Add dialog to DuplicateType operator allowing users to set name, description,
and optionally assign the active object to the duplicated type. Add duplicate
button to product UI in type panel with auto-assignment enabled by default.
- You can now input values using the keyboard once you clicked on a gizmo
- Gizmos now support click > move > click in addition to drag and drop (yay carpal tunnel !)
- Optimize snapping performance
- Consolidate door and window type in model.py
- You can now cycle through window and door types using the cycle gizmo
- Pen, validate, cancel, lock, and cycle gizmos are now billboards and follow view direction
- Draggable gizmos are now billboard 2D arrows instead of 3D cones
Implement visual parameter manipulation in 3D viewport with reusable
gizmo components. Features snap-to-mesh (Ctrl), precision mode (Shift),
and real-time feedback. Includes cone gizmos for dimensions,
arc gizmo for swing direction, and icon gizmos for edit controls. Gizmos are globally are individually toggleable in the addon preferences.
May be expanded upon later to add gizmos to other paramaterized elements (window, railing, roof, stairs, array, ...).
Unfortunately gizmos can't tap into the builtin snap system or bonsai snap system which is built for modal operators so gizmos implement yet another custom rather naive snap system.
When importing spatial decomposition, get_storey_elevation() returns values in the project's unit system (e.g., feet), but format_distance() expects values in meters. Added unit_scale conversion (elevation * unit_scale) before formatting to ensure elevations display correctly regardless of project units.
Level annotations were incorrectly converting feet to meters and back,
causing values like 3ft to display as 9'10". Updated format_value() to
accept in_unit_length parameter and pass it to format_distance(), since
Blender's Z coordinates are already in project units.
- Add in_unit_length parameter to BaseDecorator.format_value()
- Set in_unit_length=True in PlanLevelDecorator.draw_labels()
- Set in_unit_length=True in SectionLevelDecorator.draw_labels()
Replaced duplicate format_distance in unit.py with comprehensive MeasureIt-ARCH version from helper.py. Fixed critical floating point errors by changing inPerFoot from 11.9999 to 12.0, eliminating spurious fractions on whole numbers. Implemented auto-precision detection to simplify fractions (64/256 → 1/4) while preserving precise values like 3/256 when needed. Enhanced imperial parsing to support flexible input formats (optional symbols, mixed fractions, leading decimals) and fixed suppress_zero_inches functionality in dimension annotations.
Files saved in previous Blender versions stored position checksums as float64
(24 bytes for location, 72 bytes for rotation), but the current code only
expected float32 format. This caused a shape mismatch error (6,) vs (3,) when
comparing checksums during save operations.
Added byte size detection in is_moved() methods to automatically handle both
old float64 and new float32 checksum formats, ensuring backward compatibility
with files from previous versions.
Fixes ValueError when saving IFC files loaded from older Blender versions.
Unexpected consequence of #7365 - previously `OPENCASCADE_LIBRARIES` supposed to be a list of libraries filepaths, but after refactor `OpenCASCADE_LIBRARIES` end up being both list of library names and list of filepaths.
And since link directories for the names was not provided, it failed to find the libraries to link.
If using OpenCASCADEconfig it wouldn't fail as cmake would evaluate library names as imported target names.
To fix it and simplify it even further, in case of manually provided paths, it now creates `OpenCASCADE_INTERFACE` target and stores it in `OpenCASCADE_LIBRARIES` - target will automatically have all the includes, library names and library dirs.