Promotes five env-var-driven knobs to AppSettings + the settings dialog
(min pixel radius, motion min pixel radius, LOD1 pixel threshold, HiZ
resolution, HiZ on/off). Defaults: motion min pixel radius is now 10
(was 0/disabled) and IFC_HIZ_MOTION is on by default — the strict
view-projection gate reverts via env var =0 when chasing HiZ
correctness bugs. ViewportWindow connects each *Changed signal so
changes invalidate cached cull state and take effect on the next
frame.
Removes "Load Property Data Source" and "Apply Coordinate Operation"
from the settings dialog: both are now hardcoded on. The basic-info
property fallback (used when there's no live IFC source for an object,
e.g. .ifcview without a sibling) now triggers organically when
ElementRegistry::findEntity returns null instead of being gated on a
user toggle. Federation::guessFederatedFalseOrigin lost its
apply_coordinate_operation parameter and now uses
georef.has_coordinate_operation directly.
src/ifcviewer/settings.rst documents the remaining diagnostic env vars
(IFC_HIZ_MOTION, IFC_CULL_THREADS, IFC_SKIP_MDI, IFC_MAX_SUBDRAWS,
IFC_FPS_HITCH_MS, IFC_SUBDRAW_DIAG, IFC_LOD_*) plus a cross-walk from
the old promoted-knob env-var names to their new QSettings keys.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Mirrors the Area tool's display: HUD shows total volume + object count,
each selected object gets a label at its world-AABB centroid showing
its individual volume. Gated behind ToolMode::Volume (Ctrl+Shift+V) so
it stays out of the way until invoked.
Volume is a passive tool — selection works as in None (multi-select,
modifier toggle, box-select all keep working). Area / Length still
intercept clicks through surfacePickedInTool.
Adds volumesPerObject() reusing the same mesh-cached readback path as
volumeOfObjects, so the per-object split costs no extra GL readbacks.
computeObjectAabb is promoted to public for the centroid lookup.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
SelectionState (new) owns the multi-set, the "active" id (last single-
clicked), and a per-object_id flags SSBO bound at binding=3. Main
shader reads sel_flags[v_object_id] for the in-set tint and a separate
u_active_id uniform for a stronger tint on the active.
Click semantics: plain replaces, Shift/Ctrl toggles. LMB-drag past 5px
boxes the rect through a pick-pass readback — plain replaces, Shift
adds, Ctrl removes; box-select preserves the active. Drag promotes
regardless of start point so a press on geometry doesn't disqualify it.
Sidecar fast-path bulk-loads instances, so noteObjectId is also called
from the apply path — without it the flags buffer was sized to 1 slot
while object_ids were in the 100k+ range and the in-set bit was lost.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
ViewportWindow trades the area_tool_active_ bool for an enum ToolMode
{None, Area, Length}; the existing surfacePickedInTool signal carries
both, the app dispatches on toolMode(). Esc exits any active tool;
Backspace/Delete in length mode emits toolBackspacePressed which the
length tool uses to remove the last point.
LengthMeasurement collects clicked world-space points and adapts the
readout: 2pt → distance + axis-aligned ΔX/ΔY/ΔZ, 3pt → angle at the
middle vertex + triangle area, 4+pt → best-fit-plane PCA + shoelace
when planar (RMS plane distance / bbox diag < 1e-3) else fan
triangulation, with the chosen method labelled in the readout. Per-
segment lengths float at each midpoint.
OverlayRenderer grows three new pipelines to support this:
- point sprite shader: gl_PointCoord-based outlined disc with
fwidth-smoothed inner/stroke bands, a single draw call.
- line shader: CPU-expand each segment to 6 verts carrying both
endpoints + (side, along) corner index; vertex shader computes
the screen-space perpendicular and offsets accordingly. Real
outlined lines independent of the driver's glLineWidth clamp.
- screen-space rect shader: HUD + label backgrounds drawn as raw
GL quads in NDC. QPainter::fillRect on QOpenGLPaintDevice was
silently dropping fills across drivers; bypassing it entirely
via this shader makes backgrounds reliable. Cull-face is also
explicitly disabled here — GL_TRIANGLES respects it but the
line/point primitives don't, so this was the one path needing
the fix.
setOverlayLines / setOverlayPoints take an inner color, an outline
color, and an extra-pixels-per-side stroke amount. Lines + points
draw with GL_ALWAYS so measurement annotations stay visible through
geometry; highlight tris stay depth-aware (GL_LEQUAL) so area
shading still tints the surface in place.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
New OverlayRenderer module owns every client-supplied overlay primitive
drawn after the main pass: tinted, depth-aware highlight triangles via
its own GL shader, and top-left HUD text via QPainter on a
QOpenGLPaintDevice. Public surface on ViewportWindow is just two
forwarders (setHighlightTriangles, setHudText).
ViewportWindow's MeshLocalPick now exposes the instance's composed
transform so consumers can map mesh-local geometry back to world
space without re-querying. AreaMeasurement uses both: its selection
key is now (object_id, tri) so per-instance highlighting works for
two distinct walls sharing a mesh, and on every pick it rebuilds the
world-space tri list and the HUD readout.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds a click-to-measure area mode triggered by Ctrl+Shift+A. Each LMB
click expands the picked triangle into its connected coplanar patch
(BFS over shared edges, dot(normal, seed) > 0.9999); re-clicking
removes that patch; Alt+LMB skips expansion for a single triangle.
Picks across different meshes accumulate as separate patches.
ViewportWindow gains pickMeshLocalAt (screen pick → mesh-local hit
via inverse composed transform) and a tool-mode pattern mirroring
the section tool (toggleAreaTool, surfacePickedInTool signal,
areaToolToggled signal, Esc to exit). Per-mesh adjacency is built
lazily on first pick of each mesh and dropped on tool toggle.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds neutral primitives on ViewportWindow (readbackMeshTriangles,
findInstance) so consumers can compute per-object geometry queries
without the library retaining a CPU triangle copy. Measurement.cpp in
ifcviewer-full uses them to sum signed-tetrahedra in mesh-local space,
weighted by |det(placement_3x3)| per instance for mapped-item scaling.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Federation gains a nested Group tree (id, display_name, visible,
children); models reference a single group via Model::group_id.
Visibility cascades: a model is effectively visible only when its own
flag is on and every ancestor group is visible. Persistence nests
groups directly in the JSON — no parent_id field.
ifcviewer-full surfaces this in the element tree with right-click
menus to create / rename / move / remove groups, move models between
groups, and toggle group visibility.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Right-click a model root in the Elements tree to get Hide/Show and
Remove. Hide flips the federation's per-model visible flag (already
round-tripped to .ifcfed), pushes ViewportWindow::hideModel/showModel,
and italicises + greys the tree root as a visual cue. Remove drops
the model from the viewport, the SceneLoader (streamer + caches), the
MainWindow UI maps and tree, and the Federation — disabled while the
model is the active load.
Visibility is reapplied on each model's load completion (sidecar or
stream), so a federation saved with hidden models opens with them
hidden. clearScene() now also drops SceneLoader state so streamers
no longer leak across federation transitions.
API additions:
- Federation::setModelVisible + modelVisibilityChanged signal
- SceneLoader::removeModel + isLoadingModel
Tests cover the setter (dirty + signal + idempotence + unknown id);
extends the existing round-trip test to actually exercise the
visibility load/save it always claimed to.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
When the user adds a model into a fresh, untitled federation that still
has the default (0,0,0, no rotation) FederatedFalseOrigin, derive an
origin from the first instance's placement_transformation (lifted
through CoordinateOperation when enabled) and the helmert grid-north
baked into ModelGeoref::coordinate_operation_meters. Multi-file batches
naturally settle: whichever load finishes first anchors the federation,
the rest see a non-default origin and skip. Saved .ifcfeds keep their
authoritative origin.
Adds Placement.{h,cpp} (port of util/placement.py — a2p,
get_axis2placement, get_local_placement) so Geolocation no longer needs
its own anonymous getAxis2Placement, and xaxis2angleDeg in Geolocation
mirroring util/geolocation.xaxis2angle.
SceneLoader captures the first instance's placement_transformation from
either the sidecar's InstanceCpu[0] or the streamer's first
InstanceChunk, so the guess works on both load paths without re-reading
the IFC.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Previously, applyCoordinateOperationToViewport — which pushes both
CoordinateOperation and ModelTransformation — was only called on
paths that required the IFC source to be loaded
(onLoadedFromStream and onDataSourceReady). Sidecar-only loads
(loadDataSource off, or no .ifc/.rdb sibling) silently lost both
stages.
Cache the per-model georef + unit scales in the sidecar itself so
the IFC source isn't needed to apply them:
SidecarData gains
coordinate_operation_meters[16] // column-major
project_length_to_meters
map_unit_to_meters
has_coordinate_operation
148 B fixed block written/read between instances and elements.
SIDECAR_VERSION 10 -> 11; existing sidecars rebuild on next load.
MainWindow::writeSidecarForModel populates the block from
loader_->modelGeoref(mid) before writeSidecar.
SceneLoader::applySidecarData restores it into the model's
ModelGeoref + sets has_georef = true, so subsequent
loader_->modelGeoref(mid) calls return the cached data without
needing the IFC.
MainWindow::onLoadedFromSidecar now calls
applyCoordinateOperationToViewport(mid) directly — both
CoordinateOperation and ModelTransformation land at sidecar-load
time, no longer waiting on a possibly-never-arriving data source.
Edits to the IFC's IfcMapConversion don't invalidate the cache —
delete the .ifcview manually if the source's georef changes. This
matches the existing cache-invalidation contract.
Tests: round-trip the new fields through the existing sidecar
fixture; assert SIDECAR_VERSION == 11.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Tree -> viewport selection was already wired (onTreeSelectionChanged
calls setSelectedObjectId), but pressing F afterwards routed to the
focused tree widget rather than the viewport, so framing didn't fire.
Add a window-level View > Frame Selected QAction with Qt::Key_F that
delegates to ViewportWindow::focusOnSelectedObject — works regardless
of which child widget has focus. The viewport's own F handler stays
in place for when the viewport itself owns focus.
For debugging coordinate problems, add View > Print Selected Coords
(Ctrl+Shift+P) -> ViewportWindow::printSelectedObjectCoords, which
qInfo's:
- a sample vertex (first vertex of the selected mesh, decoded on
demand from the quantised VBO so no extra CPU storage is needed);
- placement_transformation (the per-instance matrix that maps the
sample vertex from mesh-local into the model's pre-georef frame);
- global = CoordinateOperation . placement_transformation (where
the IFC's own IfcCoordinateOperation has been folded in);
- the sample vertex transformed through both matrices.
The print is a no-op when nothing is selected or GL hasn't initialised.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
ModelTransformationDialog edits one federation model at a time. Top
combobox picks the model; below it the form covers the four pieces
of authoring intent:
- AFrame radio: ModelLocal vs ModelGlobal
- Point A: 3 doubles, label switches between "model project length
unit" and "model map unit" with the radio
- Point B: 3 doubles in federation units (label reflects current
FederationConfig.unit_*)
- Rotation: rx/ry/rz in degrees, intrinsic XYZ
- Pivot: 3 doubles in federation units
Switching models discards unsaved form edits — Ok saves the
currently-visible model, Cancel discards. On Ok calls
Federation::setModelTransformation, which fires
modelTransformationChanged → MainWindow recomposes that model in
the viewport.
Reachable from File > Model Transformations.
End-to-end is now editable: open a federation, edit federation unit /
false origin from one dialog, edit any model's transformation from
the other, watch the viewport recompose live. Visual verification
on a real model still pending.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
New FederationSettingsDialog edits the federation-wide unit and the
FederatedFalseOrigin (XYZ + Z-rotation in that unit). On Ok it calls
Federation::setConfig + setFederatedFalseOrigin, which fire the
granular Federation signals MainWindow listens to → viewport
recomposes immediately.
Reachable from File > Federation Settings. Unit picker is a fixed
combobox of common length units (metres / mm / cm / km / ft / in /
yd / mi); each item carries (prefix, name) in itemData so saving
round-trips correctly. Per-model ModelTransformation editor still
to come — that's a per-model dialog reachable from the model entry,
not the federation-wide settings.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Federation grows three granular signals so consumers can recompose only
what's affected:
- configChanged() — federation unit changed
- federatedFalseOriginChanged() — stage 3 changed
- modelTransformationChanged(fed_id) — stage 4 changed for one model
Emitted from setConfig / setFederatedFalseOrigin / setModelTransformation
in addition to the existing dirtyChanged.
MainWindow gains applyFederatedFalseOriginToViewport and
applyModelTransformationToViewport helpers. Each composes the matrix
from the current federation state (using composeFederatedFalseOrigin /
composeModelTransformation, which already exist on Federation.h) and
pushes to the viewport's setFederatedFalseOrigin /
setModelTransformation. ModelTransformation reads ModelUnits and the
active CoordinateOperation matrix from SceneLoader::modelGeoref so
ModelLocal-frame `a` lifts correctly through stage 2 when authored.
Wiring:
- federation.federatedFalseOriginChanged -> applyFederatedFalseOriginToViewport
- federation.configChanged -> stage 3 + walk all models for stage 4
- federation.modelTransformationChanged -> stage 4 for that one model
- applyCoordinateOperationToViewport now also re-pushes stage 4 (the
compose result depends on the active stage 2 when a_frame is ModelLocal)
- openFederation() pushes the loaded FederatedFalseOrigin once load
completes; per-model stage 4 falls out of the existing
onLoadedFromStream / onDataSourceReady path.
End-to-end pipeline is now active under the AppSettings toggle: edit
the federation in memory and the viewport recomposes immediately. UI
for editing (form-based dialog) still pending.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
AppSettings.applyCoordinateOperation (default false, persisted via
QSettings) controls whether each loaded model's IfcCoordinateOperation
is applied at upload time. Off keeps models in their local engineering
frame (current behaviour). On lifts each model into map coordinates
via the stage-2 georef matrix cached on SceneLoader.
MainWindow:
- applyCoordinateOperationToViewport(mid) reads the toggle, fetches
the model's ModelGeoref, and pushes either the
coordinate_operation_meters matrix or identity to the viewport.
- Called from onLoadedFromStream (streamer path) and onDataSourceReady
(sidecar-hit path, where the IFC arrives asynchronously).
- Subscribed to AppSettings::applyCoordinateOperationChanged: a
runtime toggle walks every loaded model and re-applies, so users
can flip georef on/off without reloading.
SettingsWindow gains a "Apply Coordinate Operation" checkbox alongside
the existing per-load toggles.
Default-off so the change is opt-in — users with georeferenced models
(UTM coords etc.) can flip the toggle to see them in their map frame
once they're ready. Visual verification on a real georeferenced
model still pending.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Federation (JSON) tracks an ordered list of model sources plus an
optional home-view camera state. Sources are stored relative when
under the federation file's directory, absolute otherwise.
File menu now exposes New / Open / Save / Save As; Add Files moves
to Ctrl+Shift+O. View menu gains Set/Go to Home View. Window title
binds to dirty state via setWindowModified, and the close-window
prompt offers Save/Discard/Cancel.
Per-model transform (4x4 column-major) and visible round-trip
through load/save but are not yet applied at the viewport — the
georeferencing work uses them.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Sidecar hits skipped opening the underlying .rdb/.ifc, so ifcFile() was
null and the property panel only showed cached name/type/guid. Now, after
a sidecar hit, a background thread opens <stem>.rdb (preferred) or
<stem>.ifc and hands the file to GeometryStreamer via setIfcFile(), with
a dataSourceReady signal so the UI refreshes the current selection.
Gated behind a new AppSettings::loadDataSource toggle (default on) so
users can opt into geometry-only viewing; when off, the sidecar-hit
thread is skipped and the stream-path ifc_file_ is released after
the sidecar write completes.
Also adds *.ifcview to the Add Files dialog filter so a cache can be
opened directly without its source file present.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The viewer can now open a .rdb directory (as produced by
RocksDbSerializer / convert_path_to_rocksdb) anywhere it accepts an
.ifc file. The full GUI gets an "Add Database..." File menu entry
that opens a directory chooser; the streamer lets the file
constructor autodetect the format and opens the store read-only so
multiple viewers can share a database without taking the exclusive
RocksDB lock.
Parallel mapping on RocksDB-backed files still produces
non-deterministic shape counts (the race is outside the instance
cache), so force num_threads=1 for the iterator when the storage is
RocksDB. Serial RocksDB (~2.6s) and parallel SPF (~0.7s) both
produce 107 shapes on AC20-FZK-Haus; @todo in-source points at the
remaining thread-safety work.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Previously readSidecar/writeSidecar were keyed on (path, file_size) with
staleness rejected at read time. Switch to pure path-stem keying: foo.ifc
and foo.ifcdb/ both resolve to foo.ifcview, so the same cache serves either
source format. Staleness is user-managed (delete the sidecar to force a
rebuild), which also lets sidecars be copied or moved independently of the
source.
v8 header drops the source_file_size field.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Handle streamer success, failure, and cancellation as distinct terminal states so failed or cancelled loads do not finalize as successful models. Clean up partial model/UI state in the full and minimal viewer apps when a load is cancelled or fails.
Generated with the assistance of an AI coding tool.
MainWindow and MinimalWindow each carried ~150 lines of mirrored
load-queue, sidecar-thread, streamer-wiring, and ID-rebase code. Lift
all of it into a SceneLoader QObject in the library; both apps now
consume it via signals. Sidecar writes stay on the full-app side since
they need the consumer's element metadata strings.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Turn src/ifcviewer into libIfcViewer.so holding the rendering engine +
geometry pipeline (ViewportWindow, GeometryStreamer, BvhAccel,
InstancedGeometry, SidecarCache, LodBuilder, AppSettings). Move the
existing UI shell (MainWindow, SettingsWindow, main.cpp) into
src/ifcviewer-full as the IfcViewerFull executable. Add a new
src/ifcviewer-minimal target with a MinimalWindow that hosts only the
viewport and reuses the sidecar fast-path for benchmark/debug runs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>