Commit Graph

3300 Commits

Author SHA1 Message Date
Dion Moult 83d97d7e95 Fix #7616. Make regenerate array an operator instead of an array preference
Sync children was a bit odd because it's not actually an "array
parameter" per se, just a way to regenerate. It's now an operator.

There was a deeper issue I encountered where the way arrays work is that
they duplicate the parent element. (first encountered in e51d2d )
However, the duplication code has special array handling too. To avoid
issues with this cyclical coupling the previous solution was to
reimplement object duplication (with all sorts of pitfalls that has).
Now, I've tried to decouple it further by clearing all array psets prior
to any change, and readding the pset after everything has been
regenerated.

This can be improved upon but I don't feel confident until there is more
comprehensive test coverage for the duplicate operator.
2026-01-30 17:18:02 +11:00
Dion Moult c1aa1dedba Fix #7615. Forgot a line when refactoring type geometry regeneration. Added test. 2026-01-29 19:33:44 +11:00
Dion Moult cc995db98b Minor fix to 46a6356 to use the collector tool
This has a few advantages:

 - The collection logic is centralised
 - The collection logic is configurable based on the collection mode
 - The name is not hardcoded
2026-01-29 19:12:02 +11:00
Ryan Schultz 0e8c98a7bb Fix: Handle emoji encoding error in dev_environment.py
Prevents UnicodeEncodeError on Windows when displaying success message.
2026-01-28 18:34:14 -06:00
Dion Moult 5ce6d927f3 Revert "fix #7537 - Layer thickness correct when slab is rotated and few other features... "
This reverts commit 7f87f1fb89.
2026-01-28 23:39:45 +11:00
Dion Moult 34303c2cfe Revert "fix to https://github.com/IfcOpenShell/IfcOpenShell/commit/7f87f1fb89fb001320223a4d85e6267f342bf13c: have rotation around the object's origin, not the world origin"
This reverts commit 249e68f163.
2026-01-28 23:28:14 +11:00
Dion Moult 6cfb6d74fe Revert "fix #7559: DirectionSense works again."
This reverts commit d79524b087.
2026-01-28 23:25:35 +11:00
Dion Moult e76c2a70e6 Add tests for aggregate containment changing 2026-01-28 23:18:57 +11:00
Dion Moult 53e5f84730 Fix failing core unit tests 2026-01-28 21:49:25 +11:00
Dion Moult bcff5c7449 Remove unused tool 2026-01-28 21:49:13 +11:00
Dion Moult 6f78d60c9f Minor fix for tests to prevent ambiguous labeling 2026-01-28 21:22:19 +11:00
Dion Moult ff35666ad9 Reimplement feature to reassign inherited containers if you select a child element
This reimplements @theoryshaw 's commit 9adbd4 but has a few upgrades:

 - Considers all parent / child relationships, not just aggregates
 - Puts business logic in core where it belongs and tool code in tool
 - Uses existing utils where possible like get_decomposition
 - Does not use name based collection checking which is fragile
 - Reuses tool.Collector
 - Makes container assignment handle the API's capability to do things
in bulk instead of one by one in a loop, so it's faster
 - Tests
2026-01-28 18:00:04 +11:00
Dion Moult 79fa47fc2f Allow specifying MODULE in make test-core for convenience 2026-01-28 17:49:31 +11:00
Dion Moult 35ae1e927d Fix missing model prophet in core test bootstrap 2026-01-28 17:49:15 +11:00
Dion Moult 24a58cba40 Remove functionality to unlink from non-IFC collections
This is a cool idea, but users have all sorts of Blender collection
strategies and I think it's a good idea for Bonsai code to just touch
Bonsai's stuff and leave everything else. Separate functionality can be
built for non-Bonsai workflows and preferrably in a more discoverable
way than in individual Bonsai features.
2026-01-28 09:14:40 +11:00
Dion Moult bbf8fc2b64 Revert "feat: auto-assign containers to root aggregates and organize parts in outliner"
This reverts commit 9adbd47181.
2026-01-27 19:27:34 +11:00
Dion Moult 2a60f46516 Refactor parse_distance_string into tool classmethod and add tests including e9eca5e behaviour 2026-01-27 19:13:43 +11:00
Dion Moult 6ad9949571 Update tests based on new simpler unit settings code 2026-01-27 19:12:43 +11:00
Ryan Schultz de6f6cc8b2 Skip incompatible objects instead of failing IFC join operation
When joining objects with mismatched representation types, deselect and
skip incompatible objects rather than canceling the entire operation.
This allows users to join compatible objects even when the selection
includes incompatible ones.
2026-01-26 19:53:41 -06:00
Dion Moult 44a52863a2 Fix #3764. WARNING: Preserve material usage attributes when switching types and refactor type regeneration API listeners
This is a dangerous commit because the effect of refactoring of the listeners is hard to know.
2026-01-26 23:30:39 +11:00
Andrej730 953c5fddc6 bonsai - sort imports 2026-01-26 17:13:18 +05:00
Andrej730 6d4eb06d89 black . 2026-01-26 17:10:03 +05:00
Andrej730 4edcad13b8 fix ruff 2026-01-26 17:10:02 +05:00
Andrej730 2f5bcccd2c bim.assign_class - don't flip normals for objects with negative scale in Blender 5.1+
The issue was fixed upstream - https://projects.blender.org/blender/blender/issues/102266
2026-01-26 16:10:02 +05:00
Dion Moult d62a6186b5 Demo project preset shouldn't have mass or time by default 2026-01-26 00:01:43 +11:00
Dion Moult a6394d8628 Revert "Closes #3764: When switching an instance to a different beam type, preserve the CardinalPoint."
This reverts commit 4874f7770b.
2026-01-25 20:58:29 +11:00
Dion Moult b4caf3b2dd Fix #7153. Fix regression in purging types in IFC2X3 from 56861b9 2026-01-25 15:27:23 +11:00
Dion Moult 0e4f2fada1 Fix #7519. Do not import parametrically locked item attributes.
The previous fix by @theoryshaw had the correct conclusion but had some
issues:

 1. Don't implement anything that fetches IFC data in the UI draw calls.
This historically has lead to race conditions and crashes. The data
classes are much preferred.
 2. Rather than load the inapplicable attribute then selectively omit it
in the UI, it's preferred to just never load it in the first place.
2026-01-25 14:16:35 +11:00
Dion Moult 12f8863014 Revert "Fix #7519: Hide depth attribute in Item Mode for elements with material layer sets"
This reverts commit 99b162f712.
2026-01-25 14:12:16 +11:00
Dion Moult 884661a454 See #7537. Quick fix for regression in editing slabs. Needs further investigation. 2026-01-25 10:43:27 +11:00
Dion Moult 0d8c4c7795 Fix #7587. See #7550. Bug where you couldn't load or edit arrayed voids.
Reuse tool.Geometry.duplicate_ifc_objects because that's where all
duplication logic should stay instead of half reimplementing it every
time which introduces subtle bugs.
2026-01-24 23:03:18 +11:00
Dion Moult cf52607528 Fix #7591. Save pset as template now considers all psets in the file, not just the active one. 2026-01-24 14:20:02 +11:00
Dion Moult 5c31ae4c37 Remove preference to mass/time and make it default with simpler code
I generally like to minimise knobs and dials, so this is now part of the
wizard but now defaults to a "NONE" unit. You also now have the option
to choose "NONE" for area / volume units which makes things consistent.
Enum names also match the IFC lowercase convention for conversion based
units. This also simplifies the core logic and treats all units the same
way instead of special cases for each unit type. (length is still
special and required in Bonsai as we are inherently graphical)
2026-01-23 22:03:32 +11:00
Dion Moult 5dd771c5e5 Fix #7596. Bug where IFC2X3's workspace didn't use IfcDoorStyle and IfcWindowStyle instead 2026-01-23 15:51:39 +11:00
Dion Moult 247f0c41d9 Increase default deflection tolerance to improve performance
This only results in a lower resolution for things like advanced brep
geometry which isn't a biggie (I'll eat my words later)
2026-01-23 15:32:04 +11:00
falken10vdl bbda8d2aff Merge pull request #7543 from falken10vdl/MEP-ports
Simplified handling of Ports in MEP
Addresses https://community.osarch.org/discussion/comment/27740#Comment_27740
2026-01-22 09:34:52 +01:00
falken10vdl 84d55d8969 cleanup 2026-01-21 20:54:20 -03:00
falken10vdl 587fc63843 Refactor PolylineDecorator to simplify label indexing and improve text spacing calculation 2026-01-21 20:54:20 -03:00
falken10vdl 3c3525f205 display angles and area/length values conditionally based on polyline points 2026-01-21 20:54:20 -03:00
falken10vdl 4da0b04162 add adjunt_overlapping_labels 2026-01-21 20:54:20 -03:00
falken10vdl f89cf88bc0 Add use_factory_startup to src/bonsai/test/bim/test_feature.py def an_empty_blender_session()
This addresses https://github.com/IfcOpenShell/IfcOpenShell/issues/7590

Cheers!
2026-01-22 09:36:04 +11:00
Andrej730 421d454ce8 Fix missing Literal import 2026-01-21 17:39:41 +05:00
Andrej730 64865c58a5 remove debug print 2026-01-21 17:39:41 +05:00
Andrej730 784415e464 ifcsverchok bonsai integration - support editing parametric properties from UI
Demo - https://files.catbox.moe/extsxf.mp4

But now it requires ifcsverchok graph to be nested inside a subgroup because we need a way to indicate which graph parameters are important, so user can modify them from Parametric Geometry tab without actually explicitly opening sverchok graph.
2026-01-21 17:39:41 +05:00
Dion Moult 41c6eba193 IfcTester should not check requirements for prohibited specifications 2026-01-21 19:43:37 +11:00
Dion Moult db52703ce3 Revert "Use hide_set() for IfcSpaces instead of hide_viewport"
This reverts commit 96fe9b5398.

This commit contains a logical error where hide_viewport is checked in
the if statement but hide_set() is used as the effect. This causes a
regression in tests about project visibility. `hide_viewport` is the
correct hiding setting to use, because hide_set is more ephemeral and
affected by Shift-H, Alt-H etc.
2026-01-21 18:52:27 +11:00
Dion Moult e55955b72a See #7566. Fix unusable lag due to dense meshes with product preview
Previously, when the add occurrence modal operator was executed, on
every modal loop (i.e. every mouse movement) it would fetch the mesh
geometry to be previewed, store the verts / edges / faces in mesh
collections, then the decorator would fetch that geometry, the clear the
collections, in a loop.

I've removed the Blender collections. Instead the same strategy is used
as in ItemDecorator i.e. the mesh and verts are fetched once during
decorator installation, then on each draw call only a single vertex loop
to multiply by the transformation matrix for snapping and mouse
position.

You can test with the LOD400 model in #7566. On my machine it would
cause lag on anything with >500 faces. Now it seems to work without lag
on a 26k polygon mesh.
2026-01-21 18:11:20 +11:00
falken10vdl 1576ade147 Merge pull request #7576 from falken10vdl/support-enum-for-search-suggestions
Enhance filter value suggestions to support enumerated properties in search
2026-01-18 00:13:44 +01:00
falken10vdl 09d193045a Enhance filter value suggestions to support enumerated properties in search 2026-01-18 00:05:07 +01:00
falken10vdl f3295e2663 Refactor filter mode handling to simplify chained filters with set operations 2026-01-17 20:02:09 +01:00