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Minor fix
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@@ -27,11 +27,12 @@ units, and assumes you'll be working with both 2D and 3D geoemtry.
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In the top right **Outliner** panel, you will see a hierarchy of spaces that has
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been automatically created for you. This hierarchy is known is the **Spatial
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Tree**.
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Tree**. The Camera, Cube, and Light by default come with a fresh new Blender
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session, and are not part of your IFC project.
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.. image:: default-spatial-tree.png
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Any Blender object that you want to part of your IFC project must be converted
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Any Blender object that you want to be part of IFC project must be converted
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into a IFC object by assigning a category. This category is known as the **IFC
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Class**.
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@@ -43,6 +44,12 @@ IFC Class**.
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.. image:: assign-class.png
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.. tip::
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Regardless of the type of geometry or shape of the object, there are no
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restrictions on which category you can choose. You can have a monkey-shaped
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wall if you want!
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All IFC objects must also belong inside the **Spatial Tree**. In the
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**Outliner** panel, you can drag and drop your newly created **IfcColumn/Cube**
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inside the **IfcBuildingStorey/Ground Floor**. Wasn't that simple?
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