New OverlayRenderer module owns every client-supplied overlay primitive
drawn after the main pass: tinted, depth-aware highlight triangles via
its own GL shader, and top-left HUD text via QPainter on a
QOpenGLPaintDevice. Public surface on ViewportWindow is just two
forwarders (setHighlightTriangles, setHudText).
ViewportWindow's MeshLocalPick now exposes the instance's composed
transform so consumers can map mesh-local geometry back to world
space without re-querying. AreaMeasurement uses both: its selection
key is now (object_id, tri) so per-instance highlighting works for
two distinct walls sharing a mesh, and on every pick it rebuilds the
world-space tri list and the HUD readout.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds a click-to-measure area mode triggered by Ctrl+Shift+A. Each LMB
click expands the picked triangle into its connected coplanar patch
(BFS over shared edges, dot(normal, seed) > 0.9999); re-clicking
removes that patch; Alt+LMB skips expansion for a single triangle.
Picks across different meshes accumulate as separate patches.
ViewportWindow gains pickMeshLocalAt (screen pick → mesh-local hit
via inverse composed transform) and a tool-mode pattern mirroring
the section tool (toggleAreaTool, surfacePickedInTool signal,
areaToolToggled signal, Esc to exit). Per-mesh adjacency is built
lazily on first pick of each mesh and dropped on tool toggle.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds neutral primitives on ViewportWindow (readbackMeshTriangles,
findInstance) so consumers can compute per-object geometry queries
without the library retaining a CPU triangle copy. Measurement.cpp in
ifcviewer-full uses them to sum signed-tetrahedra in mesh-local space,
weighted by |det(placement_3x3)| per instance for mapped-item scaling.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Read-only handles reject Flush/CompactRange, so the destructor's status
assertion always fired on shutdown when the streamer's sidecar was
opened with read_only=true. Track the flag and skip the write path; also
guard against a null db when the initial open failed.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Federation gains a nested Group tree (id, display_name, visible,
children); models reference a single group via Model::group_id.
Visibility cascades: a model is effectively visible only when its own
flag is on and every ancestor group is visible. Persistence nests
groups directly in the JSON — no parent_id field.
ifcviewer-full surfaces this in the element tree with right-click
menus to create / rename / move / remove groups, move models between
groups, and toggle group visibility.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Right-click a model root in the Elements tree to get Hide/Show and
Remove. Hide flips the federation's per-model visible flag (already
round-tripped to .ifcfed), pushes ViewportWindow::hideModel/showModel,
and italicises + greys the tree root as a visual cue. Remove drops
the model from the viewport, the SceneLoader (streamer + caches), the
MainWindow UI maps and tree, and the Federation — disabled while the
model is the active load.
Visibility is reapplied on each model's load completion (sidecar or
stream), so a federation saved with hidden models opens with them
hidden. clearScene() now also drops SceneLoader state so streamers
no longer leak across federation transitions.
API additions:
- Federation::setModelVisible + modelVisibilityChanged signal
- SceneLoader::removeModel + isLoadingModel
Tests cover the setter (dirty + signal + idempotence + unknown id);
extends the existing round-trip test to actually exercise the
visibility load/save it always claimed to.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Commit f7add7f4 split getAxis2Placement out of an anonymous helper in
Geolocation.cpp into a shared Placement.{h,cpp}, but the test_federation
target's source list wasn't updated. The test binary failed to link
with `undefined reference to getAxis2Placement(express::Base const&)`
from Geolocation::getWcs. Add Placement.cpp to the explicit-source
list — it has no Qt dependency, only ifcparse.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
When the user adds a model into a fresh, untitled federation that still
has the default (0,0,0, no rotation) FederatedFalseOrigin, derive an
origin from the first instance's placement_transformation (lifted
through CoordinateOperation when enabled) and the helmert grid-north
baked into ModelGeoref::coordinate_operation_meters. Multi-file batches
naturally settle: whichever load finishes first anchors the federation,
the rest see a non-default origin and skip. Saved .ifcfeds keep their
authoritative origin.
Adds Placement.{h,cpp} (port of util/placement.py — a2p,
get_axis2placement, get_local_placement) so Geolocation no longer needs
its own anonymous getAxis2Placement, and xaxis2angleDeg in Geolocation
mirroring util/geolocation.xaxis2angle.
SceneLoader captures the first instance's placement_transformation from
either the sidecar's InstanceCpu[0] or the streamer's first
InstanceChunk, so the guess works on both load paths without re-reading
the IFC.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Previously, applyCoordinateOperationToViewport — which pushes both
CoordinateOperation and ModelTransformation — was only called on
paths that required the IFC source to be loaded
(onLoadedFromStream and onDataSourceReady). Sidecar-only loads
(loadDataSource off, or no .ifc/.rdb sibling) silently lost both
stages.
Cache the per-model georef + unit scales in the sidecar itself so
the IFC source isn't needed to apply them:
SidecarData gains
coordinate_operation_meters[16] // column-major
project_length_to_meters
map_unit_to_meters
has_coordinate_operation
148 B fixed block written/read between instances and elements.
SIDECAR_VERSION 10 -> 11; existing sidecars rebuild on next load.
MainWindow::writeSidecarForModel populates the block from
loader_->modelGeoref(mid) before writeSidecar.
SceneLoader::applySidecarData restores it into the model's
ModelGeoref + sets has_georef = true, so subsequent
loader_->modelGeoref(mid) calls return the cached data without
needing the IFC.
MainWindow::onLoadedFromSidecar now calls
applyCoordinateOperationToViewport(mid) directly — both
CoordinateOperation and ModelTransformation land at sidecar-load
time, no longer waiting on a possibly-never-arriving data source.
Edits to the IFC's IfcMapConversion don't invalidate the cache —
delete the .ifcview manually if the source's georef changes. This
matches the existing cache-invalidation contract.
Tests: round-trip the new fields through the existing sidecar
fixture; assert SIDECAR_VERSION == 11.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Tree -> viewport selection was already wired (onTreeSelectionChanged
calls setSelectedObjectId), but pressing F afterwards routed to the
focused tree widget rather than the viewport, so framing didn't fire.
Add a window-level View > Frame Selected QAction with Qt::Key_F that
delegates to ViewportWindow::focusOnSelectedObject — works regardless
of which child widget has focus. The viewport's own F handler stays
in place for when the viewport itself owns focus.
For debugging coordinate problems, add View > Print Selected Coords
(Ctrl+Shift+P) -> ViewportWindow::printSelectedObjectCoords, which
qInfo's:
- a sample vertex (first vertex of the selected mesh, decoded on
demand from the quantised VBO so no extra CPU storage is needed);
- placement_transformation (the per-instance matrix that maps the
sample vertex from mesh-local into the model's pre-georef frame);
- global = CoordinateOperation . placement_transformation (where
the IFC's own IfcCoordinateOperation has been folded in);
- the sample vertex transformed through both matrices.
The print is a no-op when nothing is selected or GL hasn't initialised.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
ModelTransformationDialog edits one federation model at a time. Top
combobox picks the model; below it the form covers the four pieces
of authoring intent:
- AFrame radio: ModelLocal vs ModelGlobal
- Point A: 3 doubles, label switches between "model project length
unit" and "model map unit" with the radio
- Point B: 3 doubles in federation units (label reflects current
FederationConfig.unit_*)
- Rotation: rx/ry/rz in degrees, intrinsic XYZ
- Pivot: 3 doubles in federation units
Switching models discards unsaved form edits — Ok saves the
currently-visible model, Cancel discards. On Ok calls
Federation::setModelTransformation, which fires
modelTransformationChanged → MainWindow recomposes that model in
the viewport.
Reachable from File > Model Transformations.
End-to-end is now editable: open a federation, edit federation unit /
false origin from one dialog, edit any model's transformation from
the other, watch the viewport recompose live. Visual verification
on a real model still pending.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
New FederationSettingsDialog edits the federation-wide unit and the
FederatedFalseOrigin (XYZ + Z-rotation in that unit). On Ok it calls
Federation::setConfig + setFederatedFalseOrigin, which fire the
granular Federation signals MainWindow listens to → viewport
recomposes immediately.
Reachable from File > Federation Settings. Unit picker is a fixed
combobox of common length units (metres / mm / cm / km / ft / in /
yd / mi); each item carries (prefix, name) in itemData so saving
round-trips correctly. Per-model ModelTransformation editor still
to come — that's a per-model dialog reachable from the model entry,
not the federation-wide settings.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Federation grows three granular signals so consumers can recompose only
what's affected:
- configChanged() — federation unit changed
- federatedFalseOriginChanged() — stage 3 changed
- modelTransformationChanged(fed_id) — stage 4 changed for one model
Emitted from setConfig / setFederatedFalseOrigin / setModelTransformation
in addition to the existing dirtyChanged.
MainWindow gains applyFederatedFalseOriginToViewport and
applyModelTransformationToViewport helpers. Each composes the matrix
from the current federation state (using composeFederatedFalseOrigin /
composeModelTransformation, which already exist on Federation.h) and
pushes to the viewport's setFederatedFalseOrigin /
setModelTransformation. ModelTransformation reads ModelUnits and the
active CoordinateOperation matrix from SceneLoader::modelGeoref so
ModelLocal-frame `a` lifts correctly through stage 2 when authored.
Wiring:
- federation.federatedFalseOriginChanged -> applyFederatedFalseOriginToViewport
- federation.configChanged -> stage 3 + walk all models for stage 4
- federation.modelTransformationChanged -> stage 4 for that one model
- applyCoordinateOperationToViewport now also re-pushes stage 4 (the
compose result depends on the active stage 2 when a_frame is ModelLocal)
- openFederation() pushes the loaded FederatedFalseOrigin once load
completes; per-model stage 4 falls out of the existing
onLoadedFromStream / onDataSourceReady path.
End-to-end pipeline is now active under the AppSettings toggle: edit
the federation in memory and the viewport recomposes immediately. UI
for editing (form-based dialog) still pending.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
AppSettings.applyCoordinateOperation (default false, persisted via
QSettings) controls whether each loaded model's IfcCoordinateOperation
is applied at upload time. Off keeps models in their local engineering
frame (current behaviour). On lifts each model into map coordinates
via the stage-2 georef matrix cached on SceneLoader.
MainWindow:
- applyCoordinateOperationToViewport(mid) reads the toggle, fetches
the model's ModelGeoref, and pushes either the
coordinate_operation_meters matrix or identity to the viewport.
- Called from onLoadedFromStream (streamer path) and onDataSourceReady
(sidecar-hit path, where the IFC arrives asynchronously).
- Subscribed to AppSettings::applyCoordinateOperationChanged: a
runtime toggle walks every loaded model and re-applies, so users
can flip georef on/off without reloading.
SettingsWindow gains a "Apply Coordinate Operation" checkbox alongside
the existing per-load toggles.
Default-off so the change is opt-in — users with georeferenced models
(UTM coords etc.) can flip the toggle to see them in their map frame
once they're ready. Visual verification on a real georeferenced
model still pending.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>