Git checkout with glob patterns (*.ifc) doesn't work on Windows.
This change:
- Expands glob via git ls-files and checks out files individually
- Skips symlink recreation if they already exist and are valid
- Refreshes git index before checkout to recognize deleted files
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace manual per-segment geometry creation with IfcOpenShell's
built-in generate_vertices() utility. This provides automatic support
for all curve types (CLOTHOID, spirals, etc.) and removes ~75 lines
of manual geometry code.
Changes:
- Add create_curve_from_representation() using IfcOpenShell geometry engine
- Add _create_segment_empty() for segment selection without geometry
- Update create_objects_for_layout_segments() to use new methods
- Delete manual geometry methods: create_object_for_segment(),
_create_line_segment(), _create_arc_segment()
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Sync children was a bit odd because it's not actually an "array
parameter" per se, just a way to regenerate. It's now an operator.
There was a deeper issue I encountered where the way arrays work is that
they duplicate the parent element. (first encountered in e51d2d )
However, the duplication code has special array handling too. To avoid
issues with this cyclical coupling the previous solution was to
reimplement object duplication (with all sorts of pitfalls that has).
Now, I've tried to decouple it further by clearing all array psets prior
to any change, and readding the pset after everything has been
regenerated.
This can be improved upon but I don't feel confident until there is more
comprehensive test coverage for the duplicate operator.
This has a few advantages:
- The collection logic is centralised
- The collection logic is configurable based on the collection mode
- The name is not hardcoded
This reimplements @theoryshaw 's commit 9adbd4 but has a few upgrades:
- Considers all parent / child relationships, not just aggregates
- Puts business logic in core where it belongs and tool code in tool
- Uses existing utils where possible like get_decomposition
- Does not use name based collection checking which is fragile
- Reuses tool.Collector
- Makes container assignment handle the API's capability to do things
in bulk instead of one by one in a loop, so it's faster
- Tests
Operators removed (not called in any UI):
- SAIKEI_OT_create_alignment_polyline
- SAIKEI_OT_create_alignment_offset
- SAIKEI_OT_add_vertical_layout
- SAIKEI_OT_add_layout_segment
- SAIKEI_OT_layout_horizontal_by_pi
- SAIKEI_OT_layout_vertical_by_pi
- SAIKEI_OT_create_representation
- SAIKEI_OT_create_segment_representations
- SAIKEI_OT_update_fallback_position
- SAIKEI_OT_validate_segments
- SAIKEI_OT_refresh_alignment_data
Also fixed poll_ifc4x3() and replaced all tool.Alignment.get_ifc_file()
calls with tool.Ifc.get() after previous refactoring removed that method.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This is a cool idea, but users have all sorts of Blender collection
strategies and I think it's a good idea for Bonsai code to just touch
Bonsai's stuff and leave everything else. Separate functionality can be
built for non-Bonsai workflows and preferrably in a more discoverable
way than in individual Bonsai features.