Purge old dumb door and dumb window tool to prevent confusing users

This commit is contained in:
Dion Moult
2021-11-08 20:51:56 +11:00
parent 1c0fcf7b40
commit 9076043a5c
3 changed files with 1 additions and 441 deletions
@@ -17,7 +17,7 @@
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import bpy
from . import handler, prop, ui, grid, product, wall, slab, stair, door, window, opening, pie, workspace
from . import handler, prop, ui, grid, product, wall, slab, stair, opening, pie, workspace
classes = (
product.AddEmptyType,
@@ -36,8 +36,6 @@ classes = (
ui.BIM_PT_authoring_architectural,
grid.BIM_OT_add_object,
stair.BIM_OT_add_object,
door.BIM_OT_add_object,
window.BIM_OT_add_object,
opening.BIM_OT_add_object,
pie.OpenPieClass,
pie.PieUpdateContainer,
@@ -55,8 +53,6 @@ def register():
bpy.types.Scene.BIMModelProperties = bpy.props.PointerProperty(type=prop.BIMModelProperties)
bpy.types.VIEW3D_MT_mesh_add.append(grid.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(stair.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(door.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(window.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(opening.add_object_button)
bpy.types.VIEW3D_MT_add.append(product.add_empty_type_button)
bpy.app.handlers.load_post.append(handler.load_post)
@@ -75,8 +71,6 @@ def unregister():
bpy.app.handlers.load_post.remove(handler.load_post)
bpy.types.VIEW3D_MT_mesh_add.remove(grid.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(stair.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(door.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(window.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(opening.add_object_button)
bpy.types.VIEW3D_MT_add.remove(product.add_empty_type_button)
wm = bpy.context.window_manager
@@ -1,226 +0,0 @@
# BlenderBIM Add-on - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of BlenderBIM Add-on.
#
# BlenderBIM Add-on is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# BlenderBIM Add-on is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import bpy
import math
import ifcopenshell
from bpy.types import Operator
from bpy.props import FloatProperty
from mathutils import Vector
from blenderbim.bim.ifc import IfcStore
def add_object(self, context):
guid = ifcopenshell.guid.new()
leaf_width = self.overall_width - 0.045 - 0.045
# TODO reimplement 2D. See #1222.
# verts = [
# # Left lining
# Vector((0, 0, 0)),
# Vector((0, self.depth, 0)),
# Vector((0.04, self.depth, 0)),
# Vector((0.04, self.depth - 0.04, 0)),
# Vector((0.065, self.depth - 0.04, 0)),
# Vector((0.065, 0, 0)),
# # Right lining
# Vector((self.overall_width, 0, 0)),
# Vector((self.overall_width, self.depth, 0)),
# Vector((self.overall_width - 0.04, self.depth, 0)),
# Vector((self.overall_width - 0.04, self.depth - 0.04, 0)),
# Vector((self.overall_width - 0.065, self.depth - 0.04, 0)),
# Vector((self.overall_width - 0.065, 0, 0)),
# # Door panel
# Vector((0.045, self.depth, 0)),
# Vector((0.045, self.depth + leaf_width, 0)),
# Vector((0.080, self.depth + leaf_width, 0)),
# Vector((0.080, self.depth, 0)),
# ]
# edges = [
# [0, 1],
# [1, 2],
# [2, 3],
# [3, 4],
# [4, 5], # Left lining
# [6, 7],
# [7, 8],
# [8, 9],
# [9, 10],
# [10, 11], # Right lining
# [12, 13],
# [13, 14],
# [14, 15],
# [15, 12], # Door panel
# ]
## Door swing
# for i in range(0, 9):
# verts.append(
# Vector(
# (
# 0.045 + (leaf_width * math.cos((math.pi / 2) / 8 * i)),
# self.depth + (leaf_width * math.sin((math.pi / 2) / 8 * i)),
# 0,
# )
# )
# )
# edges.append([16 + i, 17 + i])
# edges.pop()
# faces = []
# mesh = bpy.data.meshes.new(name="Plan/Annotation/PLAN_VIEW/" + guid)
# mesh.use_fake_user = True
# mesh.from_pydata(verts, edges, faces)
# Door lining profile
verts = [
Vector((0, 0, 0)),
Vector((0, -self.depth, 0)),
Vector((0.04, -self.depth, 0)),
Vector((0.04, -self.depth + 0.04, 0)),
Vector((0.065, -self.depth + 0.04, 0)),
Vector((0.065, 0, 0)),
]
edges = []
faces = [[0, 1, 2, 3, 4, 5]]
mesh = bpy.data.meshes.new(name="Dumb Door Profile")
mesh.from_pydata(verts, edges, faces)
obj = bpy.data.objects.new("Door Profile", mesh)
context.view_layer.active_layer_collection.collection.objects.link(obj)
context.view_layer.objects.active = obj
obj.select_set(True)
bpy.ops.object.convert(target="CURVE")
# Door lining sweep
verts = [
Vector((0, 0, 0)),
Vector((0, self.overall_height, 0)),
Vector((self.overall_width, self.overall_height, 0)),
Vector((self.overall_width, 0, 0)),
]
edges = [[0, 1], [1, 2], [2, 3]]
faces = []
mesh = bpy.data.meshes.new(name="Dumb Door")
mesh.from_pydata(verts, edges, faces)
obj2 = bpy.data.objects.new("Door", mesh)
context.view_layer.active_layer_collection.collection.objects.link(obj2)
context.view_layer.objects.active = obj2
obj2.select_set(True)
bpy.ops.object.convert(target="CURVE")
obj2.data.dimensions = "2D"
obj2.data.bevel_mode = "OBJECT"
obj2.data.bevel_object = obj
obj2.rotation_euler[0] = math.pi / 2
bpy.ops.object.convert(target="MESH")
bpy.ops.object.transform_apply(location=False)
bpy.data.objects.remove(obj, do_unlink=True)
# Door panel
verts = [
Vector((0.045, self.depth, 0)),
Vector((0.045, self.depth - 0.035, 0)),
Vector((self.overall_width - 0.045, self.depth - 0.035, 0)),
Vector((self.overall_width - 0.045, self.depth, 0)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="Dumb Door Panel")
mesh.from_pydata(verts, edges, faces)
obj3 = bpy.data.objects.new("Door Panel", mesh)
modifier = obj3.modifiers.new("Panel Height", "SOLIDIFY")
modifier.offset = 1
modifier.thickness = self.overall_height - 0.045
context.view_layer.active_layer_collection.collection.objects.link(obj3)
context.view_layer.objects.active = obj3
obj3.select_set(True)
bpy.ops.object.convert(target="MESH")
ctx = context.copy()
ctx["active_object"] = obj2
ctx["selected_editable_objects"] = [obj2, obj3]
bpy.ops.object.join(ctx)
# Door Opening
verts = [
Vector((0, -0.1, -0.1)),
Vector((0, self.depth + 0.1, -0.1)),
Vector((self.overall_width, self.depth + 0.1, -0.1)),
Vector((self.overall_width, -0.1, -0.1)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="Dumb Door Opening")
mesh.from_pydata(verts, edges, faces)
obj4 = bpy.data.objects.new("Door Opening", mesh)
modifier = obj4.modifiers.new("Panel Height", "SOLIDIFY")
modifier.offset = -1
modifier.thickness = self.overall_height + 0.1
context.view_layer.active_layer_collection.collection.objects.link(obj4)
context.view_layer.objects.active = obj4
obj4.select_set(True)
bpy.ops.object.convert(target="MESH")
obj4.display_type = "WIRE"
obj4.parent = obj2
obj4.matrix_parent_inverse = obj2.matrix_world.inverted()
obj4.hide_render = True
obj4.name = "Door Opening"
obj2.name = "Door"
if IfcStore.get_file():
bpy.ops.bim.assign_class(obj=obj2.name, ifc_class="IfcDoor")
obj2.location = context.scene.cursor.location
# obj2.data.name = "Model/Body/MODEL_VIEW/" + guid
# obj2.data.use_fake_user = True
# TODO: reimplement. See #1222.
# rep = obj2.BIMObjectProperties.representation_contexts.add()
# rep.context = "Model"
# rep.name = "Body"
# rep.target_view = "MODEL_VIEW"
# rep = obj2.BIMObjectProperties.representation_contexts.add()
# rep.context = "Plan"
# rep.name = "Annotation"
# rep.target_view = "PLAN_VIEW"
class BIM_OT_add_object(Operator):
bl_idname = "mesh.add_door"
bl_label = "Dumb Door"
bl_options = {"REGISTER", "UNDO"}
overall_width: FloatProperty(name="Overall Width", default=0.85)
overall_height: FloatProperty(name="Overall Height", default=2.1)
depth: FloatProperty(name="Depth", default=0.2)
def execute(self, context):
return IfcStore.execute_ifc_operator(self, context)
def _execute(self, context):
add_object(self, context)
return {"FINISHED"}
def add_object_button(self, context):
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")
@@ -1,208 +0,0 @@
# BlenderBIM Add-on - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of BlenderBIM Add-on.
#
# BlenderBIM Add-on is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# BlenderBIM Add-on is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import bpy
import math
import ifcopenshell
from bpy.types import Operator
from bpy.props import FloatProperty
from mathutils import Vector
from blenderbim.bim.ifc import IfcStore
def add_object(self, context):
guid = ifcopenshell.guid.new()
leaf_width = self.overall_width - 0.045 - 0.045
# verts = [
# # Left lining
# Vector((0, 0, 0)),
# Vector((0, self.depth, 0)),
# Vector((0.04, self.depth, 0)),
# Vector((0.04, 0, 0)),
# # Right lining
# Vector((self.overall_width, 0, 0)),
# Vector((self.overall_width, self.depth, 0)),
# Vector((self.overall_width - 0.04, self.depth, 0)),
# Vector((self.overall_width - 0.04, 0, 0)),
# # Bottom lining
# Vector((0, 0, 0)),
# Vector((self.overall_width, 0, 0)),
# Vector((0, self.depth, 0)),
# Vector((self.overall_width, self.depth, 0)),
# # Window panel
# Vector((0.04, (self.depth / 2) + 0.005, 0)),
# Vector((0.04, (self.depth / 2) - 0.005, 0)),
# Vector((self.overall_width - 0.04, (self.depth / 2) - 0.005, 0)),
# Vector((self.overall_width - 0.04, (self.depth / 2) + 0.005, 0)),
# ]
# edges = [
# [0, 1],
# [1, 2],
# [2, 3],
# [3, 0], # Left lining
# [4, 5],
# [5, 6],
# [6, 7],
# [7, 4], # Right lining
# [8, 9],
# [10, 11], # Bottom lining
# [12, 13],
# [13, 14],
# [14, 15],
# [15, 12], # Window panel
# ]
# faces = []
# mesh = bpy.data.meshes.new(name="Plan/Annotation/PLAN_VIEW/" + guid)
# mesh.use_fake_user = True
# mesh.from_pydata(verts, edges, faces)
# Window lining profile
verts = [
Vector((0, 0, 0)),
Vector((0, -self.depth, 0)),
Vector((0.04, -self.depth, 0)),
Vector((0.04, 0, 0)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="Dumb Window Profile")
mesh.from_pydata(verts, edges, faces)
obj = bpy.data.objects.new("Window Profile", mesh)
context.view_layer.active_layer_collection.collection.objects.link(obj)
context.view_layer.objects.active = obj
obj.select_set(True)
bpy.ops.object.convert(target="CURVE")
# Window lining sweep
verts = [
Vector((0, 0, 0)),
Vector((0, self.overall_height, 0)),
Vector((self.overall_width, self.overall_height, 0)),
Vector((self.overall_width, 0, 0)),
]
edges = [[0, 1], [1, 2], [2, 3]]
faces = []
mesh = bpy.data.meshes.new(name="Dumb Window")
mesh.from_pydata(verts, edges, faces)
obj2 = bpy.data.objects.new("Window", mesh)
context.view_layer.active_layer_collection.collection.objects.link(obj2)
context.view_layer.objects.active = obj2
obj2.select_set(True)
bpy.ops.object.convert(target="CURVE")
obj2.data.splines[0].use_cyclic_u = True
obj2.data.dimensions = "2D"
obj2.data.bevel_mode = "OBJECT"
obj2.data.bevel_object = obj
obj2.rotation_euler[0] = math.pi / 2
bpy.ops.object.convert(target="MESH")
bpy.ops.object.transform_apply(location=False)
bpy.data.objects.remove(obj, do_unlink=True)
# Window panel
verts = [
Vector((0.04, (self.depth / 2) + 0.005, 0.04)),
Vector((0.04, (self.depth / 2) - 0.005, 0.04)),
Vector((self.overall_width - 0.04, (self.depth / 2) - 0.005, 0.04)),
Vector((self.overall_width - 0.04, (self.depth / 2) + 0.005, 0.04)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="Dumb Window Panel")
mesh.from_pydata(verts, edges, faces)
obj3 = bpy.data.objects.new("Window Panel", mesh)
modifier = obj3.modifiers.new("Panel Height", "SOLIDIFY")
modifier.offset = 1
modifier.thickness = self.overall_height - 0.08
context.view_layer.active_layer_collection.collection.objects.link(obj3)
context.view_layer.objects.active = obj3
obj3.select_set(True)
bpy.ops.object.convert(target="MESH")
ctx = context.copy()
ctx["active_object"] = obj2
ctx["selected_editable_objects"] = [obj2, obj3]
bpy.ops.object.join(ctx)
# Window Opening
verts = [
Vector((0, -0.1, 0)),
Vector((0, self.depth + 0.1, 0)),
Vector((self.overall_width, self.depth + 0.1, 0)),
Vector((self.overall_width, -0.1, 0)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="Dumb Window Opening")
mesh.from_pydata(verts, edges, faces)
obj4 = bpy.data.objects.new("Window Opening", mesh)
modifier = obj4.modifiers.new("Panel Height", "SOLIDIFY")
modifier.offset = -1
modifier.thickness = self.overall_height
context.view_layer.active_layer_collection.collection.objects.link(obj4)
context.view_layer.objects.active = obj4
obj4.select_set(True)
bpy.ops.object.convert(target="MESH")
obj4.display_type = "WIRE"
obj4.parent = obj2
obj4.matrix_parent_inverse = obj2.matrix_world.inverted()
obj4.hide_render = True
obj4.name = "Window Opening"
if IfcStore.get_file():
bpy.ops.bim.assign_class(obj=obj2.name, ifc_class="IfcWindow")
obj2.name = "Window"
obj2.location = context.scene.cursor.location
# obj2.data.name = "Model/Body/MODEL_VIEW/" + guid
# obj2.data.use_fake_user = True
# rep = obj2.BIMObjectProperties.representation_contexts.add()
# rep.context = "Model"
# rep.name = "Body"
# rep.target_view = "MODEL_VIEW"
# rep = obj2.BIMObjectProperties.representation_contexts.add()
# rep.context = "Plan"
# rep.name = "Annotation"
# rep.target_view = "PLAN_VIEW"
class BIM_OT_add_object(Operator):
bl_idname = "mesh.add_window"
bl_label = "Dumb Window"
bl_options = {"REGISTER", "UNDO"}
overall_width: FloatProperty(name="Overall Width", default=0.7)
overall_height: FloatProperty(name="Overall Height", default=1)
depth: FloatProperty(name="Depth", default=0.1)
def execute(self, context):
return IfcStore.execute_ifc_operator(self, context)
def _execute(self, context):
add_object(self, context)
return {"FINISHED"}
def add_object_button(self, context):
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")