {
get {
return ResourceManager.GetString("LongReinforcementBottom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Left longitudinal reinforcement.
/// </summary>
internal static string LongReinforcementLeft {
get {
return ResourceManager.GetString("LongReinforcementLeft", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Right longitudinal reinforcement.
/// </summary>
internal static string LongReinforcementRight {
get {
return ResourceManager.GetString("LongReinforcementRight", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Top longitudinal reinforcement.
/// </summary>
internal static string LongReinforcementTop {
get {
return ResourceManager.GetString("LongReinforcementTop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Material.
/// </summary>
internal static string Material {
get {
return ResourceManager.GetString("Material", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Maximum longitudinal reinforcement.
/// </summary>
internal static string MaximumLongitudinalReinforcement {
get {
return ResourceManager.GetString("MaximumLongitudinalReinforcement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Maximum stirrups spacing.
/// </summary>
internal static string MaximumStirrupsSpacing {
get {
return ResourceManager.GetString("MaximumStirrupsSpacing", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mean horizontal reinforcement density.
/// </summary>
internal static string MeanHorizontalReinforcementDensity {
get {
return ResourceManager.GetString("MeanHorizontalReinforcementDensity", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mean primary reinforcement density.
/// </summary>
internal static string MeanPrimaryReinforcementDensity {
get {
return ResourceManager.GetString("MeanPrimaryReinforcementDensity", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mean longitudinal reinforcement density.
/// </summary>
internal static string MeanReinforcemenDensityLongitudinal {
get {
return ResourceManager.GetString("MeanReinforcemenDensityLongitudinal", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mean secondary reinforcement density.
/// </summary>
internal static string MeanSecondaryReinforcementDensity {
get {
return ResourceManager.GetString("MeanSecondaryReinforcementDensity", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mean transverse reinforcement density.
/// </summary>
internal static string MeanTransversalReinforcemenDensity {
get {
return ResourceManager.GetString("MeanTransversalReinforcemenDensity", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mean vertical reinforcement density.
/// </summary>
internal static string MeanVerticallReinforcementDensity {
get {
return ResourceManager.GetString("MeanVerticallReinforcementDensity", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Minimum longitudinal reinforcement.
/// </summary>
internal static string MinimumLongitudinalReinforcement {
get {
return ResourceManager.GetString("MinimumLongitudinalReinforcement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Minimum stirrups spacing.
/// </summary>
internal static string MinimumStirrupsSpacing {
get {
return ResourceManager.GetString("MinimumStirrupsSpacing", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Minimum yield stress.
/// </summary>
internal static string MinimumYieldStress {
get {
return ResourceManager.GetString("MinimumYieldStress", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mx envelope (Max).
/// </summary>
internal static string MxMax {
get {
return ResourceManager.GetString("MxMax", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mx envelope (Min).
/// </summary>
internal static string MxMin {
get {
return ResourceManager.GetString("MxMin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mxx (Max).
/// </summary>
internal static string MxxMax {
get {
return ResourceManager.GetString("MxxMax", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mxx (Min).
/// </summary>
internal static string MxxMin {
get {
return ResourceManager.GetString("MxxMin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to My envelope (Max).
/// </summary>
internal static string MyMax {
get {
return ResourceManager.GetString("MyMax", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to My envelope (Min).
/// </summary>
internal static string MyMin {
get {
return ResourceManager.GetString("MyMin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Myy (Max).
/// </summary>
internal static string MyyMax {
get {
return ResourceManager.GetString("MyyMax", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Myy (Min).
/// </summary>
internal static string MyyMin {
get {
return ResourceManager.GetString("MyyMin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mz envelope (Max).
/// </summary>
internal static string MzMax {
get {
return ResourceManager.GetString("MzMax", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mz envelope (Min).
/// </summary>
internal static string MzMin {
get {
return ResourceManager.GetString("MzMin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No.
/// </summary>
internal static string No {
get {
return ResourceManager.GetString("No", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to None selected.
/// </summary>
internal static string NoneSelected {
get {
return ResourceManager.GetString("NoneSelected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Non-sway.
/// </summary>
internal static string NonSway {
get {
return ResourceManager.GetString("NonSway", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Not taken into consideration.
/// </summary>
internal static string NotTakenIntoConsideration {
get {
return ResourceManager.GetString("NotTakenIntoConsideration", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Constant number of points.
/// </summary>
internal static string Points {
get {
return ResourceManager.GetString("Points", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Primary reinforcement.
/// </summary>
internal static string PrimaryReinforcement {
get {
return ResourceManager.GetString("PrimaryReinforcement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Primary reinforcement.
/// </summary>
internal static string PrimaryRnfSteelParameters {
get {
return ResourceManager.GetString("PrimaryRnfSteelParameters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reading geometry.
/// </summary>
internal static string ReadingGeometry {
get {
return ResourceManager.GetString("ReadingGeometry", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to RC deflection.
/// </summary>
internal static string Real___Deflection {
get {
return ResourceManager.GetString("Real___Deflection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rebar bar.
/// </summary>
internal static string RebarBarType {
get {
return ResourceManager.GetString("RebarBarType", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reinforcement.
/// </summary>
internal static string Reinforcement {
get {
return ResourceManager.GetString("Reinforcement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reinforcement maps.
/// </summary>
internal static string ReinforcementMaps {
get {
return ResourceManager.GetString("ReinforcementMaps", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Secondary reinforcement.
/// </summary>
internal static string SecondaryReinforcement {
get {
return ResourceManager.GetString("SecondaryReinforcement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Secondary reinforcement.
/// </summary>
internal static string SecondaryRnfSteelParameters {
get {
return ResourceManager.GetString("SecondaryRnfSteelParameters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Section at distance.
/// </summary>
internal static string SectionAtDistance {
get {
return ResourceManager.GetString("SectionAtDistance", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Constant segment length.
/// </summary>
internal static string Segments {
get {
return ResourceManager.GetString("Segments", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Slab-beam interaction.
/// </summary>
internal static string SlabBeamInteraction {
get {
return ResourceManager.GetString("SlabBeamInteraction", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stirrups spacing.
/// </summary>
internal static string StirrupsSpacing {
get {
return ResourceManager.GetString("StirrupsSpacing", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Summary.
/// </summary>
internal static string Summary {
get {
return ResourceManager.GetString("Summary", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sway.
/// </summary>
internal static string Sway {
get {
return ResourceManager.GetString("Sway", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Thickness taken into consideration in the calculation.
/// </summary>
internal static string ThicknessTakenIntoConsideration {
get {
return ResourceManager.GetString("ThicknessTakenIntoConsideration", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transverse reinforcement.
/// </summary>
internal static string Trans_Reinforcement {
get {
return ResourceManager.GetString("Trans_Reinforcement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transverse density.
/// </summary>
internal static string TransversalReinforcemenDensity {
get {
return ResourceManager.GetString("TransversalReinforcemenDensity", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transverse reinforcement.
/// </summary>
internal static string TransversalReinforcement {
get {
return ResourceManager.GetString("TransversalReinforcement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Number of points.
/// </summary>
internal static string UniformDistribution {
get {
return ResourceManager.GetString("UniformDistribution", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use the internal forces.
/// </summary>
internal static string UseForcesType {
get {
return ResourceManager.GetString("UseForcesType", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Segment length.
/// </summary>
internal static string UserSegmentDivision {
get {
return ResourceManager.GetString("UserSegmentDivision", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ux displacement envelope (Max).
/// </summary>
internal static string UxMax {
get {
return ResourceManager.GetString("UxMax", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ux displacement envelope (Min).
/// </summary>
internal static string UxMin {
get {
return ResourceManager.GetString("UxMin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to fx deflection envelope (Max).
/// </summary>
internal static string UxRealMax {
get {
return ResourceManager.GetString("UxRealMax", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to fx deflection envelope (Min).
/// </summary>
internal static string UxRealMin {
get {
return ResourceManager.GetString("UxRealMin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Uy displacement envelope (Max).
/// </summary>
internal static string UyMax {
get {
return ResourceManager.GetString("UyMax", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Uy displacement envelope (Min).
/// </summary>
internal static string UyMin {
get {
return ResourceManager.GetString("UyMin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to fy deflection envelope (Max).
/// </summary>
internal static string UyRealMax {
get {
return ResourceManager.GetString("UyRealMax", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to fy deflection envelope (Min).
/// </summary>
internal static string UyRealMin {
get {
return ResourceManager.GetString("UyRealMin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Uz displacement envelope (Max).
/// </summary>
internal static string UzMax {
get {
return ResourceManager.GetString("UzMax", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Uz displacement envelope (Min).
/// </summary>
internal static string UzMin {
get {
return ResourceManager.GetString("UzMin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to fz deflection envelope (Max).
/// </summary>
internal static string UzRealMax {
get {
return ResourceManager.GetString("UzRealMax", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to fz deflection envelope (Min).
/// </summary>
internal static string UzRealMin {
get {
return ResourceManager.GetString("UzRealMin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Vertical reinforcement.
/// </summary>
internal static string VerticalReinforcement {
get {
return ResourceManager.GetString("VerticalReinforcement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Vertical reinforcement.
/// </summary>
internal static string VerticalRnfSteelParameters {
get {
return ResourceManager.GetString("VerticalRnfSteelParameters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Vertical internal.
/// </summary>
internal static string WallAxxBottom {
get {
return ResourceManager.GetString("WallAxxBottom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Vertical external.
/// </summary>
internal static string WallAxxTop {
get {
return ResourceManager.GetString("WallAxxTop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Horizontal internal.
/// </summary>
internal static string WallAyyBottom {
get {
return ResourceManager.GetString("WallAyyBottom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Horizontal external.
/// </summary>
internal static string WallAyyTop {
get {
return ResourceManager.GetString("WallAyyTop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Axial load (Fxx/Fyy).
/// </summary>
internal static string WallF {
get {
return ResourceManager.GetString("WallF", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Axial load (Fxx/Fyy).
/// </summary>
internal static string WallF_Note {
get {
return ResourceManager.GetString("WallF_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bending moment (Mxx/Myy).
/// </summary>
internal static string WallM {
get {
return ResourceManager.GetString("WallM", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bending moment (Mxx/Myy).
/// </summary>
internal static string WallM_Note {
get {
return ResourceManager.GetString("WallM_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shear force (Fzz).
/// </summary>
internal static string WallQ {
get {
return ResourceManager.GetString("WallQ", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shear force (Fzz).
/// </summary>
internal static string WallQ_Note {
get {
return ResourceManager.GetString("WallQ_Note", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to X.
/// </summary>
internal static string X {
get {
return ResourceManager.GetString("X", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Distance.
/// </summary>
internal static string X_ {
get {
return ResourceManager.GetString("X_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Relative distance.
/// </summary>
internal static string X_Rel {
get {
return ResourceManager.GetString("X_Rel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Y.
/// </summary>
internal static string Y {
get {
return ResourceManager.GetString("Y", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Yes.
/// </summary>
internal static string Yes {
get {
return ResourceManager.GetString("Yes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Z.
/// </summary>
internal static string Z {
get {
return ResourceManager.GetString("Z", resourceCulture);
}
}
}
}