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93 Commits

Author SHA1 Message Date
Petru Conduraru 04310a5c9a ifcgeom: retry failed batched opening cuts sequentially (#487)
convert_openings groups openings with similar minimal edge lengths into a
single multi-tool BOPAlgo_CUT (batching introduced in 7c1071f588 for
robustness and speed on the common case). On the file attached to #487
one such batch of 3 openings fails the interference checks at every
fuzziness the retry ladder is allowed to attempt, because the ladder
rightly refuses to raise fuzziness past the smallest real edge length of
the 20mm recess operand, and the whole batch is dropped, leaving the wall
uncut. Each of those openings subtracts cleanly when cut on its own.

This adds a gated last resort in boolean_operation: only after a
multi-tool CUT has exhausted every fuzziness attempt, reattempt it by
applying the same tool operands one at a time, each cut feeding the next.
The batched path stays the default; single-tool cuts and non-CUT
operations are unaffected, and the fallback is all-or-nothing so a
partial sequential success never silently replaces the operand.

This change was written with the assistance of an AI coding tool.
2026-07-25 08:34:52 +03:00
Petru Conduraru 89523999b3 Bonsai: fix UnboundLocalError crash in polyline angle calculation
angle_round_threshold was only assigned inside the `distance > 0`
branch of calculate_distance_and_angle, but read unconditionally
whenever should_round is True. When the mouse sample coincides with
the last placed point (distance == 0), such as the first mouse move
after placing a wall's start point on a YZ plane view, this crashed
the modal wall tool.

angle_round_threshold is a fixed cutoff unrelated to whether distance
is currently zero, so it is now assigned once before the branch.

Fixes #8597.

Generated with the assistance of an AI coding tool.
2026-07-25 13:57:51 +10:00
Petru Conduraru 51ab38de27 Fix ci-bonsai-daily: configure unmerged_blobs mock in git_mergetool tests (#8574)
test_returns_none_when_report_file_absent/empty build a MagicMock repo
without configuring index.unmerged_blobs(), so it returned a truthy
MagicMock and git_mergetool's load-bearing "unresolved conflicts remain"
fallback (tool/ifcgit.py:646-647) returned that list instead of None -
failing "assert [] is None". The production fallback is correct and
intentionally left untouched; the tests just misrepresented the
"mergetool resolved cleanly" scenario they are named for. Set
mock_repo.index.unmerged_blobs.return_value = {} in both.

Verified in headless Blender: test/tool/test_ifcgit.py::TestGitMergetool
2 failed / 1 passed -> 3 passed.

This change was made with the assistance of an AI tool.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 23:21:18 +01:00
Petru Conduraru fbe36532a0 ifcdiff: fix crash when exporting property diffs to JSON
DeepDiff's dictionary_item_added/set_item_added results are a
deepdiff.helper.SetOrdered instance, which subclasses orderly_set's
StableSetEq rather than the OrderedSet class json_dump_default checked
for, so the property relationship check always crashed export() with
"Object of type SetOrdered is not JSON serializable". Check against
StableSet, the common base class shared by every orderly_set set
flavour, instead.

Fixes #8905

Generated with the assistance of an AI coding tool.
2026-07-25 07:47:13 +10:00
Andrej730 2f1b2f9638 ifcwrap: use swig shadowing for keeping reference to Element 2026-07-24 21:51:21 +05:00
Andrej730 9001cca078 ifcwrap: exclude internal geometry pointers
Still available as `int(xxx.this)`.
2026-07-24 21:51:21 +05:00
Andrej730 ec558dc57e stub: add logger_or_root arg type 2026-07-24 18:37:25 +05:00
Andrej730 2db5658386 ifcwrap: hide guess_file_type from Python as unused 2026-07-24 18:22:59 +05:00
Andrej730 88c8bd032f ifcwrap: fix breaking validate_stub (824c1fc)
It's ignoring underscore prefixed functions as not actually used.
Removing underscore to keep it happy without adding new exceptions.
2026-07-24 18:00:54 +05:00
Andrej730 3d8654acfd ifcwrap: ignore newly added conversion settings structs (183e4c4) 2026-07-24 17:59:44 +05:00
Andrej730 4a20b67038 IfcSchema: provide arg names for register_schema, schema_by_name 2026-07-24 16:48:51 +05:00
Andrej730 b14df627d7 ci: fix failing test for ifc5d 2026-07-24 16:15:54 +05:00
dependabot[bot] 0828c6ba92 build(deps): bump ty from 0.0.61 to 0.0.63
Bumps [ty](https://github.com/astral-sh/ty) from 0.0.61 to 0.0.63.
- [Release notes](https://github.com/astral-sh/ty/releases)
- [Changelog](https://github.com/astral-sh/ty/blob/main/CHANGELOG.md)
- [Commits](https://github.com/astral-sh/ty/compare/0.0.61...0.0.63)

---
updated-dependencies:
- dependency-name: ty
  dependency-version: 0.0.63
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-07-24 15:46:39 +05:00
Andrej730 a586c7f695 black . 2026-07-24 15:43:59 +05:00
Andrej730 0bad5a9389 ty: add ignores 2026-07-24 15:43:59 +05:00
dependabot[bot] 0ce400cace build(deps): bump gersemi from 0.26.1 to 0.28.0
Bumps [gersemi](https://github.com/BlankSpruce/gersemi) from 0.26.1 to 0.28.0.
- [Release notes](https://github.com/BlankSpruce/gersemi/releases)
- [Changelog](https://github.com/BlankSpruce/gersemi/blob/master/CHANGELOG.md)
- [Commits](https://github.com/BlankSpruce/gersemi/compare/0.26.1...0.28.0)

---
updated-dependencies:
- dependency-name: gersemi
  dependency-version: 0.28.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-07-24 15:29:41 +05:00
dependabot[bot] 91ed59311b build(deps): bump ruff from 0.15.22 to 0.16.0
Bumps [ruff](https://github.com/astral-sh/ruff) from 0.15.22 to 0.16.0.
- [Release notes](https://github.com/astral-sh/ruff/releases)
- [Changelog](https://github.com/astral-sh/ruff/blob/main/CHANGELOG.md)
- [Commits](https://github.com/astral-sh/ruff/compare/0.15.22...0.16.0)

---
updated-dependencies:
- dependency-name: ruff
  dependency-version: 0.16.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-07-24 15:29:22 +05:00
dependabot[bot] 1906481a01 Bump svelte from 5.53.6 to 5.55.8 in /src/ifctester/webapp
Bumps [svelte](https://github.com/sveltejs/svelte/tree/HEAD/packages/svelte) from 5.53.6 to 5.55.8.
- [Release notes](https://github.com/sveltejs/svelte/releases)
- [Changelog](https://github.com/sveltejs/svelte/blob/main/packages/svelte/CHANGELOG.md)
- [Commits](https://github.com/sveltejs/svelte/commits/svelte@5.55.8/packages/svelte)

---
updated-dependencies:
- dependency-name: svelte
  dependency-version: 5.55.8
  dependency-type: direct:development
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-07-24 15:06:42 +05:00
dependabot[bot] 73bf238232 Bump uuid and hyperid in /src/ifctester/webapp
Removes [uuid](https://github.com/uuidjs/uuid). It's no longer used after updating ancestor dependency [hyperid](https://github.com/mcollina/hyperid). These dependencies need to be updated together.


Removes `uuid`

Updates `hyperid` from 3.3.0 to 4.0.0
- [Release notes](https://github.com/mcollina/hyperid/releases)
- [Commits](https://github.com/mcollina/hyperid/compare/v3.3.0...v4.0.0)

---
updated-dependencies:
- dependency-name: uuid
  dependency-version: 
  dependency-type: indirect
- dependency-name: hyperid
  dependency-version: 4.0.0
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-07-24 15:06:21 +05:00
dependabot[bot] a85d5cc990 Bump lxml from 4.9.1 to 6.1.0 in /src/ifcopenshell-python
Bumps [lxml](https://github.com/lxml/lxml) from 4.9.1 to 6.1.0.
- [Release notes](https://github.com/lxml/lxml/releases)
- [Changelog](https://github.com/lxml/lxml/blob/master/CHANGES.txt)
- [Commits](https://github.com/lxml/lxml/compare/lxml-4.9.1...lxml-6.1.0)

---
updated-dependencies:
- dependency-name: lxml
  dependency-version: 6.1.0
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-07-24 15:04:15 +05:00
dependabot[bot] c16aec2cb0 Bump ws and engine.io-client in /src/ifctester/webapp
Bumps [ws](https://github.com/websockets/ws) and [engine.io-client](https://github.com/socketio/socket.io). These dependencies needed to be updated together.

Updates `ws` from 8.17.1 to 8.21.0
- [Release notes](https://github.com/websockets/ws/releases)
- [Commits](https://github.com/websockets/ws/compare/8.17.1...8.21.0)

Updates `engine.io-client` from 6.6.3 to 6.6.6
- [Release notes](https://github.com/socketio/socket.io/releases)
- [Changelog](https://github.com/socketio/socket.io/blob/main/CHANGELOG.md)
- [Commits](https://github.com/socketio/socket.io/compare/engine.io-client@6.6.3...engine.io-client@6.6.6)

---
updated-dependencies:
- dependency-name: ws
  dependency-version: 8.21.0
  dependency-type: indirect
- dependency-name: engine.io-client
  dependency-version: 6.6.6
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-07-24 15:03:56 +05:00
dependabot[bot] 76be31561e build(deps-dev): bump immutable in /src/ifctester/webapp
Bumps [immutable](https://github.com/immutable-js/immutable-js) from 5.1.5 to 5.1.9.
- [Release notes](https://github.com/immutable-js/immutable-js/releases)
- [Changelog](https://github.com/immutable-js/immutable-js/blob/main/CHANGELOG.md)
- [Commits](https://github.com/immutable-js/immutable-js/compare/v5.1.5...v5.1.9)

---
updated-dependencies:
- dependency-name: immutable
  dependency-version: 5.1.9
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-07-24 15:01:00 +05:00
dependabot[bot] a111c68d44 Bump devalue from 5.6.4 to 5.8.1 in /src/ifctester/webapp
Bumps [devalue](https://github.com/sveltejs/devalue) from 5.6.4 to 5.8.1.
- [Release notes](https://github.com/sveltejs/devalue/releases)
- [Changelog](https://github.com/sveltejs/devalue/blob/main/CHANGELOG.md)
- [Commits](https://github.com/sveltejs/devalue/compare/v5.6.4...v5.8.1)

---
updated-dependencies:
- dependency-name: devalue
  dependency-version: 5.8.1
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-07-24 14:59:19 +05:00
dependabot[bot] 62f627ecc6 Bump actions/checkout from 6 to 7
Bumps [actions/checkout](https://github.com/actions/checkout) from 6 to 7.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v6...v7)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '7'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-07-24 14:59:09 +05:00
dependabot[bot] 279e16f2ab build(deps-dev): bump tar from 7.5.16 to 7.5.21 in /src/ifctester/webapp
Bumps [tar](https://github.com/isaacs/node-tar) from 7.5.16 to 7.5.21.
- [Release notes](https://github.com/isaacs/node-tar/releases)
- [Changelog](https://github.com/isaacs/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/isaacs/node-tar/compare/v7.5.16...v7.5.21)

---
updated-dependencies:
- dependency-name: tar
  dependency-version: 7.5.21
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-07-24 14:58:54 +05:00
dependabot[bot] 3d68d0f0e5 build(deps-dev): bump postcss in /src/ifctester/webapp
Bumps [postcss](https://github.com/postcss/postcss) from 8.5.4 to 8.5.22.
- [Release notes](https://github.com/postcss/postcss/releases)
- [Changelog](https://github.com/postcss/postcss/blob/main/CHANGELOG.md)
- [Commits](https://github.com/postcss/postcss/compare/8.5.4...8.5.22)

---
updated-dependencies:
- dependency-name: postcss
  dependency-version: 8.5.22
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-07-24 14:58:50 +05:00
Petru Conduraru e759135608 Bonsai: cache-bust webui static assets so shipped JS/CSS changes reach users
Browsers were caching /static/js and /static/css for the standalone
webui (costing, gantt, drawings, index, demo pages) indefinitely, so a
shipped JS fix (e.g. the Download CSV button) would only reach a user
after a manual hard refresh.

Two changes, applied consistently across all five webui pages.

1. Every locally served link/script tag in the pystache templates now
carries a ?v=<bonsai version> query string, falling back to a static
asset mtime hash when BONSAI_VERSION isn't set (e.g. running
sioserver.py standalone). Since get_bonsai_version() includes the
build's commit hash, the token changes on every shipped update.

2. Responses under /static/ and /jsgantt/ now carry
Cache-Control: no-cache, must-revalidate. This covers what query
stamping alone can't reach: cost.js and gantt.js statically import
utilities/costui.js by a fixed relative path with no query string, so
that nested module still needed server side revalidation to pick up
changes.

Verified against a live aiohttp instance of sioserver.py: rendered
HTML for all five routes shows the stamped URLs, and the token
changes when BONSAI_VERSION changes between two server runs. A
conditional GET against a static file with a stale If-Modified-Since
header confirms the cheap 304 revalidation path still works.

Also used this instance plus a real headless Chromium (Playwright) to
click test the previously untested Download CSV button on the costing
page. The ribbon renders it correctly, and clicking it (with a
synthetic cost-items table injected into the DOM to stand in for a
connected Blender's data) triggers a real Blob download with the
correct filename and CSV content. No bug found, the button works as
intended.

AI-generated with Claude Code.
2026-07-24 11:32:34 +02:00
Petru Conduraru 1df738d968 ifc5d: match cost schedule export columns to the Bonsai cost panel (#6251)
Stefano's final ask on #6251 was specific: the ODS/XLSX export should
show exactly what the cost panel shows, ID (Identification), Name,
Quantity, Value, Total Cost, no more, no less. The previous fix in
this PR removed the internal bookkeeping columns but still exported
Description, Unit and a per-category cost breakdown (Labor Cost,
Material Cost, etc), none of which appear in the panel.

Presentation formats (.ods/.xlsx) now use an explicit allow-list of
columns instead of a block-list of internal ones, and relabel headers
to match the panel's own wording (ID / Value / Total Cost). The .csv
format is unchanged: csv2ifc still reads back the extra bookkeeping
columns for the import round trip, which is why it keeps them.

Also add a "Download CSV" button to the browser costing view
(Generate spreadsheet browser), which previously only offered a
clipboard-based Copy Selected. It reuses the already-rendered table
(respecting the user's column visibility settings) and triggers a
real file download, dropping only the UI-only Actions column.

AI-generated with Claude Code; reviewed and tested by Petru Conduraru.
2026-07-24 11:32:34 +02:00
Petru Conduraru 98c28a1f30 ifc5d: professional grade ODS/XLSX cost schedule export #6251
Three defects reported against the Costing tab export:

1. XLSX export crashed with ModuleNotFoundError: xlsxwriter was never
   bundled with Bonsai. Port the writer to openpyxl, which ifccsv
   already uses and Bonsai already ships, so it works out of the box.
2. Every ODS cell was written as a string (numbers as text), and the
   formula branch was dead code: it compared against 'Total Price' /
   'Rate Subtotal' while the headers are 'TotalPrice' / 'RateSubtotal'.
   Numeric columns are now typed float cells and TotalPrice becomes a
   real formula: Quantity*RateSubtotal on leaf items, SUM over the
   direct children's TotalPrice cells on sum items.
3. Internal bookkeeping columns (Id, ItemIsASum, Hierarchy, Index,
   Quantities) leaked into the presentation formats. ODS/XLSX now hide
   them; CSV keeps them since csv2ifc consumes them for the round trip.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 11:32:34 +02:00
Petru Conduraru 21122c0d28 Resolve nested complex quantity paths in the selector (#2041)
get_element_value could not reach the members of an IfcPhysicalComplexQuantity
(or IfcComplexProperty) by their natural path. util.element expands a complex
quantity into a dict whose nested members live under a "properties" sub-dict,
but the selector's dict navigation only looked at the top level, so
"Qto_Custom.Layer1.Width" returned None and IfcCsv exported nothing for it.
Only the internal "Qto_Custom.Layer1.properties.Width" path worked.

When a key is not a direct member of the value dict, descend into its
"properties" sub-dict so nested quantities/properties resolve with the
natural "Set.Complex.Nested" path. Direct keys still take priority, so the
explicit ".properties." path stays backward compatible and the regex branch
is untouched.

Verified: Qto_Custom.Layer1.Width -> 0.1 and Layer1.Height -> 2.5 (were
None), the sibling simple NetArea still resolves, the legacy .properties.
path still works, and IfcCsv now exports the nested value. test_selector.py:
38 passed (adds test_selecting_a_nested_complex_quantity).

Generated with the assistance of an AI coding tool.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-24 10:31:38 +02:00
falken10vdl d63a99b70c Merge pull request #8342 from falken10vdl/style-flat-pretty-toggle
Style flat pretty toggle
2026-07-24 09:56:24 +02:00
falken10vdl f2d8f17f88 Remove unused has_any_textures return from restore_material_style_types 2026-07-24 09:47:16 +02:00
falken10vdl e9b619e3fb Remove unused _get_shader_label helper method 2026-07-24 09:41:23 +02:00
Petru Conduraru d1f9e5243e Fix ci-bonsai-daily: ProjectLibraryData duplicate parent-library enum entry (#8573)
* Fix ci-bonsai-daily: ProjectLibraryData duplicate parent-library enum

parent_libraries_enum() adds an explicit entry for get_root_context(),
then loops over cls.data["project_libraries"] (all IfcProjectLibrary
entities) and appends each. For a library-only file (no IfcProject),
get_root_context falls back to the top-level IfcProjectLibrary itself,
so the root is appended twice with the same enum key (its STEP id),
which Blender EnumProperty requires to be unique -> the data load
asserts. Normal project files are unaffected (root is an IfcProject
whose id never collides with a library id).

Skip library_id == root.id() in the loop (dedup by id, the colliding
key). Verified in headless Blender:
test_project_library_data.py::TestLibraryOnlyFile goes from 1 failed /
5 passed to 6 passed.

This change was made with the assistance of an AI tool.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Bonsai: repair library files missing the required IfcProject, not just the symptom

Per the IFC Project Context concept template, every project data set (library
files included) shall contain exactly one IfcProject, and IfcProjectLibrary
instances are assigned to it via IfcRelDeclares. There is no such thing as a
spec-valid file rooted on IfcProjectLibrary alone.

get_root_context() (added in 260a387069, #8184) treated a missing IfcProject
as license to use the top-level IfcProjectLibrary as the file's root context
instead. That invalid premise is why project_libraries() (which walks every
IfcProjectLibrary, root included) then re-added that same entity, producing
the duplicate, colliding enum key this PR originally papered over with a
dedup guard.

Add tool.Project.ensure_project_context(), which repairs a file missing
IfcProject by creating one and declaring the file's root-level
IfcProjectLibrary instances to it, and tool.Project.open_library_file(),
which opens a library file through that repair. Route all three
IfcStore.library_file load sites in SelectLibraryFile through it. Downstream
code (get_root_context, ProjectLibraryData, RefreshLibrary,
AddProjectLibrary) now always operates on a spec-valid model, so the
duplicate enum entry cannot occur; the previous one-line dedup guard in
parent_libraries_enum() is kept only as cheap defense in depth for callers
that bypass the load-time repair, not as the fix.

Rework test_project_library_data.py: the previous _make_library_only_file()
fixture built an invalid library-only model and asserted that as correct
behaviour. Replace it with a spec-valid fixture (IfcProject + IfcProjectLibrary
declared to it) for the downstream tests, and a malformed fixture used only to
exercise the new repair path.

Verified live in headless Blender (isolated profile): reproduced the original
duplicate-enum-key failure mode, then confirmed ensure_project_context/
open_library_file repair a malformed file and ProjectLibraryData,
refresh_library and add_project_library all operate correctly on the result,
with no duplicate keys and no regression on already-valid files or IFC2X3.

This change was made with the assistance of an AI tool.

* Bonsai: stop supporting library-only files, do not repair them

Per Moult's feedback: if the IFC is invalid, our default position is to not
support it, not to patch around it. A library file with no IfcProject is
invalid IFC (Project Context concept template requires exactly one
IfcProject), and it is not ubiquitous: every library file bonsai ships under
bim/data/libraries has an IfcProject with the IfcProjectLibrary declared to
it via IfcRelDeclares. The single #8183 report is an outlier, not a common
authoring pattern worth accommodating.

Remove tool.Project.ensure_project_context() and open_library_file() (the
load-time repair added in the previous commit here) and revert
SelectLibraryFile's three load sites to plain ifcopenshell.open. Simplify
get_root_context() back to returning ifc_file.by_type("IfcProject")[0]
directly, no IfcProjectLibrary fallback: a file without IfcProject now raises
IndexError instead of being silently treated as valid. AddProjectLibrary's
nest-under-library branch is now dead code (root_context is always an
IfcProject) and is removed. The one-line enum dedup guard from the original
commit here is also removed: since get_root_context can only return an
IfcProject or raise, an IfcProject id can never collide with a library id, so
the guard has nothing left to guard against.

Rework test_project_library_data.py: drop the invalid _make_library_only_file
fixture and its tests, which asserted an unsupported model as correct
behaviour. Replace with a single spec-valid fixture matching bonsai's own
shipped library files (IfcProject + IfcProjectLibrary declared to it), used
for the ci-bonsai-daily regression test and the refresh/add-library
operators, plus one explicit test that get_root_context raises for a file
without IfcProject, documenting that this input is intentionally
unsupported rather than silently tolerated.

Verified live in headless Blender (isolated profile, source-loaded, never
the real profile): confirmed the removed methods are gone, that a
library-only file now raises instead of being handled, that
ProjectLibraryData/refresh_library/add_project_library all work correctly
on a spec-valid model with unique enum keys, and spot-checked that every
library file under bim/data/libraries already has an IfcProject.

This change was made with the assistance of an AI tool.

* Bonsai: inline get_root_context, trim docstrings, confirm get_parent_library unchanged

Per Moult's round 3 review. get_root_context added nothing over
ifc_file.by_type("IfcProject")[0], which is guaranteed by the IFC Project
Context concept template; remove it and inline the call at its three sites
(operator.py's RefreshLibrary and AddProjectLibrary, data.py's
parent_libraries_enum). Trim the get_parent_library docstring to one line;
its logic is untouched by this PR, byte for byte identical to origin/v0.8.0,
and still returns None only when project_library has neither Nests nor
HasContext, never for a library declared directly to IfcProject.

Rework test_project_library_data.py to match: replace the two
get_root_context-specific tests with one that exercises the real call site
(ProjectLibraryData.parent_libraries_enum raising IndexError for a file
without IfcProject), and add an explicit test that get_parent_library
returns None for a genuinely orphaned library. Also drop a long inline
comment that restated what the test body already shows.

Verified live in headless Blender (isolated profile, source-loaded, never
the real profile): all 17 test/bim/module/project tests pass, including the
new get_parent_library None-for-orphan case. Ran the full test/bim suite
before and after on the identical harness: 82 failed/1335 passed both times,
same failing tests (all pre-existing, unrelated to this module).

This change was made with the assistance of an AI tool.

* Bonsai: fix EditProjectLibrary leaving stale declarations after reparenting

Per Moult's round 4 review. The assertion change (get_parent_library(root)
now returns the IfcProject instead of None) is correct: in the old
library-only test model a top-level library had neither IfcRelNests nor
IfcRelDeclares, so None meant "top level". In the new spec-valid model a
top-level library is always declared to the guaranteed IfcProject via
IfcRelDeclares, so get_parent_library correctly resolves it through the
HasContext branch instead of falling through to None. get_project_hierarchy
already keys top-level libraries under the project for exactly this reason,
so the library tree still renders correctly.

Auditing every caller found one real bug in EditProjectLibrary, which
Gorgious56 originally wrote for the library-only model. Its move-library
logic assumed a top-level library (previous_parent_library is None) needed
no cleanup before nesting it under a new parent, and that unnesting a
library back to the project needed no new relationship because it was
"already assigned by default". Both assumptions relied on a top-level
library never actually holding a IfcRelDeclares, which is no longer true.
Reproduced live: moving a project-declared library under another library
left its old IfcRelDeclares dangling alongside the new IfcRelNests (an
invalid double parentage), and moving a nested library back to the project
left it with neither relationship, orphaning it out of the tree entirely.

Fixed by tearing down whichever of IfcRelDeclares/IfcRelNests the library
previously had before establishing whichever one the new parent requires,
instead of assuming which prior state applies.

Added tests: get_parent_library resolving a nested sub-library to its
library parent (the third contract case alongside project-declared and
orphaned), and both EditProjectLibrary reparenting directions, which fail
without the operator.py fix and pass with it.

Verified live in headless Blender (isolated profile, source-loaded, never
the real profile): all 20 test/bim/module/project tests pass. Ran the full
test/bim suite before and after on the identical harness: 123 failed/1294
passed before, 123 failed/1297 passed after, identical failing test names
in both runs (diffed), the extra 3 passes are the new tests above.

This change was made with the assistance of an AI tool.

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 17:31:44 +10:00
Petru Conduraru 537317b26f Fix ci-bonsai-daily: guard on_depsgraph_update_caps during file load
on_depsgraph_update and on_depsgraph_update_caps are registered together
as persistent depsgraph handlers (bim/module/clip_box/__init__.py:50-52).
on_depsgraph_update guards with `if cls._file_loading: return`, but the
sibling on_depsgraph_update_caps did not, so a depsgraph tick during the
file-load window still ran it. Beyond the failing test, this can re-arm a
cap-rebuild bpy.app.timers callback in the exact load window _on_load_pre
cancels timers for, against regions whose GPU state is not yet wired.

Add the same _file_loading guard as the first check.

Verified in headless Blender:
test_clip_box.py::TestRefreshTimerLifecycle::test_depsgraph_update_no_op_while_loading
1 failed -> passed.

This change was made with the assistance of an AI tool.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 17:22:01 +10:00
Petru Conduraru 4a095f9810 Bonsai: don't crash querying a freshly linked IFC with cache off
Link IFC with 'Use Cache' unchecked crashed with FileNotFoundError
when no .ifc.cache.blend existed yet (a fresh link). Regression from
35e3d9c42, which refactored the cache-clear guard from
'if not self.use_cache and blend_filepath.exists()' into
should_clear_cache() but dropped the existence check on the
not-use_cache path, so os.remove() ran on a non-existent file.

Check blend_filepath.exists() first in should_clear_cache() so the
remove is never attempted when there is nothing to clear, while
keeping the query-mismatch cache invalidation intact.

Fixes #8350

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-24 17:19:12 +10:00
falken10vdl c92a825a94 Cache last shading type to skip redundant material style restores 2026-07-24 09:12:04 +02:00
falken10vdl 4c5bd88877 add material update_tag in restore_material_style_types 2026-07-24 09:12:04 +02:00
falken10vdl 92e3e400f8 Use consistent material style prop accessor 2026-07-24 09:12:04 +02:00
falken10vdl 13c4ba257d Fix initila style when loading (default is SOLID - Flat: Shade) 2026-07-24 09:12:04 +02:00
falken10vdl c77a28c862 Add Flat/Pretty style toggle and dual-branch external style management 2026-07-24 09:12:04 +02:00
Petru Conduraru 82f73c29ea style.assign_representation_styles: fix crash on IfcPresentationStyleAssignment #7883
When replacing a style on an item whose previous IfcStyledItem wraps its styles
in the deprecated IfcPresentationStyleAssignment, and the assignment is not
being reused (use_style_assignment is False, e.g. an IFC4 file authored by
AVEVA E3D), the else branch called remove_same_type_styles(style_assignment)
with style_assignment still None, raising
AttributeError: 'NoneType' object has no attribute 'Styles'. Operate on style_,
the assignment found in the current iteration, instead of the accumulator.
Verified red-green with a minimal IFC4 file using IfcPresentationStyleAssignment.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 16:46:29 +10:00
Petru Conduraru 209c44db83 Selector: negate list comparisons as an aggregate #8129
compare() recursed into list values passing the negated comparison through,
so != meant "at least one item differs" and both = and != matched the same
elements on any multi-valued property (e.g. an enumerated property with two
values selected). Strip the negation for the per-item comparison and negate
the aggregate instead, so != means "no item equals" and stays the complement
of =. The same applies to !*=.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 16:24:03 +10:00
Petru Conduraru 382f5e0c21 ifcpatch: use stdlib graphlib for Optimise topological sort (#4399)
The Optimise recipe imported `toposort`, a third-party PyPI package that
is not bundled with Bonsai, so running the recipe there raised
`ModuleNotFoundError: No module named 'toposort'`.

Replace it with the standard library `graphlib.TopologicalSorter`
(available since Python 3.9), which provides the same dependencies-first
ordering guarantee the recipe relies on: forward-referenced instances are
mapped before the instances that reference them. The dependency-graph
dict format ({node: {predecessors}}) is identical between the two, so the
graph construction is unchanged. Drop `toposort` from ifcpatch's
dependencies since it is no longer used.

Verified with toposort NOT installed: the Optimise recipe now runs and
deduplicates correctly (IfcParseExamples_test.ifc 88 -> 63 instances, all
6 products preserved, output reopens cleanly).

Generated with the assistance of an AI coding tool.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-24 14:54:49 +10:00
Petru Conduraru 81a42cec1a Bonsai tests: give bSDDClientStub the client baseurl attribute
tool.Bsdd.identifier_url() (pset/ui.py pset name check in the Property
Sets panel) reads client.baseurl unconditionally, but the test stub
never had that attribute, so any scenario that opens the Property Sets
panel dies with AttributeError under the stub. The boolean.feature
scenarios only surfaced this once their STEP id failures were fixed,
the id failure had been masking it. Mirror the real bsdd.Client
default so identifier_url() resolves to the standard identifier URL.

This change was made with the assistance of an AI tool.
2026-07-24 14:45:18 +10:00
Petru Conduraru 45fa04a94b Bonsai tests: stop hardcoding STEP ids in boolean.feature
The two boolean.feature scenarios pinned representation item objects by
absolute STEP id (Item/IfcHalfSpaceSolid/90, the BBIM_Boolean pset text
[91]). Those ids shift every time any earlier entity allocation in an
empty project changes (latest instance: #8577 moved 90 to 86), so this
cluster re-breaks on unrelated commits.

Make the object-name and panel-text BDD steps run their argument through
replace_variables, the same substitution 'the variable' and the
connection steps already use, and have boolean.feature capture the real
ids from the IFC file (by_type(...)[0].id()) into variables at the point
the entities are created. The steps stay strict: the substituted name
must still resolve to exactly the named object, there is no wildcard
matching. Substitution is a no-op for every existing feature string
without a {variable} placeholder.

This change was made with the assistance of an AI tool.
2026-07-24 14:45:18 +10:00
Petru Conduraru e27624c77f Fix ci-bonsai-daily BDD: OperatorSpy.bl_rna + stale MEP port name
Two independent test-harness/fixture defects in test/bim/test_feature.py:

- OperatorSpy had no bl_rna, so any BDD step that redraws a panel calling
  helper.draw_filter() (which tests "module" in op.bl_rna.properties)
  crashed with AttributeError. Give OperatorSpy a bl_rna property that
  forwards to the real registered operator class
  (bpy.types[bl_idname].bl_rna), matching live UILayout.operator()
  semantics. Fixes test_select_all_walls and test_edit_filter_query.
- The shared "I create default MEP types" step looked up
  bpy.data.objects["IfcDistributionPort/Port"], but port creation never
  sets port.Name, so tool.Loader.get_name deterministically names the
  object "IfcDistributionPort/Unnamed". Update the literal. Fixes the MEP
  scenarios (connect/transition/bend) that share this setup.

Verified in headless Blender: OperatorSpy scenarios 2 passed (were
AttributeError); MEP test_connect_mep_elements* go from
KeyError 'IfcDistributionPort/Port' to passing.

This change was made with the assistance of an AI tool.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 14:39:53 +10:00
Ryan Schultz 836d57e7ff Fix #7774: Fix Select Similar failing on pset names with spaces
Pset names containing spaces (e.g. "SOLIDWORKS Custom Properties") were
not quoted when building selector keys in SelectSimilarData, causing
get_element_value to fail when the operator ran. Now wraps pset names
and property names in double quotes if they contain spaces, consistent
with the selector syntax used elsewhere.

Generated with the assistance of an AI coding tool.
2026-07-24 14:30:29 +10:00
Petru Conduraru 3d7d1ff4f3 ci: drop the ColumnPSetsOfSets.ifc fixture change, conflicts upstream
Per aothms's review comment: this file's schema was already changed
independently on v0.8.0 since this branch was created, so this PR's own
edit conflicts with it. Reverting to the current upstream version of the
fixture; the bsdd.py rate-limiting fix is untouched.
2026-07-24 14:28:18 +10:00
Petru Conduraru 6911418c67 ci: fix bSDD 429 rate limiting and restore ColumnPSetsOfSets.ifc schema
bsdd.py: the Client made every request with a bare requests.get, so a single
429 from the (unauthenticated, aggressively rate limited) bSDD API failed the
whole test. Route requests through a Session with a mounted urllib3 Retry
(5 attempts, backoff, honouring Retry-After) for 429/5xx, matching how a
resilient API client should behave, not just papering over the test.

ColumnPSetsOfSets.ifc: FILE_SCHEMA was accidentally changed from IFC4X3_ADD2
to IFC2X3 in a7738eeb64 (an unrelated logger refactor), a one line collateral
edit to this fixture. The file's DATA section still uses IFCPROPERTYSETDEFINITIONSET,
an IFC4+ only type. Parsing it against IFC2X3 threw "Entity ... not found in
schema", which silently fell back to interpreting the value as a raw nested
aggregate instead of the intended defined-type wrapper, producing the
double-nested tuple that broke test_stream, test_file and test_rocks in
test_streaming_rocksdb_and_simpletyperefs.py. Restoring the original schema
declared when the fixture was added (ff3fa48332) fixes all three.

Generated with the assistance of an AI coding tool.
2026-07-24 14:28:18 +10:00
Petru Conduraru 5c8eab981c Fix ci-bonsai-daily: get_dictionaries no longer clobbers injected client
Bsdd.get_dictionaries() unconditionally did cls.client = bsdd.Client(),
replacing whatever client was already set - including the
bSDDClientStub the BDD suite injects at module load
(test_feature.py: tool.Bsdd.client = bSDDClientStub()) to avoid live
network calls. Because "Load bSDD Dictionaries" is the first step of
every bsdd.feature scenario, the stub was discarded before its fixture
data ("LCA", "BonsaiTestDict") could ever be returned.

The re-init is unnecessary: bsdd.Client.__init__ only sets baseurl and
blank tokens, and the next line already updates baseurl defensively via
hasattr. Drop the clobbering assignment; reuse whichever client is
already set.

Verified in headless Blender: bsdd scenarios (load dictionaries, search
all/single dictionary) go from 3 failed ("Could not see LCA/
BonsaiTestDict") to 3 passed.

This change was made with the assistance of an AI tool.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 14:24:34 +10:00
Petru Conduraru a155a1ca80 Fix ci-bonsai-choco: choco_release.py still targets the old choco/blenderbim path
The choco dir was renamed from choco/blenderbim to choco/bonsai back in
2024 (Rename choco dir), but choco_release.py's BLENDERBIM_DIR constant
was never updated, so the daily choco release job crashes immediately
with FileNotFoundError trying to os.chdir into the now nonexistent
choco/blenderbim directory.

Release tags also moved from a bare blenderbim-YYMMDD scheme to
bonsai-X.Y.Z-alphaYYMMDDHHMM, so the tag-prefix strip used to build the
package version still looked for the old "blenderbim-" prefix and left
it untouched, embedding the raw tag (including the already-present
"-alpha" segment) into the nuspec version field, which the template
then doubled up with its own "-alpha" suffix, producing an invalid
NuGet version string. Both are fixed together since the second bug
would otherwise surface as soon as the first one is unblocked.

The pre-commit black hook also reformatted pre-existing whitespace
drift in choco_release.py (this file sits outside CI's lint scope, so
it had never been auto-formatted before); that reformatting is
incidental to satisfying the local hook, not part of the fix itself.

Generated with the assistance of an AI coding tool.
2026-07-24 14:23:00 +10:00
Petru Conduraru 8c434b7167 ifcopenshell.util.element: dedupe SET-typed attributes in replace_attribute
replace_attribute() rewrites references inside aggregate attributes via
element.walk(), but never checked whether the replacement value was
already present elsewhere in the same aggregate. For an EXPRESS SET
(e.g. IfcProject.RepresentationContexts, IfcRelAggregates.RelatedObjects)
this can leave the same reference listed twice, which is invalid IFC.
LIST and BAG aggregates legitimately allow duplicates, so a blanket dedup
would be wrong; only SET-typed attributes are deduplicated, determined at
runtime from the schema declaration (IfcOpenShell#8706 review comment).

The SET/LIST/BAG check is cached per (schema, class, attribute index), and
the dedup pass itself only runs when a cheap linear pre-check finds the
replacement value already present in the aggregate, so the common case
(no duplicate produced) pays only that pre-check, not a hash-set rebuild.
Benchmarked against a 23MB (431k entities) and a 104MB (2.4M entities) IFC
model against a large SET attribute: worst case adds well under 1ms per
call; the realistic case (merging duplicate contexts, matching the PR
#8706 scenario) shows no measurable regression.

Fixes the root cause flagged in IfcOpenShell#8706 (Moult), obviating the
need for MergeDuplicateContexts' own manual aggregate-dedup pass for that
scenario.

Generated with the assistance of an AI coding tool.
2026-07-24 14:21:31 +10:00
Petru Conduraru 8fb8966094 docs: cover reading properties and quantities from an element and its type in C++ getting started
Fixes issue #3910's documentation gap. IsDefinedBy() returns
IfcRelDefinesByProperties relationship objects, not the property set
itself, and RelatingPropertyDefinition() must be used to reach the
IfcPropertySet or IfcElementQuantity. Properties can also come from an
element's type via IsTypedBy() -> RelatingType() -> HasPropertySets(),
a path that is easy to miss because it works differently. Adds a
worked, beginner-commented, compilable example covering both paths.

Generated with the assistance of an AI coding tool.
2026-07-24 06:14:34 +02:00
Petru Conduraru d506f5df1e Bonsai: compute earthworks base quantities in ifc5d take-off #6325
The ifcopenshell take-off engine left every Qto_EarthworksFillBaseQuantities
value null, so Bonsai added the qset with no numbers on IFC4X3 models. Map the
geometrically derivable quantities using the slab axis convention: Length on
local X, Width on local Y, Depth on local Z, and the net solid volume as the
compacted (Fill) or undisturbed (Cut) volume. LooseVolume and Weight stay
unmapped because they need soil bulking and density factors absent from
geometry. Bring IfcEarthworksCut to parity with the Blender engine and wire
IfcReinforcedSoil on both engines.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-23 20:02:57 +02:00
Petru Conduraru e23142d01a Fix #7331: derive cost item quantities from IfcSpace base quantities
assign_cost_item_quantity skipped every IfcSpatialElement, which also
swallowed IfcSpace. Spaces are legitimate quantifiable objects, so their
Qto_SpaceBaseQuantities (for example GrossFloorArea) were never picked up
and count based cost items fell back to 0. Keep skipping spatial
containers (site, building, storey) but allow IfcSpace.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-23 19:58:44 +02:00
Petru Conduraru 6085894433 Fix #8570: populate ifc5d IfcOpenShell QTO formulas for IfcSpace
The headless "IfcOpenShell" calculator had all Qto_SpaceBaseQuantities
formulas set to null for IfcSpace in both IFC4QtoBaseQuantities.json and
IFC4X3QtoBaseQuantities.json, so qto.py's `if not formula: continue`
skipped every quantity, no geometry task was queued, and spaces never
appeared in results (elements_quantified: 0). The Blender calculator
already computes these; they were just never ported to the
ifcopenshell.util.shape-backed calculator.

Map the eight computable quantities to existing util.shape functions,
mirroring the Blender calculator semantics (no new shape.py code):
GrossFloorArea=gross_get_footprint_area, NetFloorArea=net_get_footprint_area,
GrossCeilingArea=gross_get_top_area, NetCeilingArea=net_get_top_area,
GrossPerimeter=gross_get_footprint_perimeter, GrossVolume=gross_get_volume,
NetVolume=net_get_volume, Height=net_get_z.

Left null (matching the Blender ruleset, not guessed): GrossWallArea,
NetWallArea, NetPerimeter (Blender stub), and FinishFloor/CeilingHeight
(Blender derives these from sibling IfcCovering decomposition geometry,
which this per-element calculator architecture can't reach).

Verified on IFC4 (4x3 space extruded 2.5m): before -> {} / elements_quantified 0;
after -> GrossFloorArea 12, GrossPerimeter 14, Height 2.5, GrossVolume 30,
etc. - all exact matches to the extrusion. IFC4X3 formulas are identical
and the formula->function resolution is schema-agnostic.

Scope: fixes the IfcSpace case (the issue title). The 12 other all-null
classes noted in the issue (IfcDoor, IfcSite, IfcRailing, ...) are left as
follow-up.

This change was made with the assistance of an AI tool.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 19:55:02 +02:00
Petru Conduraru c61ebe3876 Fix IfcCovering Qto_CoveringBaseQuantities mismatch between calculators (#6728)
The ifc5d IfcOpenShell (geometry-based) Qto engine computed
Qto_CoveringBaseQuantities using axis-agnostic heuristics:

- GrossArea/NetArea: gross_get_max_side_area / net_get_max_side_area,
  the largest of the X/Y/Z projected side areas.
- Width: gross_get_min_xyz, the smallest of the X/Y/Z dimensions.

The Blender Qto engine instead already used
EPset_Parametric.LayerSetDirection (AXIS2 for wall-like coverings,
AXIS3 for floor/ceiling-like coverings) to pick the correct axis via
get_covering_gross_area/get_covering_net_area/get_covering_width in
bonsai/bim/module/qto/calculator.py.

For any covering whose length isn't the largest dimension (e.g. a
short wall-covering strip, or a small covering patch), the two
engines' heuristics can pick different faces/axes entirely, giving
different Width/Area values for the same element - this is what was
reported in #6728.

Fix: give the IfcOpenShell engine the same layer-set-direction
awareness. Added IfcOpenShell.get_covering_parametric_axis/
get_covering_area/get_covering_width (dispatched as internal
functions, like the existing get_weight/get_segment_length), and
wired gross_get_covering_area/net_get_covering_area/
gross_get_covering_width into the IfcCovering rules in
IFC4QtoBaseQuantities.json and IFC4X3QtoBaseQuantities.json.

The AXIS2 area/width formulas (get_side_area, net_get_y) intentionally
match the simpler formulas already used for Qto_WallBaseQuantities in
this same rule set (net_get_side_area/net_get_y), rather than
replicating the Blender engine's more elaborate get_lateral_area/
get_width (min(X,Y)) helpers, consistent with how the two engines
already diverge for regular walls without being considered a bug.

Verified with a standalone script driving ifc5d.qto.IfcOpenShell
directly against synthetic AXIS2/AXIS3 IfcCovering geometry: for
typical proportions old and new formulas agree, and for
disproportionate coverings (thin dimension not the smallest/largest)
the old formulas picked the wrong axis while the new ones correctly
track the covering's LayerSetDirection, matching the Blender engine.
Did not verify through the full Blender/Bonsai UI, as it would have
required registering the addon in the machine's shared Blender
profile, which is unsafe while other agents may have it loaded.

Generated with the assistance of an AI coding tool.
2026-07-23 19:51:03 +02:00
carlopav 305f8c6003 cost: don't leave copied cost items in the copied schedule (#8851)
copy_cost_item appends the copy to the inverse relationships of the
original cost item, which for a root cost item includes the source
schedule's IfcRelAssignsToControl. copy_cost_schedule then assigned that
same cost item to the new schedule as well, so the copies showed up in
both schedules and deleting them from one removed them from the other.

Unassign the copy from the source schedule before assigning it to the
new one.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-23 15:04:38 +02:00
Petru Conduraru 98a25eca96 Bonsai: wire Shift+Q quantity take off hotkey into Spatial tool
Fixes #4443. The Wall/Slab/other authoring tools (BimTool subclasses)
already bind Shift+Q to bim.perform_quantity_take_off via hotkey_S_Q,
but the Spatial tool has its own separate keymap/operator
(bim.spatial_hotkey) that never registered a Q entry, forcing users to
switch tools just to (re)calculate quantities for a selected element.
Added the same Shift+Q keymap entry and a matching hotkey_S_Q handler
to the Spatial tool, mirroring BimTool's existing behavior exactly
(including the same selected-objects guard).

The other part of the request, a bulk "calculate all quantities"
entry point, already exists today: bim.perform_quantity_take_off
computes quantities for every IfcElement when no objects are
selected, exposed via the Scene > Quantity Take-off panel regardless
of which workspace tool is active, so no change was needed there.

AI-generated, reviewed and tested by BIMvoice.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-23 07:19:04 +02:00
Petru Conduraru 99c370b755 Bonsai: allow nesting element type objects together (#2283)
can_nest() only permitted IfcElement-to-IfcElement pairs, so nesting
two IfcElementType objects (e.g. an IfcElementAssemblyType nesting a
component IfcDoorType) was silently rejected. IfcRelNests.RelatingObject/
RelatedObjects are typed as the general IfcObjectDefinition in the
schema, so type-to-type nesting is schema legal, IfcOpenShell's core
nest.assign_object API already handles it generically, and the Nest
UI panel is driven purely by ifcopenshell.util.element.get_nest/
get_components (IFC data queries, not Blender collection structure),
so once the relationship exists it displays correctly with no other
changes needed.

Extended is_compatible_class to also accept a same-kind IfcTypeProduct
pair. Mixing an occurrence element with a type is intentionally still
rejected, that isn't a real modeling pattern.

Verified live in headless Blender: type-to-type nesting now creates
a real IfcRelNests and the Nest panel's own data functions reflect
it correctly; mixing an occurrence with a type is still rejected;
existing element-to-element nesting is unaffected.

Generated with the assistance of an AI coding tool.
2026-07-23 07:19:04 +02:00
Petru Conduraru f3cb7aea61 ifc5d: wire up GrossFootprintArea/NetFootprintArea for IfcWall QTO
Root cause: the IfcOpenShell-geometry-engine calculator ruleset
(IFC4QtoBaseQuantities.json and IFC4X3QtoBaseQuantities.json) left
IfcWall's GrossFootprintArea/NetFootprintArea mapped to null, so
these two quantities were silently omitted from Qto_WallBaseQuantities
whenever that ruleset was used. The generic gross_get_footprint_area
and net_get_footprint_area formulas already exist and are already
wired up for IfcSlab in the same files, so this was a missing mapping,
not a missing implementation.

Fixes #7029.

Generated with the assistance of an AI coding tool.
2026-07-23 07:16:01 +02:00
Andrej730 84b2cf6db0 dev-setup: use Python 3.13 2026-07-22 18:47:44 +05:00
Andrej730 113643c916 dev_environment.py: add --skip-binaries flag 2026-07-22 18:36:24 +05:00
Andrej730 f0e6cfecc1 cmake: skip compiled extensions when installing ifcwrap sources 2026-07-22 18:31:48 +05:00
Andrej730 7338736898 ColumnPSetsOfSets.ifc: restore original schema
It seems it was switched to ifc2x3 by accident.
Related - a7738ee 6c590bf00
2026-07-22 17:24:40 +05:00
Andrej730 e9e2f89649 Revert "Sync ifcopenshell_wrapper.pyi with sync_stub.py"
This reverts commit b61f809731.

This commit was probably using not updated build, currently latest build is e333c1c and can confirm that it has `logger_or_root` added and `delete_same_facet_edge_pairs` removed.
2026-07-22 15:19:16 +05:00
Petru Conduraru 4ceadd8f10 Fix IfcFooting Qto_FootingBaseQuantities axis mapping per predefined type #4783
Footings are authored two ways with different local axis conventions. Beam-like
footings (STRIP_FOOTING, FOOTING_BEAM) are a profile extruded along local Z, so
Length is local Z and the cross section sits on local X (Width, horizontal) and
local Y (Height, vertical). Slab-like footings (PAD_FOOTING, PILE_CAP) have their
footprint on local X/Y and their thickness (Height) on local Z.

The engine rule set is keyed per IfcFooting and cannot branch on predefined type,
so the previous static rule (Height=net_get_z, Length=net_get_max_xy, Width=null)
swapped Length and Height for beam-like footings and never emitted Width.

Add predefined-type-aware get_footing_length/width/height to the IfcOpenShell and
Blender calculators, and point the IfcFooting rule at them in all four IFC4/IFC4X3
ios/Blender rule files.

Confirmed by authoring footings through the real Bonsai generators and measuring
world-axis orientation: a beam-like footing with a 0.3 wide by 0.6 tall cross
section and 6.0 run reports Length 6.0, Width 0.3, Height 0.6, with the 0.3
physically horizontal and 0.6 physically vertical; a 2.0x1.5x0.3 pad reports
Length 2.0, Width 1.5, Height 0.3.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-22 07:05:04 +02:00
falken10vdl 0cfc77030d Merge pull request #8843 from IfcOpenShell/bonsai-6680-material-rename
Bonsai: right-click Rename Material on material rows (#6680)
2026-07-21 23:31:03 +02:00
Petru Conduraru efac8a0ec0 ifc5d: measure openings in their real orientation on both take-off engines
See #6835. Qto_OpeningElementBaseQuantities came out axis-scrambled for
openings authored in a Z-up local frame (X along the voided wall, Y
through it, Z vertical), which is how Bonsai authors every wall opening:

- The IfcOpenShell engine mapped Height to the local Y extent and Depth
  to the local Z extent, so a 0.9 x 2.0 door opening with Bonsai's
  default 1.2m void depth reported Height 1.2 and Depth 2.0, and Area
  (max side area) picked the through-wall side, 2.4 instead of 1.8.
  This matches the wrong Height=1.2/Area=1.2 screenshots reported for a
  1x1 window opening in #6835.
- The Blender engine mapped opening Width to get_length, which returns
  the longest bounding box edge, i.e. the opening height for typical
  door openings (the same defect 4adaf0d fixed for IfcDoor Width), and
  get_opening_depth used min(x, y), which returns the opening width
  whenever the width is smaller than the void depth.

The IfcOpenShell engine now has opening-aware internal calculators
(get_opening_width/height/depth/area) that detect horizontal (slab
style) openings with the same heuristic as the Blender calculator, so
slab opening depths keep reporting the slab thickness. The Blender
ruleset uses get_x for opening Width, and get_opening_depth measures the
through-element Y extent for vertical openings.

Door and window quantities themselves are addressed separately: the
Blender engine door Width was fixed in 4adaf0d, and the remaining
door/window defects (door not quantified on the IfcOpenShell engine,
inflated areas) are fixed by the attribute-based calculators in #8389.

Generated with the assistance of an AI coding tool.
2026-07-21 21:58:35 +02:00
Petru Conduraru 7ab0628c54 Bonsai: refresh material data unconditionally instead of forcing a redraw
falken10vdl reviewed 16b1b4e7b1 on #8843 and pointed out that tagging
every area for redraw was overkill. The actual problem was that the
Object Material panel and the scene Materials list read from plain
python caches (ObjectMaterialData and MaterialsData) that only get
invalidated when the Materials editing UI list is reloaded, which
never happens while you are not in editing mode. The redraw itself was
never the issue, closing the rename dialog already triggers one.

Removed the tag_redraw loop from RenameMaterial and instead call the
existing bonsai.bim.module.material.data.refresh() function from
core.rename_material, unconditionally, through a new tool.Material.refresh()
method. This is the same invalidate-on-next-load mechanism already used
by every other module's Data classes, just wired up for this operator
too, instead of introducing a new one.

Also updates the core tests to prescribe the new unconditional refresh()
call, and adds tool-layer coverage for tool.Material.refresh().

Generated with the assistance of an AI coding tool.
2026-07-21 21:08:21 +03:00
Petru Conduraru 16b1b4e7b1 Bonsai: refresh the UI after renaming a material
theoryshaw tested #8843 and asked for the new name to show up right
away instead of needing a manual refresh. The Object Material panel
and the scene Materials list both already re-read live IFC data on
their next draw (tool.Ifc.Operator purges those caches after every
IFC-mutating operator), so the button text was correct on the next
redraw. What was missing was the redraw itself: the material name is
a plain button label, not an RNA property Blender tracks, so nothing
told the Properties editor to repaint after the rename dialog closed.
Tag every area for redraw once the rename completes, the same pattern
used elsewhere in Bonsai for popup-triggered edits that need an
immediate repaint.

Also adds core-layer test coverage for rename_material, which had
none.

Generated with the assistance of an AI coding tool.
2026-07-21 17:11:56 +03:00
Petru Conduraru 8c667b8ae0 Bonsai: right-click rename on a material name (#6680)
Adds a "Rename Material" entry to the context menu that already
extends every button in the properties editor (UI_MT_button_context_menu),
triggered when right-clicking a material name button
(bim.select_by_material) that points to a real IfcMaterial. This
gives a quick entry point to renaming from the Object Material panel
without navigating to the scene Materials list.

This follows the pattern that #6680's thread converged on: theoryshaw
requested a right-click entry (rather than a pencil icon or
double-click) that keeps the existing single-click select-by-material
behaviour intact. falken10vdl is the issue's assignee; this is offered
as a starting point for that discussion, not a replacement for it.

Generated with the assistance of an AI coding tool.
2026-07-21 15:54:59 +03:00
Ryan Schultz e52e5e2e58 Bonsai: add category-level select-all to the Drawings list (#8826)
Add an "Is Selected" checkbox to each target-view category header in
BIM_UL_drawinglist that toggles selection for all drawings in the
category. The toggle only affects drawings currently visible in the
list (honoring the show_drawings_on_sheets_only filter), and the header
checkbox reflects the aggregate selection state of its drawings.

Also make category headers more obvious: wrap them in a box() for a
distinct inset background and make the header name clickable to
expand/contract the category (same as the disclosure triangle).

Ref: #8825

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 20:39:22 -05:00
Ryan Schultz 2d59ea1988 Bonsai: add toggle to show only drawings placed on sheets (#8824)
Adds a "Show Only Drawings on Sheets" toggle below the drawing list. When
enabled, the list is filtered to drawings referenced by at least one sheet
(target-view headers with no sheeted drawings are hidden too), and
bim.select_all_drawings only acts on the visible/filtered drawings.

A drawing is considered sheeted when its drawing document Location matches a
document reference Location on any SHEET-scoped IfcDocumentInformation.
Filtering is computed live so it reflects sheet edits without reloading.

Closes #8823

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 19:03:56 -05:00
Petru Conduraru 55a2430d71 docs: cover the Blender 5.1 / Python 3.13 transition in installation guides (#8781)
* docs: cover the Blender 5.1 / Python 3.13 transition in installation guides

The system requirements still listed Blender 4.3-4.5 with Python 3.11
only, and nothing documented the pitfall from issue 7623: importing
preferences into a Blender whose Python version changed carries over an
incompatible Bonsai build that silently fails to load. Document the two
Python generations, that Get Extensions picks the matching build
automatically while manual zip installs do not, and the
uninstall-reinstall step that resolves the upgrade case.

Generated with the assistance of an AI coding tool.

* docs: keep it simple, only Blender 5.1 and 5.2 with Python 3.13

Per review, drop the descriptive text and the Python 3.11 line.

Generated with the assistance of an AI coding tool.
2026-07-20 16:27:51 +10:00
Petru Conduraru 04a2535a98 Preserve the real cause when the ifcopenshell wrapper fails to load (#8785)
* Keep real cause in wrapper ImportError

When the compiled wrapper exists for the current interpreter but fails
to load (for example a glibc version mismatch, as on AWS Lambda in
issue 5927), the bare except rewrote the error into the misleading
"IfcOpenShell not built for '<platform>'" message. Environments such
as AWS Lambda or the Blender add-on dialog only surface the final
exception message, so the actual cause was invisible and undiagnosable.

Keep the "not built for" message only when no matching binary is
present, and otherwise include the original loader error, chaining the
cause in both branches.

This change was AI-generated.

Fixes #5927

* Simplify wrapper import failure to a single message

Per review feedback, drop the filesystem scan and the two message
variants. Always raise the classic "IfcOpenShell not built for
'<platform>'" message with the original exception appended in
parentheses, still chained as the cause. Environments that only show
the final exception message (AWS Lambda, the Blender add-on dialog)
now surface the real loader error, such as the glibc version mismatch
in issue 5927, without any extra logic.

This change was AI-generated.
2026-07-20 16:27:22 +10:00
Petru Conduraru 727b5f3475 Bonsai: add Hour zoom level to the interactive Gantt chart
The jsGantt-improved library that renders Bonsai's Gantt chart already
ships full support for an "Hour" granularity (column width, header
labels in every bundled language, hour-aware rendering math). Bonsai's
config only exposed Day/Week/Month/Quarter, with a comment claiming
Hour caused browser issues even with vUseSingleCell enabled.

Headless Chrome testing against the same library version shows that
claim no longer holds once vUseSingleCell is active (as Bonsai already
configures it at 10000): Hour-format charts render without errors from
typical schedules up through fairly extreme ones (5000 tasks across a
3 year span rendered in about 2.4s). The failure mode the old comment
described only reproduces with vUseSingleCell disabled, which is not
how Bonsai runs it.

Task start/finish times already flow through to the chart unmodified
as raw ISO datetimes (tool/sequence.py create_new_task_json), so any
schedule authored with real hour-level timestamps, for example an
imported MS Project/P6/Excel schedule or one written directly through
ifcopenshell-python, can now be viewed at hour granularity. Verified
live with a night shift schedule crossing midnight, rendered correctly
with no console errors.

Note: Bonsai's own "Edit Task Time" UI currently always snaps
ScheduleStart/ScheduleFinish to 09:00/17:00 regardless of the hour
entered (ifcopenshell/api/sequence/edit_task_time.py), and work
calendars only encode working days, not working hours. So authoring a
genuine hour-precision schedule through that UI is still not possible;
this change only unlocks viewing hour-level data that already exists
in the model. Fixing the editor and calendar model is a separate,
larger design decision for a maintainer.

Addresses #2772.

Generated with the assistance of an AI coding tool.
2026-07-20 10:19:42 +10:00
Bartok a45f2fae61 docs(ifc2ca): fix script paths in README
Point scriptSalome.py at templates/salome/ and the bonded scripts at
_deprecated/, matching the current tree so README links resolve.

Generated with the assistance of an AI coding tool.
2026-07-20 09:53:35 +10:00
dependabot[bot] 1ae50b8cce build(deps): bump ruff from 0.15.12 to 0.15.22 (#8212)
Bumps [ruff](https://github.com/astral-sh/ruff) from 0.15.12 to 0.15.22.
- [Release notes](https://github.com/astral-sh/ruff/releases)
- [Changelog](https://github.com/astral-sh/ruff/blob/main/CHANGELOG.md)
- [Commits](https://github.com/astral-sh/ruff/compare/0.15.12...0.15.22)

---
updated-dependencies:
- dependency-name: ruff
  dependency-version: 0.15.20
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-07-20 09:52:46 +10:00
dependabot[bot] 9fda996ebe build(deps): bump ruff from 0.15.12 to 0.15.22 (#8497)
Bumps [ruff](https://github.com/astral-sh/ruff) from 0.15.12 to 0.15.22.
- [Release notes](https://github.com/astral-sh/ruff/releases)
- [Changelog](https://github.com/astral-sh/ruff/blob/main/CHANGELOG.md)
- [Commits](https://github.com/astral-sh/ruff/compare/0.15.12...0.15.22)

---
updated-dependencies:
- dependency-name: ruff
  dependency-version: 0.15.21
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-07-20 09:52:38 +10:00
dependabot[bot] 7a7a250942 build(deps): bump ruff from 0.15.12 to 0.15.22
Bumps [ruff](https://github.com/astral-sh/ruff) from 0.15.12 to 0.15.22.
- [Release notes](https://github.com/astral-sh/ruff/releases)
- [Changelog](https://github.com/astral-sh/ruff/blob/main/CHANGELOG.md)
- [Commits](https://github.com/astral-sh/ruff/compare/0.15.12...0.15.22)

---
updated-dependencies:
- dependency-name: ruff
  dependency-version: 0.15.22
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-07-20 09:52:07 +10:00
Petru Conduraru bc1fb2a88d Bonsai: add one click copy of annotations to another drawing (#8719)
* Bonsai: move annotations between drawings when reassigning their group

Assigning an IfcAnnotation to a group that represents another drawing
previously left the annotation in both drawings at once: it stayed in
its old drawing group, its Blender object stayed in the old drawing
collection, and it kept the old camera depth, so the reassignment
appeared to do nothing useful. Issue #2966 documents the seven step
manual workaround users needed instead.

The assign group operator now detects when the target group represents
a drawing (via the new tool.Drawing.get_group_drawing, the inverse of
get_drawing_group), unassigns the annotation from its previous drawing
group, moves its object into the new drawing collection, and places it
on the new drawing camera plane. The target camera is imported on
demand when it has not been loaded yet, matching the pattern used by
the activate drawing operator.

Generated with the assistance of an AI coding tool.

* Bonsai: add one click copy of annotations to another drawing (#2966)

Duplicating an annotation into a different drawing used to require a
seven step manual process: loading groups in scene properties, copying
the object, fixing its group assignment by hand, and repositioning it
onto the target camera plane. A plain Blender duplicate is not enough
because the copy keeps pointing at the same IFC entity, and the Shift D
override, while it does create a genuine new entity through
root.copy_class, leaves the duplicate in the source drawing group,
collection, and camera depth.

The new copy annotation to drawing operator packages the proven recipe
already used by duplicate drawing into one action: duplicate through
tool.Geometry.duplicate_ifc_objects, unassign the copy from the source
drawing group, assign it to the chosen target group, place it on the
target camera plane at the same world XY, and file it into the target
drawing collection. The originals are left untouched and the user's
selection is restored. The target camera is imported on demand when it
has not been loaded yet.

The operator shows a target drawing dropdown and is reachable from the
annotation tool sidebar when an annotation is selected, and from the
drawings panel. Annotations already in the target drawing are skipped
and reported.

The orchestration lives in core.drawing.copy_annotations_to_drawing
with prophecy tests covering the copy, the skip, and the camera import
branches. Verified live in headless Blender 5.1: the copy is a new
IfcAnnotation with its own GlobalId and IfcTextLiteral, both texts are
editable independently, and everything survives save and reload with
each annotation loading in its own drawing.

Generated with the assistance of an AI coding tool.
2026-07-20 09:50:14 +10:00
Petru Conduraru c55a79b8b5 bonsai: allow overriding which classes join in section linework (#4395) (#8617)
Fixes #4395.

Root cause: the SVG cut-linework merge step that fuses adjacent
elements' cut polygons together (per the pset-driven JoinCriteria
setting) was hardcoded to only IfcWall and IfcSlab. IfcCovering cut
shapes were skipped unconditionally, so adjacent coverings never
joined, leaving a visible seam/broken corner in section drawings
regardless of JoinCriteria.

Fix: added an EPset_Drawing.JoinClasses property, following the
exact same user-overridable pattern already used by
EPset_Drawing.BringToFront - a comma-separated list of IFC classes
to join, defaulting to "IfcWall,IfcSlab" (unchanged behavior) when
unset. Users can override per-drawing to add IfcCovering (or any
other class) when they want it joined too. Kept this opt-in rather
than hardcoding IfcCovering into the default list, since joining a
thin finish layer the same way as a thick wall/slab could produce
unwanted mitring in some cases - the user decides per drawing.

Verified live against the reporter's own attached file
(ifcovering joining.ifc) and its cached section linework: with
JoinClasses unset, two separate closed paths reproduce the reported
seam exactly. With JoinClasses = "IfcWall,IfcSlab,IfcCovering", the
two coverings merge into a single closed polygon with the internal
seam removed. Confirmed IfcSlab join behavior is unchanged in both
runs.

Generated with the assistance of an AI coding tool.

Co-authored-by: Dion Moult <dionmoult@gmail.com>
2026-07-20 09:41:09 +10:00
sboddy b669baf793 Propagate deflection settings on reload (#8484)
reimport_element_representations() built a fresh
ifcopenshell.geom.settings() without copying deflection_tolerance /
angular_tolerance from the IfcImportSettings it had just
constructed, and never passed geometry_library to either the
iterator() or create_shape() calls it makes. As a result, exiting
Item/edit mode (which reaches this function via
switch_representation) silently fell back to IfcOpenShell's
hard-coded mesher defaults (0.001 linear deflection, ~50x finer than
the project's default of 0.05) and the default geometry kernel,
instead of the project's configured tolerance and Geometry Library.

This made geometry visibly change quality after a no-op Tab into and
back out of edit mode, since the reload path was unintentionally far
more precise (and used a different kernel) than the initial import.
Both settings, and geometry_library, are now taken from the
IfcImportSettings instance already built at the top of the function,
so a reload matches the original import.

Refs #5685.

Generated with the assistance of an AI coding tool.

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-20 09:37:04 +10:00
Petru Conduraru 32ac20e8e3 Bonsai: refresh the arc/circle decorator immediately after duplicating a loop
theoryshaw's follow-up on #6944: after the profile/curve reconstruction fix
(previous commit), the arc/circle marker for a freshly Shift+D-duplicated
loop wouldn't appear until leaving and re-entering Edit Mode.

Root cause: ProfileDecorator groups arc/circle vertices purely by
IFCARCINDEX/IFCCIRCLE vertex-group index every draw call (it has no cache
to go stale, it fully recomputes from the live edit-mesh bmesh each frame).
Duplicating a loop copies its vertex-group weights onto the new geometry,
since Blender allocates no new group for a duplicate, so the source loop
and its live duplicate land in the same dict entry. That entry then fails
the "exactly 2 verts per circle / 3 per arc" check and is skipped entirely,
so BOTH the original and the duplicate stop being drawn until the mesh is
reimported and gets fresh, distinct groups.

Verified live in headless Blender: built a bmesh with an IFCCIRCLE loop and
an IFCARCINDEX loop, then ran bmesh.ops.duplicate on each (the same
bmesh-level operation underlying Shift+D) and called ProfileDecorator's
draw method directly. Before this change, duplicating either loop dropped
both the original and the duplicate from the decorator (0 circle/arc
batches drawn instead of 2). After, both draw immediately, with no change
to the non-duplicated case (still 1) or to genuinely distinct loops (5
independent circles still resolve to 5, not merged). 500-circle timing is
unchanged (~14.3ms/draw before and after), so the added connectivity split
is not a hot-path regression.

Added test/bim/module/model/test_profile_decorator_duplicate_loop.py
pinning the new _connected_components helper's behavior for single and
duplicated circle/arc loops.

This contribution was produced with the assistance of an AI coding tool.
2026-07-20 09:34:07 +10:00
Petru Conduraru 0d5ea02169 Bonsai: fix the same duplicate-loop vertex-group bug in auto_detect_curves
auto_detect_profiles had the identical defect fixed in the previous
commit: duplicating a circle/arc loop in Edit Mode reuses the same
IFCCIRCLE/IFCARCINDEX vertex group index for the new geometry, and this
sibling function (used for curve/annotation editing rather than profile
voids) tallied group membership across the whole mesh instead of per
loop, so it also rejected a legitimately duplicated loop as malformed.

Applied the identical fix: scope the group-count sanity check to each
connected edge loop, computed after the loops are built rather than in
the initial whole-mesh vertex pass. Kept the existing forked-loop check
(more than 2 edges per vertex) in the first pass since it is unrelated
to group counting.

Verified live in headless Blender: constructed two 2-vertex IFCCIRCLE
loops sharing one vertex group index (the exact state Blender's Edit
Mode duplicate produces) and called auto_detect_curves directly.
Before this change it returned (False, "CIRCLE"); after, it returns two
valid IfcCircle curves.

Generated with the assistance of an AI coding tool.
2026-07-20 09:34:07 +10:00
Petru Conduraru 0a027d47a3 Bonsai: fix profile reconstruction after duplicating a circle/arc in Edit Mode
Duplicating a circular or filleted-arc void in the profile CAD editor
(Shift+D on the loop's vertices) reused the same IFCCIRCLE/IFCARCINDEX
vertex group index for the new geometry, since Blender's mesh duplicate
copies vertex group weights but does not allocate a new group. On exit
from Edit Mode, auto_detect_profiles tallied group membership across the
whole mesh rather than per loop, so a group meant to hold exactly 2 (circle)
or 3 (arc) vertices ended up with double that, failing its sanity check
and blocking the edit with an "INVALID PROFILE" popup. Fixes #6944.

Scope the sanity check to each connected edge loop instead, matching how
the loops are actually converted into IfcCircle/arc segments below. Also
explicitly reject an arc/circle vertex tagged onto an isolated vertex with
no edges at all, which the old whole-mesh count also caught.

Verified live in headless Blender against the issue's repro file
(IfcFurniture "Slab.004", IfcArbitraryProfileDefWithVoids with three
IfcCircle voids): entering the profile editor, duplicating one void's
2-vertex loop and moving it produced an "INVALID PROFILE" popup before
this change, and now produces a valid profile (the original 3 voids
intact, plus the duplicate as a 4th void or a separate solid profile
depending on whether it still falls inside the outer boundary).
test/tool/test_model.py passes unchanged (32 passed, 1 pre-existing
unrelated failure present on both before and after).

Generated with the assistance of an AI coding tool.
2026-07-20 09:34:07 +10:00
Petru Conduraru 6014bbd877 ci-lint: black-format two files that drifted on v0.8.0
Both files were merged unformatted and fail the Black formatter step
on every branch, keeping ci-lint red repo-wide.

Generated with the assistance of an AI coding tool.
2026-07-20 09:24:34 +10:00
Petru Conduraru 6d6d92b849 Fix all remaining ty type-check failures on ci-lint
The ci-lint workflow's ty steps fail on every branch because base
v0.8.0 has four diagnostics.

ty check (bonsai):

- root/operator.py: bpy.data.objects.get() can return None, so
  UnlinkObject._execute could put None in its objects list and crash
  on the first attribute access when an unknown object name is passed.
  Handle the miss explicitly, which also satisfies the declared
  list[bpy.types.Object] type.
- tool/sequence.py: ty does not narrow Literal types through
  membership tests on list literals, so the assert_never() exhaustive
  check was flagged. Use tuple literals, which ty narrows, keeping the
  exhaustiveness check intact.

ty check (ios):

- draw.py: arrange_polygons was called through conditional argument
  splats that let the same call site work against pre-April-2026
  wrappers lacking arrange_polygon_settings and the logger parameter.
  No runtime bug for current builds, but the dynamic splats cannot be
  typed against the fixed 3-parameter signature. Drop the old-build
  workaround and call the current signature directly, following the
  precedent of 3d8115ebc5 which dropped similar old-build workarounds
  in ifcopenshell.file. Verified against a current wrapper build that
  the direct call arranges polygons and serializes to SVG, with and
  without a logger.
- Optimise.py: igraph is an optional dependency with a guarded import
  and a toposort fallback, but it was missing from the ios type-check
  venv so ty could not resolve it. Add it to type-check-requirements
  next to the toposort fallback that is already listed.

After this, poe ty-bonsai and poe ty-ios both pass cleanly.

Generated with the assistance of an AI coding tool.
2026-07-20 09:23:48 +10:00
Petru Conduraru bb49822f2e Bonsai: make dxf2ifc.py example script skip unsupported DXF entities
The script called Polyline.get_mode() on every modelspace entity, but
that method only exists on POLYLINE entities, so any typical DXF
containing lines, circles or text crashed with AttributeError before
converting anything. Test for POLYLINE polyface meshes with
dxftype()/is_poly_face_mesh instead and skip other entities with a
message, only create the spatial containment relation when products
exist, and take the input/output paths from the command line (matching
obj2ifc.py) instead of a hardcoded input.dxf/test.ifc.

Fixes #2151

This change was written with the assistance of an AI coding tool.
2026-07-20 09:22:44 +10:00
Bruno Postle 21ea58b0e6 Fix Bonsai polyline not enough values to unpack error
Typo was introduced in b35f99e
2026-07-19 23:50:19 +01:00
Ryan Schultz b66d8b2c4d Fix #6652: Extend grab selection to include BBIM_Array members (#7968)
When grabbing an array child, the selection now expands to include
the array parent and all sibling children before the move operator
runs. Mirrors existing behavior for aggregates and nests.

Generated with the assistance of an AI coding tool.
2026-07-19 14:00:44 -05:00
144 changed files with 2872 additions and 527 deletions
+2 -2
View File
@@ -21,12 +21,12 @@ jobs:
steps:
- name: Checkout Repository
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
submodules: recursive
- name: Checkout Build Repository
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
repository: IfcOpenShell/build-outputs
path: ./build
+2 -2
View File
@@ -9,13 +9,13 @@ jobs:
steps:
- name: Checkout Repository
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
submodules: recursive
path: IfcOpenShell
- name: Checkout Build Repository
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
repository: IfcOpenShell/build-outputs
path: ifcopenshell_build
+2 -2
View File
@@ -35,12 +35,12 @@ jobs:
aws --version
- name: Checkout Repository
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
submodules: recursive
- name: Checkout Build Repository
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
repository: IfcOpenShell/build-outputs
path: ./build
+2 -2
View File
@@ -35,12 +35,12 @@ jobs:
aws --version
- name: Checkout Repository
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
submodules: recursive
- name: Checkout Build Repository
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
repository: IfcOpenShell/build-outputs
path: ./build
+2 -2
View File
@@ -27,12 +27,12 @@ jobs:
steps:
- name: Checkout Repository
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
submodules: recursive
- name: Checkout Build Repository
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
repository: IfcOpenShell/build-outputs
path: ${{ matrix.deps_dir }}
+1 -1
View File
@@ -19,7 +19,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6 # https://github.com/actions/checkout
- uses: actions/checkout@v7 # https://github.com/actions/checkout
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
with:
python-version: '3.11' # Version range or exact version of a Python version to use, using SemVer's version range syntax
+1 -1
View File
@@ -34,7 +34,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
with:
fetch-tags: true
fetch-depth: 0
+2 -2
View File
@@ -65,7 +65,7 @@ jobs:
config:
short_name: macos
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
with:
architecture: 'x64' # optional x64 or x86. Defaults to x64 if not specified
@@ -98,7 +98,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout bonsai_unstable_repo repository
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
repository: IfcOpenShell/bonsai_unstable_repo
token: ${{ secrets.IFCOPENBOT_TOKEN }}
+1 -1
View File
@@ -48,7 +48,7 @@ jobs:
config:
short_name: macos
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
with:
architecture: 'x64' # optional x64 or x86. Defaults to x64 if not specified
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
with:
python-version: '3.11' # Version range or exact version of a Python version to use, using SemVer's version range syntax
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
with:
python-version: '3.11' # Version range or exact version of a Python version to use, using SemVer's version range syntax
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
with:
python-version: '3.11' # Version range or exact version of a Python version to use, using SemVer's version range syntax
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
with:
python-version: '3.11' # Version range or exact version of a Python version to use, using SemVer's version range syntax
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
with:
python-version: '3.11' # Version range or exact version of a Python version to use, using SemVer's version range syntax
+1 -1
View File
@@ -37,7 +37,7 @@ jobs:
short_name: macosm164
}
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
with:
python-version: '3.11' # Version range or exact version of a Python version to use, using SemVer's version range syntax
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
with:
python-version: '3.11' # Version range or exact version of a Python version to use, using SemVer's version range syntax
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
with:
python-version: '3.11' # Version range or exact version of a Python version to use, using SemVer's version range syntax
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6
with:
python-version: '3.11'
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
with:
python-version: '3.11' # Version range or exact version of a Python version to use, using SemVer's version range syntax
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6
with:
python-version: '3.11'
@@ -21,7 +21,7 @@ jobs:
date: ${{ steps.date.outputs.date }}
verdate: ${{ steps.verdate.outputs.verdate }}
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- name: Set env
run: echo ok go
@@ -75,7 +75,7 @@ jobs:
echo "ARTIFACTS_DIR=/home/runner/work/artifacts" >> $GITHUB_ENV
fi
- uses: actions/checkout@v6
- uses: actions/checkout@v7
with:
submodules: recursive
+2 -2
View File
@@ -21,7 +21,7 @@ jobs:
runs-on: ubuntu-22.04
needs: activate
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
with:
submodules: recursive
@@ -86,7 +86,7 @@ jobs:
name: Docker Build, Tag, Push
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
with:
lfs: true
@@ -47,7 +47,7 @@ jobs:
short_name: macosm164
}
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
with:
submodules: recursive
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
+1 -1
View File
@@ -38,7 +38,7 @@ jobs:
short_name: macosm164
}
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
with:
submodules: recursive
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
with:
python-version: '3.11' # Version range or exact version of a Python version to use, using SemVer's version range syntax
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6
with:
python-version: '3.11'
+1 -1
View File
@@ -25,7 +25,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
with:
architecture: 'x64' # optional x64 or x86. Defaults to x64 if not specified
+1 -1
View File
@@ -19,7 +19,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
with:
architecture: 'x64' # optional x64 or x86. Defaults to x64 if not specified
+2 -2
View File
@@ -10,9 +10,9 @@ jobs:
publish_website:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- name: Checkout ifctester_org_static_html
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
repository: IfcOpenShell/ifctester_org_static_html
token: ${{ secrets.IFCOPENBOT_TOKEN }}
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: actions/setup-python@v6 # https://github.com/actions/setup-python
with:
python-version: '3.11' # Version range or exact version of a Python version to use, using SemVer's version range syntax
+1 -1
View File
@@ -34,7 +34,7 @@ jobs:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
with:
submodules: recursive
+1 -1
View File
@@ -12,7 +12,7 @@ jobs:
MIN_BLENDER_PY_VERSION: "3.11"
steps:
- name: Action - checkout repository
uses: actions/checkout@v6
uses: actions/checkout@v7
- name: Action - install python
uses: actions/setup-python@v6
@@ -8,7 +8,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout IfcOpenShell
uses: actions/checkout@v6
uses: actions/checkout@v7
- name: Install uv
uses: astral-sh/setup-uv@v7
@@ -25,7 +25,7 @@ jobs:
echo "name=$(basename $WHEEL)" >> $GITHUB_OUTPUT
- name: Checkout wasm-wheels
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
repository: IfcOpenShell/wasm-wheels
path: wasm-wheels
+2 -2
View File
@@ -43,7 +43,7 @@ jobs:
CLICOLOR_FORCE: "1"
CMAKE_COLOR_DIAGNOSTICS: "ON"
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
with:
submodules: recursive
@@ -257,7 +257,7 @@ jobs:
cd ../ifcdiff && make test || ERROR=1
cd ../ifcpatch && make test || ERROR=1
pip install -e ../ifc5d --no-deps
pip install odfpy xlsxwriter
pip install odfpy openpyxl
cd ../ifc5d && make test || ERROR=1
pip install -e ../ifcquery --no-deps
cd ../ifcquery && make test || ERROR=1
@@ -11,7 +11,7 @@ jobs:
steps:
- name: Checkout repository
uses: actions/checkout@v6
uses: actions/checkout@v7
- name: Set up Python
uses: actions/setup-python@v6
+2 -2
View File
@@ -27,12 +27,12 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout (recursive)
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
submodules: recursive
fetch-depth: 0
- name: Checkout intermediate Pages repo
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
repository: IfcOpenShell/aichat_ifcopenshell_org_static_html
ref: gh-pages
@@ -7,7 +7,7 @@ jobs:
publish:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v7
- uses: astral-sh/setup-uv@v7
@@ -27,12 +27,12 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout (recursive)
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
submodules: recursive
fetch-depth: 0
- name: Checkout intermediate Pages repo
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
repository: IfcOpenShell/wasm_ifcopenshell_org_static_html
ref: gh-pages
+1 -1
View File
@@ -17,7 +17,7 @@ jobs:
runs-on: ubuntu-22.04
steps:
- name: Checkout
uses: actions/checkout@v6
uses: actions/checkout@v7
with:
submodules: recursive
- name: Install C++ dependencies
+1 -1
View File
@@ -3,7 +3,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2015/06/nuspec.xsd">
<metadata>
<id>blenderbim-nightly</id>
<version>blenderbim_build_version-alpha</version>
<version>blenderbim_build_version</version>
<packageSourceUrl>https://github.com/IfcOpenShell/IfcOpenShell</packageSourceUrl>
<owners>fbpyr</owners>
<!-- == SOFTWARE SPECIFIC SECTION == -->
+14 -11
View File
@@ -3,11 +3,12 @@
apt update && apt install git wget curl ptpython mono-devel micro
mkdir -p /home/runner/work/IfcOpenShell && cd /home/runner/work/IfcOpenShell
git clone https://github.com/IfcOpenShell/IfcOpenShell
cd /home/runner/work/IfcOpenShell/IfcOpenShell/choco/blenderbim/
cd /home/runner/work/IfcOpenShell/IfcOpenShell/choco/bonsai/
micro choco_release.py # paste this script, comment out push command
export CHOCO_TOKEN="secret_choco_release_token"
python3 choco_release.py
"""
import datetime
import hashlib
import os
@@ -28,7 +29,7 @@ def get_repo_tag_names() -> list[str]:
def request_repo_info(url: str):
req = request.Request(url)
req = request.Request(url)
resp = request.urlopen(req)
if not resp.status == 200:
print(f"[ERROR] could not contact server: {url}")
@@ -85,13 +86,15 @@ def run(command: str) -> None:
start = datetime.datetime.now()
URL_CHOCO_PACKAGE = "https://community.chocolatey.org/packages/blender"
URL_BLENDER_CMAKE = "https://raw.githubusercontent.com/blender/blender/{}/build_files/cmake/Modules/FindPythonLibsUnix.cmake"
RE_BLENDER_VERSION_MIN_MAJ = r"Latest Version.+<span>Blender (\d+\.\d+)\..+</span>"
RE_BLENDER_VERSION_MIN_MAJ_PAT = r"Latest Version.+<span>Blender (\d+\.\d+\.\d+)</span>"
URL_CHOCO_PACKAGE = "https://community.chocolatey.org/packages/blender"
URL_BLENDER_CMAKE = (
"https://raw.githubusercontent.com/blender/blender/{}/build_files/cmake/Modules/FindPythonLibsUnix.cmake"
)
RE_BLENDER_VERSION_MIN_MAJ = r"Latest Version.+<span>Blender (\d+\.\d+)\..+</span>"
RE_BLENDER_VERSION_MIN_MAJ_PAT = r"Latest Version.+<span>Blender (\d+\.\d+\.\d+)</span>"
RE_BLENDER_PYTHON_VERSION_MAJ_MIN = r"\(_PYTHON_VERSION_SUPPORTED (\d+\.\d+)\)"
BLENDERBIM_DIR = pathlib.Path("/home/runner/work/IfcOpenShell/IfcOpenShell/choco/blenderbim/")
BLENDERBIM_DIR = pathlib.Path("/home/runner/work/IfcOpenShell/IfcOpenShell/choco/bonsai/")
print("_____ check choco release needed?")
@@ -148,7 +151,7 @@ print(f"{blender_python_version_maj_min=}")
python_version = f"py{found[0].replace('.', '')}"
print(f"{python_version=}")
blenderbim_build_version = target_release_tag.replace("blenderbim-", "")
blenderbim_build_version = target_release_tag.replace("bonsai-", "")
# url_blenderbim_py3x_win_zip
release_zip_file_name, url_blenderbim_py3x_win_zip = get_release_zip(target_release_tag)
@@ -166,15 +169,15 @@ topics = {
"path": HERE_DIR / "blenderbim.nuspec",
"key_values": {
"latest_blender_version_maj_min_pat": latest_blender_release_maj_min_pat,
"blenderbim_build_version" : blenderbim_build_version,
"blenderbim_build_version": blenderbim_build_version,
},
},
"install": {
"path": HERE_DIR / "tools" / "chocolateyinstall.ps1",
"key_values": {
"url_blenderbim_py3x_win_zip" : url_blenderbim_py3x_win_zip,
"url_blenderbim_py3x_win_zip": url_blenderbim_py3x_win_zip,
"sha256sum_blenderbim_py3x_win_zip": sha256sum_blenderbim_py3x_win_zip,
"latest_blender_version_maj_min" : blender_version_min_maj,
"latest_blender_version_maj_min": blender_version_min_maj,
},
},
"uninstall": {
+5 -2
View File
@@ -121,7 +121,7 @@ import tarfile
import threading
from datetime import datetime
ssl._create_default_https_context = ssl._create_unverified_context
ssl._create_default_https_context = ssl._create_unverified_context # ty:ignore[invalid-assignment]
import time
from collections.abc import Generator, Sequence
@@ -697,7 +697,10 @@ def build_dependency(
compr = "xz"
else:
raise RuntimeError("fix source for new download type")
download_tarfile = tarfile.open(name=download_tarfile_path, mode=f"r:{compr}")
# ty: false positive bug upstream.
download_tarfile = tarfile.open(
name=download_tarfile_path, mode=f"r:{compr}"
) # ty:ignore[no-matching-overload]
# tarfile seriously doesn't have a function to retrieve the root directory more easily
extract_dir_name = os.path.commonprefix([x for x in download_tarfile.getnames() if x != "."])
# run([tar, "--exclude=\"*/*\"", "-tf", download_name], cwd=build_dir).strip() no longer works
+2 -1
View File
@@ -156,7 +156,8 @@ exclude = [
[tool.poe.tasks]
dev-setup.sequence = [
{cmd = "uv sync"},
# 3.13 is chosen because it's the version used in the latest Bonsai.
{cmd = "uv sync --python 3.13"},
{cmd = "uv pip install -e ./src/bsdd/"},
{cmd = "uv pip install -e ./src/ifcopenshell-python/[advanced,dev]"},
{cmd = "uv pip install -e ./src/ifcedit/"},
+3 -3
View File
@@ -1,5 +1,5 @@
black==26.3.1
ruff==0.15.12
ruff==0.16.0
poethepoet
ty==0.0.61
gersemi==0.26.1
ty==0.0.63
gersemi==0.28.0
@@ -5,7 +5,7 @@ FILE_NAME('EPset_Drawing.ifc','2020-01-01T00:00:00',$,$,'EPset_Drawing','EPset_D
FILE_SCHEMA(('IFC4'));
ENDSEC;
DATA;
#1=IFCPROPERTYSETTEMPLATE('2JhNIvqZrFnAgxfhK0XVQX',$,'EPset_Drawing','',.PSET_OCCURRENCEDRIVEN.,'IfcAnnotation/DRAWING',(#23,#22,#27,#24,#29,#30,#19,#12,#26,#9,#8,#7,#6,#4,#18,#11,#5,#20,#25,#14,#10,#17,#28,#16,#3,#21,#13,#15,#2,#31,#32,#33,#34,#35,#36));
#1=IFCPROPERTYSETTEMPLATE('2JhNIvqZrFnAgxfhK0XVQX',$,'EPset_Drawing','',.PSET_OCCURRENCEDRIVEN.,'IfcAnnotation/DRAWING',(#23,#22,#27,#24,#29,#30,#19,#12,#26,#9,#8,#7,#6,#4,#18,#11,#5,#20,#25,#14,#10,#17,#28,#16,#3,#21,#13,#15,#2,#31,#32,#33,#34,#35,#36,#37));
#2=IFCSIMPLEPROPERTYTEMPLATE('23JavTMk98ZxXhrUEnjAcf',$,'TargetView','',.P_SINGLEVALUE.,'IfcLabel',$,$,$,$,$,.READWRITE.);
#3=IFCSIMPLEPROPERTYTEMPLATE('1yVWUt5H9DAOuu0OaMMLpe',$,'Scale','The scale of this drawing represented as a numerator and denominator, such as 1/100',.P_SINGLEVALUE.,'IfcLabel',$,$,$,$,$,.READWRITE.);
#4=IFCSIMPLEPROPERTYTEMPLATE('3gsuPBtU93b8f0gg1pjkq6',$,'HumanScale','The scale of this drawing in human readable format, such as 1:100',.P_SINGLEVALUE.,'IfcLabel',$,$,$,$,$,.READWRITE.);
@@ -41,5 +41,6 @@ DATA;
#34=IFCSIMPLEPROPERTYTEMPLATE('2epSGfC4bFM9gb1X7zBIp4',$,'RenderSharp','Whether to render ''sharp'' (convex) edges. Only relevant when UseEdgeClassification is enabled.',.P_SINGLEVALUE.,'IfcBoolean',$,$,$,$,$,.READWRITE.);
#35=IFCSIMPLEPROPERTYTEMPLATE('3TZwsEjkr5WRDKcgrYzSIA',$,'RidgeAngleMinDegrees','Minimum convex dihedral deviation from flat, in degrees, for a projection edge to be classified as ''sharp'' rather than ''flush''.',.P_SINGLEVALUE.,'IfcReal',$,$,$,$,$,.READWRITE.);
#36=IFCSIMPLEPROPERTYTEMPLATE('2Jua$lO754vgZOkBoHM2gA',$,'RenderFlush','Whether to render ''flush'' edges (dihedral deviation below both ridge/valley thresholds). Only relevant when UseEdgeClassification is enabled.',.P_SINGLEVALUE.,'IfcBoolean',$,$,$,$,$,.READWRITE.);
#37=IFCSIMPLEPROPERTYTEMPLATE('1zM9sia2L8RQDnWZxgUwlZ',$,'JoinClasses','Comma separated list of IFC classes whose cut linework will be joined together when they meet (e.g. mitred at a corner).\X2\000A\X0\Defaults to ''IfcWall,IfcSlab'' if not set. Override to also join other classes, such as ''IfcWall,IfcSlab,IfcCovering''.',.P_SINGLEVALUE.,'IfcText',$,$,$,$,$,.READWRITE.);
ENDSEC;
END-ISO-10303-21;
+52 -6
View File
@@ -10,6 +10,7 @@ if bonsai_lib_path:
import argparse
import base64
import json
import urllib.parse
import xml.etree.ElementTree as ET
import pystache
@@ -18,8 +19,53 @@ from aiohttp import web
sio_port = 8080 # default port
def get_asset_version() -> str:
"""A cache-busting token appended to locally served static asset URLs.
Browsers otherwise keep serving a stale cached copy of static/js and
static/css after Bonsai ships a code change, until the user does a hard
refresh. Using the Bonsai version (which includes the build's commit
hash) means the token changes on every shipped update.
"""
if bonsai_version:
return urllib.parse.quote(bonsai_version, safe="")
# Fallback for standalone runs without BONSAI_VERSION set (e.g. running
# sioserver.py directly outside of Blender): derive a token from the
# newest mtime among the static assets, so it still changes whenever the
# shipped files change.
static_dir = os.path.join(os.path.dirname(os.path.abspath(__file__)), "static")
latest_mtime = 0
for root, _dirs, files in os.walk(static_dir):
for name in files:
latest_mtime = max(latest_mtime, int(os.path.getmtime(os.path.join(root, name))))
return f"dev-{latest_mtime}"
asset_version = get_asset_version()
@web.middleware
async def no_cache_static_middleware(request: web.Request, handler):
"""Force revalidation of locally served static assets.
Query-string version stamping (see `asset_version`) busts the cache for
the HTML-referenced entry points, but JS files that statically import
other local modules (e.g. cost.js/gantt.js importing utilities/costui.js)
reference those modules by an un-stamped relative path. Marking all
/static/ and /jsgantt/ responses as no-cache makes browsers always
revalidate with the server (a cheap conditional GET / 304 when nothing
changed), so nested imports also pick up shipped changes without
requiring a hard refresh.
"""
response = await handler(request)
if request.path.startswith("/static/") or request.path.startswith("/jsgantt/"):
response.headers["Cache-Control"] = "no-cache, must-revalidate"
return response
sio = socketio.AsyncServer(cors_allowed_origins="*", async_mode="aiohttp", max_http_buffer_size=10000000)
app = web.Application()
app = web.Application(middlewares=[no_cache_static_middleware])
sio.attach(app)
@@ -199,28 +245,28 @@ class BlenderNamespace(socketio.AsyncNamespace):
async def schedules(request):
with open("templates/index.html", "r") as f:
template = f.read()
html_content = pystache.render(template, {"port": sio_port, "version": bonsai_version})
html_content = pystache.render(template, {"port": sio_port, "version": bonsai_version, "v": asset_version})
return web.Response(text=html_content, content_type="text/html")
async def costing(request):
with open("templates/costing.html", "r") as f:
template = f.read()
html_content = pystache.render(template, {"port": sio_port, "version": bonsai_version})
html_content = pystache.render(template, {"port": sio_port, "version": bonsai_version, "v": asset_version})
return web.Response(text=html_content, content_type="text/html")
async def sequencing(request):
with open("templates/gantt.html", "r") as f:
template = f.read()
html_content = pystache.render(template, {"port": sio_port, "version": bonsai_version})
html_content = pystache.render(template, {"port": sio_port, "version": bonsai_version, "v": asset_version})
return web.Response(text=html_content, content_type="text/html")
async def documentation(request):
with open("templates/drawings.html", "r") as f:
template = f.read()
html_content = pystache.render(template, {"port": sio_port, "version": bonsai_version})
html_content = pystache.render(template, {"port": sio_port, "version": bonsai_version, "v": asset_version})
return web.Response(text=html_content, content_type="text/html")
@@ -229,7 +275,7 @@ async def documentation(request):
async def demo(request):
with open("templates/demo.html", "r") as f:
template = f.read()
html_content = pystache.render(template, {"port": sio_port, "version": bonsai_version})
html_content = pystache.render(template, {"port": sio_port, "version": bonsai_version, "v": asset_version})
return web.Response(text=html_content, content_type="text/html")
@@ -244,7 +244,7 @@ function addGanttElement(blenderId, tasks, workSched, filename) {
vShowTaskInfoLink: 1, // Show link in tool tip (0/1)
vShowEndWeekDate: 0, // Show/Hide the date for the last day of the week in header for daily
vUseSingleCell: 10000, // Set the threshold cell per table row (Helps performance for large data.
vFormatArr: ["Day", "Week", "Month", "Quarter"], // Even with setUseSingleCell using Hour format on such a large chart can cause issues in some browsers,
vFormatArr: ["Hour", "Day", "Week", "Month", "Quarter"], // vUseSingleCell keeps Hour usable on large charts.
vShowRes: true, // Disable the resource column.
vShowComp: false, // Disable the completion column.
vShowDur: false, // Disable the duration column, because jsgantt doesn't calculate durations the way we want.
@@ -250,6 +250,14 @@ export class CostUI {
},
});
CostUI.addRibbonButton({
text: "Download CSV",
icon: "fa-solid fa-file-csv",
callback: () => {
CostUI.downloadCsv();
},
});
CostUI.addRibbonButton({
text: "Hide Schedules",
icon: "fa-regular fa-eye-slash",
@@ -523,6 +531,81 @@ export class CostUI {
}
}
static downloadCsv() {
const tables = document.querySelectorAll("table[id^='cost-items-']");
if (tables.length === 0) {
alert("No cost schedule loaded to export!");
return;
}
tables.forEach((table) => {
const scheduleId = table.id.split("-").pop();
const csv = CostUI.tableToCsv(table);
if (csv === null) {
return;
}
const nameEl = document.querySelector(
"#cost-schedule-container-" + scheduleId + " .form-header span"
);
const scheduleName = nameEl
? nameEl.textContent
: "cost_schedule_" + scheduleId;
CostUI.triggerCsvDownload(csv, scheduleName + ".csv");
});
}
static tableToCsv(table) {
const escapeCsvCell = (value) => {
const text = (value === null || value === undefined ? "" : value)
.toString()
.trim();
if (/[",\n]/.test(text)) {
return '"' + text.replace(/"/g, '""') + '"';
}
return text;
};
const cellText = (cell) => {
const input = cell.querySelector("input");
return input ? input.value : cell.innerText;
};
// The Actions column only holds buttons (edit/delete/etc), not data.
const isDataColumn = (column) => column && column !== "Actions";
const headerCells = Array.from(table.querySelectorAll("thead th")).filter(
(th) => isDataColumn(th.getAttribute("data-column"))
);
if (headerCells.length === 0) {
return null;
}
const rows = [headerCells.map((th) => escapeCsvCell(th.textContent)).join(",")];
table.querySelectorAll("tbody tr").forEach((row) => {
const cells = Array.from(row.children).filter((cell) =>
isDataColumn(cell.getAttribute("data-column"))
);
if (cells.length === 0) {
return; // e.g. the "No cost items found" placeholder row.
}
rows.push(cells.map((cell) => escapeCsvCell(cellText(cell))).join(","));
});
return rows.join("\n");
}
static triggerCsvDownload(csvContent, filename) {
const blob = new Blob([csvContent], { type: "text/csv;charset=utf-8;" });
const url = URL.createObjectURL(blob);
const link = document.createElement("a");
link.href = url;
link.download = filename;
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
URL.revokeObjectURL(url);
}
static createCostTable({ costSchedule, currency, callbacks }) {
const preferences = CostUI.getColumnPreferences();
const isScheduleOfRates = costSchedule.PredefinedType === "SCHEDULEOFRATES";
@@ -7,7 +7,7 @@
<link
rel="stylesheet"
type="text/css"
href="/static/css/cost.css"
href="/static/css/cost.css?v={{v}}"
id="index-stylesheet"
/>
<link
@@ -21,7 +21,7 @@
/>
<script
type="text/javascript"
src="/static/js/jquery.min.js"
src="/static/js/jquery.min.js?v={{v}}"
></script>
<script
type="text/javascript"
@@ -34,7 +34,7 @@
<script>
var SOCKET_PORT = {{port}};
</script>
<script type="module" defer src="./static/js/cost.js"></script>
<script type="module" defer src="./static/js/cost.js?v={{v}}"></script>
</head>
<body>
<nav>
@@ -12,14 +12,14 @@
/>
<!-- here we request the CSS file from the server, -->
<!-- using registered static path in the server -->
<link rel="stylesheet" href="/static/css/demo.css" id="demo-stylesheet" />
<link rel="stylesheet" href="/static/css/demo.css?v={{v}}" id="demo-stylesheet" />
<link
rel="stylesheet"
href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.6.0/css/all.min.css"
/>
<script
type="text/javascript"
src="/static/js/jquery.min.js"
src="/static/js/jquery.min.js?v={{v}}"
></script>
<script
type="text/javascript"
@@ -33,7 +33,7 @@
</script>
<!-- here we request the JS file from the server-->
<!-- using registered static path in the server -->
<script defer src="./static/js/demo.js"></script>
<script defer src="./static/js/demo.js?v={{v}}"></script>
</head>
<body>
<!-- the navigation bar at the top of the page. -->
@@ -15,7 +15,7 @@
/>
<link
rel="stylesheet"
href="/static/css/drawings.css"
href="/static/css/drawings.css?v={{v}}"
id="drawings-stylesheet"
/>
<link
@@ -24,7 +24,7 @@
/>
<script
type="text/javascript"
src="/static/js/jquery.min.js"
src="/static/js/jquery.min.js?v={{v}}"
></script>
<script
type="text/javascript"
@@ -45,7 +45,7 @@
<script>
var SOCKET_PORT = {{port}};
</script>
<script defer src="./static/js/drawings.js"></script>
<script defer src="./static/js/drawings.js?v={{v}}"></script>
</head>
<body>
<nav>
@@ -9,25 +9,25 @@
type="image/x-icon"
href="https://bonsaibim.org/assets/images/favicon-blender.png"
/>
<link rel="stylesheet" type="text/css" href="/jsgantt/jsgantt.css" />
<link rel="stylesheet" href="/static/css/gantt.css" id="gantt-stylesheet" />
<link rel="stylesheet" type="text/css" href="/jsgantt/jsgantt.css?v={{v}}" />
<link rel="stylesheet" href="/static/css/gantt.css?v={{v}}" id="gantt-stylesheet" />
<link
rel="stylesheet"
href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.6.0/css/all.min.css"
/>
<script
type="text/javascript"
src="/static/js/jquery.min.js"
src="/static/js/jquery.min.js?v={{v}}"
></script>
<script
type="text/javascript"
src="https://cdn.socket.io/4.0.0/socket.io.min.js"
></script>
<script type="text/javascript" src="./jsgantt/jsgantt.js"></script>
<script type="text/javascript" src="./jsgantt/jsgantt.js?v={{v}}"></script>
<script>
var SOCKET_PORT = {{port}};
</script>
<script type="module" defer src="./static/js/gantt.js"></script>
<script type="module" defer src="./static/js/gantt.js?v={{v}}"></script>
</head>
<body>
<nav class="no-print">
@@ -9,7 +9,7 @@
type="image/x-icon"
href="https://bonsaibim.org/assets/images/favicon-blender.png"
/>
<link rel="stylesheet" href="/static/css/index.css" id="index-stylesheet" />
<link rel="stylesheet" href="/static/css/index.css?v={{v}}" id="index-stylesheet" />
<link
rel="stylesheet"
id="tabulator-stylesheet"
@@ -21,7 +21,7 @@
/>
<script
type="text/javascript"
src="/static/js/jquery.min.js"
src="/static/js/jquery.min.js?v={{v}}"
></script>
<script
type="text/javascript"
@@ -34,7 +34,7 @@
<script>
var SOCKET_PORT = {{port}};
</script>
<script defer src="./static/js/index.js"></script>
<script defer src="./static/js/index.js?v={{v}}"></script>
</head>
<body>
<nav>
+4 -3
View File
@@ -418,9 +418,10 @@ def get_user(ifc: ifcopenshell.file) -> Union[ifcopenshell.entity_instance, None
def viewport_shading_changed_callback(area: bpy.types.Area) -> None:
shading = area.spaces.active.shading.type
if shading == "RENDERED":
tool.Style.get_style_props().active_style_type = "External"
shading_type = area.spaces.active.shading.type
tool.Style.restore_material_style_types(shading_type)
if shading_type == "SOLID":
area.spaces.active.shading.color_type = "MATERIAL"
def subscribe_to_viewport_shading_changes():
-4
View File
@@ -133,10 +133,6 @@ class MaterialCreator:
if shape_has_openings and coords.is_a("IfcIndexedTextureMap"):
continue
tool.Loader.load_indexed_map(coords, self.mesh)
elif tool.Style.get_texture_style(material):
# No explicit coordinate mapping (e.g. IFC2X3 has no IsMappedBy,
# and IFC4 COORD uses generated UVs). Bake XY→UV as fallback.
tool.Loader.load_generated_uv_map(self.mesh)
def assign_material_slots_to_faces(self) -> None:
if not self.mesh["ios_materials"]:
@@ -47,6 +47,7 @@ classes = (
operator.CleanWireframes,
operator.ContractSheet,
operator.ConvertSVGToDXF,
operator.CopyAnnotationToDrawing,
operator.CopyTextToSelection,
operator.CreateDrawing,
operator.CreateSheets,
@@ -107,6 +108,7 @@ classes = (
operator.SelectAssignedProduct,
operator.SelectSimilarTextLiteralValue,
operator.ToggleTargetView,
operator.ToggleDrawingCategorySelection,
operator.OpenDocumentationWebUi,
operator.FilterSelectedObjectsIfIntersectedByCamera,
prop.Variable,
@@ -228,6 +228,90 @@ class DuplicateDrawing(bpy.types.Operator, tool.Ifc.Operator):
)
def get_copy_annotation_target_drawings(self, context):
global COPY_ANNOTATION_TARGET_DRAWINGS_ENUM
drawings = [e for e in tool.Ifc.get().by_type("IfcAnnotation") if e.ObjectType == "DRAWING"]
drawings.sort(key=lambda d: d.Name or "")
COPY_ANNOTATION_TARGET_DRAWINGS_ENUM = [(str(d.id()), d.Name or "Unnamed", "") for d in drawings]
return COPY_ANNOTATION_TARGET_DRAWINGS_ENUM
COPY_ANNOTATION_TARGET_DRAWINGS_ENUM = []
class CopyAnnotationToDrawing(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.copy_annotation_to_drawing"
bl_label = "Copy Annotation To Drawing"
bl_description = (
"Copy the selected annotations to another drawing.\n\n"
"The copies become independent annotations assigned to the chosen drawing, "
"placed in its view plane. The originals stay in their current drawing"
)
bl_options = {"REGISTER", "UNDO"}
target_drawing: bpy.props.EnumProperty(name="Target Drawing", items=get_copy_annotation_target_drawings)
if TYPE_CHECKING:
target_drawing: str
@classmethod
def poll(cls, context):
if not tool.Ifc.get():
cls.poll_message_set("No IFC project loaded.")
return False
if not cls.get_selected_annotations(context):
cls.poll_message_set("No annotation selected.")
return False
return True
@classmethod
def get_selected_annotations(cls, context) -> list[ifcopenshell.entity_instance]:
return [
element
for obj in context.selected_objects
if (element := tool.Ifc.get_entity(obj))
and element.is_a("IfcAnnotation")
and element.ObjectType != "DRAWING"
]
def invoke(self, context, event):
assert context.window_manager
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
assert self.layout
row = self.layout.row()
row.prop(self, "target_drawing")
def _execute(self, context):
if not self.target_drawing:
self.report({"ERROR"}, "No target drawing selected.")
return {"CANCELLED"}
target_drawing = tool.Ifc.get().by_id(int(self.target_drawing))
annotations = self.get_selected_annotations(context)
previous_selection = [obj for a in annotations if (obj := tool.Ifc.get_object(a))]
previous_active = context.view_layer.objects.active
copied = core.copy_annotations_to_drawing(
tool.Ifc,
tool.Collector,
tool.Drawing,
tool.Geometry,
annotations=annotations,
target_drawing=target_drawing,
)
for obj in context.selected_objects:
obj.select_set(False)
for obj in previous_selection:
if obj.name in context.view_layer.objects:
obj.select_set(True)
if previous_active and previous_active.name in context.view_layer.objects:
context.view_layer.objects.active = previous_active
skipped = len(annotations) - len(copied)
message = f"Copied {len(copied)} annotations to {target_drawing.Name or 'Unnamed'}."
if skipped:
message += f" Skipped {skipped} already in that drawing."
self.report({"INFO"}, message)
class CreateDrawing(bpy.types.Operator):
"""Creates/refreshes a .svg drawing
@@ -1471,6 +1555,15 @@ class CreateDrawing(bpy.types.Operator):
"Material.Name",
]
join_classes = ifcopenshell.util.element.get_pset(self.camera_element, "EPset_Drawing", "JoinClasses")
if join_classes:
join_classes = tuple(c.strip() for c in join_classes.split(",") if c.strip())
else:
# Architectural convention only merges these objects by default. E.g. pipe
# segments and fittings shouldn't merge. Users may override this per-drawing
# via the EPset_Drawing.JoinClasses property (e.g. to also join IfcCovering).
join_classes = ("IfcWall", "IfcSlab")
group = root.find("{http://www.w3.org/2000/svg}g")
joined_paths = {}
self.is_manifold_cache = {}
@@ -1572,8 +1665,7 @@ class CreateDrawing(bpy.types.Operator):
)
path.attrib["d"] = d
# Architectural convention only merges these objects. E.g. pipe segments and fittings shouldn't merge.
if not element.is_a("IfcWall") and not element.is_a("IfcSlab"):
if not any(element.is_a(c) for c in join_classes):
continue
keys = []
@@ -2218,7 +2310,11 @@ class SelectAllDrawings(bpy.types.Operator):
def execute(self, context):
props = tool.Drawing.get_document_props()
# When filtering to sheeted drawings only, act on the visible drawings only.
sheeted_ids = tool.Drawing.get_sheeted_drawing_ids() if props.show_drawings_on_sheets_only else None
for drawing in props.drawings:
if sheeted_ids is not None and drawing.is_drawing and drawing.ifc_definition_id not in sheeted_ids:
continue
if drawing.is_selected != self.select_all:
drawing.is_selected = self.select_all
return {"FINISHED"}
@@ -3778,6 +3874,26 @@ class ToggleTargetView(bpy.types.Operator):
return {"FINISHED"}
class ToggleDrawingCategorySelection(bpy.types.Operator):
bl_idname = "bim.toggle_drawing_category_selection"
bl_label = "Toggle Category Selection"
bl_description = "Select or deselect all drawings in this view category"
bl_options = {"REGISTER", "UNDO"}
target_view: bpy.props.StringProperty()
if TYPE_CHECKING:
target_view: str
def execute(self, context):
drawings = tool.Drawing.get_visible_drawings_in_category(self.target_view)
# If everything visible in the category is already selected, deselect all; otherwise select all.
new_state = not all(d.is_selected for d in drawings)
for drawing in drawings:
drawing.is_selected = new_state
return {"FINISHED"}
class ExpandSheet(bpy.types.Operator):
bl_idname = "bim.expand_sheet"
bl_label = "Expand Sheet"
@@ -409,6 +409,12 @@ class DocProperties(PropertyGroup):
options=set(),
)
is_editing_drawings: BoolProperty(name="Is Editing Drawings", default=False)
show_drawings_on_sheets_only: BoolProperty(
name="Show Only Drawings on Sheets",
description="Only show drawings that are placed on a sheet",
default=False,
options=set(),
)
is_editing_schedules: BoolProperty(name="Is Editing Schedules", default=False)
is_editing_references: BoolProperty(name="Is Editing References", default=False)
target_view: EnumProperty(
@@ -439,6 +445,7 @@ class DocProperties(PropertyGroup):
should_use_annotation_cache: bool
should_draw_linked_projects: bool
is_editing_drawings: bool
show_drawings_on_sheets_only: bool
is_editing_schedules: bool
is_editing_references: bool
target_view: Literal["PLAN_VIEW", "ELEVATION_VIEW", "SECTION_VIEW", "REFLECTED_PLAN_VIEW", "MODEL_VIEW"]
+56 -2
View File
@@ -332,6 +332,8 @@ class BIM_PT_drawings(Panel):
row3.separator(factor=0.5, type="SPACE")
row3.operator("bim.copy_annotation_to_drawing", icon="PASTEDOWN", text="")
row3.operator("bim.select_all_drawings", icon="CHECKBOX_HLT", text="")
row3.operator("bim.create_drawing", text="", icon="OUTPUT")
row3.operator("bim.convert_svg_to_dxf", text="", icon="SEQ_PREVIEW").view = active_drawing.name
@@ -339,6 +341,7 @@ class BIM_PT_drawings(Panel):
self.layout.template_list(
"BIM_UL_drawinglist", "", self.props, "drawings", self.props, "active_drawing_index"
)
self.layout.prop(self.props, "show_drawings_on_sheets_only")
class BIM_PT_schedules(Panel):
@@ -871,8 +874,8 @@ class BIM_UL_drawinglist(bpy.types.UIList):
layout.label(text="", translate=False)
return
row = layout.row(align=True)
if item.is_drawing:
row = layout.row(align=True)
row.label(text="", icon="BLANK1")
selected_icon = "CHECKBOX_HLT" if item.is_selected else "CHECKBOX_DEHLT"
row.prop(item, "is_selected", text="", icon=selected_icon, emboss=False)
@@ -893,6 +896,9 @@ class BIM_UL_drawinglist(bpy.types.UIList):
item.ifc_definition_id
)
else:
# Give category headers a distinct inset background so they stand out from drawing rows.
box = layout.box()
row = box.row(align=True)
if item.target_view == "PLAN_VIEW":
icon = "UV_FACESEL"
elif item.target_view == "ELEVATION_VIEW":
@@ -913,7 +919,55 @@ class BIM_UL_drawinglist(bpy.types.UIList):
op = row.operator("bim.toggle_target_view", text="", emboss=False, icon="DISCLOSURE_TRI_RIGHT")
op.target_view = item.target_view
op.option = "EXPAND"
row.prop(item, "name", text="", icon=icon, emboss=False)
group = tool.Drawing.get_visible_drawings_in_category(item.target_view)
all_selected = bool(group) and all(d.is_selected for d in group)
row.operator(
"bim.toggle_drawing_category_selection",
text="",
icon="CHECKBOX_HLT" if all_selected else "CHECKBOX_DEHLT",
emboss=False,
).target_view = item.target_view
row.separator(factor=0.5, type="SPACE")
# Clicking the header name toggles expand/contract, same as the disclosure triangle.
op = row.operator("bim.toggle_target_view", text=item.name, icon=icon, emboss=False)
op.target_view = item.target_view
op.option = "CONTRACT" if item.is_expanded else "EXPAND"
def filter_items(self, context, data: DocProperties, propname: str):
drawings = getattr(data, propname)
helper_funcs = bpy.types.UI_UL_list
flt_flags = []
flt_neworder = []
if self.filter_name:
flt_flags = helper_funcs.filter_items_by_name(
self.filter_name,
self.bitflag_filter_item,
drawings,
"name",
reverse=self.use_filter_sort_reverse,
)
if not flt_flags:
flt_flags = [self.bitflag_filter_item] * len(drawings)
props = tool.Drawing.get_document_props()
if props.show_drawings_on_sheets_only:
ifc_file = tool.Ifc.get()
sheeted_ids = tool.Drawing.get_sheeted_drawing_ids()
# Target view headers are only shown if they contain a sheeted drawing.
sheeted_target_views = {
tool.Drawing.get_drawing_target_view(ifc_file.by_id(drawing_id)) for drawing_id in sheeted_ids
}
for i, item in enumerate(drawings):
if item.is_drawing:
is_visible = item.ifc_definition_id in sheeted_ids
else:
is_visible = item.target_view in sheeted_target_views
if not is_visible:
flt_flags[i] &= ~self.bitflag_filter_item
return flt_flags, flt_neworder
class BIM_UL_sheets(bpy.types.UIList):
@@ -225,6 +225,9 @@ class AnnotationToolUI:
def draw_edit_object_interface(cls, context):
if DecoratorData.get_text_data(bpy.context.active_object):
add_layout_hotkey_operator(cls.layout, "Edit Text", "S_E", "")
if bpy.ops.bim.copy_annotation_to_drawing.poll():
row = cls.layout.row(align=True)
row.operator("bim.copy_annotation_to_drawing", icon="PASTEDOWN", text="Copy To Drawing")
@classmethod
def draw_type_selection_interface(cls):
+39 -1
View File
@@ -163,14 +163,52 @@ class AssignGroup(bpy.types.Operator, tool.Ifc.Operator):
def _execute(self, context):
if not self.is_assigning:
return bpy.ops.bim.unassign_group(group=self.group)
ifc_file = tool.Ifc.get()
group = ifc_file.by_id(self.group)
products = [
element
for o in tool.Blender.get_selected_objects(include_active=False)
if (element := tool.Ifc.get_entity(o))
]
ifcopenshell.api.group.assign_group(tool.Ifc.get(), products=products, group=tool.Ifc.get().by_id(self.group))
relocated_annotations = self.unassign_from_previous_drawing(ifc_file, group, products)
ifcopenshell.api.group.assign_group(ifc_file, products=products, group=group)
self.relocate_annotations_to_drawing(relocated_annotations, group)
self.report({"INFO"}, f"Assigned {len(products)} objects to group.")
def unassign_from_previous_drawing(self, ifc_file, group, products) -> list[ifcopenshell.entity_instance]:
"""Assigning an annotation to a group that represents a drawing means the
annotation should belong to that drawing only, so it needs to leave
whichever drawing it was previously part of, instead of ending up
visible in both at once.
"""
new_drawing = tool.Drawing.get_group_drawing(group)
if not new_drawing:
return []
relocated = []
for product in products:
if not product.is_a("IfcAnnotation") or product.ObjectType == "DRAWING":
continue
old_drawing = tool.Drawing.get_annotation_drawing(product)
if not old_drawing or old_drawing.id() == new_drawing.id():
continue
if old_group := tool.Drawing.get_drawing_group(old_drawing):
ifcopenshell.api.group.unassign_group(ifc_file, products=[product], group=old_group)
relocated.append(product)
return relocated
def relocate_annotations_to_drawing(self, products, group) -> None:
"""Move the relocated annotations into the new drawing's collection and
depth, now that they have actually been assigned to its group.
"""
if not products:
return
new_drawing = tool.Drawing.get_group_drawing(group)
new_camera = tool.Ifc.get_object(new_drawing) or tool.Drawing.import_drawing(new_drawing)
for product in products:
if obj := tool.Ifc.get_object(product):
tool.Drawing.ensure_annotation_in_drawing_plane(obj, camera=new_camera)
tool.Collector.assign(obj)
class UnassignGroup(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.unassign_group"
@@ -56,6 +56,7 @@ classes = (
operator.RemoveMaterial,
operator.RemoveMaterialSet,
operator.RemoveProfile,
operator.RenameMaterial,
operator.ReorderMaterialSetItem,
operator.SelectByMaterial,
operator.SelectMaterialInMaterialsUI,
@@ -102,6 +102,26 @@ class EditMaterial(bpy.types.Operator, tool.Ifc.Operator):
core.edit_material(tool.Ifc, tool.Material, material=tool.Ifc.get().by_id(self.material))
class RenameMaterial(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.rename_material"
bl_label = "Rename Material"
bl_description = "Rename an IfcMaterial"
bl_options = {"REGISTER", "UNDO"}
material: bpy.props.IntProperty()
name: bpy.props.StringProperty(name="Name")
def invoke(self, context, event):
material = tool.Ifc.get().by_id(self.material)
self.name = material.Name or ""
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
self.layout.prop(self, "name")
def _execute(self, context):
core.rename_material(tool.Ifc, tool.Material, material=tool.Ifc.get().by_id(self.material), name=self.name)
class DisableEditingMaterial(bpy.types.Operator):
bl_idname = "bim.disable_editing_material"
bl_label = "Disable Editing Material"
@@ -93,6 +93,30 @@ def _stroke_lines_alpha(
gpu.state.blend_set("NONE")
def _connected_components(
vertex_groups: dict[int, list[bmesh.types.BMVert]],
) -> list[list[bmesh.types.BMVert]]:
"""Split each vertex group's members into their connected components,
since a duplicated arc/circle loop shares its source loop's group index."""
components = []
for verts in vertex_groups.values():
remaining = set(verts)
while remaining:
seed = remaining.pop()
stack = [seed]
component = [seed]
while stack:
v = stack.pop()
for edge in v.link_edges:
other = edge.other_vert(v)
if other in remaining:
remaining.discard(other)
stack.append(other)
component.append(other)
components.append(component)
return components
class ProfileDecorator:
installed = None
@@ -265,7 +289,7 @@ class ProfileDecorator:
# Draw arcs
arc_centroids = []
arc_segments = []
for arc in arcs.values():
for arc in _connected_components(arcs):
if len(arc) != 3:
continue
sorted_arc = [None, None, None]
@@ -292,7 +316,7 @@ class ProfileDecorator:
# Draw circles
circle_centroids = []
circle_segments = []
for circle in circles.values():
for circle in _connected_components(circles):
if len(circle) != 2:
continue
p1 = obj.matrix_world @ circle[0].co
+1 -1
View File
@@ -162,7 +162,7 @@ class ProjectLibraryData:
library_file = IfcStore.library_file
if library_file is None or library_file.schema == "IFC2X3":
return results
root = tool.Project.get_root_context(library_file)
root = library_file.by_type("IfcProject")[0]
results.append((str(root.id()), f"{root.is_a()} {root.Name or 'Unnamed'}", root.Description or ""))
for library_id, data in cls.data["project_libraries"].items():
results.append((str(library_id), data["Name"] or "Unnamed", data["Description"] or ""))
@@ -281,7 +281,7 @@ class RefreshLibrary(bpy.types.Operator):
elements = {e for e in elements if not tool.Project.is_element_assigned_to_project_library(e, rels)}
self.props.add_library_project_library("Unassigned", len(elements), 0, False)
root_context = tool.Project.get_root_context(library_file)
root_context = library_file.by_type("IfcProject")[0]
hierarchy = tool.Project.get_project_hierarchy(library_file)
tool.Project.load_project_libraries_to_ui(root_context, hierarchy)
return {"FINISHED"}
@@ -761,21 +761,22 @@ class EditProjectLibrary(bpy.types.Operator):
attributes = bonsai.bim.helper.export_attributes(props.project_library_attributes)
ifcopenshell.api.attribute.edit_attributes(library_file, project_library, attributes)
# Update parent library.
# Update parent library. Tear down the old IfcRelDeclares/IfcRelNests before
# creating the new one; a library must have exactly one of the two, never both.
previous_parent_library = tool.Project.get_parent_library(project_library)
new_parent_library = library_file.by_id(int(props.parent_library))
if previous_parent_library != new_parent_library:
if previous_parent_library is None:
# Edited library was a root in a library-only file; nest it under the new parent.
if previous_parent_library is not None:
if previous_parent_library.is_a("IfcProject"):
ifcopenshell.api.project.unassign_declaration(
library_file, [project_library], previous_parent_library
)
else:
ifcopenshell.api.nest.unassign_object(library_file, [project_library])
if new_parent_library.is_a("IfcProject"):
ifcopenshell.api.project.assign_declaration(library_file, [project_library], new_parent_library)
else:
ifcopenshell.api.nest.assign_object(library_file, [project_library], new_parent_library)
elif previous_parent_library.is_a("IfcProject"):
# Then new one is IfcProjectLibrary.
ifcopenshell.api.nest.assign_object(library_file, [project_library], new_parent_library)
else: # Previous is IfcProjectLibrary.
ifcopenshell.api.nest.unassign_object(library_file, [project_library])
# If new one is IfcProject, then it's already assigned by default.
if new_parent_library.is_a("IfcProjectLibrary"):
ifcopenshell.api.nest.assign_object(library_file, [project_library], new_parent_library)
props.is_editing_project_library = False
bpy.ops.bim.refresh_library()
@@ -809,12 +810,9 @@ class AddProjectLibrary(bpy.types.Operator):
props = tool.Project.get_project_props()
library_file = IfcStore.library_file
assert library_file
root_context = tool.Project.get_root_context(library_file)
root_context = library_file.by_type("IfcProject")[0]
project_library = ifcopenshell.api.root.create_entity(library_file, "IfcProjectLibrary")
if root_context.is_a("IfcProject"):
ifcopenshell.api.project.assign_declaration(library_file, [project_library], root_context)
else:
ifcopenshell.api.nest.assign_object(library_file, [project_library], root_context)
ifcopenshell.api.project.assign_declaration(library_file, [project_library], root_context)
ProjectLibraryData.load() # Update enum.
props.selected_project_library = str(project_library.id())
props.is_editing_project_library = True
@@ -1301,6 +1299,10 @@ class LoadProjectElements(bpy.types.Operator):
tool.Project.set_default_modeling_dimensions()
tool.Root.reload_grid_decorator()
bonsai.bim.handler.refresh_ui_data()
for screen in bpy.data.screens:
for area in screen.areas:
if area.type == "VIEW_3D":
bonsai.bim.handler.viewport_shading_changed_callback(area)
return {"FINISHED"}
def get_decomposition_elements(self) -> set[ifcopenshell.entity_instance]:
@@ -1578,10 +1580,13 @@ class LoadLink(bpy.types.Operator, tool.Ifc.Operator):
json_filepath = self.filepath_.with_suffix(".ifc.cache.json")
def should_clear_cache() -> bool:
if not self.use_cache:
return True
# Nothing to clear if the cache file was never created (e.g. a
# fresh link). Check this first so os.remove below is never
# called on a non-existent path, regardless of use_cache.
if not blend_filepath.exists():
return False
if not self.use_cache:
return True
data = json.loads(json_filepath.read_text())
# Empty 'query' - model loaded without custom query.
# Missing 'query' - model was loaded before custom queries were introduced in Bonsai.
+17 -3
View File
@@ -104,7 +104,7 @@ def get_footing_length(o: bpy.types.Object) -> float:
return get_length(o)
if predefined_type == "FOOTING_BEAM" or predefined_type == "STRIP_FOOTING":
return get_z(o)
elif predefined_type == "PAD_FOOTING":
elif predefined_type == "PAD_FOOTING" or predefined_type == "PILE_CAP":
return max(get_x(o), get_y(o))
else:
return get_length(o)
@@ -197,12 +197,26 @@ def get_footing_height(o: bpy.types.Object) -> float:
return get_height(o)
if predefined_type == "FOOTING_BEAM" or predefined_type == "STRIP_FOOTING":
return get_y(o)
elif predefined_type == "PAD_FOOTING":
elif predefined_type == "PAD_FOOTING" or predefined_type == "PILE_CAP":
return get_z(o)
else:
return get_height(o)
def get_footing_width(o: bpy.types.Object) -> float:
element = tool.Ifc.get_entity(o)
assert element
predefined_type = ifcopenshell.util.element.get_predefined_type(element)
if not predefined_type:
return get_width(o)
if predefined_type == "FOOTING_BEAM" or predefined_type == "STRIP_FOOTING":
return get_x(o)
elif predefined_type == "PAD_FOOTING" or predefined_type == "PILE_CAP":
return get_width(o)
else:
return get_width(o)
def get_height(o: bpy.types.Object) -> float:
"""_summary_: Returns the height of the object bounding box
@@ -225,7 +239,7 @@ def get_opening_depth(obj: bpy.types.Object) -> float:
if is_opening_horizontal(obj):
return get_height(obj)
else:
return get_width(obj)
return get_y(obj)
def get_opening_mapping_area(obj: bpy.types.Object) -> float:
@@ -413,12 +413,13 @@ class UnlinkObject(bpy.types.Operator, tool.Ifc.Operator):
skip_invoke: bpy.props.BoolProperty(default=False, options={"SKIP_SAVE"})
def _execute(self, context):
objects: list[bpy.types.Object]
if self.obj:
objects = [bpy.data.objects.get(self.obj)]
requested_obj = bpy.data.objects.get(self.obj)
objects = [requested_obj] if requested_obj is not None else []
else:
objects = context.selected_objects
objects: list[bpy.types.Object]
for obj in objects:
was_active_object = obj == context.active_object
+8 -1
View File
@@ -132,5 +132,12 @@ class SelectSimilarData:
if pset.endswith("Common"):
keys.extend([f'/.*Common/."{name}"' for name in properties.keys() if name != "id"])
else:
keys.extend([f"{pset}.{name}" for name in properties.keys() if name != "id"])
pset_part = f'"{pset}"' if " " in pset else pset
keys.extend(
[
f'{pset_part}."{name}"' if " " in name else f"{pset_part}.{name}"
for name in properties.keys()
if name != "id"
]
)
return [(k, k, "") for k in keys]
@@ -12,7 +12,7 @@ function create_gantt_chart(json_data) {
vShowTaskInfoLink: 1, // Show link in tool tip (0/1)
vShowEndWeekDate: 0, // Show/Hide the date for the last day of the week in header for daily
vUseSingleCell: 10000, // Set the threshold cell per table row (Helps performance for large data.
vFormatArr: ['Day', 'Week', 'Month', 'Quarter'], // Even with setUseSingleCell using Hour format on such a large chart can cause issues in some browsers,
vFormatArr: ['Hour', 'Day', 'Week', 'Month', 'Quarter'], // vUseSingleCell keeps Hour usable on large charts.
vShowRes: true, // Disable the resource column.
vShowComp: false, // Disable the completion column.
vShowDur: false, // Disable the duration column, because jsgantt doesn't calculate durations the way we want.
@@ -45,6 +45,7 @@ class SpatialTool(WorkSpaceTool):
("bim.spatial_hotkey", {"type": "T", "value": "PRESS", "shift": True}, {"properties": [("hotkey", "S_T")]}),
("bim.spatial_hotkey", {"type": "G", "value": "PRESS", "shift": True}, {"properties": [("hotkey", "S_G")]}),
("bim.spatial_hotkey", {"type": "H", "value": "PRESS", "shift": True}, {"properties": [("hotkey", "S_H")]}),
("bim.spatial_hotkey", {"type": "Q", "value": "PRESS", "shift": True}, {"properties": [("hotkey", "S_Q")]}),
)
def draw_settings(context, layout, ws_tool):
@@ -184,3 +185,9 @@ class Hotkey(bpy.types.Operator, tool.Ifc.Operator):
def hotkey_S_G(self):
bpy.ops.bim.generate_space()
def hotkey_S_Q(self):
# Mirrors BimTool.hotkey_S_Q so quantities can be (re)calculated without switching tools.
if not bpy.context.selected_objects:
return
bpy.ops.bim.perform_quantity_take_off()
@@ -45,7 +45,9 @@ classes = (
operator.SelectByStyle,
operator.SelectStyleInStylesUI,
operator.SetAssetMaterialToExternalStyle,
operator.SuggestShadeFromExternalStyle,
operator.UnlinkStyle,
operator.TogglePreferIfcShading,
operator.UpdateCurrentStyle,
operator.UpdateStyleColours,
operator.UpdateStyleTextures,
+229 -10
View File
@@ -16,6 +16,7 @@
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import colorsys
import os
from pathlib import Path
from typing import Any, Union
@@ -238,13 +239,15 @@ class UpdateCurrentStyle(bpy.types.Operator):
if not isinstance(obj.data, (bpy.types.Mesh, bpy.types.Curve)):
continue
for mat in obj.data.materials:
if (
mat
and mat not in updated_materials
and (msprops_ := tool.Style.get_material_style_props(mat)).ifc_definition_id != 0
):
msprops_.active_style_type = current_style_type
updated_materials.add(mat)
if not mat:
continue
msprops_ = tool.Style.get_material_style_props(mat)
if msprops_.ifc_definition_id == 0:
continue
if mat in updated_materials:
continue
msprops_.active_style_type = current_style_type
updated_materials.add(mat)
return {"FINISHED"}
@@ -457,10 +460,14 @@ class ActivateExternalStyle(bpy.types.Operator):
self.report({"ERROR"}, f"Error loading external style for \"{material.name}\" - {db['msg']}")
return {"CANCELLED"}
self.copy_material_attributes(db["data_block"], material)
ext_mat = db["data_block"]
self.copy_material_attributes(ext_mat, material)
if tool.Style.get_use_nodes(material):
tool.Blender.copy_node_graph(material, db["data_block"])
bpy.data.materials.remove(db["data_block"])
if material.get("bim_dual_branch"):
tool.Style.update_external_branch(material, ext_mat)
else:
tool.Style.setup_dual_branch(material, ext_mat)
bpy.data.materials.remove(ext_mat)
return {"FINISHED"}
def copy_material_attributes(self, source, target):
@@ -503,6 +510,218 @@ class ActivateExternalStyle(bpy.types.Operator):
set_prop(prop_name)
class TogglePreferIfcShading(bpy.types.Operator):
bl_idname = "bim.toggle_prefer_ifc_shading"
bl_label = "Toggle Flat/Pretty"
bl_description = (
"Toggle between Flat (IFC-native shading) and Pretty (external .blend style) for ALL styles.\n\n"
"SHIFT+CLICK to apply to this style only"
)
bl_options = {"REGISTER", "UNDO"}
material_name: bpy.props.StringProperty(name="Material Name", default="", options={"SKIP_SAVE"})
single_only: bpy.props.BoolProperty(name="Single Only", default=False, options={"SKIP_SAVE"})
def invoke(self, context, event):
if event.shift:
self.single_only = True
return self.execute(context)
def execute(self, context):
wm = context.window_manager
space = tool.Blender.get_view3d_space()
is_solid = space and space.shading.type == "SOLID"
if is_solid:
if space.shading.color_type == "TEXTURE":
space.shading.color_type = "MATERIAL"
else:
meshes_needing_uv = []
for obj in bpy.context.scene.objects:
if not isinstance(obj.data, bpy.types.Mesh):
continue
for slot in obj.material_slots:
mat = slot.material
if not mat or not tool.Blender.get_ifc_definition_id(mat):
continue
style_elements = tool.Style.get_style_elements(mat)
if style_elements.get("IfcSurfaceStyleWithTextures") and not obj.data.uv_layers:
meshes_needing_uv.append(obj.data)
break
wm.progress_begin(0, max(len(meshes_needing_uv), 1))
try:
for i, mesh in enumerate(meshes_needing_uv):
tool.Loader.load_generated_uv_map(mesh)
wm.progress_update(i)
finally:
wm.progress_end()
space.shading.color_type = "TEXTURE"
return {"FINISHED"}
if self.single_only:
mat = bpy.data.materials.get(self.material_name)
if not mat:
return {"CANCELLED"}
msprops = tool.Style.get_material_style_props(mat)
msprops.prefer_ifc_shading = not msprops.prefer_ifc_shading
else:
# Default: apply to all IFC materials
source_mat = bpy.data.materials.get(self.material_name)
new_value = not tool.Style.get_material_style_props(source_mat).prefer_ifc_shading if source_mat else True
ifc_mats = [m for m in bpy.data.materials if tool.Blender.get_ifc_definition_id(m)]
for mat in ifc_mats:
tool.Style.get_material_style_props(mat).prefer_ifc_shading = new_value
return {"FINISHED"}
class SuggestShadeFromExternalStyle(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.suggest_shade_from_external_style"
bl_label = "Suggest Shade from External Style"
bl_description = (
"Generate a Shade style (Surface Colour + Transparency) from the external .blend style.\n\n"
"ALT+CLICK to apply to all styles with an external .blend style"
)
bl_options = {"REGISTER", "UNDO"}
material_name: bpy.props.StringProperty(name="Material Name", default="", options={"SKIP_SAVE"})
all_styles: bpy.props.BoolProperty(name="All Styles", default=False, options={"SKIP_SAVE"})
value_offset: bpy.props.FloatProperty(
name="Value",
description="Offset added to the colour's value (-1 = fully dark, 0 = unchanged, +1 = fully light)",
default=0.0,
min=-1.0,
max=1.0,
step=1,
precision=2,
options={"SKIP_SAVE"},
)
saturation_factor: bpy.props.FloatProperty(
name="Saturation",
description="Scale applied to the colour's saturation (0 = greyscale, 1 = unchanged, >1 = more saturated)",
default=1.0,
min=0.0,
max=2.0,
step=1,
precision=2,
options={"SKIP_SAVE"},
)
def invoke(self, context, event):
if event.alt:
self.all_styles = True
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
layout.prop(self, "value_offset", slider=True)
layout.prop(self, "saturation_factor", slider=True)
if self.all_styles:
layout.label(text="Will apply to all external styles", icon="INFO")
def _execute(self, context):
if self.all_styles:
candidates = [
(mat, tool.Style.get_style_elements(mat))
for mat in bpy.data.materials
if tool.Blender.get_ifc_definition_id(mat)
]
candidates = [(mat, se) for mat, se in candidates if tool.Style.has_blender_external_style(se)]
wm = context.window_manager
wm.progress_begin(0, max(len(candidates), 1))
count = 0
color_cache: dict[tuple[str, str, str], tuple | None] = {}
try:
for i, (mat, style_elements) in enumerate(candidates):
wm.progress_update(i)
if self._apply_to_material(
mat, style_elements, self.value_offset, self.saturation_factor, color_cache
):
count += 1
finally:
wm.progress_end()
self.report({"INFO"}, f"Shade style generated for {count} style(s).")
else:
mat = bpy.data.materials.get(self.material_name)
if not mat:
return {"CANCELLED"}
style_elements = tool.Style.get_style_elements(mat)
if not tool.Style.has_blender_external_style(style_elements):
self.report({"ERROR"}, "No external .blend style assigned. Please assign an external style first.")
return {"CANCELLED"}
self._apply_to_material(mat, style_elements, self.value_offset, self.saturation_factor)
props = tool.Style.get_style_props()
if props.is_editing:
core.load_styles(tool.Style, style_type=props.style_type)
def _apply_to_material(
self,
material: bpy.types.Material,
style_elements: dict,
value_offset: float = 0.0,
saturation_factor: float = 1.0,
color_cache: "dict[tuple[str, str, str], tuple | None] | None" = None,
) -> bool:
external_style = style_elements["IfcExternallyDefinedSurfaceStyle"]
style_path = Path(tool.Ifc.resolve_uri(external_style.Location))
data_block_type, data_block = external_style.Identification.split("/")
cache_key = (str(style_path), data_block_type, data_block)
if color_cache is not None and cache_key in color_cache:
cached = color_cache[cache_key]
if cached is None:
return False # previously failed for this path
surface_colour, transparency = cached
else:
try:
db = tool.Blender.append_data_block(str(style_path), data_block_type, data_block)
except OSError as e:
self.report({"WARNING"}, f'Could not open blend file for "{material.name}": {e}')
if color_cache is not None:
color_cache[cache_key] = None
return False
if not db["data_block"]:
self.report({"WARNING"}, f'Could not load external style for "{material.name}": {db["msg"]}')
if color_cache is not None:
color_cache[cache_key] = None
return False
ext_mat = db["data_block"]
surface_colour, transparency = tool.Style.get_representative_material_color(ext_mat)
bpy.data.materials.remove(ext_mat)
if color_cache is not None:
color_cache[cache_key] = (surface_colour, transparency)
if value_offset != 0.0 or saturation_factor != 1.0:
h, s, v = colorsys.rgb_to_hsv(*surface_colour)
v = max(0.0, min(1.0, v + value_offset))
s = max(0.0, min(1.0, s * saturation_factor))
surface_colour = colorsys.hsv_to_rgb(h, s, v)
ifc_style = tool.Ifc.get_entity(material)
attributes: dict = {
"SurfaceColour": {
"Name": None,
"Red": surface_colour[0],
"Green": surface_colour[1],
"Blue": surface_colour[2],
},
}
if tool.Ifc.get_schema() != "IFC2X3":
attributes["Transparency"] = transparency
shading_style = style_elements.get("IfcSurfaceStyleShading")
if shading_style:
tool.Ifc.run("style.edit_surface_style", style=shading_style, attributes=attributes)
else:
tool.Ifc.run(
"style.add_surface_style",
style=ifc_style,
ifc_class="IfcSurfaceStyleShading",
attributes=attributes,
)
material.diffuse_color = (*surface_colour, 1.0 - transparency)
tool.Style.sync_flat_branch_shading(material, surface_colour, transparency)
return True
class DisableEditingStyles(bpy.types.Operator):
bl_idname = "bim.disable_editing_styles"
bl_options = {"REGISTER", "UNDO"}
@@ -372,6 +372,16 @@ def update_shading_style(self: "BIMStyleProperties", context: bpy.types.Context)
tool.Style.switch_shading(blender_material, self.active_style_type)
def update_prefer_ifc_shading(self: "BIMStyleProperties", context: bpy.types.Context) -> None:
style_elements = tool.Style.get_style_elements(self.id_data)
has_external = tool.Style.has_blender_external_style(style_elements)
if self.prefer_ifc_shading or not has_external:
self.active_style_type = "Shading"
else:
self.active_style_type = "External"
self.id_data.update_tag()
class BIMStyleProperties(PropertyGroup):
ifc_definition_id: IntProperty(name="IFC Definition ID")
active_style_type: EnumProperty(
@@ -381,9 +391,19 @@ class BIMStyleProperties(PropertyGroup):
default="Shading",
update=update_shading_style,
)
prefer_ifc_shading: BoolProperty(
name="Flat / Pretty",
description=(
"Toggle between Flat (IFC-native shading) and Pretty (external .blend style). "
"When set to Flat, viewport switches to Material Preview or Rendered will not activate the external style."
),
default=False,
update=update_prefer_ifc_shading,
)
is_renaming: BoolProperty(description="Used to prevent triggering handler callback.", default=False)
if TYPE_CHECKING:
ifc_definition_id: int
active_style_type: tool.Style.StyleType
prefer_ifc_shading: bool
is_renaming: bool
+65
View File
@@ -110,6 +110,11 @@ class BIM_PT_styles(Panel):
op = row.operator("bim.update_current_style", icon="FILE_REFRESH", text="")
op.style_id = style.ifc_definition_id
if active_style and self.props.style_type == "IfcSurfaceStyle":
if material := style.blender_material:
msprops = tool.Style.get_material_style_props(material)
self.draw_style_status_row(material, msprops)
if self.props.style_type == "IfcSurfaceStyle":
self.layout.label(text="Surface Style Element:")
col = self.layout.column(align=True)
@@ -161,6 +166,66 @@ class BIM_PT_styles(Panel):
edit_label = "Save Lighting Style"
self.draw_edit_ui(edit_label)
def draw_style_status_row(self, material: bpy.types.Material, msprops) -> None:
space = tool.Blender.get_view3d_space()
box = self.layout.box()
obj = bpy.context.active_object
parts = []
if space:
shading_type = space.shading.type
shading_labels = {
"SOLID": "Solid",
"MATERIAL": "Material Preview",
"RENDERED": "Rendered",
"WIREFRAME": "Wireframe",
}
parts.append(f"Viewport: {shading_labels.get(shading_type, shading_type)}")
else:
parts.append("No 3D viewport")
shading_type = None
if obj:
obj_has_uv = isinstance(obj.data, bpy.types.Mesh) and bool(obj.data.uv_layers)
uv_label = "UV \u2713" if obj_has_uv else "UV \u2717"
parts.append(f"Selected Object: {obj.name} {uv_label}")
else:
parts.append("Selected Object: None")
if shading_type == "SOLID":
is_flat = space.shading.color_type != "TEXTURE"
mode_label = "Flat"
dep_label = "Shade"
if not is_flat:
mode_label = "Pretty"
dep_label = "Texture \u2192 Shade"
elif shading_type in ("MATERIAL", "RENDERED"):
is_flat = msprops.prefer_ifc_shading
mode_label = "Flat"
dep_label = "Render+Texture \u2192 Render \u2192 Shade"
if not is_flat:
mode_label = "Pretty"
dep_label = "External \u2192 Render+Texture \u2192 Render \u2192 Shade"
else:
is_flat = False
mode_label = ""
dep_label = ""
row1 = box.row(align=True)
row1.label(text=" | ".join(parts))
if mode_label:
row2 = box.row(align=True)
row2.label(text=f"Current Mode: {mode_label} \u2014 {dep_label}")
row3 = box.row(align=True)
row3.alignment = "RIGHT"
op = row3.operator("bim.suggest_shade_from_external_style", text="", icon="BRUSHES_ALL")
op.material_name = material.name
op = row3.operator("bim.toggle_prefer_ifc_shading", text="", icon="UV_SYNC_SELECT")
op.material_name = material.name
def draw_surface_style_shading(self):
row = self.layout.row()
row.prop(self.props, "surface_colour")
@@ -117,9 +117,7 @@ class UnassignType(bpy.types.Operator, tool.Ifc.Operator):
related_object: str
@staticmethod
def _reattach_styles(
file: ifcopenshell.file, copied_entities: dict[int, ifcopenshell.entity_instance]
) -> None:
def _reattach_styles(file: ifcopenshell.file, copied_entities: dict[int, ifcopenshell.entity_instance]) -> None:
"""copy_deep only follows forward references, so IfcStyledItem (an inverse,
``StyledByItem``) is not carried onto the copied geometry. Re-create a
styled item on each copy that points at the same presentation styles as
+16
View File
@@ -41,6 +41,7 @@ import bonsai.bim.helper
import bonsai.tool as tool
from bonsai.bim.ifc import is_cache_locked_by_other_process
from bonsai.bim.module.bsdd.prop import BIMBSDDProperties, BSDDProperty
from bonsai.bim.module.material.operator import SelectByMaterial
from bonsai.bim.module.model import prop as _model_prop
from bonsai.bim.module.model import ui as _model_ui
from bonsai.bim.module.pset.prop import IfcProperty
@@ -1854,6 +1855,21 @@ def draw_statusbar(self, context):
def draw_custom_context_menu(self: bpy.types.Menu, context: bpy.types.Context) -> None:
# https://blender.stackexchange.com/a/275555/86891
# Context menu for material name buttons (e.g. `bim.select_by_material`),
# offering a quick "Rename Material" entry instead of having to look up
# the material in the scene Materials panel to rename it.
button_operator = getattr(context, "button_operator", None)
if button_operator is not None and button_operator.bl_rna.identifier == SelectByMaterial.bl_rna.identifier:
ifc_file = tool.Ifc.get()
material = ifc_file.by_id(button_operator.material) if ifc_file else None
if material is not None and material.is_a("IfcMaterial"):
assert self.layout
self.layout.separator()
op = self.layout.operator("bim.rename_material", text="Rename Material", icon="GREASEPENCIL")
op.material = material.id()
return
if (
not hasattr(context, "button_pointer")
or not hasattr(context, "button_prop")
+31
View File
@@ -411,6 +411,37 @@ def duplicate_drawing(
return new_drawing
def copy_annotations_to_drawing(
ifc: type[tool.Ifc],
collector: type[tool.Collector],
drawing_tool: type[tool.Drawing],
geometry: type[tool.Geometry],
annotations: list[ifcopenshell.entity_instance],
target_drawing: ifcopenshell.entity_instance,
) -> list[ifcopenshell.entity_instance]:
"""Duplicate annotations into another drawing, leaving the originals untouched."""
target_group = drawing_tool.get_drawing_group(target_drawing)
if not target_group:
return []
annotations = [a for a in annotations if drawing_tool.get_annotation_drawing(a) != target_drawing]
annotation_objs = [obj for a in annotations if (obj := ifc.get_object(a))]
if not annotation_objs:
return []
camera = ifc.get_object(target_drawing) or drawing_tool.import_drawing(target_drawing)
old_to_new, _ = geometry.duplicate_ifc_objects(annotation_objs)
copied: list[ifcopenshell.entity_instance] = []
for new_elements in old_to_new.values():
for new_element in new_elements:
if old_group := drawing_tool.get_drawing_group(new_element):
ifc.run("group.unassign_group", group=old_group, products=[new_element])
ifc.run("group.assign_group", group=target_group, products=[new_element])
new_obj = ifc.get_object(new_element)
drawing_tool.ensure_annotation_in_drawing_plane(new_obj, camera)
collector.assign(new_obj, should_clean_users_collection=True)
copied.append(new_element)
return copied
def remove_drawing(
ifc: type[tool.Ifc], drawing_tool: type[tool.Drawing], drawing: ifcopenshell.entity_instance
) -> None:
+9
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@@ -107,6 +107,15 @@ def disable_editing_material(material_tool: type[tool.Material]) -> None:
material_tool.disable_editing_material()
def rename_material(
ifc: type[tool.Ifc], material_tool: type[tool.Material], material: ifcopenshell.entity_instance, name: str
) -> None:
ifc.run("material.edit_material", material=material, attributes={"Name": name})
if material_tool.is_editing_materials():
material_tool.import_material_definitions(material_tool.get_active_material_type())
material_tool.refresh()
def assign_material(
ifc: type[tool.Ifc],
material_tool: type[tool.Material],
+5
View File
@@ -354,6 +354,7 @@ class Drawing:
def enable_editing_schedules(cls): pass
def enable_editing_sheets(cls): pass
def enable_editing_text(cls, obj): pass
def ensure_annotation_in_drawing_plane(cls, obj, camera=None): pass
def ensure_drawings_parent_document(cls): pass
def ensure_drawings_parent_group(cls): pass
def ensure_unique_drawing_name(cls, name): pass
@@ -367,6 +368,7 @@ class Drawing:
def generate_reference_attributes(cls, reference, **attributes): pass
def generate_sheet_identification(cls): pass
def get_annotation_context(cls, target_view, object_type=None): pass
def get_annotation_drawing(cls, element): pass
def get_annotation_representation(cls, element_type): pass
def get_assigned_product(cls, element): pass
def get_assigned_product_workaround(cls, element): pass
@@ -384,6 +386,7 @@ class Drawing:
def get_drawing_group(cls, drawing): pass
def get_drawing_references(cls, drawing): pass
def get_drawing_target_view(cls, drawing): pass
def get_group_drawing(cls, group): pass
def get_group_elements(cls, group): pass
def get_ifc_representation_class(cls, object_type): pass
def get_name(cls, element): pass
@@ -397,6 +400,7 @@ class Drawing:
def get_unit_system(cls): pass
def import_assigned_product(cls, obj): pass
def import_documents(cls, document_type): pass
def import_drawing(cls, drawing): pass
def import_drawings(cls): pass
def import_sheets(cls): pass
def import_text_attributes(cls, obj): pass
@@ -663,6 +667,7 @@ class Material:
def is_editing_materials(cls): pass
def is_material_used_in_sets(cls, material): pass
def load_material_attributes(cls, material): pass
def refresh(cls): pass
def replace_material_with_material_profile(cls, element): pass
def update_elements_using_material(cls, material): pass
+34
View File
@@ -803,6 +803,40 @@ class Blender(bonsai.core.tool.Blender):
# restore shader editor settings
shader_editor.pin = previous_pin_setting
@classmethod
def copy_node_graph_additive(
cls, material_to: bpy.types.Material, material_from: bpy.types.Material
) -> bpy.types.ShaderNodeOutputMaterial | None:
"""Paste nodes from material_from alongside the existing nodes in material_to.
Unlike copy_node_graph this does NOT clear the existing node tree first.
Returns the OUTPUT_MATERIAL node that was added from material_from, or None.
"""
temp_override = cls.get_shader_editor_context()
shader_editor = temp_override["space"]
before_names = {n.name for n in material_to.node_tree.nodes}
previous_pin_setting = shader_editor.pin
shader_editor.pin = True
shader_editor.node_tree = material_from.node_tree
for node in material_from.node_tree.nodes:
node.select = True
with bpy.context.temp_override(**temp_override):
bpy.ops.node.clipboard_copy()
shader_editor.node_tree = material_to.node_tree
with bpy.context.temp_override(**temp_override):
bpy.ops.node.clipboard_paste(offset=(0, 0))
shader_editor.pin = previous_pin_setting
for node in material_to.node_tree.nodes:
if node.name not in before_names and node.type == "OUTPUT_MATERIAL":
return node
return None
@classmethod
def get_material_node(
cls, blender_material: bpy.types.Material, node_type: str, kwargs: Optional[dict] = {}
-1
View File
@@ -138,7 +138,6 @@ class Bsdd(bonsai.core.tool.Bsdd):
def get_dictionaries(cls) -> list[bsdd.DictionaryContractV1]:
prefs = tool.Blender.get_addon_preferences()
baseurl = getattr(prefs, "bsdd_baseurl", "https://api.bsdd.buildingsmart.org/api/")
cls.client = bsdd.Client()
if hasattr(cls.client, "baseurl"):
cls.client.baseurl = baseurl
response = cls.client.get_dictionary(include_test_dictionaries=prefs.bsdd_load_test_dictionaries)
+11
View File
@@ -1270,6 +1270,17 @@ class ClipBox:
def on_depsgraph_update_caps(cls, scene, depsgraph) -> None:
"""Depsgraph entry-point — guard, then delegate to the
modal-aware debounce in :meth:`_handle_cap_tick`."""
# Same file-load danger window as on_depsgraph_update: a real
# depsgraph tick during load (between load_pre and the new file's
# first paint) must not re-arm a cap-rebuild timer. _on_load_pre
# already cancels any in-flight timer via _cancel_pending_cap_rebuild;
# without this gate, a depsgraph_update_post event firing later in
# the same load (Blender fires these while building the new file's
# scene) would immediately reschedule one via _handle_cap_tick,
# undoing that cancellation and re-arming against regions whose GPU
# state is not yet wired.
if cls._file_loading:
return
if getattr(bpy.context, "screen", None) is None:
return
if cls._active_scene_props(scene) is None:
+55
View File
@@ -756,6 +756,17 @@ class Drawing(bonsai.core.tool.Drawing):
if rel.is_a("IfcRelAssignsToGroup") and rel.RelatingGroup.ObjectType == "DRAWING":
return rel.RelatingGroup
@classmethod
def get_group_drawing(cls, group: ifcopenshell.entity_instance) -> Union[ifcopenshell.entity_instance, None]:
"""Get the drawing that owns this group, if the group represents a drawing."""
if group.ObjectType != "DRAWING":
return None
for rel in group.IsGroupedBy or []:
for related_object in rel.RelatedObjects:
if related_object.is_a("IfcAnnotation") and related_object.ObjectType == "DRAWING":
return related_object
return None
@classmethod
def get_drawing_document(cls, drawing: ifcopenshell.entity_instance) -> ifcopenshell.entity_instance:
for rel in drawing.HasAssociations:
@@ -2876,6 +2887,50 @@ class Drawing(bonsai.core.tool.Drawing):
break
return sheet_references
@classmethod
def get_sheeted_drawing_ids(cls) -> set[int]:
"""Get the IFC ids of all drawings that are placed on at least one sheet."""
ifc_file = tool.Ifc.get()
sheet_locations: set[Union[str, None]] = set()
for sheet in ifc_file.by_type("IfcDocumentInformation"):
if sheet.Scope != "SHEET":
continue
for reference in cls.get_document_references(sheet):
sheet_locations.add(reference.Location)
if not sheet_locations:
return set()
result: set[int] = set()
for drawing in ifc_file.by_type("IfcAnnotation"):
if drawing.ObjectType != "DRAWING":
continue
drawing_document = cls.get_drawing_document(drawing)
if drawing_document and drawing_document.Location in sheet_locations:
result.add(drawing.id())
return result
@classmethod
def get_visible_drawings_in_category(cls, target_view: str) -> list[DrawingProperties]:
"""Get the drawing items in a target view category that are currently visible in the drawing list.
Grouping is positional: individual drawing items don't carry their own ``target_view``, they belong to
the most recent header item above them. Only expanded categories contribute drawing items to the
collection, so a collapsed category yields an empty list. Respects the ``show_drawings_on_sheets_only``
filter so that select-all only affects visible drawings.
"""
props = cls.get_document_props()
drawings: list[DrawingProperties] = []
in_category = False
for item in props.drawings:
if not item.is_drawing:
# Header row: we're inside the requested category until the next header.
in_category = item.target_view == target_view
elif in_category:
drawings.append(item)
if props.show_drawings_on_sheets_only:
sheeted_ids = cls.get_sheeted_drawing_ids()
drawings = [d for d in drawings if d.ifc_definition_id in sheeted_ids]
return drawings
@classmethod
def get_camera_matrix(cls, camera: bpy.types.Object) -> Matrix:
matrix_world = camera.matrix_world.copy().normalized()
+11 -2
View File
@@ -1151,6 +1151,9 @@ class Geometry(bonsai.core.tool.Geometry):
settings.set("layerset-first", True)
settings.set("keep-bounding-boxes", True)
settings.set("dimensionality", ifcopenshell.ifcopenshell_wrapper.CURVES_SURFACES_AND_SOLIDS)
settings.set("mesher-linear-deflection", ifc_import_settings.deflection_tolerance)
settings.set("mesher-angular-deflection", ifc_import_settings.angular_tolerance)
geometry_library = ifc_import_settings.geometry_library
ifc_importer = bonsai.bim.import_ifc.IfcImporter(ifc_import_settings)
ifc_importer.file = tool.Ifc.get()
@@ -1162,7 +1165,11 @@ class Geometry(bonsai.core.tool.Geometry):
shape = None
if elements:
iterator = ifcopenshell.geom.iterator(
settings, tool.Ifc.get(), multiprocessing.cpu_count(), include=elements
settings,
tool.Ifc.get(),
multiprocessing.cpu_count(),
include=elements,
geometry_library=geometry_library,
)
else:
iterator = None # For example, when switching representation of a type with no occurrences
@@ -1217,7 +1224,9 @@ class Geometry(bonsai.core.tool.Geometry):
for element in element_types:
if obj := tool.Ifc.get_object(element):
if representation := ifcopenshell.util.representation.get_representation(element, context):
geometry = ifcopenshell.geom.create_shape(settings, representation)
geometry = ifcopenshell.geom.create_shape(
settings, representation, geometry_library=geometry_library
)
mesh_name = tool.Loader.get_mesh_name_from_shape(geometry)
mesh = meshes.get(mesh_name)
if mesh is None:
+6
View File
@@ -146,6 +146,12 @@ class Material(bonsai.core.tool.Material):
MaterialsData.data["material_styles_data"] = MaterialsData.material_styles_data()
@classmethod
def refresh(cls) -> None:
from bonsai.bim.module.material.data import refresh as refresh_material_data
refresh_material_data()
@classmethod
def is_editing_materials(cls) -> bool:
props = tool.Material.get_material_props()
+48 -34
View File
@@ -2292,32 +2292,18 @@ class Model(bonsai.core.tool.Model):
deform_layer = bm.verts.layers.deform.active
# Sanity check
group_verts = {"IFCARCINDEX": {}, "IFCCIRCLE": {}}
if deform_layer:
for vert in bm.verts:
vert_group_indices = tool.Blender.bmesh_get_vertex_groups(vert, deform_layer)
is_circle = False
for group_index in vert_group_indices:
group_type = "IFCARCINDEX" if group_index in groups["IFCARCINDEX"] else "IFCCIRCLE"
group_verts[group_type].setdefault(group_index, 0)
group_verts[group_type][group_index] += 1
if group_type == "IFCCIRCLE":
is_circle = True
is_circle = any(gi in groups["IFCCIRCLE"] for gi in vert_group_indices)
is_arc = any(gi in groups["IFCARCINDEX"] for gi in vert_group_indices)
if (is_circle or is_arc) and not vert.link_edges:
return (False, "CIRCLE" if is_circle else "3POINT_ARC")
if is_circle:
pass # Circles are allowed to be unclosed
elif len(vert.link_edges) != 2: # Unclosed loop or forked loop
return (False, "UNCLOSED_LOOP")
for group_type, group_counts in group_verts.items():
if group_type == "IFCARCINDEX":
for group_count in group_counts.values():
if group_count != 3: # Each arc needs 3 verts
return (False, "3POINT_ARC")
elif group_type == "IFCCIRCLE":
for group_count in group_counts.values():
if group_count != 2: # Each circle needs 2 verts
return (False, "CIRCLE")
loop_edges = list(bm.edges)
# Create loops from edges
@@ -2340,6 +2326,28 @@ class Model(bonsai.core.tool.Model):
has_found_connected_edge = True
loops.append(loop)
# Sanity check, per loop rather than across the whole mesh
if deform_layer:
for loop in loops:
loop_group_counts = {"IFCARCINDEX": {}, "IFCCIRCLE": {}}
loop_verts = {v for edge in loop for v in edge.verts}
for vert in loop_verts:
for group_index in tool.Blender.bmesh_get_vertex_groups(vert, deform_layer):
if group_index in groups["IFCARCINDEX"]:
group_type = "IFCARCINDEX"
elif group_index in groups["IFCCIRCLE"]:
group_type = "IFCCIRCLE"
else:
continue
loop_group_counts[group_type].setdefault(group_index, 0)
loop_group_counts[group_type][group_index] += 1
for group_count in loop_group_counts["IFCARCINDEX"].values():
if group_count != 3: # Each arc needs 3 verts
return (False, "3POINT_ARC")
for group_count in loop_group_counts["IFCCIRCLE"].values():
if group_count != 2: # Each circle needs 2 verts
return (False, "CIRCLE")
tmp = ifcopenshell.file(schema=tool.Ifc.get().schema)
def is_in_group(v: bmesh.types.BMVert, group_name: str) -> bool:
@@ -2520,27 +2528,11 @@ class Model(bonsai.core.tool.Model):
deform_layer = bm.verts.layers.deform.active
# Sanity check
group_verts = {"IFCARCINDEX": {}, "IFCCIRCLE": {}}
if deform_layer:
for vert in bm.verts:
vert_group_indices = tool.Blender.bmesh_get_vertex_groups(vert, deform_layer)
for group_index in vert_group_indices:
group_type = "IFCARCINDEX" if group_index in groups["IFCARCINDEX"] else "IFCCIRCLE"
group_verts[group_type].setdefault(group_index, 0)
group_verts[group_type][group_index] += 1
if len(vert.link_edges) > 2: # Forked loop
return (False, "FORKED_LOOP")
for group_type, group_counts in group_verts.items():
if group_type == "IFCARCINDEX":
for group_count in group_counts.values():
if group_count != 3: # Each arc needs 3 verts
return (False, "3POINT_ARC")
elif group_type == "IFCCIRCLE":
for group_count in group_counts.values():
if group_count != 2: # Each circle needs 2 verts
return (False, "CIRCLE")
loop_edges = list(bm.edges)
# Create loops from edges
@@ -2563,6 +2555,28 @@ class Model(bonsai.core.tool.Model):
has_found_connected_edge = True
loops.append(loop)
# Sanity check, per loop rather than across the whole mesh
if deform_layer:
for loop in loops:
loop_group_counts = {"IFCARCINDEX": {}, "IFCCIRCLE": {}}
loop_verts = {v for edge in loop for v in edge.verts}
for vert in loop_verts:
for group_index in tool.Blender.bmesh_get_vertex_groups(vert, deform_layer):
if group_index in groups["IFCARCINDEX"]:
group_type = "IFCARCINDEX"
elif group_index in groups["IFCCIRCLE"]:
group_type = "IFCCIRCLE"
else:
continue
loop_group_counts[group_type].setdefault(group_index, 0)
loop_group_counts[group_type][group_index] += 1
for group_count in loop_group_counts["IFCARCINDEX"].values():
if group_count != 3: # Each arc needs 3 verts
return (False, "3POINT_ARC")
for group_count in loop_group_counts["IFCCIRCLE"].values():
if group_count != 2: # Each circle needs 2 verts
return (False, "CIRCLE")
tmp = ifcopenshell.file(schema=tool.Ifc.get().schema)
def is_in_group(v: bmesh.types.BMVert, group_name: str) -> bool:
+9 -1
View File
@@ -47,7 +47,15 @@ class Nest(bonsai.core.tool.Nest):
return False
if relating_object == related_object:
return False
is_compatible_class = relating_object.is_a("IfcElement") and related_object.is_a("IfcElement")
# IfcRelNests.RelatingObject/RelatedObjects are typed as the general
# IfcObjectDefinition, so nesting is schema-legal both between element
# occurrences (the common case, e.g. a faucet nested into a sink) and
# between element types (e.g. an assembly type nesting its component
# types). Mixing an occurrence with a type isn't a real modeling
# pattern, so only allow same-kind pairs. See #2283.
is_compatible_class = (relating_object.is_a("IfcElement") and related_object.is_a("IfcElement")) or (
relating_object.is_a("IfcTypeProduct") and related_object.is_a("IfcTypeProduct")
)
if not is_compatible_class:
return False
# Prevent cyclic references: walk up the full hierarchy from the
+3 -3
View File
@@ -168,12 +168,12 @@ class Polyline(bonsai.core.tool.Polyline):
distance = (mouse_vector - last_point).length
if distance < 0:
return
angle, orientation_angle, angle_round_threshold = None, None
angle, orientation_angle = None, None
angle_round_threshold = 1000 # Avoids rounding when distance is too big
if distance > 0:
angle = tool.Cad.angle_3_vectors(
second_to_last_point, last_point, mouse_vector, new_angle=None, degrees=True
)
angle_round_threshold = 1000 # Avoids rounding when distance is too big
# Round angle to the nearest 0.05
angle = round(angle / 0.05) * 0.05 if distance < angle_round_threshold else angle
@@ -189,7 +189,7 @@ class Polyline(bonsai.core.tool.Polyline):
angle = 0
orientation_angle = 0
if input_ui:
assert angle is not None and orientation_angle is not None and angle_round_threshold is not None
assert angle is not None and orientation_angle is not None
if should_round:
angle_snap = tool.Snap.get_angle_snap_value(context)
angle = angle_snap * round(angle / angle_snap) if distance < angle_round_threshold else angle
+2 -17
View File
@@ -391,29 +391,14 @@ class Project(bonsai.core.tool.Project):
def get_parent_library(
cls, project_library: ifcopenshell.entity_instance
) -> Union[ifcopenshell.entity_instance, None]:
"""Return the IfcContext that declares or nests ``project_library``.
Returns ``None`` when ``project_library`` is itself the root of a
library-only file (no IfcRelNests, no IfcRelDeclares).
"""
"""Return the IfcContext that declares or nests ``project_library``, or ``None``
if neither relationship is present."""
if nests := project_library.Nests:
return nests[0].RelatingObject
if has_context := project_library.HasContext:
return has_context[0].RelatingContext
return None
@classmethod
def get_root_context(cls, ifc_file: ifcopenshell.file) -> ifcopenshell.entity_instance:
"""Return the file's root IfcContext.
Prefers IfcProject if present, otherwise falls back to IfcProjectLibrary
library-only files are valid per IFC4+ and contain no IfcProject. Caller is
responsible for the IFC2X3 guard; IfcContext does not exist in that schema.
"""
if projects := ifc_file.by_type("IfcProject"):
return projects[0]
return ifc_file.by_type("IfcProjectLibrary")[0]
@classmethod
def get_project_hierarchy(cls, ifc_file: ifcopenshell.file) -> HiearchyDict:
"""Get project hierarchy in the following form:
+3 -3
View File
@@ -1159,11 +1159,11 @@ class Sequence(bonsai.core.tool.Sequence):
props.task_input_colors.clear()
for group, data in groups.items():
for predefined_type in data["PredefinedType"]:
if group in ["CREATION", "OPERATION", "MOVEMENT_TO"]:
if group in ("CREATION", "OPERATION", "MOVEMENT_TO"):
predefined_type_item = props.task_output_colors.add()
elif group in ["MOVEMENT_FROM"]:
elif group in ("MOVEMENT_FROM",):
predefined_type_item = props.task_input_colors.add()
elif group in ["USERDEFINED", "DESTRUCTION"]:
elif group in ("USERDEFINED", "DESTRUCTION"):
predefined_type_item = props.task_input_colors.add()
predefined_type_item2 = props.task_output_colors.add()
predefined_type_item2.name = predefined_type
+363
View File
@@ -597,6 +597,146 @@ class Style(bonsai.core.tool.Style):
external_style = style_elements.get("IfcExternallyDefinedSurfaceStyle", None)
return bool(external_style and external_style.Location and external_style.Location.endswith(".blend"))
@classmethod
def _color_from_principled(cls, node: bpy.types.Node) -> tuple[tuple[float, float, float], float]:
color = cls._resolve_color_socket(node.inputs["Base Color"])
alpha_socket = node.inputs["Alpha"]
alpha_source = cls._upstream_color_source(alpha_socket)
if alpha_source and alpha_source[0] == "IMAGE":
pixels = alpha_source[1].pixels[:]
n = len(pixels) // 4
step = max(1, n // 4096)
a_sum = sum(pixels[i * 4 + 3] for i in range(0, n, step))
count = len(range(0, n, step)) or 1
transparency = 1.0 - (a_sum / count)
else:
transparency = 1.0 - alpha_socket.default_value
return color, transparency
@classmethod
def _color_from_shader_socket(
cls, socket: bpy.types.NodeSocket, seen: set[str] | None = None
) -> tuple[tuple[float, float, float], float] | None:
if seen is None:
seen = set()
for link in socket.links:
node = link.from_node
if node.name in seen:
continue
seen.add(node.name)
if node.type == "BSDF_PRINCIPLED":
return cls._color_from_principled(node)
if node.type in ("BSDF_DIFFUSE", "DIFFUSE_BSDF"):
return cls._resolve_color_socket(node.inputs["Color"]), 0.0
if node.type == "BSDF_GLASS":
return cls._resolve_color_socket(node.inputs["Color"]), 0.0
if node.type in ("MIX_SHADER", "ADD_SHADER"):
for inp in node.inputs:
if inp.type == "SHADER" and inp.is_linked:
result = cls._color_from_shader_socket(inp, seen)
if result:
return result
return None
@classmethod
def get_representative_material_color(
cls, material: bpy.types.Material
) -> tuple[tuple[float, float, float], float]:
if material.node_tree:
nodes = material.node_tree.nodes
output_node = next((n for n in nodes if n.type == "OUTPUT_MATERIAL" and n.is_active_output), None) or next(
(n for n in nodes if n.type == "OUTPUT_MATERIAL"), None
)
if output_node:
result = cls._color_from_shader_socket(output_node.inputs["Surface"])
if result:
return result
# Fallback: scan all shader nodes if no output node or graph traversal found nothing
for node in nodes:
if node.type == "BSDF_PRINCIPLED":
return cls._color_from_principled(node)
for node in nodes:
if node.type in ("BSDF_DIFFUSE", "DIFFUSE_BSDF"):
return cls._resolve_color_socket(node.inputs["Color"]), 0.0
for node in nodes:
if node.type == "BSDF_GLASS":
return cls._resolve_color_socket(node.inputs["Color"]), 0.0
color = tuple(material.diffuse_color[:3])
transparency = 1.0 - material.diffuse_color[3]
return color, transparency
@classmethod
def _collect_upstream_sources(cls, socket: bpy.types.NodeSocket, seen: set[str]) -> list[tuple[str, object]]:
"""Recursively collect all upstream colour/image sources reachable from *socket*."""
results = []
for link in socket.links:
node = link.from_node
if node.name in seen:
continue
seen.add(node.name)
if node.type == "TEX_IMAGE":
results.append(("IMAGE", node.image))
elif node.type == "VALTORGB":
results.append(("COLORRAMP", node))
else:
for inp in node.inputs:
if inp.is_linked:
results.extend(cls._collect_upstream_sources(inp, seen))
return results
@classmethod
def _upstream_color_source(
cls, socket: bpy.types.NodeSocket, seen: set[str] | None = None
) -> tuple[str, object] | None:
sources = cls._collect_upstream_sources(socket, set() if seen is None else seen)
# Prefer a concrete image texture over a colour ramp (which may be greyscale/procedural).
for s in sources:
if s[0] == "IMAGE":
return s
for s in sources:
if s[0] == "COLORRAMP":
return s
return None
@classmethod
def _resolve_color_socket(cls, socket: bpy.types.NodeSocket) -> tuple[float, float, float]:
source = cls._upstream_color_source(socket)
if source is None:
return tuple(socket.default_value[:3])
kind, obj = source
if kind == "IMAGE":
return cls._average_image_color(obj)
if kind == "COLORRAMP":
return cls._average_colorramp_color(obj)
return tuple(socket.default_value[:3])
@staticmethod
def _average_image_color(image: bpy.types.Image) -> tuple[float, float, float]:
pixels = image.pixels[:]
n = len(pixels) // 4
if n == 0:
return (0.5, 0.5, 0.5)
step = max(1, n // 4096)
r_sum = g_sum = b_sum = 0.0
count = 0
for i in range(0, n, step):
base = i * 4
r_sum += pixels[base]
g_sum += pixels[base + 1]
b_sum += pixels[base + 2]
count += 1
return (r_sum / count, g_sum / count, b_sum / count)
@staticmethod
def _average_colorramp_color(node: bpy.types.Node) -> tuple[float, float, float]:
elements = node.color_ramp.elements
if not elements:
return (0.5, 0.5, 0.5)
r = sum(e.color[0] for e in elements) / len(elements)
g = sum(e.color[1] for e in elements) / len(elements)
b = sum(e.color[2] for e in elements) / len(elements)
return (r, g, b)
@classmethod
def is_editing_styles(cls) -> bool:
props = cls.get_style_props()
@@ -674,9 +814,179 @@ class Style(bonsai.core.tool.Style):
props = cls.get_material_style_props(blender_material)
props.active_style_type = props.active_style_type
@classmethod
def get_branch_outputs(
cls, material: bpy.types.Material
) -> tuple[bpy.types.ShaderNode | None, bpy.types.ShaderNode | None]:
"""Return (external_output_node, flat_output_node), or (None, None) if not dual-branch."""
if not material.node_tree:
return None, None
ext = material.node_tree.nodes.get("BIM_Output_External")
fast = material.node_tree.nodes.get("BIM_Output_Flat")
return ext, fast
@classmethod
def _remove_external_branch(cls, material: bpy.types.Material) -> None:
"""Remove all nodes reachable from BIM_Output_External (walks links backwards)."""
if not material.node_tree:
return
nodes = material.node_tree.nodes
output = nodes.get("BIM_Output_External")
if not output:
return
to_remove: set[str] = set()
stack = [output]
while stack:
node = stack.pop()
if node.name in to_remove:
continue
to_remove.add(node.name)
for inp in node.inputs:
for link in inp.links:
stack.append(link.from_node)
for name in list(to_remove):
n = nodes.get(name)
if n:
nodes.remove(n)
@classmethod
def _build_flat_branch_nodes(cls, material: bpy.types.Material) -> bpy.types.ShaderNode:
"""Add a Principled BSDF flat-branch to material's existing node tree.
Reads IfcSurfaceStyleRendering or IfcSurfaceStyleShading from the linked IFC entity.
Defaults to a white BSDF when no IFC shading data is available.
Returns the new Material Output node (named BIM_Output_Flat, is_active_output=False).
"""
from mathutils import Vector
style_elements = cls.get_style_elements(material)
nodes = material.node_tree.nodes
links = material.node_tree.links
bsdf = nodes.new("ShaderNodeBsdfPrincipled")
bsdf.location = Vector((10, -600))
output = nodes.new("ShaderNodeOutputMaterial")
output.name = "BIM_Output_Flat"
output.location = Vector((300, -600))
output.is_active_output = False
links.new(bsdf.outputs["BSDF"], output.inputs["Surface"])
rendering_style = None
shading_only = None
for surface_style in style_elements.values():
if surface_style.is_a() == "IfcSurfaceStyleShading":
shading_only = surface_style
elif surface_style.is_a("IfcSurfaceStyleRendering"):
rendering_style = surface_style
shading_only = None
if rendering_style:
d = tool.Loader.surface_style_to_dict(rendering_style)
if d.get("DiffuseColour"):
ctype, cval = d["DiffuseColour"]
if ctype == "IfcColourRgb":
bsdf.inputs["Base Color"].default_value = cval + (1,)
solid_color = cval
else:
cval = tuple(v * cval for v in d["SurfaceColour"])
bsdf.inputs["Base Color"].default_value = cval + (1,)
solid_color = cval
else:
r, g, b = d["SurfaceColour"]
bsdf.inputs["Base Color"].default_value = (r, g, b, 1.0)
solid_color = (r, g, b)
if d.get("SpecularColour"):
ctype, cval = d["SpecularColour"]
if ctype == "IfcNormalisedRatioMeasure":
bsdf.inputs["Metallic"].default_value = cval
if d.get("SpecularHighlight"):
bsdf.inputs["Roughness"].default_value = d["SpecularHighlight"]
transparency = d.get("Transparency") or 0.0
bsdf.inputs["Alpha"].default_value = 1 - transparency
if transparency > 0:
material.blend_method = "BLEND"
material.diffuse_color = solid_color + (1.0 - transparency,)
elif shading_only:
d = tool.Loader.surface_style_to_dict(shading_only)
r, g, b = d["SurfaceColour"]
alpha = 1 - (d.get("Transparency") or 0.0)
bsdf.inputs["Base Color"].default_value = (r, g, b, 1.0)
bsdf.inputs["Alpha"].default_value = alpha
if alpha < 1.0:
material.blend_method = "BLEND"
material.diffuse_color = (r, g, b, alpha)
# else: leave default white Principled BSDF
return output
@classmethod
def setup_dual_branch(cls, material: bpy.types.Material, ext_material: bpy.types.Material) -> bool:
"""Build a dual-branch node tree: flat branch from IFC data + external branch from ext_material.
Clears any existing nodes and builds both branches from scratch.
External branch output (BIM_Output_External) is set active Pretty mode.
Flat branch output (BIM_Output_Flat) is inactive Flat mode.
Returns True on success; False if no shader editor is available (falls back to single-branch).
"""
cls.set_use_nodes(material, True)
for n in material.node_tree.nodes[:]:
material.node_tree.nodes.remove(n)
cls._build_flat_branch_nodes(material)
ext_output = tool.Blender.copy_node_graph_additive(material, ext_material)
if not ext_output:
# No shader editor available: fall back to single-branch
tool.Blender.copy_node_graph(material, ext_material)
return False
ext_output.name = "BIM_Output_External"
ext_output.is_active_output = True
material["bim_dual_branch"] = True
return True
@classmethod
def update_external_branch(cls, material: bpy.types.Material, ext_material: bpy.types.Material) -> None:
"""Replace the external-branch nodes of an already dual-branch material."""
cls._remove_external_branch(material)
ext_output = tool.Blender.copy_node_graph_additive(material, ext_material)
if ext_output:
ext_output.name = "BIM_Output_External"
ext_output.is_active_output = True
fast = material.node_tree.nodes.get("BIM_Output_Flat")
if fast:
fast.is_active_output = False
@classmethod
def sync_flat_branch_shading(
cls, material: bpy.types.Material, surface_colour: tuple[float, float, float], transparency: float
) -> None:
"""Update the flat-branch Principled BSDF with new shading values.
Call this after creating or editing IfcSurfaceStyleShading so the flat branch
stays in sync without requiring a full setup_dual_branch rebuild.
"""
if not material.node_tree:
return
fast_output = material.node_tree.nodes.get("BIM_Output_Flat")
if not fast_output:
return
for link in fast_output.inputs["Surface"].links:
if link.from_node.type == "BSDF_PRINCIPLED":
bsdf = link.from_node
r, g, b = surface_colour
bsdf.inputs["Base Color"].default_value = (r, g, b, 1.0)
bsdf.inputs["Alpha"].default_value = 1.0 - transparency
break
@classmethod
def switch_shading(cls, blender_material: bpy.types.Material, style_type: StyleType) -> None:
if style_type == "External":
ext, fast = cls.get_branch_outputs(blender_material)
if ext and fast:
ext.is_active_output = True
fast.is_active_output = False
blender_material.update_tag()
return
try:
bpy.ops.bim.activate_external_style(material_name=blender_material.name)
except RuntimeError as error:
@@ -684,21 +994,41 @@ class Style(bonsai.core.tool.Style):
return
raise error
elif style_type == "Shading":
ext, fast = cls.get_branch_outputs(blender_material)
if ext and fast:
fast.is_active_output = True
ext.is_active_output = False
blender_material.update_tag()
return
style_elements = tool.Style.get_style_elements(blender_material)
rendering_style = None
texture_style = None
shading_only_style = None
for surface_style in style_elements.values():
if surface_style.is_a() == "IfcSurfaceStyleShading":
shading_only_style = surface_style
tool.Loader.create_surface_style_shading(blender_material, surface_style)
elif surface_style.is_a("IfcSurfaceStyleRendering"):
rendering_style = surface_style
shading_only_style = None # rendering overrides shading-only path
tool.Loader.create_surface_style_rendering(blender_material, surface_style)
elif surface_style.is_a("IfcSurfaceStyleWithTextures"):
texture_style = surface_style
if rendering_style and texture_style:
tool.Loader.create_surface_style_with_textures(blender_material, rendering_style, texture_style)
elif shading_only_style and not rendering_style:
# create a minimal Principled BSDF so Material Preview/Rendered shows the colour instead of white.
tool.Style.set_use_nodes(blender_material, True)
tool.Loader.restart_material_node_tree(blender_material)
bsdf = tool.Blender.get_material_node(blender_material, "BSDF_PRINCIPLED")
if bsdf:
r, g, b, a = blender_material.diffuse_color
bsdf.inputs["Base Color"].default_value = (r, g, b, 1)
bsdf.inputs["Alpha"].default_value = a
if a < 1.0:
blender_material.blend_method = "BLEND"
else:
assert False, f"Invalid style type found: {style_type}"
@@ -744,3 +1074,36 @@ class Style(bonsai.core.tool.Style):
elements = ifcopenshell.util.element.get_elements_by_style(tool.Ifc.get(), style)
objects = [tool.Ifc.get_object(e) for e in elements]
tool.Geometry.reload_representation(objects)
_last_shading_type: str | None = None
@classmethod
def restore_material_style_types(cls, shading_type: str) -> None:
"""Set each IFC material's active_style_type to the richest available for the given viewport mode.
In SOLID mode all materials use "Shading".
In MATERIAL_PREVIEW / RENDERED, materials with an external .blend style use "External"
unless prefer_ifc_shading is set on that material.
"""
if cls._last_shading_type == shading_type:
return
cls._last_shading_type = shading_type
for material in bpy.data.materials:
if not tool.Blender.get_ifc_definition_id(material):
continue
props = cls.get_material_style_props(material)
style_elements = cls.get_style_elements(material)
if shading_type == "SOLID":
props.active_style_type = "Shading"
shading = style_elements.get("IfcSurfaceStyleRendering") or style_elements.get("IfcSurfaceStyleShading")
if shading:
d = tool.Loader.surface_style_to_dict(shading)
alpha = 1.0 - (d.get("Transparency") or 0.0)
material.diffuse_color = d["SurfaceColour"] + (alpha,)
else: # MATERIAL_PREVIEW or RENDERED
if cls.has_blender_external_style(style_elements) and not props.prefer_ifc_shading:
props.active_style_type = "External"
else:
props.active_style_type = "Shading"
material.update_tag()
@@ -24,7 +24,7 @@ Blender versions:
- 64-bit MacOS Intel (``macos-x64``)
- 64-bit MacOS Silicon (``macos-arm64``)
- 64-bit Windows (``windows-x64``)
- Blender 4.3, 4.4, or 4.5 with Python 3.11
- Blender 5.1 or 5.2 with Python 3.13
Developer builds may exist for different versions of Python but there will be
no guarantee of the uptime or stability of these builds.
+26 -11
View File
@@ -15,6 +15,7 @@ Example usage:
"""
import argparse
import shutil
import subprocess
import sys
@@ -27,6 +28,17 @@ if sys.platform not in available_platforms:
print(f"Currently only available on {', '.join(available_platforms)}. Not available on {sys.platform}.")
exit(1)
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument(
"--skip-binaries",
action="store_true",
help=(
"Skip copying compiled dependencies (e.g. ifcopenshell_wrapper) to the repo. "
"Useful if you already have the latest binaries in the repo and don't want them to be overridden."
),
)
args = parser.parse_args()
# ---------------------------
# SETTINGS.
# ---------------------------
@@ -125,17 +137,20 @@ def main() -> None:
path.unlink()
subprocess.check_call(("git", "checkout", "--", symlinks_glob), cwd=REPO_PATH)
print("Copying compiled dependencies to the repo...")
dest = REPO_PATH / "src" / "ifcopenshell-python" / "ifcopenshell"
for path in PACKAGE_PATH.glob("ifcopenshell/*_wrapper*"):
if path.suffix.lower() == ".pyi":
continue
dest_ = dest / path.name
print(f"Copying {path} -> {dest_}")
try:
shutil.copy(path, dest_)
except shutil.SameFileError:
pass
if args.skip_binaries:
print("Skipping copying compiled dependencies to the repo...")
else:
print("Copying compiled dependencies to the repo...")
dest = REPO_PATH / "src" / "ifcopenshell-python" / "ifcopenshell"
for path in PACKAGE_PATH.glob("ifcopenshell/*_wrapper*"):
if path.suffix.lower() == ".pyi":
continue
dest_ = dest / path.name
print(f"Copying {path} -> {dest_}")
try:
shutil.copy(path, dest_)
except shutil.SameFileError:
pass
print("Symlinking extension to the git repo...")
# fmt: off
+27 -12
View File
@@ -16,20 +16,26 @@
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import argparse
import ezdxf
import ifcopenshell
import ifcopenshell.guid
class Dxf2Ifc:
def __init__(self, dxf_path, outfile):
self.dxf_path = dxf_path
self.outfile = outfile
def execute(self):
self.create_ifc_file()
doc = ezdxf.readfile("input.dxf")
doc = ezdxf.readfile(self.dxf_path)
model = doc.modelspace()
products = []
for entity in model:
print(entity)
if entity.get_mode() == "AcDbPolyFaceMesh":
if entity.dxftype() == "POLYLINE" and entity.is_poly_face_mesh:
ifc_faces = []
for face in entity.faces():
ifc_faces.append(
@@ -67,15 +73,18 @@ class Dxf2Ifc:
"Name": entity.dxf.layer,
"ObjectPlacement": self.placement,
"Representation": representation,
}
},
)
)
else:
print("Not yet implemented")
self.file.createIfcRelContainedInSpatialStructure(
ifcopenshell.guid.new(), None, None, None, products, self.site
)
self.file.write("test.ifc")
print(f"Skipping unsupported entity: {entity.dxftype()}")
if products:
self.file.createIfcRelContainedInSpatialStructure(
ifcopenshell.guid.new(), None, None, None, products, self.site
)
else:
print("No AcDbPolyFaceMesh entities found, writing an empty IFC")
self.file.write(self.outfile)
def create_ifc_file(self):
self.file = ifcopenshell.file()
@@ -97,14 +106,20 @@ class Dxf2Ifc:
"Name": "DXF Conversion",
"RepresentationContexts": [self.context],
"UnitsInContext": units,
}
},
)
self.site = self.file.create_entity(
"IfcSite",
**{"GlobalId": ifcopenshell.guid.new(), "Name": "DXF Conversion Site", "ObjectPlacement": self.placement}
**{"GlobalId": ifcopenshell.guid.new(), "Name": "DXF Conversion Site", "ObjectPlacement": self.placement},
)
self.file.createIfcRelAggregates(ifcopenshell.guid.new(), None, None, None, self.project, [self.site])
dxf2ifc = Dxf2Ifc()
dxf2ifc.execute()
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Converts DXF polyface meshes (AcDbPolyFaceMesh) to an IFC")
parser.add_argument("dxf", type=str, help="The input DXF file")
parser.add_argument("-o", "--output", type=str, help="The output IFC file", default="out.ifc")
args = parser.parse_args()
dxf2ifc = Dxf2Ifc(args.dxf, args.output)
dxf2ifc.execute()
+12 -6
View File
@@ -12,16 +12,19 @@ Scenario: Ensure added booleans are marked as manual
And I click "OK"
And the object "IfcFurniture/Unnamed" exists
And I toggle edit mode
And the object "Item/IfcExtrudedAreaSolid/73" exists
And the variable "extrusion" is "{ifc}.by_type('IfcExtrudedAreaSolid')[0].id()"
And the object "Item/IfcExtrudedAreaSolid/{extrusion}" exists
And I open the "Add Item" menu
When I click "Half Space Solid"
And the object "Item/IfcHalfSpaceSolid/90" exists
And the variable "half_space" is "{ifc}.by_type('IfcHalfSpaceSolid')[0].id()"
And the variable "boolean" is "{ifc}.by_type('IfcBooleanResult')[0].id()"
And the object "Item/IfcHalfSpaceSolid/{half_space}" exists
And I deselect all objects
And I toggle edit mode
And I select the object "IfcFurniture/Unnamed"
And I look at the "Property Sets" panel
Then I see "BBIM_Boolean"
And I see "[91]"
And I see "[{boolean}]"
Scenario: Ensure removed booleans are unmarked as manual
Given an empty IFC project
@@ -33,17 +36,20 @@ Scenario: Ensure removed booleans are unmarked as manual
And I click "OK"
And the object "IfcFurniture/Unnamed" exists
And I toggle edit mode
And the object "Item/IfcExtrudedAreaSolid/73" exists
And the variable "extrusion" is "{ifc}.by_type('IfcExtrudedAreaSolid')[0].id()"
And the object "Item/IfcExtrudedAreaSolid/{extrusion}" exists
And I open the "Add Item" menu
And I click "Half Space Solid"
And the variable "half_space" is "{ifc}.by_type('IfcHalfSpaceSolid')[0].id()"
And the variable "boolean" is "{ifc}.by_type('IfcBooleanResult')[0].id()"
And I deselect all objects
And I toggle edit mode
And I select the object "IfcFurniture/Unnamed"
And I toggle edit mode
And I select the object "Item/IfcHalfSpaceSolid/90"
And I select the object "Item/IfcHalfSpaceSolid/{half_space}"
When I delete the selected objects
And I toggle edit mode
And I select the object "IfcFurniture/Unnamed"
And I look at the "Property Sets" panel
Then I don't see "BBIM_Boolean"
And I don't see "[91]"
And I don't see "[{boolean}]"
@@ -0,0 +1,141 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Regression tests for ``ProfileDecorator``'s ``_connected_components`` helper.
Duplicating a circle/arc void's loop in Edit Mode (Tab, Tab, select the
loop, Shift+D) copies the ``IFCARCINDEX``/``IFCCIRCLE`` vertex-group
weights onto the new geometry, since Blender's mesh duplicate never
allocates a new vertex group. Before this fix, ``ProfileDecorator``
grouped arc/circle vertices by group index alone, so the duplicate's
vertices piled into the same entry as the source loop's, failing the
"exactly 2/3 verts" check and silently dropping *both* loops from the
decorator until the mesh was re-imported (e.g. by leaving and re-entering
Edit Mode). ``_connected_components`` splits each group's vertices back
into their connected loops so a duplicate is drawn immediately, see #6944."""
import bmesh
import bpy
import pytest
from bonsai.bim.module.model.decorator import _connected_components
pytestmark = pytest.mark.model
def _bm_with_groups(verts, edges, groups):
"""Build a standalone bmesh with a deform layer, and populate ``groups``:
a list of (group_index, [vert_indices]) pairs, mirroring how
``tool.Model.import_profile``/``convert_curve_to_mesh`` assign one
vertex group per circle/arc loop."""
bm = bmesh.new()
deform_layer = bm.verts.layers.deform.new()
bm_verts = [bm.verts.new(v) for v in verts]
bm.verts.ensure_lookup_table()
for a, b in edges:
bm.edges.new((bm_verts[a], bm_verts[b]))
bm.verts.ensure_lookup_table()
bm_verts = list(bm.verts)
for group_index, vert_indices in groups:
for vi in vert_indices:
bm_verts[vi][deform_layer][group_index] = 1.0
return bm, bm_verts, deform_layer
def _group_dict(bm_verts, deform_layer, group_index, vert_indices):
return {group_index: [bm_verts[i] for i in vert_indices]}
def test_single_circle_loop_is_one_component():
# A circle is exactly 2 verts joined by 1 edge (tool.Model.convert_curve_to_mesh).
bm, bm_verts, deform_layer = _bm_with_groups(
verts=[(0, -1, 0), (0, 1, 0)],
edges=[(0, 1)],
groups=[(0, [0, 1])],
)
circles = _group_dict(bm_verts, deform_layer, 0, [0, 1])
components = _connected_components(circles)
assert len(components) == 1
assert len(components[0]) == 2
bm.free()
def test_single_arc_loop_is_one_component():
# An arc is exactly 3 verts: endpoint-midpoint-endpoint (2 edges).
bm, bm_verts, deform_layer = _bm_with_groups(
verts=[(0, -1, 0), (0, 0, 0.3), (0, 1, 0)],
edges=[(0, 1), (1, 2)],
groups=[(0, [0, 1, 2])],
)
arcs = _group_dict(bm_verts, deform_layer, 0, [0, 1, 2])
components = _connected_components(arcs)
assert len(components) == 1
assert len(components[0]) == 3
bm.free()
def test_duplicated_circle_loop_splits_into_two_components():
# Duplicating verts 0-1 (Shift+D) yields verts 2-3, connected to each
# other but NOT to the source loop, while keeping the same group index
# (0) -- exactly what bmesh.ops.duplicate produces mid Edit-Mode.
bm, bm_verts, deform_layer = _bm_with_groups(
verts=[(0, -1, 0), (0, 1, 0), (5, -1, 0), (5, 1, 0)],
edges=[(0, 1), (2, 3)],
groups=[(0, [0, 1, 2, 3])],
)
circles = _group_dict(bm_verts, deform_layer, 0, [0, 1, 2, 3])
components = _connected_components(circles)
assert len(components) == 2
assert sorted(len(c) for c in components) == [2, 2]
bm.free()
def test_duplicated_arc_loop_splits_into_two_components():
bm, bm_verts, deform_layer = _bm_with_groups(
verts=[(0, -1, 0), (0, 0, 0.3), (0, 1, 0), (5, -1, 0), (5, 0, 0.3), (5, 1, 0)],
edges=[(0, 1), (1, 2), (3, 4), (4, 5)],
groups=[(0, [0, 1, 2, 3, 4, 5])],
)
arcs = _group_dict(bm_verts, deform_layer, 0, [0, 1, 2, 3, 4, 5])
components = _connected_components(arcs)
assert len(components) == 2
assert sorted(len(c) for c in components) == [3, 3]
bm.free()
def test_distinct_circle_groups_stay_separate_and_correctly_sized():
# Multiple genuinely different circles (distinct group indices) must
# each still resolve to their own single 2-vert component.
verts = []
edges = []
groups = []
for i in range(5):
base = len(verts)
verts += [(i * 3, -1, 0), (i * 3, 1, 0)]
edges.append((base, base + 1))
groups.append((i, [base, base + 1]))
bm, bm_verts, deform_layer = _bm_with_groups(verts, edges, groups)
circles = {}
for group_index, vert_indices in groups:
circles[group_index] = [bm_verts[i] for i in vert_indices]
components = _connected_components(circles)
assert len(components) == 5
assert all(len(c) == 2 for c in components)
bm.free()
@@ -32,64 +32,91 @@ from test.bim.bootstrap import NewIfc
pytestmark = pytest.mark.project
def _make_library_only_file(*, with_child: bool = False) -> ifcopenshell.file:
"""Build a minimal IFC4 file containing only an IfcProjectLibrary (no IfcProject).
def _make_library_file(*, with_child: bool = False) -> ifcopenshell.file:
"""Build a spec-valid IFC4 library file: IfcProject + IfcProjectLibrary declared to it.
Per IFC4+, a file must contain at least one IfcContext; IfcProjectLibrary is a
valid root on its own. ``with_child=True`` nests a sub-library under the root via
IfcRelNests, mirroring real authored library files.
Per the IFC Project Context concept template, every project data set (library
files included) shall contain exactly one IfcProject, and IfcProjectLibrary
instances are assigned to it via IfcRelDeclares. This matches how every library
file shipped in bonsai/bim/data/libraries is actually authored. ``with_child=True``
also nests a sub-library under the root via IfcRelNests.
"""
library_file = ifcopenshell.api.project.create_file(version="IFC4")
project = ifcopenshell.api.root.create_entity(library_file, ifc_class="IfcProject", name="Demo Project")
root = ifcopenshell.api.root.create_entity(library_file, ifc_class="IfcProjectLibrary", name="RootLib")
ifcopenshell.api.project.assign_declaration(library_file, definitions=[root], relating_context=project)
if with_child:
child = ifcopenshell.api.root.create_entity(library_file, ifc_class="IfcProjectLibrary", name="ChildLib")
ifcopenshell.api.nest.assign_object(library_file, [child], root)
return library_file
class TestLibraryOnlyFile(NewIfc):
def test_get_root_context_returns_project_library_when_no_project(self):
library_file = _make_library_only_file()
assert not library_file.by_type("IfcProject")
class TestLibraryFile(NewIfc):
"""Project-library UI code operating on a spec-valid model (IfcProject root).
root = tool.Project.get_root_context(library_file)
A file containing only IfcProjectLibrary and no IfcProject is not valid IFC and
is not supported; see test_parent_libraries_enum_raises_for_a_file_without_a_project.
"""
assert root.is_a("IfcProjectLibrary")
assert root.Name == "RootLib"
def test_parent_libraries_enum_raises_for_a_file_without_a_project(self):
library_file = ifcopenshell.api.project.create_file(version="IFC4")
ifcopenshell.api.root.create_entity(library_file, ifc_class="IfcProjectLibrary", name="RootLib")
IfcStore.library_file = library_file
try:
with pytest.raises(IndexError):
ProjectLibraryData.parent_libraries_enum()
finally:
IfcStore.library_file = None
def test_get_parent_library_returns_none_for_root_library(self):
library_file = _make_library_only_file()
def test_get_parent_library_returns_project_for_declared_root_library(self):
library_file = _make_library_file()
project = library_file.by_type("IfcProject")[0]
root = library_file.by_type("IfcProjectLibrary")[0]
assert tool.Project.get_parent_library(root) is None
assert tool.Project.get_parent_library(root) == project
def test_get_project_hierarchy_skips_root_library(self):
library_file = _make_library_only_file(with_child=True)
def test_get_parent_library_returns_the_library_for_a_nested_sub_library(self):
library_file = _make_library_file(with_child=True)
root = next(lib for lib in library_file.by_type("IfcProjectLibrary") if lib.Name == "RootLib")
child = next(lib for lib in library_file.by_type("IfcProjectLibrary") if lib.Name == "ChildLib")
assert tool.Project.get_parent_library(child) == root
def test_get_parent_library_returns_none_for_an_orphaned_library(self):
library_file = ifcopenshell.api.project.create_file(version="IFC4")
orphan = ifcopenshell.api.root.create_entity(library_file, ifc_class="IfcProjectLibrary", name="Orphan")
assert tool.Project.get_parent_library(orphan) is None
def test_get_project_hierarchy_roots_libraries_under_the_project(self):
library_file = _make_library_file(with_child=True)
project = library_file.by_type("IfcProject")[0]
root = next(lib for lib in library_file.by_type("IfcProjectLibrary") if lib.Name == "RootLib")
child = next(lib for lib in library_file.by_type("IfcProjectLibrary") if lib.Name == "ChildLib")
hierarchy = tool.Project.get_project_hierarchy(library_file)
assert root in hierarchy
assert root in hierarchy[project]
assert child in hierarchy[root]
def test_project_library_data_loads_without_crash(self):
IfcStore.library_file = _make_library_only_file()
def test_project_library_data_loads_with_unique_enum_keys(self):
IfcStore.library_file = _make_library_file(with_child=True)
try:
ProjectLibraryData.is_loaded = False
ProjectLibraryData.load()
assert ProjectLibraryData.is_loaded
enum = ProjectLibraryData.data["parent_libraries_enum"]
assert len(enum) == 1
assert enum[0][1].startswith("IfcProjectLibrary ")
keys = [entry[0] for entry in enum]
assert len(keys) == len(set(keys))
assert enum[0][1].startswith("IfcProject ")
finally:
IfcStore.library_file = None
ProjectLibraryData.is_loaded = False
def test_refresh_library_succeeds_on_library_only_file(self):
def test_refresh_library_succeeds(self):
import bpy
IfcStore.library_file = _make_library_only_file(with_child=True)
IfcStore.library_file = _make_library_file(with_child=True)
try:
result = bpy.ops.bim.refresh_library()
assert result == {"FINISHED"}
@@ -97,13 +124,65 @@ class TestLibraryOnlyFile(NewIfc):
IfcStore.library_file = None
ProjectLibraryData.is_loaded = False
def test_add_project_library_nests_under_root_when_no_project(self):
def test_edit_project_library_moves_a_project_declared_library_under_another_library(self):
import bpy
IfcStore.library_file = _make_library_only_file()
library_file = _make_library_file()
project = library_file.by_type("IfcProject")[0]
root = library_file.by_type("IfcProjectLibrary")[0]
target = ifcopenshell.api.root.create_entity(library_file, ifc_class="IfcProjectLibrary", name="TargetLib")
ifcopenshell.api.project.assign_declaration(library_file, definitions=[target], relating_context=project)
IfcStore.library_file = library_file
try:
props = tool.Project.get_project_props()
props.selected_project_library = str(root.id())
props.is_editing_project_library = True
props.parent_library = str(target.id())
result = bpy.ops.bim.edit_project_library()
assert result == {"FINISHED"}
assert tool.Project.get_parent_library(root) == target
assert root.Nests and root.Nests[0].RelatingObject == target
assert not root.HasContext
finally:
if props.is_editing_project_library:
props.is_editing_project_library = False
IfcStore.library_file = None
ProjectLibraryData.is_loaded = False
def test_edit_project_library_moves_a_nested_library_back_under_the_project(self):
import bpy
library_file = _make_library_file(with_child=True)
project = library_file.by_type("IfcProject")[0]
child = next(lib for lib in library_file.by_type("IfcProjectLibrary") if lib.Name == "ChildLib")
IfcStore.library_file = library_file
try:
props = tool.Project.get_project_props()
props.selected_project_library = str(child.id())
props.is_editing_project_library = True
props.parent_library = str(project.id())
result = bpy.ops.bim.edit_project_library()
assert result == {"FINISHED"}
assert tool.Project.get_parent_library(child) == project
assert child.HasContext and child.HasContext[0].RelatingContext == project
assert not child.Nests
finally:
if props.is_editing_project_library:
props.is_editing_project_library = False
IfcStore.library_file = None
ProjectLibraryData.is_loaded = False
def test_add_project_library_declares_new_library_under_the_project_root(self):
import bpy
IfcStore.library_file = _make_library_file()
library_file = IfcStore.library_file
try:
root = library_file.by_type("IfcProjectLibrary")[0]
project = library_file.by_type("IfcProject")[0]
before = set(library_file.by_type("IfcProjectLibrary"))
result = bpy.ops.bim.add_project_library()
@@ -113,9 +192,9 @@ class TestLibraryOnlyFile(NewIfc):
new_libraries = after - before
assert len(new_libraries) == 1
new_library = next(iter(new_libraries))
assert new_library.Nests
assert new_library.Nests[0].RelatingObject == root
assert not new_library.HasContext
assert new_library.HasContext
assert new_library.HasContext[0].RelatingContext == project
assert not new_library.Nests
finally:
IfcStore.library_file = None
ProjectLibraryData.is_loaded = False
+4
View File
@@ -21,6 +21,10 @@ from typing import Any, Optional, Union
class bSDDClientStub:
def __init__(self):
# Mirrors bsdd.Client so tool.Bsdd.identifier_url() works against the stub.
self.baseurl = "https://api.bsdd.buildingsmart.org/api/"
def get_dictionary(self, dictionary_uri=None, include_test_dictionaries=False):
dicts = {
"dictionaries": [
+26 -2
View File
@@ -187,7 +187,14 @@ class PanelSpy:
after = ""
if self.spied_labels:
after = self.spied_labels[-1]
spied_operator = {"operator": operator, "icon": icon, "text": text, "kwargs": {}, "after": after}
spied_operator = {
"operator": operator,
"icon": icon,
"text": text,
"kwargs": {},
"after": after,
"bl_idname": bl_idname,
}
self.spied_operators.append(spied_operator)
return OperatorSpy(spied_operator)
elif self.spied_attr == "panel":
@@ -210,6 +217,14 @@ class OperatorSpy:
else:
self.spied_data["kwargs"][name] = value
@property
def bl_rna(self) -> Any:
# Mirror the real `UILayout.operator()` return value (an OperatorProperties
# instance), which exposes `.bl_rna` so panel code such as
# `"module" in op.bl_rna.properties` (bonsai/bim/helper.py) also works when
# drawing is spied on during BDD tests.
return getattr(bpy.types, self.spied_data["bl_idname"]).bl_rna
class TemplateListSpy(PanelSpy):
items: bpy.types.bpy_prop_collection_idprop[bpy.types.PropertyGroup]
@@ -453,6 +468,7 @@ def i_trigger_operator(operator):
@then(parsers.parse('I see "{text}"'))
def i_see_text(text):
assert panel_spy
text = replace_variables(text)
panel_spy.refresh_spy()
assert [l for l in panel_spy.spied_labels if text in l], f"Text {text} not found in {panel_spy.spied_labels}"
@@ -587,6 +603,7 @@ def i_select_the_row_where_i_see_text_in_the_nth_list(text, nth):
@then(parsers.parse('I don\'t see "{text}"'))
def i_dont_see_text(text):
assert panel_spy
text = replace_variables(text)
panel_spy.refresh_spy()
assert not [l for l in panel_spy.spied_labels if text in l], f"Text {text} found in {panel_spy.spied_labels}"
@@ -773,7 +790,11 @@ def i_create_default_mep_types():
with bpy.context.temp_override(active_object=bpy.data.objects["IfcActuatorType/ACTUATOR"]):
bpy.ops.bim.add_port()
# port at cube's left side
bpy.data.objects["IfcDistributionPort/Port"].location = (-0.5, 0, 0)
# Newly created ports are never given an explicit IFC `.Name` (see
# `core/system.py:create_port_at_cursor` / `tool/system.py`), so
# `tool.Loader.get_name()` falls back to the standard "Unnamed" convention
# used throughout Bonsai for freshly-created, not-yet-named elements.
bpy.data.objects["IfcDistributionPort/Unnamed"].location = (-0.5, 0, 0)
bpy.ops.bim.hide_ports()
@@ -1073,6 +1094,7 @@ def then_the_object_name_is_placed_in_the_collection_collection(name: str, colle
@given(parsers.parse('additionally the object "{name}" is selected'))
@when(parsers.parse('additionally the object "{name}" is selected'))
def additionally_the_object_name_is_selected(name):
name = replace_variables(name)
obj = bpy.context.scene.objects.get(name)
if not obj:
total = len(bpy.context.scene.objects)
@@ -1153,6 +1175,7 @@ def nothing_happens():
@when(parsers.parse('the object "{name}" exists'))
@then(parsers.parse('the object "{name}" exists'))
def the_object_name_exists(name: str) -> bpy.types.Object:
name = replace_variables(name)
# Some objects from linked collections may share the same name. This disambiguates them.
if name.startswith("Col:"):
_, collection_name, name = name.split(":")
@@ -1167,6 +1190,7 @@ def the_object_name_exists(name: str) -> bpy.types.Object:
@then(parsers.parse('the object "{name}" does not exist'))
def the_object_name_does_not_exist(name) -> None:
name = replace_variables(name)
obj = bpy.data.objects.get(name)
assert obj is None, f'The object "{name}" exists'

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