Commit Graph

20205 Commits

Author SHA1 Message Date
DesertSpringsCivil 8433999575 Refactor alignment module: fix bugs, remove dead code, enforce architecture
- Fix 4 runtime bugs: seg/s variable mismatch, missing float() wrappers,
  PI dict key mismatches ("x"/"y" -> "e"/"n"), float-to-StringProperty
- Remove ~470 lines of dead code across prop.py, core/alignment.py,
  tool/alignment.py, and operator.py
- Consolidate duplicate math functions from operator.py into tool layer
  (arc_length_at_pi, tangent_length_at_pi, tangent_segment_length)
- Move PI extraction logic from operator.py to tool/alignment.py
- Add IfcStore undo pattern to 7 IFC-modifying operators
- Core layer no longer calls IFC API directly (delegates via tool wrappers)
- Remove unused imports (math, IntProperty, Vector)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 19:40:44 -07:00
Dion Moult bba1ff3786 Merge branch 'v0.8.0' into saikei 2026-02-19 10:22:31 +11:00
Dion Moult a39e4c552a Now horizontal alignments are created in IFC local coords, remove redundant PI calculation code 2026-02-18 11:14:35 +11:00
Dion Moult 21c6384b7e Use existing create_mesh when creating segments to handle Blender specific georeferencing offsets 2026-02-18 11:13:25 +11:00
Sebastian Schilling 418d410b5c moved change of bsdd baseurl change to addon settings bonsai-0.8.5-alpha2602172211 2026-02-18 09:11:25 +11:00
Sebastian Schilling a5461c0748 buildingSMART Data Dictionary module: added textfield to change data dictionary url 2026-02-18 09:11:25 +11:00
Bruno Postle 291e815770 Add AGENTS.md contributor guide
Guidelines for external contributors using AI coding tools,
covering licensing, AI disclosure requirements, PR scope,
commit style, code formatting, and testing expectations.

Generated with the assistance of an AI coding tool.
2026-02-18 09:09:46 +11:00
DesertSpringsCivil 07ef382c7e Refactor PI picker to use Bonsai polyline system
Replace custom SAIKEI_OT_pick_pi_from_viewport modal with a
PolylineOperator subclass, reusing Bonsai's proven polyline
infrastructure (same base class as wall/slab/profile drawing).

Gains: snapping, numeric D/A/X/Y input, axis locking, angle
locking, measurement display, undo-last-point, status bar hints.

Remove PIPickerDecorator (replaced by PolylineDecorator).
Fix EN string formatting in UI list display rows.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 11:29:30 -07:00
Dion Moult ed500d58ba For consistency, maxfail=1 for module tool tests bonsai-0.8.5-alpha2602170716 2026-02-17 18:16:33 +11:00
Dion Moult 8023a992da Fix tests where panel name and tab panel name is identical
For now probably just easier to skip tabs. They are just containers and
not worth testing. Famous last words :)
2026-02-17 18:16:20 +11:00
Dion Moult fcc80ad14a Simplify add reference image size implementation and fix segfaulting tests
Previously, there was a dance between invoke, execute, and draw. This
can probably be resolved, but is a high-risk for undo bugs. This
simplifies the logic flow to just a traditional _invoke -> _execute.

I add a new feature test to at least make sure it does something, and
this also fixes the segfault in tool tests as it no longer requires the
launching of the file browser.
bonsai-0.8.5-alpha2602170711
2026-02-17 18:11:13 +11:00
José Aliste c6b14d1474 Fixes snap angle.
In my previous commit, I mistakenly believed that there was an API change from
snap_angle_increment to snap_angle_increment_3d
But since the feature was introduced in blender 4.2 the setting is called
snap_angle_increment_3d.
bonsai-0.8.5-alpha2602170239
2026-02-17 13:39:03 +11:00
Dion Moult 37fe0ad993 Reimplement adding multiple references / schedules cf5ffad9af
Previously it was implemented inline. This now implements it as a
tool.Blender function with tests. Also the previous tests didn't
actually run and weren't actually testing any tools despite being in a
tool tests.
bonsai-0.8.5-alpha2602170018
2026-02-17 11:18:24 +11:00
Dion Moult e20e286168 Revert "feat(drawing): support multiple file selection in Add Reference"
This reverts commit cf5ffad9af.
bonsai-0.8.5-alpha2602160728 bonsai-0.8.5-alpha2602160726 bonsai-0.8.5-alpha2602160725
2026-02-16 18:25:54 +11:00
Dion Moult 8c0bed0c61 Stub open command so running tests doesn't keep on launching apps 2026-02-16 18:24:37 +11:00
Dion Moult 8cfb162851 Fix #7656. Regression in text editing where leaders were accidentally removed. Added tests. bonsai-0.8.5-alpha2602160657 2026-02-16 17:57:09 +11:00
dependabot[bot] 379c74b31f Bump ruff from 0.15.0 to 0.15.1
Bumps [ruff](https://github.com/astral-sh/ruff) from 0.15.0 to 0.15.1.
- [Release notes](https://github.com/astral-sh/ruff/releases)
- [Changelog](https://github.com/astral-sh/ruff/blob/main/CHANGELOG.md)
- [Commits](https://github.com/astral-sh/ruff/compare/0.15.0...0.15.1)

---
updated-dependencies:
- dependency-name: ruff
  dependency-version: 0.15.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-02-16 14:57:13 +11:00
Dion Moult 1d1f158fe2 Remove no longer relevant invoke code for linking IFCs bonsai-0.8.5-alpha2602152123 bonsai-0.8.5-alpha2602152124 2026-02-16 08:23:35 +11:00
Richard Brice 65d5df7801 IfcAxis2PlacementLinear mapping used with IfcSectionedSurface and IfcSectionedSolidHorizontal
IfcSectionedSurface and IfcSectionedSolidHorizontal both of CrossSectionPositions attributes which are lists of IfcAxis2PlacementLinear. The implementation of each class used its own bespoke mapping of IfcAxis2PlacementLinear, which were identical to each other and slightly different than IfcAxis2PlacementLinear. Now the two sectioned classes use the one and only mapping for IfcAxis2PlacementLinear
2026-02-15 11:16:07 -08:00
falken10vdl b246998f68 Linked IFC projects enhancement (multiple links to same project file) (#7607)
* Linked IFC projects enhancement (multiple links to same project file)

- Implement link management system using UUIDs as identifiers to support multiple links to the same IFC file
- Add georeferencing compatibility detection and UI display (NONE, NOT_COMPATIBLE, PARTIAL_COMPATIBLE, FULL_COMPATIBLE)
- Support for duplicate link creation with Shift+D shortcut and automatic position offset
- Add false origin and project north calculation from 3D cursor for MANUAL mode
- Only store one cache per file, regardless of the amount of links
- Prevent duplicate links based on filepath and position comparison
- Improve error handling for missing files and loading failures
- Update tests

* Remove duplicate georef UI

I try to avoid duplicate UI (especially for one that can be as
sophisticated as georef - e.g. missing is WCS) as it means double the
code, double the tests, potential user confusion. BTW the note about
vertical datum isn't quite accurate as it may be included in the CRS
definition so vertical datum is optional.

* Remove depsgraph_update_post handler for update_link_ui_on_transform as per core developer feedback

* Move get_projected_crs to geolocation module

* Refactor get_projected_crs to simplify as per core developer feedback

* Remove unused import of bonsai.tool from project module

* Use IfcDocumentInformation per linked file and IfcDocumentReference for locaiton information

* Refactor SaveBlendMetadataFile operator to remove  try-except blocks and remove linked projects collections since they are recreated by bonsai

* Cleanup removing empty collection instances for linked models in metadata.blend file and call determine_georeferencing_compatibility on link reload

* Add locking mechanism for linked models and update UI to reflect lock status

* Update logic that track IFC to execute_ifc_duplicate_operator instead of having it in execute() which does not track IFC undo/redo

* Refactor link handling to use get_link_empty_handle and set_link_empty_handle methods which in turn use the standard blender-ifc integrations patters (tool.Ifc.get_object(doc_reference) and tool.Ifc.link(doc_reference, empty_handle)

* remove operator.DuplicateLink and move it to tool.Project.duplicate_link()

* Refactor link handling to use sequential identifiers (no need for STEP ID DocRef)

* Refactor IFC linking logic to handle cases without a parent IFC file loaded. Firts link flase origin becomes parent origin

* Lock should not affect selection.

This makes it consistent with grid / spatial lock, and also toggle
selectability is already implemented.

* Remove unnecessary check for loaded library as Blender seems to do this internally already

* Rename util to get_crs because in IFC4X3 you can also have geographic CRS not just projected

* Remove unnecessary call to determine_georeferencing_compatibility

This function is already always called prior to calculate_link_position
so shouldn't be called here. It's also a very expensive function: as it
currently stands, just to link a single IFC, ifcopenshell.open() is
called 3 times. This reduces it to 2.

* Store CRS as metadata for linked models, and compare metadata when indicating georeferencing compatibility

Previously, to check georeferencing compatibility, ifcopenshell.open()
was used. When linking large models, this adds considerable time and
memory usage. This instead captures the georef as standard metadata in
our .cache.json. This now reduces the ifcopenshell.open() calls back
down to only 1 as necessary (see previous commit).

* Use link index instead of link name to fetch link collection item

Link name runs into issues with name uniqueness. This is why you created
a function for "get next link ID". After this refactoring, we can no
longer worry about uniqueness and that function may be removed.

* Simplify reloadlink into just unload and reload (with cache disabled)

This function should not be responsible for editing any data.

* Remove unnecessary get_next_link_id as names no longer need uniqueness

This now frees up the name variable to track a more meaningful, human
name like IfcDocumentInformation's Name attribute.

* Rewrite get / set link_empty_handle to just use the link directly

This prevents needless logic to fetch the link and also removes issues
related to duplicate names.

* Temporarily remove logic in prop callback

Right now, pretty much all the logic is done in a prop callback. In
general logic in prop callbacks should be minimised, since it's hard to
test and easily triggered as a domino effect of another change, and may
also impact undo/redo.

* Remove code that unnecessarily removes cache

This code removes cache, which means any project unlinking an IFC auto
clears the cache for any other project which doesn't make sense, and
also breaks the ability to readd it quickly.

* Rewrite link, unlink, load, and unload IFC

There were a few issues tackled here:

 - Operators that change any IFC data must use tool.Ifc.Operator and
_execute, otherwise undo/redo will break. That's one of the risks of
using prop callbacks, as it is not explicit when an IFC edit happens.
 - The usage of IfcDocumentReference was not correct. The Location
should store the URL, _not_ the position. The position should be in the
Identification attribute.
 - The URL was stored in IfcDocumentInformation location, which does not
work in IFC2X3. There are a few changes here to make it IFC2X3
compatible.
 - Generally move logic in operators, not prop callback.

* Remove restriction around manual mode.

Users should be able to use manual mode if they want.

* Restore AUTOMATIC mode to identical behaviour to file open

This is the first step to reusing cache files agnostic of the host.

* Revert tests for a fresh start for updating tests

* Revert "test_feature - clean up .ifc.cache. files after test was executed"

This reverts commit 99ae768ddf.

* Update tests and reimplement calculations for matrix of empty handle

Previously, the empty would always be placed at the origin, unless a
"position" offset was present. This is a problem, because the "position"
is simply a local offset relative to the Blender cache! If the cache was
regenerated, the offsets would be outdated. Also, the cache appeared in
different locations depending on the false origin mode, so the offset
would mean different things to different people.

Instead, a more robust method is:

 1. When you link a file, a Blender cache is generated. The Blender
origin of this cache is arbitrary! It depends on the user's false origin
mode and is purely a Blender session specific thing.
 2. When you load a link, a link is _always_ loaded into the correct
location with regards to IFC global coordinates. All math is done from
the perspective of IFC.
 3. If you choose to transform (move / rotate / scale!?) this link from
its correct location, that gets recorded as a 4x4 transformation matrix.
Note: I haven't implemented this properly yet.

Tests all pass, with a minor modification to the new behaviour that
false origin mode now won't affect the location it ends up in, only the
generation of the cache.

* Remove arbitrary convention around display name

Not needed anymore now that A/M/D is a detail and not significant on
actual coordinates, and also that the UUID is no longer needed.

* Simplify implementation of loading linked models when opening an IFC

* Move link matrix calculation from operator to tool for reuse

* Implement editing link location and calculation of transformation matrix

I changed my mind on the is_locked thing, since it isn't clear to the
user that locking need to be done to save changes.

* Remove old is_locked, prop update callback no longer needed (dedicated operator instead), remove old calculation code

* Simplify code related to placed_as_per_georef

* For now, simple skip for duplicate / delete

IMO duplicate / delete / move a link are very rare and explicit
operations.

* Update tests

* Remove host_model coordinate data as cache is no longer host model dependent

* Move icons outside list because there are too many

* Minor tweaks

---------

Co-authored-by: Dion Moult <dionmoult@gmail.com>
Co-authored-by: Dion Moult <dion@thinkmoult.com>
bonsai-0.8.5-alpha2602150829
2026-02-15 19:28:43 +11:00
Ryan Schultz a88c5938dc typos bonsai-0.8.5-alpha2602141819 2026-02-14 12:18:29 -06:00
Thomas Krijnen 7978f1fb08 Fix compilation on gcc #7666 2026-02-13 10:17:28 +01:00
ssg3d 7b4889d2ec Update IfcParse.cpp
IfcOpenshell read file, and write file without changes. This round trip introduces truncation noise. It should not hurt to increase the precision to keep this clean.
2026-02-13 10:03:05 +01:00
Dion Moult 65af40e7d5 Change from XY to EN and use strings not floats in Blender due to precision 2026-02-13 11:09:45 +11:00
Dion Moult cfe30a505e Readd numpad enter keybinding 2026-02-13 09:59:35 +11:00
Dion Moult 04677c1b80 Revert "Add Space key as alternative to Enter for PI Edit Mode apply"
This reverts commit 33a4639de5.
2026-02-13 09:58:00 +11:00
Dion Moult f06873d24e Remove try except blocks, rename piecewise-step to function-step, remove settings where default suffices 2026-02-13 09:57:51 +11:00
Dion Moult cd6e531120 Revert "Fix dev_environment.py Windows compatibility for symlink handling"
This reverts commit a37de44a24.
2026-02-13 09:14:35 +11:00
Dion Moult f9f0f1915f Remove claude 2026-02-13 09:14:32 +11:00
José Aliste 740fcf7768 Use Blender's angle snap setting in wall.py and profile.py
Replace hardcoded 5-degree angle snapping with Blender's
snap_angle_increment setting in create_wall_from_2_points()
and create_profile_from_2_points().

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
bonsai-0.8.5-alpha2602120130
2026-02-11 22:29:43 -03:00
José Aliste 067e04b564 Use Blender's angle snap setting in model/polyline.py
Replace hardcoded 5-degree angle snapping with Blender's
snap_angle_increment setting in handle_lock_axis() for:
- Initial angle rounding when locking axis (A key)
- Angle rounding and increments on Shift+Wheel scroll

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-11 22:29:43 -03:00
José Aliste cd95f46db5 Use Blender's angle snap setting in tool/polyline.py
Replace hardcoded 5-degree angle snapping with Blender's
snap_angle_increment setting in calculate_distance_and_angle().

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-11 22:29:43 -03:00
José Aliste 348e48b49c Add get_angle_snap_value() helper to tool/snap.py
This function retrieves the angle snap increment from Blender's
tool_settings.snap_angle_increment property, which was added in
Blender 4.2. This allows users to configure the angle snap value
through Blender's native UI instead of using hardcoded values.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-11 22:29:43 -03:00
Thomas Krijnen 6bb8abdc5a Fix for 4.2 schema after a46cdbb907 2026-02-11 12:11:23 +01:00
Thomas Krijnen b7a8c9b330 Fix for 4.2 schema after a46cdbb907 2026-02-11 11:43:58 +01:00
Thomas Krijnen e6780973da arrange_poly: Refactor into logical blocks; add timing 2026-02-10 14:01:10 +01:00
Thomas Krijnen c6072e416c N-Section Lofting for Non-Polygonal (Curved) Shapes #7658 2026-02-10 11:04:43 +01:00
Thomas Krijnen f5686fff26 Simplify destructor by removing null check #7650 2026-02-10 09:25:02 +01:00
DesertSpringsCivil e0a1577ae0 Fix in-place alignment editing and curve visualization
- Add clear_layout_segments API to remove segments while preserving alignment ID
- Modify exit_pi_edit_mode to edit segments in-place instead of delete+recreate
- Fix curve visualization by using create_shape for segment vertices
- Fix evaluate_segment validation to handle negative-length curve segments

This prevents "Active alignment no longer exists" errors when editing PIs
and properly renders circular arcs regardless of turn direction.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-10 00:05:54 -07:00
Thomas Krijnen a46cdbb907 Ignore site placement also for site geometry - add queue #7654 2026-02-09 21:37:21 +01:00
Thomas Krijnen a4d5d4e19a Ignore site placement also for site geometry #7654 2026-02-09 21:21:10 +01:00
dependabot[bot] 17b88fff22 Bump aws-actions/configure-aws-credentials from 5 to 6
Bumps [aws-actions/configure-aws-credentials](https://github.com/aws-actions/configure-aws-credentials) from 5 to 6.
- [Release notes](https://github.com/aws-actions/configure-aws-credentials/releases)
- [Changelog](https://github.com/aws-actions/configure-aws-credentials/blob/main/CHANGELOG.md)
- [Commits](https://github.com/aws-actions/configure-aws-credentials/compare/v5...v6)

---
updated-dependencies:
- dependency-name: aws-actions/configure-aws-credentials
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
bonsai-0.8.5-alpha2602080817
2026-02-08 19:17:56 +11:00
dependabot[bot] 3fe9980aa4 Bump ruff from 0.14.14 to 0.15.0
Bumps [ruff](https://github.com/astral-sh/ruff) from 0.14.14 to 0.15.0.
- [Release notes](https://github.com/astral-sh/ruff/releases)
- [Changelog](https://github.com/astral-sh/ruff/blob/main/CHANGELOG.md)
- [Commits](https://github.com/astral-sh/ruff/compare/0.14.14...0.15.0)

---
updated-dependencies:
- dependency-name: ruff
  dependency-version: 0.15.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-02-08 19:17:45 +11:00
Dion Moult dffa3515c0 Reimplement sort / reverse / join function to format language, simplify text annotation variables, add tests
Previously, sort, reverse list, and join functionality was implemented
as special cases in Bonsai itself. Given that it has usecases
(especially in material lists, but any sort of list applies) I've moved
this function into the IOS formatting language.

The IOS formatting language previously wasn't capable of this, but the
awesome addition by @falken10vdl made the formatting language accept
queries inline, so that means it can handle lists. I also added tests
for all the new functions and expression syntax (+-*/ operators).

I simplified the code that gets the evaluated text literal - previously
it seems to call format() multiple times.
2026-02-08 19:17:12 +11:00
Bruno Postle 1d5108f934 Fix linking for builds with -Wl,--as-needed 2026-02-06 16:51:41 +00:00
Dion Moult 02fab6eee2 Fix #7634. Support formatting signed numbers. bonsai-0.8.5-alpha2602060535 2026-02-06 16:35:04 +11:00
Dion Moult 5e9f97a0c7 Fix #5220. See #7629. See #7505. Reimplement text bulk copying using established copy attribute paradigm.
Previously, copy attribution was coupled with text editing. This meant
that you couldn't just do something like change the font or alignment
without also affecting literals. Now like most apps you can just select
bunch of text and change font size etc, using the same UI look and feel
that copying attribute has when editing attributes.

This refactor also removes the need for explicit props tracking each
possible attribute to copy, and the settings collection group. Bulk
applying is now done in core with no calls to UI.
bonsai-0.8.5-alpha2602060512
2026-02-06 16:12:14 +11:00
Richard Brice 2692341d3a Fixes typo bonsai-0.8.5-alpha2602052311 2026-02-05 15:10:33 -08:00
Richard Brice a54b21b838 Fixes documentation and adds test for expected type bonsai-0.8.5-alpha2602051238 2026-02-05 04:37:58 -08:00
Andrej730 79ef6eb55c validate_object_selection - fix missing check for active object not present in a view layer bonsai-0.8.5-alpha2602041530 bonsai-0.8.5-alpha2602041513 bonsai-0.8.5-alpha2602041459 bonsai-0.8.5-alpha2602041458 2026-02-04 19:58:26 +05:00