Minor fix

This commit is contained in:
Dion Moult
2022-09-07 20:39:55 +10:00
parent 88117941c5
commit 189fc6e1e4
@@ -27,11 +27,12 @@ units, and assumes you'll be working with both 2D and 3D geoemtry.
In the top right **Outliner** panel, you will see a hierarchy of spaces that has
been automatically created for you. This hierarchy is known is the **Spatial
Tree**.
Tree**. The Camera, Cube, and Light by default come with a fresh new Blender
session, and are not part of your IFC project.
.. image:: default-spatial-tree.png
Any Blender object that you want to part of your IFC project must be converted
Any Blender object that you want to be part of IFC project must be converted
into a IFC object by assigning a category. This category is known as the **IFC
Class**.
@@ -43,6 +44,12 @@ IFC Class**.
.. image:: assign-class.png
.. tip::
Regardless of the type of geometry or shape of the object, there are no
restrictions on which category you can choose. You can have a monkey-shaped
wall if you want!
All IFC objects must also belong inside the **Spatial Tree**. In the
**Outliner** panel, you can drag and drop your newly created **IfcColumn/Cube**
inside the **IfcBuildingStorey/Ground Floor**. Wasn't that simple?