Previously only the explicit material prop was used. Now all
selected objects' materials are collected, with layer set usages
resolved to the specific layer index matching the clicked material.
Results are joined with " + " in the clipboard query.
Generated with the assistance of an AI coding tool.
All selected objects sharing the same aggregate would produce
duplicate entries in the clipboard query. Aggregates are now
collected into a dict keyed by id before selection and query
generation.
Generated with the assistance of an AI coding tool.
Previously only the active object's container was used.
Now all selected objects' containers are collected and their
decomposed elements selected, with the query copied to the
clipboard as location = "A" + location = "B".
Generated with the assistance of an AI coding tool.
Previously the clipboard was set inside the class loop,
overwriting on each iteration and reporting multiple times.
Now all classes are joined with " + " and the clipboard is
set once after selection completes.
Generated with the assistance of an AI coding tool.
When multiple objects are selected, _generate_clipboard_query
previously only used the first reference value. Now all values
are joined with " + " so the clipboard query reflects every
selected object (e.g. GlobalId = "A" + GlobalId = "B").
Generated with the assistance of an AI coding tool.
When ALT is held, BIM_OT_select_aggregate now clears
hide_viewport and hide_set on matched objects before
selecting, consistent with the pattern used across other
selection operators on this branch.
Generated with the assistance of an AI coding tool.
- Add bim.select_similar_container button to the spatial
decomposition panel, gated behind the new
show_container_tools preference (renamed from
container_hide_show_isolate)
- Fix select_similar_container to resolve container from
the active list item rather than the active object
- Unhide individual objects when showing container
visibility (set_container_visibility SHOW/ISOLATE)
Generated with the assistance of an AI coding tool.
When mode is SHOW or ISOLATE, also unhide individual
objects (hide_viewport and hide_set) within each
container, not just the collection-level visibility.
Generated with the assistance of an AI coding tool.
Moves "select all listed elements" from ALT to SHIFT,
freeing ALT+Click to unhide hidden objects (viewport
and local hide) before selecting.
Generated with the assistance of an AI coding tool.
ALT+Click now unhides hidden objects (viewport and local
hide) before selecting, matching the behavior added to
other select operators.
Generated with the assistance of an AI coding tool.
ALT+Click now unhides hidden objects (viewport and local
hide) before selecting, matching the behavior added to
other select operators.
Generated with the assistance of an AI coding tool.
ALT+Click now unhides hidden objects (viewport and local
hide) before selecting. Also fixes select_products to set
hide_viewport in addition to hide_set when unhiding.
Generated with the assistance of an AI coding tool.
ALT+Click now unhides hidden objects (viewport and local
hide) before selecting, matching the behavior added to
select_ifc_class and select_similar.
Generated with the assistance of an AI coding tool.
ALT+Click now unhides hidden objects (viewport and local
hide) before selecting, matching the same behavior added
to select_ifc_class.
Generated with the assistance of an AI coding tool.
Clear hide_viewport and hide_set on matched objects
when the operator is invoked with Alt held, so hidden
objects of the target IFC class are revealed and selected.
Generated with the assistance of an AI coding tool.
Tests using custom first/last tread runs were not setting
custom_tread_lock=False, so the custom values were silently ignored
since 8f7cf76d9 introduced the lock gate in the calculation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
SyntaxWarning: invalid escape sequence '\/' at line 312.
`\/` in a plain string is treated as `/` by accident; replaced with raw string r"..." to be explicit.
- `function_item`, `tags` added in df7318973
- MakeVolume added in c385b93, ignore as all other conversion settings
- moved `SeparateZUpNode` ignore to the other geom serializer settings
Mentioned in https://github.com/IfcOpenShell/IfcOpenShell/issues/7667#issuecomment-4076645173
Traceback:
```
Traceback (most recent call last):
File "\bonsai\bim\module\patch\prop.py", line 55, in get_ifcpatch_recipes
docs = ifcpatch.extract_docs(f, "Patcher", "__init__", ("src", "file", "logger", "args"))
File "\ifcpatch\__init__.py", line 168, in extract_docs
spec.loader.exec_module(submodule)
~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^
File "<frozen importlib._bootstrap_external>", line 1027, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "\ifcpatch/recipes/FixRevit2025TINs.py", line 31, in <module>
class Patcher:
...<509 lines>...
return co / self.unit_scale
File "\ifcpatch/recipes/FixRevit2025TINs.py", line 168, in Patcher
def create_edges(self, obj: bpy.types.Object) -> None:
^^^
NameError: name 'bpy' is not defined
File "\bonsai\bim\module\patch\prop.py", line 43, in get_ifcpatch_recipes
```
To fix warnings below:
```
<python-input-1>:1: DeprecationWarning: datetime.datetime.utcnow() is deprecated and scheduled for removal in a future version. Use timezone-aware objects to represent datetimes in UTC: datetime.datetime.now(datetime.UTC).
```
Closes#7787: Previously bim.assign_selected_as_product required exactly
2 objects. With multiple annotations referencing the same
product, users had to repeat the operation once per
annotation. Now any number of IfcAnnotations can be selected
alongside a single product object and all are assigned in
one operation and one undo step.
Generated with the assistance of an AI coding tool.
* buildingSMART Data Dictionary module: added textfield to change data dictionary url
* moved change of bsdd baseurl change to addon settings
* Receiving Psets from other dictionary sources has been made available by dynamizing the identifier_url using the client baseurl
* Remove unnecessary blank lines in prop.py
* Remove unused import of bsdd module
* Fix#7712 - global alignment controls now affects all literals
* Fix#7760 - goodbye 3x3 box alignment
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Previous logic always skipped the first point. Instead, it should only
skip when actually closing a loop (i.e. >= 3 points).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Since we added more data to debug info in fcf5614 Fatal Error itself started to fail and was never displayed due some props being inaccessible during load, should be fixed now.
Possible error that were fixed:
```
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 328, in <module>
print(format_debug_info(get_debug_info()))
~~~~~~~~~~~~~~^^
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 117, in get_debug_info
if bpy.data.is_saved:
^^^^^^^^^^^^^^^^^
AttributeError: '_RestrictData' object has no attribute 'is_saved'
Traceback (most recent call last):
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 366, in draw
info = get_debug_info()
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 152, in get_debug_info
bim_props = tool.Blender.get_bim_props()
^^^^
NameError: name 'tool' is not defined. Did you mean: 'bool'?
Traceback (most recent call last):
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 366, in draw
info = get_debug_info()
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 141, in get_debug_info
import bonsai.tool as tool
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\__init__.py", line 355, in <module>
print(format_debug_info(get_debug_info()))
~~~~~~~~~~~~~~^^
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\__init__.py", line 141, in get_debug_info
import bonsai.tool as tool
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\tool\__init__.py", line 23, in <module>
from bonsai.tool.attribute import Attribute
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\tool\attribute.py", line 31, in <module>
import bonsai.bim.helper as helper
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\bim\__init__.py", line 28, in <module>
from . import handler, operator, prop, ui
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\bim\handler.py", line 36, in <module>
from bonsai.bim.module.aggregate.decorator import AggregateDecorator
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\bim\module\aggregate\__init__.py", line 21, in <module>
from . import operator, prop, ui
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\bim\module\aggregate\operator.py", line 32, in <module>
class BIM_OT_aggregate_assign_object(bpy.types.Operator, tool.Ifc.Operator):
^^^^^^^^
AttributeError: partially initialized module 'bonsai.tool' from '\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\tool\__init__.py' has no attribute 'Ifc' (most likely due to a circular import)
```
Blender doesn't have it's own quick favorites manager and working with them can be not very flexible - you can add them in context menu and remove them from Quick Favorites menu. But you can't reorder them, you can't rename them and you can't even add a new button to favorites if it's not added by some addon in the UI.
Have been stumbling upon this for awhile and decided to create an experimental manager UI for this. Things it can do:
- help user create a button with any operator in Blender and properties they prefer to then save it Quick Favorites. Which seems can be very useful in Bonsai, since you can create separate buttons for all kinds of selectors expressions, class assignment or other operators.
- it can import quick favorites from user's actual current quick favorites, so they can just modify them a bit, reorder, rename and then add them again.
- Since quick favorites are not exposed to Python API in Blender, we're using a very hacky way to retrieve them from Blender and don't provide our own buttons for adding and removing quick favorites, as it may be dangerous and even more hacky in implementation. So the workflow for user is to either generate some buttons and add them to quick favorites using Manager or to import it's own quick favorites, then change them how they like, then remove quick favorites using usual quick favorites menu and then add new button one by one.
Small demo - https://files.catbox.moe/vyffp6.mp4
Refactored methods for accessing objects in linked models and added a simple operator to select object in linked model by providing guid.
A quick demo - https://files.catbox.moe/sjjw37.mp4
* Fix#7718: Fix FallDecorator label calculation for all slope annotation types
- Fix wrong dict key type in decoration.py: DecoratorData.data["fall"] is
keyed by obj.name (str) but was looked up with obj (Object), causing
object_type to always be None
- Apply obj.matrix_world transform to spline points before computing rise/run
in both decoration.py and svgwriter.py; local coordinates have Z=0 for flat
annotations, world coordinates correctly reflect elevation change
- Use hypotenuse (segment_length) instead of run as the denominator for
SLOPE_FRACTION label display
Generated with the assistance of an AI coding tool.
* docs: add BonsaiPR bleeding edge installation section
Add new section to installation.rst documenting the BonsaiPR
community build, including why it exists, how the automated
PR-merging system works, installation steps with automated
updates, manual installation, and the PR workflow for
contributors.
Generated with the assistance of an AI coding tool.
* whoops
Linking flags were missing for `MODULE` type libraries, example warning: `IfcPythonPYTHON_wrap.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance`
Which is useful when debugging and calling tools.ps1 directly - less thing to modify to make it work.
Also replaced `exit 0` with `return`, so it would be possible to reuse functions inside `tools.ps1`
To avoid running in a situation when some builds are using one tag and some are using another and then unstable repo script fails to find builds for some platforms.
Objects with hide_select=True could not be selected during
isolation, causing hide_view_set to incorrectly hide them.
Objects with hide_viewport=True had their H-key hide state
modified as a side effect of hide_view_clear/hide_view_set.
Both are now left unaffected by bim.activate_drawing.
Generated with the assistance of an AI coding tool.
Use EPset_Parametric.LayerSetDirection exclusively to
determine horizontal vs vertical layer rendering in type
thumbnails, rather than hardcoding IfcSlabType checks.
Also fix line drawing to use the is_horizontal flag
consistently.
Generated with the assistance of an AI coding tool.
Fix Sphinx docs: replace csv-table with list-table for formatting functions
The documentation table of formatting/query functions was not rendering
because `.. csv-table::` requires strict RFC4180 CSV escaping. The table
contains nested quotes, inch marks (e.g. `3' - 0"`), backticks, and code
examples, which cause the CSV parser in docutils to treat rows as malformed
and drop the entire directive.
Replaced the directive with `.. list-table::`, which parses reStructuredText
instead of CSV and safely supports inline code, quotes, and multi-line cells.
Also moved the examples text outside the directive block and ensured a blank
line after the table so Sphinx does not interpret following paragraphs as
table rows.
No content changes — documentation now renders correctly.
Generated with the assistance of an AI coding tool.
* Enhance AddReferenceImage operator to use file browser instead of independent popup dialogue
* Fix dimensions assertion in TestAddReferenceImage
* Remove error in return in _execute (it is not execute)
* Add IFC2X3 support to AddReferenceImage
* Adde unit="LENGTH" to the x/y properties (every length dimension everywhere in the UI is in project length units. No need to say it explicitly)
* Manually create the texture always, not just for IFC2X3
* Add poll method to AddReferenceImage operator to check for loaded IFC project
* Refactor AddReferenceImage to add representation manually following pattern in root/operator.py's bim.add_element
* Improve File explorer options between new and select from existing project Ifc Reference Images
* Refactor get_existing_reference_images to use selector for filtering image annotations
* No extra args needed after should_add_representation is False
* Doing clean=True deletes everything
* Don't manually add geometry and materials, don't call bpy.ops. Only create IFC data, then use preexisting loading functions to create geometry.
* Black formatting, also now we can start to remove this operator as it becomes obsolete
* Consolidate duplicate UV generation into Loader.load_generated_uv_map
Replace 3 identical XY-UV baking blocks (create_object IMAGE,
bm_add_image_plane, ImageScalingTool) with a single reusable
classmethod in tool.Loader.
* Fix IFC4 texture display in Solid viewport Texture mode
IFC4 IfcTextureCoordinateGenerator Mode=COORD is used, load_texture_maps
falls back to load_generated_uv_map to bake XY-UV data onto the mesh.
* Fix IFC2X3 texture display
* This looks wrong
* Remove legacy override image feature, because we now have a proper styles and texture manager
* Remove legacy override existing image element, because we now have a dedicated styles texture manager
* Remove unnecessary roundtrip to bmesh and mesh
---------
Co-authored-by: Dion Moult <dion@thinkmoult.com>
Guidelines for external contributors using AI coding tools,
covering licensing, AI disclosure requirements, PR scope,
commit style, code formatting, and testing expectations.
Generated with the assistance of an AI coding tool.
Previously, there was a dance between invoke, execute, and draw. This
can probably be resolved, but is a high-risk for undo bugs. This
simplifies the logic flow to just a traditional _invoke -> _execute.
I add a new feature test to at least make sure it does something, and
this also fixes the segfault in tool tests as it no longer requires the
launching of the file browser.
In my previous commit, I mistakenly believed that there was an API change from
snap_angle_increment to snap_angle_increment_3d
But since the feature was introduced in blender 4.2 the setting is called
snap_angle_increment_3d.
Previously it was implemented inline. This now implements it as a
tool.Blender function with tests. Also the previous tests didn't
actually run and weren't actually testing any tools despite being in a
tool tests.
IfcSectionedSurface and IfcSectionedSolidHorizontal both of CrossSectionPositions attributes which are lists of IfcAxis2PlacementLinear. The implementation of each class used its own bespoke mapping of IfcAxis2PlacementLinear, which were identical to each other and slightly different than IfcAxis2PlacementLinear. Now the two sectioned classes use the one and only mapping for IfcAxis2PlacementLinear
* Linked IFC projects enhancement (multiple links to same project file)
- Implement link management system using UUIDs as identifiers to support multiple links to the same IFC file
- Add georeferencing compatibility detection and UI display (NONE, NOT_COMPATIBLE, PARTIAL_COMPATIBLE, FULL_COMPATIBLE)
- Support for duplicate link creation with Shift+D shortcut and automatic position offset
- Add false origin and project north calculation from 3D cursor for MANUAL mode
- Only store one cache per file, regardless of the amount of links
- Prevent duplicate links based on filepath and position comparison
- Improve error handling for missing files and loading failures
- Update tests
* Remove duplicate georef UI
I try to avoid duplicate UI (especially for one that can be as
sophisticated as georef - e.g. missing is WCS) as it means double the
code, double the tests, potential user confusion. BTW the note about
vertical datum isn't quite accurate as it may be included in the CRS
definition so vertical datum is optional.
* Remove depsgraph_update_post handler for update_link_ui_on_transform as per core developer feedback
* Move get_projected_crs to geolocation module
* Refactor get_projected_crs to simplify as per core developer feedback
* Remove unused import of bonsai.tool from project module
* Use IfcDocumentInformation per linked file and IfcDocumentReference for locaiton information
* Refactor SaveBlendMetadataFile operator to remove try-except blocks and remove linked projects collections since they are recreated by bonsai
* Cleanup removing empty collection instances for linked models in metadata.blend file and call determine_georeferencing_compatibility on link reload
* Add locking mechanism for linked models and update UI to reflect lock status
* Update logic that track IFC to execute_ifc_duplicate_operator instead of having it in execute() which does not track IFC undo/redo
* Refactor link handling to use get_link_empty_handle and set_link_empty_handle methods which in turn use the standard blender-ifc integrations patters (tool.Ifc.get_object(doc_reference) and tool.Ifc.link(doc_reference, empty_handle)
* remove operator.DuplicateLink and move it to tool.Project.duplicate_link()
* Refactor link handling to use sequential identifiers (no need for STEP ID DocRef)
* Refactor IFC linking logic to handle cases without a parent IFC file loaded. Firts link flase origin becomes parent origin
* Lock should not affect selection.
This makes it consistent with grid / spatial lock, and also toggle
selectability is already implemented.
* Remove unnecessary check for loaded library as Blender seems to do this internally already
* Rename util to get_crs because in IFC4X3 you can also have geographic CRS not just projected
* Remove unnecessary call to determine_georeferencing_compatibility
This function is already always called prior to calculate_link_position
so shouldn't be called here. It's also a very expensive function: as it
currently stands, just to link a single IFC, ifcopenshell.open() is
called 3 times. This reduces it to 2.
* Store CRS as metadata for linked models, and compare metadata when indicating georeferencing compatibility
Previously, to check georeferencing compatibility, ifcopenshell.open()
was used. When linking large models, this adds considerable time and
memory usage. This instead captures the georef as standard metadata in
our .cache.json. This now reduces the ifcopenshell.open() calls back
down to only 1 as necessary (see previous commit).
* Use link index instead of link name to fetch link collection item
Link name runs into issues with name uniqueness. This is why you created
a function for "get next link ID". After this refactoring, we can no
longer worry about uniqueness and that function may be removed.
* Simplify reloadlink into just unload and reload (with cache disabled)
This function should not be responsible for editing any data.
* Remove unnecessary get_next_link_id as names no longer need uniqueness
This now frees up the name variable to track a more meaningful, human
name like IfcDocumentInformation's Name attribute.
* Rewrite get / set link_empty_handle to just use the link directly
This prevents needless logic to fetch the link and also removes issues
related to duplicate names.
* Temporarily remove logic in prop callback
Right now, pretty much all the logic is done in a prop callback. In
general logic in prop callbacks should be minimised, since it's hard to
test and easily triggered as a domino effect of another change, and may
also impact undo/redo.
* Remove code that unnecessarily removes cache
This code removes cache, which means any project unlinking an IFC auto
clears the cache for any other project which doesn't make sense, and
also breaks the ability to readd it quickly.
* Rewrite link, unlink, load, and unload IFC
There were a few issues tackled here:
- Operators that change any IFC data must use tool.Ifc.Operator and
_execute, otherwise undo/redo will break. That's one of the risks of
using prop callbacks, as it is not explicit when an IFC edit happens.
- The usage of IfcDocumentReference was not correct. The Location
should store the URL, _not_ the position. The position should be in the
Identification attribute.
- The URL was stored in IfcDocumentInformation location, which does not
work in IFC2X3. There are a few changes here to make it IFC2X3
compatible.
- Generally move logic in operators, not prop callback.
* Remove restriction around manual mode.
Users should be able to use manual mode if they want.
* Restore AUTOMATIC mode to identical behaviour to file open
This is the first step to reusing cache files agnostic of the host.
* Revert tests for a fresh start for updating tests
* Revert "test_feature - clean up .ifc.cache. files after test was executed"
This reverts commit 99ae768ddf.
* Update tests and reimplement calculations for matrix of empty handle
Previously, the empty would always be placed at the origin, unless a
"position" offset was present. This is a problem, because the "position"
is simply a local offset relative to the Blender cache! If the cache was
regenerated, the offsets would be outdated. Also, the cache appeared in
different locations depending on the false origin mode, so the offset
would mean different things to different people.
Instead, a more robust method is:
1. When you link a file, a Blender cache is generated. The Blender
origin of this cache is arbitrary! It depends on the user's false origin
mode and is purely a Blender session specific thing.
2. When you load a link, a link is _always_ loaded into the correct
location with regards to IFC global coordinates. All math is done from
the perspective of IFC.
3. If you choose to transform (move / rotate / scale!?) this link from
its correct location, that gets recorded as a 4x4 transformation matrix.
Note: I haven't implemented this properly yet.
Tests all pass, with a minor modification to the new behaviour that
false origin mode now won't affect the location it ends up in, only the
generation of the cache.
* Remove arbitrary convention around display name
Not needed anymore now that A/M/D is a detail and not significant on
actual coordinates, and also that the UUID is no longer needed.
* Simplify implementation of loading linked models when opening an IFC
* Move link matrix calculation from operator to tool for reuse
* Implement editing link location and calculation of transformation matrix
I changed my mind on the is_locked thing, since it isn't clear to the
user that locking need to be done to save changes.
* Remove old is_locked, prop update callback no longer needed (dedicated operator instead), remove old calculation code
* Simplify code related to placed_as_per_georef
* For now, simple skip for duplicate / delete
IMO duplicate / delete / move a link are very rare and explicit
operations.
* Update tests
* Remove host_model coordinate data as cache is no longer host model dependent
* Move icons outside list because there are too many
* Minor tweaks
---------
Co-authored-by: Dion Moult <dionmoult@gmail.com>
Co-authored-by: Dion Moult <dion@thinkmoult.com>
IfcOpenshell read file, and write file without changes. This round trip introduces truncation noise. It should not hurt to increase the precision to keep this clean.
Replace hardcoded 5-degree angle snapping with Blender's
snap_angle_increment setting in create_wall_from_2_points()
and create_profile_from_2_points().
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace hardcoded 5-degree angle snapping with Blender's
snap_angle_increment setting in handle_lock_axis() for:
- Initial angle rounding when locking axis (A key)
- Angle rounding and increments on Shift+Wheel scroll
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace hardcoded 5-degree angle snapping with Blender's
snap_angle_increment setting in calculate_distance_and_angle().
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This function retrieves the angle snap increment from Blender's
tool_settings.snap_angle_increment property, which was added in
Blender 4.2. This allows users to configure the angle snap value
through Blender's native UI instead of using hardcoded values.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
importmath
importbpy
importifcopenshell.util.element
frombpy.app.handlersimportpersistent
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